Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Andrew Morton | 1032 | 48.34% | 5 | 7.81% |
Matthew Wilcox | 195 | 9.13% | 3 | 4.69% |
Yury Norov | 151 | 7.07% | 3 | 4.69% |
Paul Jackson | 117 | 5.48% | 3 | 4.69% |
Rasmus Villemoes | 109 | 5.11% | 27 | 42.19% |
Reinette Chatre | 64 | 3.00% | 1 | 1.56% |
Akinobu Mita | 54 | 2.53% | 1 | 1.56% |
Michal Nazarewicz | 51 | 2.39% | 1 | 1.56% |
James Bottomley | 48 | 2.25% | 1 | 1.56% |
Madhavan Srinivasan | 46 | 2.15% | 1 | 1.56% |
Rusty Russell | 46 | 2.15% | 1 | 1.56% |
Andy Shevchenko | 44 | 2.06% | 2 | 3.12% |
Omar Sandoval | 29 | 1.36% | 1 | 1.56% |
Mike Travis | 23 | 1.08% | 1 | 1.56% |
Martin Schwidefsky | 22 | 1.03% | 1 | 1.56% |
Sudeep Holla | 21 | 0.98% | 1 | 1.56% |
Linus Torvalds | 20 | 0.94% | 1 | 1.56% |
David Vrabel | 17 | 0.80% | 1 | 1.56% |
Andi Kleen | 16 | 0.75% | 1 | 1.56% |
Michal Hocko | 15 | 0.70% | 1 | 1.56% |
Huang Ying | 6 | 0.28% | 1 | 1.56% |
Jiri Slaby | 3 | 0.14% | 1 | 1.56% |
Randy Dunlap | 3 | 0.14% | 2 | 3.12% |
Clement Courbet | 1 | 0.05% | 1 | 1.56% |
Greg Kroah-Hartman | 1 | 0.05% | 1 | 1.56% |
Denys Vlasenko | 1 | 0.05% | 1 | 1.56% |
Total | 2135 | 64 |
/* SPDX-License-Identifier: GPL-2.0 */ #ifndef __LINUX_BITMAP_H #define __LINUX_BITMAP_H #ifndef __ASSEMBLY__ #include <linux/types.h> #include <linux/bitops.h> #include <linux/string.h> #include <linux/kernel.h> /* * bitmaps provide bit arrays that consume one or more unsigned * longs. The bitmap interface and available operations are listed * here, in bitmap.h * * Function implementations generic to all architectures are in * lib/bitmap.c. Functions implementations that are architecture * specific are in various include/asm-<arch>/bitops.h headers * and other arch/<arch> specific files. * * See lib/bitmap.c for more details. */ /** * DOC: bitmap overview * * The available bitmap operations and their rough meaning in the * case that the bitmap is a single unsigned long are thus: * * The generated code is more efficient when nbits is known at * compile-time and at most BITS_PER_LONG. * * :: * * bitmap_zero(dst, nbits) *dst = 0UL * bitmap_fill(dst, nbits) *dst = ~0UL * bitmap_copy(dst, src, nbits) *dst = *src * bitmap_and(dst, src1, src2, nbits) *dst = *src1 & *src2 * bitmap_or(dst, src1, src2, nbits) *dst = *src1 | *src2 * bitmap_xor(dst, src1, src2, nbits) *dst = *src1 ^ *src2 * bitmap_andnot(dst, src1, src2, nbits) *dst = *src1 & ~(*src2) * bitmap_complement(dst, src, nbits) *dst = ~(*src) * bitmap_equal(src1, src2, nbits) Are *src1 and *src2 equal? * bitmap_intersects(src1, src2, nbits) Do *src1 and *src2 overlap? * bitmap_subset(src1, src2, nbits) Is *src1 a subset of *src2? * bitmap_empty(src, nbits) Are all bits zero in *src? * bitmap_full(src, nbits) Are all bits set in *src? * bitmap_weight(src, nbits) Hamming Weight: number set bits * bitmap_set(dst, pos, nbits) Set specified bit area * bitmap_clear(dst, pos, nbits) Clear specified bit area * bitmap_find_next_zero_area(buf, len, pos, n, mask) Find bit free area * bitmap_find_next_zero_area_off(buf, len, pos, n, mask) as above * bitmap_shift_right(dst, src, n, nbits) *dst = *src >> n * bitmap_shift_left(dst, src, n, nbits) *dst = *src << n * bitmap_remap(dst, src, old, new, nbits) *dst = map(old, new)(src) * bitmap_bitremap(oldbit, old, new, nbits) newbit = map(old, new)(oldbit) * bitmap_onto(dst, orig, relmap, nbits) *dst = orig relative to relmap * bitmap_fold(dst, orig, sz, nbits) dst bits = orig bits mod sz * bitmap_parse(buf, buflen, dst, nbits) Parse bitmap dst from kernel buf * bitmap_parse_user(ubuf, ulen, dst, nbits) Parse bitmap dst from user buf * bitmap_parselist(buf, dst, nbits) Parse bitmap dst from kernel buf * bitmap_parselist_user(buf, dst, nbits) Parse bitmap dst from user buf * bitmap_find_free_region(bitmap, bits, order) Find and allocate bit region * bitmap_release_region(bitmap, pos, order) Free specified bit region * bitmap_allocate_region(bitmap, pos, order) Allocate specified bit region * bitmap_from_arr32(dst, buf, nbits) Copy