Release 4.11 drivers/gpu/drm/msm/msm_gpu.h
/*
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MSM_GPU_H__
#define __MSM_GPU_H__
#include <linux/clk.h>
#include <linux/regulator/consumer.h>
#include "msm_drv.h"
#include "msm_fence.h"
#include "msm_ringbuffer.h"
struct msm_gem_submit;
struct msm_gpu_perfcntr;
/* So far, with hardware that I've seen to date, we can have:
* + zero, one, or two z180 2d cores
* + a3xx or a2xx 3d core, which share a common CP (the firmware
* for the CP seems to implement some different PM4 packet types
* but the basics of cmdstream submission are the same)
*
* Which means that the eventual complete "class" hierarchy, once
* support for all past and present hw is in place, becomes:
* + msm_gpu
* + adreno_gpu
* + a3xx_gpu
* + a2xx_gpu
* + z180_gpu
*/
struct msm_gpu_funcs {
int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
int (*hw_init)(struct msm_gpu *gpu);
int (*pm_suspend)(struct msm_gpu *gpu);
int (*pm_resume)(struct msm_gpu *gpu);
void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx);
void (*flush)(struct msm_gpu *gpu);
bool (*idle)(struct msm_gpu *gpu);
irqreturn_t (*irq)(struct msm_gpu *irq);
uint32_t (*last_fence)(struct msm_gpu *gpu);
void (*recover)(struct msm_gpu *gpu);
void (*destroy)(struct msm_gpu *gpu);
#ifdef CONFIG_DEBUG_FS
/* show GPU status in debugfs: */
void (*show)(struct msm_gpu *gpu, struct seq_file *m);
#endif
};
struct msm_gpu {
const char *name;
struct drm_device *dev;
const struct msm_gpu_funcs *funcs;
/* performance counters (hw & sw): */
spinlock_t perf_lock;
bool perfcntr_active;
struct {
bool active;
ktime_t time;
}
last_sample;
uint32_t totaltime, activetime; /* sw counters */
uint32_t last_cntrs[5]; /* hw counters */
const struct msm_gpu_perfcntr *perfcntrs;
uint32_t num_perfcntrs;
/* ringbuffer: */
struct msm_ringbuffer *rb;
uint64_t rb_iova;
/* list of GEM active objects: */
struct list_head active_list;
/* fencing: */
struct msm_fence_context *fctx;
/* is gpu powered/active? */
int active_cnt;
bool inactive;
/* worker for handling active-list retiring: */
struct work_struct retire_work;
void __iomem *mmio;
int irq;
struct msm_gem_address_space *aspace;
int id;
/* Power Control: */
struct regulator *gpu_reg, *gpu_cx;
struct clk *ebi1_clk, *grp_clks[6];
uint32_t fast_rate, slow_rate, bus_freq;
#ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING
struct msm_bus_scale_pdata *bus_scale_table;
uint32_t bsc;
#endif
/* Hang and Inactivity Detection:
*/
#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
#define DRM_MSM_INACTIVE_JIFFIES msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
struct timer_list inactive_timer;
struct work_struct inactive_work;
#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
struct timer_list hangcheck_timer;
uint32_t hangcheck_fence;
struct work_struct recover_work;
struct list_head submit_list;
};
static inline bool msm_gpu_active(struct msm_gpu *gpu)
{
return gpu->fctx->last_fence > gpu->funcs->last_fence(gpu);
}
Contributors
Person | Tokens | Prop | Commits | CommitProp |
Rob Clark | 28 | 100.00% | 2 | 100.00% |
Total | 28 | 100.00% | 2 | 100.00% |
/* Perf-Counters:
* The select_reg and select_val are just there for the benefit of the child
* class that actually enables the perf counter.. but msm_gpu base class
* will handle sampling/displaying the counters.
*/
struct msm_gpu_perfcntr {
uint32_t select_reg;
uint32_t sample_reg;
uint32_t select_val;
const char *name;
};
static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
{
msm_writel(data, gpu->mmio + (reg << 2));
}
Contributors
Person | Tokens | Prop | Commits | CommitProp |
Rob Clark | 33 | 100.00% | 1 | 100.00% |
Total | 33 | 100.00% | 1 | 100.00% |
static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
{
return msm_readl(gpu->mmio + (reg << 2));
}
Contributors
Person | Tokens | Prop | Commits | CommitProp |
Rob Clark | 29 | 100.00% | 1 | 100.00% |
Total | 29 | 100.00% | 1 | 100.00% |
static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
{
uint32_t val = gpu_read(gpu, reg);
val &= ~mask;
gpu_write(gpu, reg, val | or);
}
Contributors
Person | Tokens | Prop | Commits | CommitProp |
Jordan Crouse | 47 | 100.00% | 1 | 100.00% |
Total | 47 | 100.00% | 1 | 100.00% |
static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
{
u64 val;
/*
* Why not a readq here? Two reasons: 1) many of the LO registers are
* not quad word aligned and 2) the GPU hardware designers have a bit
* of a history of putting registers where they fit, especially in
* spins. The longer a GPU family goes the higher the chance that
* we'll get burned. We could do a series of validity checks if we
* wanted to, but really is a readq() that much better? Nah.
*/
/*
* For some lo/hi registers (like perfcounters), the hi value is latched
* when the lo is read, so make sure to read the lo first to trigger
* that
*/
val = (u64) msm_readl(gpu->mmio + (lo << 2));
val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
return val;
}
Contributors
Person | Tokens | Prop | Commits | CommitProp |
Jordan Crouse | 66 | 100.00% | 1 | 100.00% |
Total | 66 | 100.00% | 1 | 100.00% |
static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
{
/* Why not a writeq here? Read the screed above */
msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
}
Contributors
Person | Tokens | Prop | Commits | CommitProp |
Jordan Crouse | 58 | 100.00% | 1 | 100.00% |
Total | 58 | 100.00% | 1 | 100.00% |
int msm_gpu_pm_suspend(struct msm_gpu *gpu);
int msm_gpu_pm_resume(struct msm_gpu *gpu);
void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
void msm_gpu_retire(struct msm_gpu *gpu);
void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx);
int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
const char *name, const char *ioname, const char *irqname, int ringsz);
void msm_gpu_cleanup(struct msm_gpu *gpu);
struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
void __init adreno_register(void);
void __exit adreno_unregister(void);
#endif /* __MSM_GPU_H__ */
Overall Contributors
Person | Tokens | Prop | Commits | CommitProp |
Rob Clark | 673 | 79.55% | 14 | 82.35% |
Jordan Crouse | 173 | 20.45% | 3 | 17.65% |
Total | 846 | 100.00% | 17 | 100.00% |
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