cregit-Linux how code gets into the kernel

Release 4.11 drivers/md/bcache/bcache.h

#ifndef _BCACHE_H

#define _BCACHE_H

/*
 * SOME HIGH LEVEL CODE DOCUMENTATION:
 *
 * Bcache mostly works with cache sets, cache devices, and backing devices.
 *
 * Support for multiple cache devices hasn't quite been finished off yet, but
 * it's about 95% plumbed through. A cache set and its cache devices is sort of
 * like a md raid array and its component devices. Most of the code doesn't care
 * about individual cache devices, the main abstraction is the cache set.
 *
 * Multiple cache devices is intended to give us the ability to mirror dirty
 * cached data and metadata, without mirroring clean cached data.
 *
 * Backing devices are different, in that they have a lifetime independent of a
 * cache set. When you register a newly formatted backing device it'll come up
 * in passthrough mode, and then you can attach and detach a backing device from
 * a cache set at runtime - while it's mounted and in use. Detaching implicitly
 * invalidates any cached data for that backing device.
 *
 * A cache set can have multiple (many) backing devices attached to it.
 *
 * There's also flash only volumes - this is the reason for the distinction
 * between struct cached_dev and struct bcache_device. A flash only volume
 * works much like a bcache device that has a backing device, except the
 * "cached" data is always dirty. The end result is that we get thin
 * provisioning with very little additional code.
 *
 * Flash only volumes work but they're not production ready because the moving
 * garbage collector needs more work. More on that later.
 *
 * BUCKETS/ALLOCATION:
 *
 * Bcache is primarily designed for caching, which means that in normal
 * operation all of our available space will be allocated. Thus, we need an
 * efficient way of deleting things from the cache so we can write new things to
 * it.
 *
 * To do this, we first divide the cache device up into buckets. A bucket is the
 * unit of allocation; they're typically around 1 mb - anywhere from 128k to 2M+
 * works efficiently.
 *
 * Each bucket has a 16 bit priority, and an 8 bit generation associated with
 * it. The gens and priorities for all the buckets are stored contiguously and
 * packed on disk (in a linked list of buckets - aside from the superblock, all
 * of bcache's metadata is stored in buckets).
 *
 * The priority is used to implement an LRU. We reset a bucket's priority when
 * we allocate it or on cache it, and every so often we decrement the priority
 * of each bucket. It could be used to implement something more sophisticated,
 * if anyone ever gets around to it.
 *
 * The generation is used for invalidating buckets. Each pointer also has an 8
 * bit generation embedded in it; for a pointer to be considered valid, its gen
 * must match the gen of the bucket it points into.  Thus, to reuse a bucket all
 * we have to do is increment its gen (and write its new gen to disk; we batch
 * this up).
 *
 * Bcache is entirely COW - we never write twice to a bucket, even buckets that
 * contain metadata (including btree nodes).
 *
 * THE BTREE:
 *
 * Bcache is in large part design around the btree.
 *
 * At a high level, the btree is just an index of key -> ptr tuples.
 *
 * Keys represent extents, and thus have a size field. Keys also have a variable
 * number of pointers attached to them (potentially zero, which is handy for
 * invalidating the cache).
 *
 * The key itself is an inode:offset pair. The inode number corresponds to a
 * backing device or a flash only volume. The offset is the ending offset of the
 * extent within the inode - not the starting offset; this makes lookups
 * slightly more convenient.
 *
 * Pointers contain the cache device id, the offset on that device, and an 8 bit
 * generation number. More on the gen later.
 *
 * Index lookups are not fully abstracted - cache lookups in particular are
 * still somewhat mixed in with the btree code, but things are headed in that
 * direction.
 *
 * Updates are fairly well abstracted, though. There are two different ways of
 * updating the btree; insert and replace.
 *
 * BTREE_INSERT will just take a list of keys and insert them into the btree -
 * overwriting (possibly only partially) any extents they overlap with. This is
 * used to update the index after a write.
 *
 * BTREE_REPLACE is really cmpxchg(); it inserts a key into the btree iff it is
