cregit-Linux how code gets into the kernel

Release 4.18 drivers/gpu/drm/v3d/v3d_drv.h

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015-2018 Broadcom */

#include <linux/reservation.h>
#include <drm/drmP.h>
#include <drm/drm_encoder.h>
#include <drm/drm_gem.h>
#include <drm/gpu_scheduler.h>


#define GMP_GRANULARITY (128 * 1024)

/* Enum for each of the V3D queues.  We maintain various queue
 * tracking as an array because at some point we'll want to support
 * the TFU (texture formatting unit) as another queue.
 */

enum v3d_queue {
	
V3D_BIN,
	
V3D_RENDER,
};


#define V3D_MAX_QUEUES (V3D_RENDER + 1)


struct v3d_queue_state {
	
struct drm_gpu_scheduler sched;

	
u64 fence_context;
	
u64 emit_seqno;
	
u64 finished_seqno;
};


struct v3d_dev {
	
struct drm_device drm;

	/* Short representation (e.g. 33, 41) of the V3D tech version
         * and revision.
         */
	
int ver;

	
struct device *dev;
	
struct platform_device *pdev;
	
void __iomem *hub_regs;
	
void __iomem *core_regs[3];
	
void __iomem *bridge_regs;
	
void __iomem *gca_regs;
	
struct clk *clk;

	/* Virtual and DMA addresses of the single shared page table. */
	
volatile u32 *pt;
	
dma_addr_t pt_paddr;

	/* Virtual and DMA addresses of the MMU's scratch page.  When
         * a read or write is invalid in the MMU, it will be
         * redirected here.
         */
	
void *mmu_scratch;
	
dma_addr_t mmu_scratch_paddr;

	/* Number of V3D cores. */
	
u32 cores;

	/* Allocator managing the address space.  All units are in
         * number of pages.
         */
	
struct drm_mm mm;
	
spinlock_t mm_lock;

	
struct work_struct overflow_mem_work;

	
struct v3d_exec_info *bin_job;
	
struct v3d_exec_info *render_job;

	
struct v3d_queue_state queue[V3D_MAX_QUEUES];

	/* Spinlock used to synchronize the overflow memory
         * management against bin job submission.
         */
	
spinlock_t job_lock;

	/* Protects bo_stats */
	
struct mutex bo_lock;

	/* Lock taken when resetting the GPU, to keep multiple
         * processes from trying to park the scheduler threads and
         * reset at once.
         */
	
struct mutex reset_lock;

	
struct {
		
u32 num_allocated;
		
u32 pages_allocated;
	
} bo_stats;
};


static inline struct v3d_dev * to_v3d_dev(struct drm_device *dev) { return (struct v3d_dev *)dev->dev_private; }

Contributors

PersonTokensPropCommitsCommitProp
Eric Anholt24100.00%1100.00%
Total24100.00%1100.00%

/* The per-fd struct, which tracks the MMU mappings. */ struct v3d_file_priv { struct v3d_dev *v3d; struct drm_sched_entity sched_entity[V3D_MAX_QUEUES]; }; /* Tracks a mapping of a BO into a per-fd address space */ struct v3d_vma { struct v3d_page_table *pt; struct list_head list; /* entry in v3d_bo.vmas */ }; struct v3d_bo { struct drm_gem_object base; struct mutex lock; struct drm_mm_node node; u32 pages_refcount; struct page **pages; struct sg_table *sgt; void *vaddr; struct list_head vmas; /* list of v3d_vma */ /* List entry for the BO's position in * v3d_exec_info->unref_list */ struct list_head unref_head; /* normally (resv == &_resv) except for imported bo's */ struct reservation_object *resv; struct reservation_object _resv; };
static inline struct v3d_bo * to_v3d_bo(struct drm_gem_object *bo) { return (struct v3d_bo *)bo; }

Contributors

PersonTokensPropCommitsCommitProp
Eric Anholt22100.00%1100.00%
Total22100.00%1100.00%

struct v3d_fence { struct dma_fence base; struct drm_device *dev; /* v3d seqno for signaled() test */ u64 seqno; enum v3d_queue queue; };
static inline struct v3d_fence * to_v3d_fence(struct dma_fence *fence) { return (struct v3d_fence *)fence; }

