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Release 4.10 drivers/hid/hid-udraw-ps3.c

Directory: drivers/hid
/*
 * HID driver for THQ PS3 uDraw tablet
 *
 * Copyright (C) 2016 Red Hat Inc. All Rights Reserved
 *
 * This software is licensed under the terms of the GNU General Public
 * License version 2, as published by the Free Software Foundation, and
 * may be copied, distributed, and modified under those terms.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 */

#include <linux/device.h>
#include <linux/hid.h>
#include <linux/module.h>
#include "hid-ids.h"

MODULE_AUTHOR("Bastien Nocera <hadess@hadess.net>");
MODULE_DESCRIPTION("PS3 uDraw tablet driver");
MODULE_LICENSE("GPL");

/*
 * Protocol information from:
 * http://brandonw.net/udraw/
 * and the source code of:
 * https://vvvv.org/contribution/udraw-hid
 */

/*
 * The device is setup with multiple input devices:
 * - the touch area which works as a touchpad
 * - the tablet area which works as a touchpad/drawing tablet
 * - a joypad with a d-pad, and 7 buttons
 * - an accelerometer device
 */

enum {
	
TOUCH_NONE,
	
TOUCH_PEN,
	
TOUCH_FINGER,
	
TOUCH_TWOFINGER
};

enum {
	
AXIS_X,
	
AXIS_Y,
	
AXIS_Z
};

/*
 * Accelerometer min/max values
 * in order, X, Y and Z
 */
static struct {
	
int min;
	
int max;
} 
accel_limits[] = {
	[AXIS_X] = { 490, 534 },
	[AXIS_Y] = { 490, 534 },
	[AXIS_Z] = { 492, 536 }
};


#define DEVICE_NAME "THQ uDraw Game Tablet for PS3"
/* resolution in pixels */

#define RES_X 1920

#define RES_Y 1080
/* size in mm */

#define WIDTH  160

#define HEIGHT 90

#define PRESSURE_OFFSET 113

#define MAX_PRESSURE (255 - PRESSURE_OFFSET)


struct udraw {
	
struct input_dev *joy_input_dev;
	
struct input_dev *touch_input_dev;
	
struct input_dev *pen_input_dev;
	
struct input_dev *accel_input_dev;
	
struct hid_device *hdev;

	/*
         * The device's two-finger support is pretty unreliable, as
         * the device could report a single touch when the two fingers
         * are too close together, and the distance between fingers, even
         * though reported is not in the same unit as the touches.
         *
         * We'll make do without it, and try to report the first touch
         * as reliably as possible.
         */
	
int last_one_finger_x;
	
int last_one_finger_y;
	
int last_two_finger_x;
	
int last_two_finger_y;
};


static int clamp_accel(int axis, int offset) { axis = clamp(axis, accel_limits[offset].min, accel_limits[offset].max); axis = (axis - accel_limits[offset].min) / ((accel_limits[offset].max - accel_limits[offset].min) * 0xFF); return axis; }