 * overwriting a key that matches another given key. This is used for inserting
 * data into the cache after a cache miss, and for background writeback, and for
 * the moving garbage collector.
 *
 * There is no "delete" operation; deleting things from the index is
 * accomplished by either by invalidating pointers (by incrementing a bucket's
 * gen) or by inserting a key with 0 pointers - which will overwrite anything
 * previously present at that location in the index.
 *
 * This means that there are always stale/invalid keys in the btree. They're
 * filtered out by the code that iterates through a btree node, and removed when
 * a btree node is rewritten.
 *
 * BTREE NODES:
 *
 * Our unit of allocation is a bucket, and we we can't arbitrarily allocate and
 * free smaller than a bucket - so, that's how big our btree nodes are.
 *
 * (If buckets are really big we'll only use part of the bucket for a btree node
 * - no less than 1/4th - but a bucket still contains no more than a single
 * btree node. I'd actually like to change this, but for now we rely on the
 * bucket's gen for deleting btree nodes when we rewrite/split a node.)
 *
 * Anyways, btree nodes are big - big enough to be inefficient with a textbook
 * btree implementation.
 *
 * The way this is solved is that btree nodes are internally log structured; we
 * can append new keys to an existing btree node without rewriting it. This
 * means each set of keys we write is sorted, but the node is not.
 *
 * We maintain this log structure in memory - keeping 1Mb of keys sorted would
 * be expensive, and we have to distinguish between the keys we have written and
 * the keys we haven't. So to do a lookup in a btree node, we have to search
 * each sorted set. But we do merge written sets together lazily, so the cost of
 * these extra searches is quite low (normally most of the keys in a btree node
 * will be in one big set, and then there'll be one or two sets that are much
 * smaller).
 *
 * This log structure makes bcache's btree more of a hybrid between a
 * conventional btree and a compacting data structure, with some of the
 * advantages of both.
 *
 * GARBAGE COLLECTION:
 *
 * We can't just invalidate any bucket - it might contain dirty data or
 * metadata. If it once contained dirty data, other writes might overwrite it
 * later, leaving no valid pointers into that bucket in the index.
 *
 * Thus, the primary purpose of garbage collection is to find buckets to reuse.
 * It also counts how much valid data it each bucket currently contains, so that
 * allocation can reuse buckets sooner when they've been mostly overwritten.
 *
 * It also does some things that are really internal to the btree
 * implementation. If a btree node contains pointers that are stale by more than
 * some threshold, it rewrites the btree node to avoid the bucket's generation
 * wrapping around. It also merges adjacent btree nodes if they're empty enough.
 *
 * THE JOURNAL:
 *
 * Bcache's journal is not necessary for consistency; we always strictly
 * order metadata writes so that the btree and everything else is consistent on
 * disk in the event of an unclean shutdown, and in fact bcache had writeback
 * caching (with recovery from unclean shutdown) before journalling was
 * implemented.
 *
 * Rather, the journal is purely a performance optimization; we can't complete a
 * write until we've updated the index on disk, otherwise the cache would be
 * inconsistent in the event of an unclean shutdown. This means that without the
 * journal, on random write workloads we constantly have to update all the leaf
 * nodes in the btree, and those writes will be mostly empty (appending at most
 * a few keys each) - highly inefficient in terms of amount of metadata writes,
 * and it puts more strain on the various btree resorting/compacting code.
 *
 * The journal is just a log of keys we've inserted; on startup we just reinsert
 * all the keys in the open journal entries. That means that when we're updating
 * a node in the btree, we can wait until a 4k block of keys fills up before
 * writing them out.
 *
 * For simplicity, we only journal updates to leaf nodes; updates to parent
 * nodes are rare enough (since our leaf nodes are huge) that it wasn't worth
 * the complexity to deal with journalling them (in particular, journal replay)
 * - updates to non leaf nodes just happen synchronously (see btree_split()).
 */


