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Release 4.18 drivers/gpu/drm/v3d/v3d_mmu.c

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2017-2018 Broadcom */

/**
 * DOC: Broadcom V3D MMU
 *
 * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
 * a single level of page tables for the V3D's 4GB address space to
 * map to AXI bus addresses, thus it could need up to 4MB of
 * physically contiguous memory to store the PTEs.
 *
 * Because the 4MB of contiguous memory for page tables is precious,
 * and switching between them is expensive, we load all BOs into the
 * same 4GB address space.
 *
 * To protect clients from each other, we should use the GMP to
 * quickly mask out (at 128kb granularity) what pages are available to
 * each client.  This is not yet implemented.
 */

#include "v3d_drv.h"
#include "v3d_regs.h"


#define V3D_MMU_PAGE_SHIFT 12

/* Note: All PTEs for the 1MB superpage must be filled with the
 * superpage bit set.
 */

#define V3D_PTE_SUPERPAGE BIT(31)

#define V3D_PTE_WRITEABLE BIT(29)

#define V3D_PTE_VALID BIT(28)


static int v3d_mmu_flush_all(struct v3d_dev *v3d) { int ret; /* Make sure that another flush isn't already running when we * start this one. */ ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & V3D_MMU_CTL_TLB_CLEARING), 100); if (ret) dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n"); V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) | V3D_MMU_CTL_TLB_CLEAR); V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH | V3D_MMUC_CONTROL_ENABLE); ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & V3D_MMU_CTL_TLB_CLEARING), 100); if (ret) { dev_err(v3d->dev, "TLB clear wait idle failed\n"); return ret; } ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) & V3D_MMUC_CONTROL_FLUSHING), 100); if (ret) dev_err(v3d->dev, "MMUC flush wait idle failed\n"); return ret; }

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Eric Anholt134100.00%1100.00%
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int v3d_mmu_set_page_table(struct v3d_dev *v3d) { V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); V3D_WRITE(V3D_MMU_CTL, V3D_MMU_CTL_ENABLE | V3D_MMU_CTL_PT_INVALID | V3D_MMU_CTL_PT_INVALID_ABORT | V3D_MMU_CTL_WRITE_VIOLATION_ABORT | V3D_MMU_CTL_CAP_EXCEEDED_ABORT); V3D_WRITE(V3D_MMU_ILLEGAL_ADDR, (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | V3D_MMU_ILLEGAL_ADDR_ENABLE); V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE); return v3d_mmu_flush_all(v3d); }

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Eric Anholt64100.00%1100.00%
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void v3d_mmu_insert_ptes(struct v3d_bo *bo) { struct v3d_dev *v3d = to_v3d_dev(bo->base.dev); u32 page = bo->node.start; u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID; unsigned int count; struct scatterlist *sgl; for_each_sg(bo->sgt->sgl, sgl, bo->sgt->nents, count) { u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT; u32 pte = page_prot | page_address; u32 i; BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >= BIT(24)); for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++) v3d->pt[page++] = pte + i; } WARN_ON_ONCE(page - bo->node.start != bo->base.size >> V3D_MMU_PAGE_SHIFT); if (v3d_mmu_flush_all(v3d)) dev_err(v3d->dev, "MMU flush timeout\n"); }

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Eric Anholt165100.00%1100.00%
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void v3d_mmu_remove_ptes(struct v3d_bo *bo) { struct v3d_dev *v3d = to_v3d_dev(bo->base.dev); u32 npages = bo->base.size >> V3D_MMU_PAGE_SHIFT; u32 page; for (page = bo->node.start; page < bo->node.start + npages; page++) v3d->pt[page] = 0; if (v3d_mmu_flush_all(v3d)) dev_err(v3d->dev, "MMU flush timeout\n"); }

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Eric Anholt86100.00%1100.00%
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Eric Anholt475100.00%1100.00%
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