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static int udraw_raw_event(struct hid_device *hdev, struct hid_report *report, u8 *data, int len) { struct udraw *udraw = hid_get_drvdata(hdev); int touch; int x, y, z; if (len != 27) return 0; if (data[11] == 0x00) touch = TOUCH_NONE; else if (data[11] == 0x40) touch = TOUCH_PEN; else if (data[11] == 0x80) touch = TOUCH_FINGER; else touch = TOUCH_TWOFINGER; /* joypad */ input_report_key(udraw->joy_input_dev, BTN_WEST, data[0] & 1); input_report_key(udraw->joy_input_dev, BTN_SOUTH, !!(data[0] & 2)); input_report_key(udraw->joy_input_dev, BTN_EAST, !!(data[0] & 4)); input_report_key(udraw->joy_input_dev, BTN_NORTH, !!(data[0] & 8)); input_report_key(udraw->joy_input_dev, BTN_SELECT, !!(data[1] & 1)); input_report_key(udraw->joy_input_dev, BTN_START, !!(data[1] & 2)); input_report_key(udraw->joy_input_dev, BTN_MODE, !!(data[1] & 16)); x = y = 0; switch (data[2]) { case 0x0: y = -127; break; case 0x1: y = -127; x = 127; break; case 0x2: x = 127; break; case 0x3: y = 127; x = 127; break; case 0x4: y = 127; break; case 0x5: y = 127; x = -127; break; case 0x6: x = -127; break; case 0x7: y = -127; x = -127; break; default: break; } input_report_abs(udraw->joy_input_dev, ABS_X, x); input_report_abs(udraw->joy_input_dev, ABS_Y, y); input_sync(udraw->joy_input_dev); /* For pen and touchpad */ x = y = 0; if (touch != TOUCH_NONE) { if (data[15] != 0x0F) x = data[15] * 256 + data[17]; if (data[16] != 0x0F) y = data[16] * 256 + data[18]; } if (touch == TOUCH_FINGER) { /* Save the last one-finger touch */ udraw->last_one_finger_x = x; udraw->last_one_finger_y = y; udraw->last_two_finger_x = -1; udraw->last_two_finger_y = -1; } else if (touch == TOUCH_TWOFINGER) { /* * We have a problem because x/y is the one for the * second finger but we want the first finger given * to user-space otherwise it'll look as if it jumped. * * See the udraw struct definition for why this was * implemented this way. */ if (udraw->last_two_finger_x == -1) { /* Save the position of the 2nd finger */ udraw->last_two_finger_x = x; udraw->last_two_finger_y = y; x = udraw->last_one_finger_x; y = udraw->last_one_finger_y; } else { /* * Offset the 2-finger coords using the * saved data from the first finger */ x = x - (udraw->last_two_finger_x - udraw->last_one_finger_x); y = y - (udraw->last_two_finger_y - udraw->last_one_finger_y); } } /* touchpad */ if (touch == TOUCH_FINGER || touch == TOUCH_TWOFINGER) { input_report_key(udraw->touch_input_dev, BTN_TOUCH, 1); input_report_key(udraw->touch_input_dev, BTN_TOOL_FINGER, touch == TOUCH_FINGER); input_report_key(udraw->touch_input_dev, BTN_TOOL_DOUBLETAP, touch == TOUCH_TWOFINGER); input_report_abs(udraw->touch_input_dev, ABS_X, x); input_report_abs(udraw->touch_input_dev, ABS_Y, y); } else { input_report_key(udraw->touch_input_dev, BTN_TOUCH, 0); input_report_key(udraw->touch_input_dev, BTN_TOOL_FINGER, 0); input_report_key(udraw->touch_input_dev, BTN_TOOL_DOUBLETAP, 0); } input_sync(udraw->touch_input_dev); /* pen */ if (touch == TOUCH_PEN) { int level; level = clamp(data[13] - PRESSURE_OFFSET, 0, MAX_PRESSURE); input_report_key(udraw->pen_input_dev, BTN_TOUCH, (level != 0)); input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, 1); input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, level); input_report_abs(udraw->pen_input_dev, ABS_X, x); input_report_abs(udraw->pen_input_dev, ABS_Y, y); } else { input_report_key(udraw->pen_input_dev, BTN_TOUCH, 0); input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, 0); input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, 0); } input_sync(udraw->pen_input_dev); /* accel */ x = (data[19] + (data[20] << 8)); x = clamp_accel(x, AXIS_X); y = (data[21] + (data[22] << 8)); y = clamp_accel(y, AXIS_Y); z = (data[23] + (data[24] << 8)); z = clamp_accel(z, AXIS_Z); input_report_abs(udraw->accel_input_dev, ABS_X, x); input_report_abs(udraw->accel_input_dev, ABS_Y, y); input_report_abs(udraw->accel_input_dev, ABS_Z, z); input_sync(udraw->accel_input_dev); /* let hidraw and hiddev handle the report */ return 0; }

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static int udraw_open(struct input_dev *dev) { struct udraw *udraw = input_get_drvdata(dev); return hid_hw_open(udraw->hdev); }

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static void udraw_close(struct input_dev *dev) { struct udraw *udraw = input_get_drvdata(dev); hid_hw_close(udraw->hdev); }

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static struct input_dev *allocate_and_setup(struct hid_device *hdev, const char *name) { struct input_dev *input_dev; input_dev = devm_input_allocate_device(&hdev->dev); if (!input_dev) return NULL; input_dev->name = name; input_dev->phys = hdev->phys; input_dev->dev.parent = &hdev->dev; input_dev->open = udraw_open; input_dev->close = udraw_close; input_dev->uniq = hdev->uniq; input_dev->id.bustype = hdev->bus; input_dev->id.vendor = hdev->vendor; input_dev->id.product = hdev->product; input_dev->id.version = hdev->version; input_set_drvdata(input_dev, hid_get_drvdata(hdev)); return input_dev; }