#define pr_fmt(fmt) "bcache: %s() " fmt "\n", __func__

#include <linux/bcache.h>
#include <linux/bio.h>
#include <linux/kobject.h>
#include <linux/list.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/rwsem.h>
#include <linux/types.h>
#include <linux/workqueue.h>

#include "bset.h"
#include "util.h"
#include "closure.h"


struct bucket {
	
atomic_t	pin;
	
uint16_t	prio;
	
uint8_t		gen;
	
uint8_t		last_gc; /* Most out of date gen in the btree */
	
uint16_t	gc_mark; /* Bitfield used by GC. See below for field */
};

/*
 * I'd use bitfields for these, but I don't trust the compiler not to screw me
 * as multiple threads touch struct bucket without locking
 */

BITMASK(GC_MARK,	 struct bucket, gc_mark, 0, 2);

#define GC_MARK_RECLAIMABLE	1

#define GC_MARK_DIRTY		2

#define GC_MARK_METADATA	3

#define GC_SECTORS_USED_SIZE	13

#define MAX_GC_SECTORS_USED	(~(~0ULL << GC_SECTORS_USED_SIZE))
BITMASK(GC_SECTORS_USED, struct bucket, gc_mark, 2, GC_SECTORS_USED_SIZE);
BITMASK(GC_MOVE, struct bucket, gc_mark, 15, 1);

#include "journal.h"
#include "stats.h"
struct search;
struct btree;
struct keybuf;


struct keybuf_key {
	
struct rb_node		node;
	BKEY_PADDED(key);
	
void			*private;
};


struct keybuf {
	
struct bkey		last_scanned;
	
spinlock_t		lock;

	/*
         * Beginning and end of range in rb tree - so that we can skip taking
         * lock and checking the rb tree when we need to check for overlapping
         * keys.
         */
	
struct bkey		start;
	
struct bkey		end;

	
struct rb_root		keys;


#define KEYBUF_NR		500
	DECLARE_ARRAY_ALLOCATOR(struct keybuf_key, freelist, KEYBUF_NR);
};


struct bcache_device {
	
struct closure		cl;

	
struct kobject		kobj;

	
struct cache_set	*c;
	
unsigned		id;

#define BCACHEDEVNAME_SIZE	12
	
char			name[BCACHEDEVNAME_SIZE];

	
struct gendisk		*disk;

	
unsigned long		flags;

#define BCACHE_DEV_CLOSING	0

#define BCACHE_DEV_DETACHING	1

#define BCACHE_DEV_UNLINK_DONE	2

	
unsigned		nr_stripes;
	
unsigned		stripe_size;
	
atomic_t		*stripe_sectors_dirty;
	
unsigned long		*full_dirty_stripes;

	
unsigned long		sectors_dirty_last;
	
long			sectors_dirty_derivative;

	
struct bio_set		*bio_split;

	
unsigned		data_csum:1;

	
int (*cache_miss)(struct btree *, struct search *,
			  struct bio *, unsigned);
	
int (*ioctl) (struct bcache_device *, fmode_t, unsigned, unsigned long);
};


struct io {
	/* Used to track sequential IO so it can be skipped */
	
struct hlist_node	hash;
	
struct list_head	lru;

	
unsigned long		jiffies;
	
unsigned		sequential;
	
sector_t		last;
};


struct cached_dev {
	
struct list_head	list;
	
struct bcache_device	disk;
	
struct block_device	*bdev;

	
struct cache_sb		sb;
	
struct bio		sb_bio;
	
struct bio_vec		sb_bv[1];
	
struct closure		sb_write;
	
struct semaphore	sb_write_mutex;

	/* Refcount on the cache set. Always nonzero when we're caching. */
	
atomic_t		count;
	
struct work_struct	detach;

	/*
         * Device might not be running if it's dirty and the cache set hasn't
         * showed up yet.
         */
	
atomic_t		running;

	/*
         * Writes take a shared lock from start to finish; scanning for dirty
         * data to refill the rb tree requires an exclusive lock.
         */
	
struct rw_semaphore	writeback_lock;