Contributors

PersonTokensPropCommitsCommitProp
Eric Anholt22100.00%1100.00%
Total22100.00%1100.00%

#define V3D_READ(offset) readl(v3d->hub_regs + offset) #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset) #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset) #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset) #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset) #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset) #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset) struct v3d_job { struct drm_sched_job base; struct v3d_exec_info *exec; /* An optional fence userspace can pass in for the job to depend on. */ struct dma_fence *in_fence; /* v3d fence to be signaled by IRQ handler when the job is complete. */ struct dma_fence *done_fence; /* GPU virtual addresses of the start/end of the CL job. */ u32 start, end; }; struct v3d_exec_info { struct v3d_dev *v3d; struct v3d_job bin, render; /* Fence for when the scheduler considers the binner to be * done, for render to depend on. */ struct dma_fence *bin_done_fence; struct kref refcount; /* This is the array of BOs that were looked up at the start of exec. */ struct v3d_bo **bo; u32 bo_count; /* List of overflow BOs used in the job that need to be * released once the job is complete. */ struct list_head unref_list; /* Submitted tile memory allocation start/size, tile state. */ u32 qma, qms, qts; }; /** * _wait_for - magic (register) wait macro * * Does the right thing for modeset paths when run under kdgb or similar atomic * contexts. Note that it's important that we check the condition again after * having timed out, since the timeout could be due to preemption or similar and * we've never had a chance to check the condition before the timeout. */ #define wait_for(COND, MS) ({ \ unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ int ret__ = 0; \ while (!(COND)) { \ if (time_after(jiffies, timeout__)) { \ if (!(COND)) \ ret__ = -ETIMEDOUT; \ break; \ } \ msleep(1); \ } \ ret__; \ })
static inline unsigned long nsecs_to_jiffies_timeout(const u64 n) { /* nsecs_to_jiffies64() does not guard against overflow */ if (NSEC_PER_SEC % HZ && div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ) return MAX_JIFFY_OFFSET; return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1); }

Contributors

PersonTokensPropCommitsCommitProp
Eric Anholt48100.00%1100.00%
Total48100.00%1100.00%

/* v3d_bo.c */ void v3d_free_object(struct drm_gem_object *gem_obj); struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, size_t size); int v3d_create_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_gem_fault(struct vm_fault *vmf); int v3d_mmap(struct file *filp, struct vm_area_struct *vma); struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj); int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); struct sg_table *v3d_prime_get_sg_table(struct drm_gem_object *obj); struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev, struct dma_buf_attachment *attach, struct sg_table *sgt); /* v3d_debugfs.c */ int v3d_debugfs_init(struct drm_minor *minor); /* v3d_fence.c */ extern const struct dma_fence_ops v3d_fence_ops; struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); /* v3d_gem.c */ int v3d_gem_init(struct drm_device *dev); void v3d_gem_destroy(struct drm_device *dev); int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); void v3d_exec_put(struct v3d_exec_info *exec); void v3d_reset(struct v3d_dev *v3d); void v3d_invalidate_caches(struct v3d_dev *v3d); void v3d_flush_caches(struct v3d_dev *v3d); /* v3d_irq.c */ void v3d_irq_init(struct v3d_dev *v3d); void v3d_irq_enable(struct v3d_dev *v3d); void v3d_irq_disable(struct v3d_dev *v3d); void v3d_irq_reset(struct v3d_dev *v3d); /* v3d_mmu.c */ int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo, u32 *offset); int v3d_mmu_set_page_table(struct v3d_dev *v3d); void v3d_mmu_insert_ptes(struct v3d_bo *bo); void v3d_mmu_remove_ptes(struct v3d_bo *bo); /* v3d_sched.c */ int v3d_sched_init(struct v3d_dev *v3d); void v3d_sched_fini(struct v3d_dev *v3d);

Overall Contributors

PersonTokensPropCommitsCommitProp
Eric Anholt952100.00%1100.00%
Total952100.00%1100.00%
Information contained on this website is for historical information purposes only and does not indicate or represent copyright ownership.
Created with cregit.