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static bool udraw_setup_touch(struct udraw *udraw, struct hid_device *hdev) { struct input_dev *input_dev; input_dev = allocate_and_setup(hdev, DEVICE_NAME " Touchpad"); if (!input_dev) return false; input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY); input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0); input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH); input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0); input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT); set_bit(BTN_TOUCH, input_dev->keybit); set_bit(BTN_TOOL_FINGER, input_dev->keybit); set_bit(BTN_TOOL_DOUBLETAP, input_dev->keybit); set_bit(INPUT_PROP_POINTER, input_dev->propbit); udraw->touch_input_dev = input_dev; return true; }

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static bool udraw_setup_pen(struct udraw *udraw, struct hid_device *hdev) { struct input_dev *input_dev; input_dev = allocate_and_setup(hdev, DEVICE_NAME " Pen"); if (!input_dev) return false; input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY); input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0); input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH); input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0); input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT); input_set_abs_params(input_dev, ABS_PRESSURE, 0, MAX_PRESSURE, 0, 0); set_bit(BTN_TOUCH, input_dev->keybit); set_bit(BTN_TOOL_PEN, input_dev->keybit); set_bit(INPUT_PROP_POINTER, input_dev->propbit); udraw->pen_input_dev = input_dev; return true; }

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static bool udraw_setup_accel(struct udraw *udraw, struct hid_device *hdev) { struct input_dev *input_dev; input_dev = allocate_and_setup(hdev, DEVICE_NAME " Accelerometer"); if (!input_dev) return false; input_dev->evbit[0] = BIT(EV_ABS); /* 1G accel is reported as ~256, so clamp to 2G */ input_set_abs_params(input_dev, ABS_X, -512, 512, 0, 0); input_set_abs_params(input_dev, ABS_Y, -512, 512, 0, 0); input_set_abs_params(input_dev, ABS_Z, -512, 512, 0, 0); set_bit(INPUT_PROP_ACCELEROMETER, input_dev->propbit); udraw->accel_input_dev = input_dev; return true; }

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static bool udraw_setup_joypad(struct udraw *udraw, struct hid_device *hdev) { struct input_dev *input_dev; input_dev = allocate_and_setup(hdev, DEVICE_NAME " Joypad"); if (!input_dev) return false; input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); set_bit(BTN_SOUTH, input_dev->keybit); set_bit(BTN_NORTH, input_dev->keybit); set_bit(BTN_EAST, input_dev->keybit); set_bit(BTN_WEST, input_dev->keybit); set_bit(BTN_SELECT, input_dev->keybit); set_bit(BTN_START, input_dev->keybit); set_bit(BTN_MODE, input_dev->keybit); input_set_abs_params(input_dev, ABS_X, -127, 127, 0, 0); input_set_abs_params(input_dev, ABS_Y, -127, 127, 0, 0); udraw->joy_input_dev = input_dev; return true; }

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static int udraw_probe(struct hid_device *hdev, const struct hid_device_id *id) { struct udraw *udraw; int ret; udraw = devm_kzalloc(&hdev->dev, sizeof(struct udraw), GFP_KERNEL); if (!udraw) return -ENOMEM; udraw->hdev = hdev; udraw->last_two_finger_x = -1; udraw->last_two_finger_y = -1; hid_set_drvdata(hdev, udraw); ret = hid_parse(hdev); if (ret) { hid_err(hdev, "parse failed\n"); return ret; } if (!udraw_setup_joypad(udraw, hdev) || !udraw_setup_touch(udraw, hdev) || !udraw_setup_pen(udraw, hdev) || !udraw_setup_accel(udraw, hdev)) { hid_err(hdev, "could not allocate interfaces\n"); return -ENOMEM; } ret = input_register_device(udraw->joy_input_dev) || input_register_device(udraw->touch_input_dev) || input_register_device(udraw->pen_input_dev) || input_register_device(udraw->accel_input_dev); if (ret) { hid_err(hdev, "failed to register interfaces\n"); return ret; } ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW | HID_CONNECT_DRIVER); if (ret) { hid_err(hdev, "hw start failed\n"); return ret; } return 0; }

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static const struct hid_device_id udraw_devices[] = { { HID_USB_DEVICE(USB_VENDOR_ID_THQ, USB_DEVICE_ID_THQ_PS3_UDRAW) }, { } }; MODULE_DEVICE_TABLE(hid, udraw_devices); static struct hid_driver udraw_driver = { .name = "hid-udraw", .id_table = udraw_devices, .raw_event = udraw_raw_event, .probe = udraw_probe, }; module_hid_driver(udraw_driver);

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Directory: drivers/hid
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