	/*
         * Nonzero, and writeback has a refcount (d->count), iff there is dirty
         * data in the cache. Protected by writeback_lock; must have an
         * shared lock to set and exclusive lock to clear.
         */
	
atomic_t		has_dirty;

	
struct bch_ratelimit	writeback_rate;
	
struct delayed_work	writeback_rate_update;

	/*
         * Internal to the writeback code, so read_dirty() can keep track of
         * where it's at.
         */
	
sector_t		last_read;

	/* Limit number of writeback bios in flight */
	
struct semaphore	in_flight;
	
struct task_struct	*writeback_thread;

	
struct keybuf		writeback_keys;

	/* For tracking sequential IO */

#define RECENT_IO_BITS	7

#define RECENT_IO	(1 << RECENT_IO_BITS)
	
struct io		io[RECENT_IO];
	
struct hlist_head	io_hash[RECENT_IO + 1];
	
struct list_head	io_lru;
	
spinlock_t		io_lock;

	
struct cache_accounting	accounting;

	/* The rest of this all shows up in sysfs */
	
unsigned		sequential_cutoff;
	
unsigned		readahead;

	
unsigned		verify:1;
	
unsigned		bypass_torture_test:1;

	
unsigned		partial_stripes_expensive:1;
	
unsigned		writeback_metadata:1;
	
unsigned		writeback_running:1;
	
unsigned char		writeback_percent;
	
unsigned		writeback_delay;

	
uint64_t		writeback_rate_target;
	
int64_t			writeback_rate_proportional;
	
int64_t			writeback_rate_derivative;
	
int64_t			writeback_rate_change;

	
unsigned		writeback_rate_update_seconds;
	
unsigned		writeback_rate_d_term;
	
unsigned		writeback_rate_p_term_inverse;
};


enum alloc_reserve {
	
RESERVE_BTREE,
	
RESERVE_PRIO,
	
RESERVE_MOVINGGC,
	
RESERVE_NONE,
	
RESERVE_NR,
};


struct cache {
	
struct cache_set	*set;
	
struct cache_sb		sb;
	
struct bio		sb_bio;
	
struct bio_vec		sb_bv[1];

	
struct kobject		kobj;
	
struct block_device	*bdev;

	
struct task_struct	*alloc_thread;

	
struct closure		prio;
	
struct prio_set		*disk_buckets;

	/*
         * When allocating new buckets, prio_write() gets first dibs - since we
         * may not be allocate at all without writing priorities and gens.
         * prio_buckets[] contains the last buckets we wrote priorities to (so
         * gc can mark them as metadata), prio_next[] contains the buckets
         * allocated for the next prio write.
         */
	
uint64_t		*prio_buckets;
	
uint64_t		*prio_last_buckets;

	/*
         * free: Buckets that are ready to be used
         *
         * free_inc: Incoming buckets - these are buckets that currently have
         * cached data in them, and we can't reuse them until after we write
         * their new gen to disk. After prio_write() finishes writing the new
         * gens/prios, they'll be moved to the free list (and possibly discarded
         * in the process)
         */
	DECLARE_FIFO(long, free)[RESERVE_NR];
	DECLARE_FIFO(long, free_inc);

	
size_t			fifo_last_bucket;

	/* Allocation stuff: */
	
struct bucket		*buckets;

	DECLARE_HEAP(struct bucket *, heap);

	/*
         * If nonzero, we know we aren't going to find any buckets to invalidate
         * until a gc finishes - otherwise we could pointlessly burn a ton of
         * cpu
         */
	
unsigned		invalidate_needs_gc;

	
bool			discard; /* Get rid of? */

	
struct journal_device	journal;

	/* The rest of this all shows up in sysfs */

#define IO_ERROR_SHIFT		20
	
atomic_t		io_errors;
	
atomic_t		io_count;

	
atomic_long_t		meta_sectors_written;
	
atomic_long_t		btree_sectors_written;
	
atomic_long_t		sectors_written;
};


struct gc_stat {
	
size_t			nodes;
	
size_t			key_bytes;

	
size_t			nkeys;
	
uint64_t		data;	/* sectors */
	
unsigned		in_use; /* percent */
};

/*
 * Flag bits, for how the cache set is shutting down, and what phase it's at:
 *
 * CACHE_SET_UNREGISTERING means we're not just shutting down, we're detaching
 * all the backing devices first (their cached data gets invalidated, and they
 * won't automatically reattach).
 *
 * CACHE_SET_STOPPING always gets set first when we're closing down a cache set;
 * we'll continue to run normally for awhile with CACHE_SET_STOPPING set (i.e.
 * flushing dirty data).
 *
 * CACHE_SET_RUNNING means all cache devices have been registered and journal
 * replay is complete.
 */

#define CACHE_SET_UNREGISTERING		0

#define	CACHE_SET_STOPPING		1

#define	CACHE_SET_RUNNING		2


struct cache_set {
	
struct closure		cl;

	
struct list_head	list;
	
struct kobject		kobj;
	
struct kobject		internal;
	
struct dentry		*debug;
	
struct cache_accounting accounting;

	
unsigned long		flags;

	
struct cache_sb		sb;

	
struct cache		*cache[MAX_CACHES_PER_SET];
	
struct cache		*cache_by_alloc[MAX_CACHES_PER_SET];
	
int			caches_loaded;

	
struct bcache_device	**devices;
	
struct list_head	cached_devs;
	
uint64_t		cached_dev_sectors;
	
struct closure		caching;

	
struct closure		sb_write;
	
struct semaphore	sb_write_mutex;

	
mempool_t		*search;
	
mempool_t		*bio_meta;
	
struct bio_set		*bio_split;

	/* For the btree cache */
	
struct shrinker		shrink;

	/* For the btree cache and anything allocation related */
	
struct mutex		bucket_lock;

	/* log2(bucket_size), in sectors */
	
unsigned short		bucket_bits;

	/* log2(block_size), in sectors */
	
unsigned short		block_bits;

	/*
         * Default number of pages for a new btree node - may be less than a
         * full bucket
         */
	
unsigned		btree_pages;

	/*
         * Lists of struct btrees; lru is the list for structs that have memory
         * allocated for actual btree node, freed is for structs that do not.
         *
         * We never free a struct btree, except on shutdown - we just put it on
         * the btree_cache_freed list and reuse it later. This simplifies the
         * code, and it doesn't cost us much memory as the memory usage is
         * dominated by buffers that hold the actual btree node data and those
         * can be freed - and the number of struct btrees allocated is
         * effectively bounded.
         *
         * btree_cache_freeable effectively is a small cache - we use it because
         * high order page allocations can be rather expensive, and it's quite
         * common to delete and allocate btree nodes in quick succession. It
         * should never grow past ~2-3 nodes in practice.
         */
	
struct list_head	btree_cache;
	
struct list_head	btree_cache_freeable;
	
struct list_head	btree_cache_freed;

	/* Number of elements in btree_cache + btree_cache_freeable lists */
	
unsigned		btree_cache_used;

	/*
         * If we need to allocate memory for a new btree node and that
         * allocation fails, we can cannibalize another node in the btree cache
         * to satisfy the allocation - lock to guarantee only one thread does
         * this at a time:
         */
	
wait_queue_head_t	btree_cache_wait;
	
struct task_struct	*btree_cache_alloc_lock;

	/*
         * When we free a btree node, we increment the gen of the bucket the
         * node is in - but we can't rewrite the prios and gens until we
         * finished whatever it is we were doing, otherwise after a crash the
         * btree node would be freed but for say a split, we might not have the
         * pointers to the new nodes inserted into the btree yet.
         *
         * This is a refcount that blocks prio_write() until the new keys are
         * written.
         */
	
atomic_t		prio_blocked;
	
wait_queue_head_t	bucket_wait;

	/*
         * For any bio we don't skip we subtract the number of sectors from
         * rescale; when it hits 0 we rescale all the bucket priorities.
         */
	
atomic_t		rescale;
	/*
         * When we invalidate buckets, we use both the priority and the amount
         * of good data to determine which buckets to reuse first - to weight
         * those together consistently we keep track of the smallest nonzero
         * priority of any bucket.
         */
	
uint16_t		min_prio;

	/*
         * max(gen - last_gc) for all buckets. When it gets too big we have to gc
         * to keep gens from wrapping around.
         */
	
uint8_t			need_gc;
	
struct gc_stat		gc_stats;
	
size_t			nbuckets;

	
struct task_struct	*gc_thread;
	/* Where in the btree gc currently is */
	
struct bkey		gc_done;

	/*
         * The allocation code needs gc_mark in struct bucket to be correct, but
         * it's not while a gc is in progress. Protected by bucket_lock.
         */
	
int			gc_mark_valid;

	/* Counts how many sectors bio_insert has added to the cache */
	
atomic_t		sectors_to_gc;
	
wait_queue_head_t	gc_wait;

	
struct keybuf		moving_gc_keys;
	/* Number of moving GC bios in flight */
	
struct semaphore	moving_in_flight;

	
struct workqueue_struct	*moving_gc_wq;

	
struct btree		*root;

#ifdef CONFIG_BCACHE_DEBUG
	
struct btree		*verify_data;
	
struct bset		*verify_ondisk;
	
struct mutex		verify_lock;
#endif

	
unsigned		nr_uuids;
	
struct uuid_entry	*uuids;
	BKEY_PADDED(uuid_bucket);
	
struct closure		uuid_write;
	
struct semaphore	uuid_write_mutex;

	/*
         * A btree node on disk could have too many bsets for an iterator to fit
         * on the stack - have to dynamically allocate them
         */
	
mempool_t		*fill_iter;

	
struct bset_sort_state	sort;

	/* List of buckets we're currently writing data to */
	
struct list_head	data_buckets;
	
spinlock_t		data_bucket_lock;

	
struct journal		journal;


#define CONGESTED_MAX		1024
	
unsigned		congested_last_us;
	
atomic_t		congested;

	/* The rest of this all shows up in sysfs */
	
unsigned		congested_read_threshold_us;
	
unsigned		congested_write_threshold_us;

	
struct time_stats	btree_gc_time;
	
struct time_stats	btree_split_time;
	
struct time_stats	btree_read_time;

	
atomic_long_t		cache_read_races;
	
atomic_long_t		writeback_keys_done;
	
atomic_long_t		writeback_keys_failed;

	enum			{
		
ON_ERROR_UNREGISTER,
		
ON_ERROR_PANIC,
        }			
on_error;
	
unsigned		error_limit;
	
unsigned		error_decay;

	
unsigned short		journal_delay_ms;
	
bool			expensive_debug_checks;
	
unsigned		verify:1;
	
unsigned		key_merging_disabled:1;
	
unsigned		gc_always_rewrite:1;
	
unsigned		shrinker_disabled:1;
	
unsigned		copy_gc_enabled:1;


#define BUCKET_HASH_BITS	12
	
struct hlist_head	bucket_hash[1 << BUCKET_HASH_BITS];
};


struct bbio {
	
unsigned		submit_time_us;
	union {
		
struct bkey	key;
		
uint64_t	_pad[3];
		/*
                 * We only need pad = 3 here because we only ever carry around a
                 * single pointer - i.e. the pointer we're doing io to/from.
                 */
	};
	
struct bio		bio;
};


#define BTREE_PRIO		USHRT_MAX

#define INITIAL_PRIO		32768U


#define btree_bytes(c)		((c)->btree_pages * PAGE_SIZE)

#define btree_blocks(b)							\
	((unsigned) (KEY_SIZE(&b->key) >> (b)->c->block_bits))


#define btree_default_blocks(c)						\
	((unsigned) ((PAGE_SECTORS * (c)->btree_pages) >> (c)->block_bits))


#define bucket_pages(c)		((c)->sb.bucket_size / PAGE_SECTORS)

#define bucket_bytes(c)		((c)->sb.bucket_size << 9)

#define block_bytes(c)		((c)->sb.block_size << 9)


#define prios_per_bucket(c)				\
	((bucket_bytes(c) - sizeof(struct prio_set)) /  \
         sizeof(struct bucket_disk))

#define prio_buckets(c)					\
	DIV_ROUND_UP((size_t) (c)->sb.nbuckets, prios_per_bucket(c))


static inline size_t sector_to_bucket(struct cache_set *c, sector_t s) { return s >> c->bucket_bits; }

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static inline sector_t bucket_to_sector(struct cache_set *c, size_t b) { return ((sector_t) b) << c->bucket_bits; }

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static inline sector_t bucket_remainder(struct cache_set *c, sector_t s) { return s & (c->sb.bucket_size - 1); }

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static inline struct cache *PTR_CACHE(struct cache_set *c, const struct bkey *k, unsigned ptr) { return c->cache[PTR_DEV(k, ptr)]; }

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static inline size_t PTR_BUCKET_NR(struct cache_set *c, const struct bkey *k, unsigned ptr) { return sector_to_bucket(c, PTR_OFFSET(k, ptr)); }

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static inline struct bucket *PTR_BUCKET(struct cache_set *c, const struct bkey *k, unsigned ptr) { return PTR_CACHE(c, k, ptr)->buckets + PTR_BUCKET_NR(c, k, ptr); }

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static inline uint8_t gen_after(uint8_t a, uint8_t b) { uint8_t r = a - b; return r > 128U ? 0 : r; }

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static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, unsigned i) { return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); }

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Kent Overstreet43100.00%1100.00%
Total43100.00%1100.00%


static inline bool ptr_available(struct cache_set *c, const struct bkey *k, unsigned i) { return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); }

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Kent Overstreet42100.00%1100.00%
Total42100.00%1100.00%

/* Btree key macros */ /* * This is used for various on disk data structures - cache_sb, prio_set, bset, * jset: The checksum is _always_ the first 8 bytes of these structs */ #define csum_set(i) \ bch_crc64(((void *) (i)) + sizeof(uint64_t), \ ((void *) bset_bkey_last(i)) - \ (((void *) (i)) + sizeof(uint64_t))) /* Error handling macros */ #define btree_bug(b, ...) \ do { \ if (bch_cache_set_error((b)->c, __VA_ARGS__)) \ dump_stack(); \ } while (0) #define cache_bug(c, ...) \ do { \ if (bch_cache_set_error(c, __VA_ARGS__)) \ dump_stack(); \ } while (0) #define btree_bug_on(cond, b, ...) \ do { \ if (cond) \ btree_bug(b, __VA_ARGS__); \ } while (0) #define cache_bug_on(cond, c, ...) \ do { \ if (cond) \ cache_bug(c, __VA_ARGS__); \ } while (0) #define cache_set_err_on(cond, c, ...) \ do { \ if (cond) \ bch_cache_set_error(c, __VA_ARGS__); \ } while (0) /* Looping macros */ #define for_each_cache(ca, cs, iter) \ for (iter = 0; ca = cs->cache[iter], iter < (cs)->sb.nr_in_set; iter++) #define for_each_bucket(b, ca) \ for (b = (ca)->buckets + (ca)->sb.first_bucket; \ b < (ca)->buckets + (ca)->sb.nbuckets; b++)
static inline void cached_dev_put(struct cached_dev *dc) { if (atomic_dec_and_test(&dc->count)) schedule_work(&dc->detach); }

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Kent Overstreet30100.00%1100.00%
Total30100.00%1100.00%


static inline bool cached_dev_get(struct cached_dev *dc) { if (!atomic_inc_not_zero(&dc->count)) return false; /* Paired with the mb in cached_dev_attach */ smp_mb__after_atomic(); return true; }

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Kent Overstreet3296.97%150.00%
Peter Zijlstra13.03%150.00%
Total33100.00%2100.00%

/* * bucket_gc_gen() returns the difference between the bucket's current gen and * the oldest gen of any pointer into that bucket in the btree (last_gc). */
static inline uint8_t bucket_gc_gen(struct bucket *b) { return b->gen - b->last_gc; }

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Kent Overstreet21100.00%1100.00%
Total21100.00%1100.00%

#define BUCKET_GC_GEN_MAX 96U #define kobj_attribute_write(n, fn) \ static struct kobj_attribute ksysfs_##n = __ATTR(n, S_IWUSR, NULL, fn) #define kobj_attribute_rw(n, show, store) \ static struct kobj_attribute ksysfs_##n = \ __ATTR(n, S_IWUSR|S_IRUSR, show, store)
static inline void wake_up_allocators(struct cache_set *c) { struct cache *ca; unsigned i; for_each_cache(ca, c, i) wake_up_process(ca->alloc_thread); }

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Kent Overstreet35100.00%1100.00%
Total35100.00%1100.00%

/* Forward declarations */ void bch_count_io_errors(struct cache *, int, const char *); void bch_bbio_count_io_errors(struct cache_set *, struct bio *, int, const char *); void bch_bbio_endio(struct cache_set *, struct bio *, int, const char *); void bch_bbio_free(struct bio *, struct cache_set *); struct bio *bch_bbio_alloc(struct cache_set *); void __bch_submit_bbio(struct bio *, struct cache_set *); void bch_submit_bbio(struct bio *, struct cache_set *, struct bkey *, unsigned); uint8_t bch_inc_gen(struct cache *, struct bucket *); void bch_rescale_priorities(struct cache_set *, int); bool bch_can_invalidate_bucket(struct cache *, struct bucket *); void __bch_invalidate_one_bucket(struct cache *, struct bucket *); void __bch_bucket_free(struct cache *, struct bucket *); void bch_bucket_free(struct cache_set *, struct bkey *); long bch_bucket_alloc(struct cache *, unsigned, bool); int __bch_bucket_alloc_set(struct cache_set *, unsigned, struct bkey *, int, bool); int bch_bucket_alloc_set(struct cache_set *, unsigned, struct bkey *, int, bool); bool bch_alloc_sectors(struct cache_set *, struct bkey *, unsigned, unsigned, unsigned, bool); __printf(2, 3) bool bch_cache_set_error(struct cache_set *, const char *, ...); void bch_prio_write(struct cache *); void bch_write_bdev_super(struct cached_dev *, struct closure *); extern struct workqueue_struct *bcache_wq; extern const char * const bch_cache_modes[]; extern struct mutex bch_register_lock; extern struct list_head bch_cache_sets; extern struct kobj_type bch_cached_dev_ktype; extern struct kobj_type bch_flash_dev_ktype; extern struct kobj_type bch_cache_set_ktype; extern struct kobj_type bch_cache_set_internal_ktype; extern struct kobj_type bch_cache_ktype; void bch_cached_dev_release(struct kobject *); void bch_flash_dev_release(struct kobject *); void bch_cache_set_release(struct kobject *); void bch_cache_release(struct kobject *); int bch_uuid_write(struct cache_set *); void bcache_write_super(struct cache_set *); int bch_flash_dev_create(struct cache_set *c, uint64_t size); int bch_cached_dev_attach(struct cached_dev *, struct cache_set *); void bch_cached_dev_detach(struct cached_dev *); void bch_cached_dev_run(struct cached_dev *); void bcache_device_stop(struct bcache_device *); void bch_cache_set_unregister(struct cache_set *); void bch_cache_set_stop(struct cache_set *); struct cache_set *bch_cache_set_alloc(struct cache_sb *); void bch_btree_cache_free(struct cache_set *); int bch_btree_cache_alloc(struct cache_set *); void bch_moving_init_cache_set(struct cache_set *); int bch_open_buckets_alloc(struct cache_set *); void bch_open_buckets_free(struct cache_set *); int bch_cache_allocator_start(struct cache *ca); void bch_debug_exit(void); int bch_debug_init(struct kobject *); void bch_request_exit(void); int bch_request_init(void); #endif /* _BCACHE_H */

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Kent Overstreet221298.44%3487.18%
Nicholas Swenson200.89%25.13%
Darrick J. Wong90.40%12.56%
Slava Pestov50.22%12.56%
Peter Zijlstra10.04%12.56%
Total2247100.00%39100.00%
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