nbits from u32[] buf to dst * bitmap_to_arr32(buf, src, nbits) Copy nbits from buf to u32[] dst * * Note, bitmap_zero() and bitmap_fill() operate over the region of * unsigned longs, that is, bits behind bitmap till the unsigned long * boundary will be zeroed or filled as well. Consider to use * bitmap_clear() or bitmap_set() to make explicit zeroing or filling * respectively. */ /** * DOC: bitmap bitops * * Also the following operations in asm/bitops.h apply to bitmaps.:: * * set_bit(bit, addr) *addr |= bit * clear_bit(bit, addr) *addr &= ~bit * change_bit(bit, addr) *addr ^= bit * test_bit(bit, addr) Is bit set in *addr? * test_and_set_bit(bit, addr) Set bit and return old value * test_and_clear_bit(bit, addr) Clear bit and return old value * test_and_change_bit(bit, addr) Change bit and return old value * find_first_zero_bit(addr, nbits) Position first zero bit in *addr * find_first_bit(addr, nbits) Position first set bit in *addr * find_next_zero_bit(addr, nbits, bit) * Position next zero bit in *addr >= bit * find_next_bit(addr, nbits, bit) Position next set bit in *addr >= bit * find_next_and_bit(addr1, addr2, nbits, bit) * Same as find_next_bit, but in * (*addr1 & *addr2) * */ /** * DOC: declare bitmap * The DECLARE_BITMAP(name,bits) macro, in linux/types.h, can be used * to declare an array named 'name' of just enough unsigned longs to * contain all bit positions from 0 to 'bits' - 1. */ /* * Allocation and deallocation of bitmap. * Provided in lib/bitmap.c to avoid circular dependency. */ extern unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags); extern unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags); extern void bitmap_free(const unsigned long *bitmap); /* * lib/bitmap.c provides these functions: */ extern int __bitmap_empty(const unsigned long *bitmap, unsigned int nbits); extern int __bitmap_full(const unsigned long *bitmap, unsigned int nbits); extern int __bitmap_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int nbits); extern void __bitmap_shift_right(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits); extern void __bitmap_shift_left(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits); extern int __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern int __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern int __bitmap_intersects(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern int __bitmap_subset(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int nbits); extern int __bitmap_weight(const unsigned long *bitmap, unsigned int nbits); extern void __bitmap_set(unsigned long *map, unsigned int start, int len); extern void __bitmap_clear(unsigned long *map, unsigned int start, int len); extern unsigned long bitmap_find_next_zero_area_off(unsigned long *map, unsigned long size, unsigned long start, unsigned int nr, unsigned long align_mask, unsigned long align_offset); /** * bitmap_find_next_zero_area - find a contiguous aligned zero area * @map: The address to base the search on * @size: The bitmap size in bits * @start: The bitnumber to start searching at * @nr: The number of zeroed bits we're looking for * @align_mask: Alignment mask for zero area * * The @align_mask should be one less than a power of 2; the effect is that * the bit offset of all zero areas this function finds is multiples of that * power of 2. A @align_mask of 0 means no alignment is required. */ static inline unsigned long bitmap_find_next_zero_area(unsigned long *map, unsigned long size, unsigned long start, unsigned int nr, unsigned long align_mask) { return bitmap_find_next_zero_area_off(map, size, start, nr, align_mask, 0); } extern int __bitmap_parse(const char *buf, unsigned int buflen, int is_user, unsigned long *dst, int nbits); extern int bitmap_parse_user(const char __user *ubuf, unsigned int ulen, unsigned long *dst, int nbits); extern int bitmap_parselist(const char *buf, unsigned long *maskp, int nmaskbits); extern int bitmap_parselist_user(const char __user *ubuf, unsigned int ulen, unsigned long *dst, int nbits); extern void bitmap_remap(unsigned long *dst, const unsigned long *src, const unsigned long *old, const unsigned long *new, unsigned int nbits); extern int bitmap_bitremap(int oldbit, const unsigned long *old, const unsigned long *new, int bits); extern void bitmap_onto(unsigned long *dst, const unsigned long *orig, const unsigned long *relmap, unsigned int bits); extern void bitmap_fold(unsigned long *dst, const unsigned long *orig, unsigned int sz, unsigned int nbits); extern int bitmap_find_free_region(unsigned long *bitmap, unsigned int bits, int order); extern void bitmap_release_region(unsigned long *bitmap, unsigned int pos, int order); extern int bitmap_allocate_region(unsigned long *bitmap, unsigned int pos, int order); #ifdef __BIG_ENDIAN extern void bitmap_copy_le(unsigned long *dst, const unsigned long *src, unsigned int nbits); #else #define bitmap_copy_le bitmap_copy #endif extern unsigned int bitmap_ord_to_pos(const unsigned long *bitmap, unsigned int ord, unsigned int nbits); extern int bitmap_print_to_pagebuf(bool list, char *buf, const unsigned long *maskp, int nmaskbits); #define BITMAP_FIRST_WORD_MASK(start) (~0UL << ((start) & (BITS_PER_LONG - 1))) #define BITMAP_LAST_WORD_MASK(nbits) (~0UL >> (-(nbits) & (BITS_PER_LONG - 1))) /* * The static inlines below do not handle constant nbits==0 correctly, * so make such users (should any ever turn up) call the out-of-line * versions. */ #define small_const_nbits(nbits) \ (__builtin_constant_p(nbits) && (nbits) <= BITS_PER_LONG && (nbits) > 0) static inline void bitmap_zero(unsigned long *dst, unsigned int nbits) { unsigned int len = BITS_TO_LONGS(nbits) * sizeof(unsigned long); memset(dst, 0, len); } static inline void bitmap_fill(unsigned long *dst, unsigned int nbits) { unsigned int len = BITS_TO_LONGS(nbits) * sizeof(unsigned long); memset(dst, 0xff, len); } static inline void bitmap_copy(unsigned long *dst, const unsigned long *src, unsigned int nbits) { unsigned int len = BITS_TO_LONGS(nbits) * sizeof(unsigned long); memcpy(dst, src, len); } /* * Copy bitmap and clear tail bits in last word. */ static inline void bitmap_copy_clear_tail(unsigned long *dst, const unsigned long *src, unsigned int nbits) { bitmap_copy(dst, src, nbits); if (nbits % BITS_PER_LONG) dst[nbits / BITS_PER_LONG] &= BITMAP_LAST_WORD_MASK(nbits); } /* * On 32-bit systems bitmaps are represented as u32 arrays internally, and * therefore conversion is not needed when copying data from/to arrays of u32. */ #if BITS_PER_LONG == 64 extern void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits); extern void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits); #else #define bitmap_from_arr32(bitmap, buf, nbits) \ bitmap_copy_clear_tail((unsigned long *) (bitmap), \ (const unsigned long *) (buf), (nbits)) #define bitmap_to_arr32(buf, bitmap, nbits) \ bitmap_copy_clear_tail((unsigned long *) (buf), \ (const unsigned long *) (bitmap), (nbits)) #endif static inline int bitmap_and(unsigned long *dst, const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) return (*dst = *src1 & *src2 & BITMAP_LAST_WORD_MASK(nbits)) != 0; return __bitmap_and(dst, src1, src2, nbits); } static inline void bitmap_or(unsigned long *dst, const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) *dst = *src1 | *src2; else __bitmap_or(dst, src1, src2, nbits); } static inline void bitmap_xor(unsigned long *dst, const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) *dst = *src1 ^ *src2; else __bitmap_xor(dst, src1, src2, nbits); } static inline int bitmap_andnot(unsigned long *dst, const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) return (*dst = *src1 & ~(*src2) & BITMAP_LAST_WORD_MASK(nbits)) != 0; return __bitmap_andnot(dst, src1, src2, nbits); } static inline void bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int nbits) { if (small_const_nbits(nbits)) *dst = ~(*src); else __bitmap_complement(dst, src, nbits); } #ifdef __LITTLE_ENDIAN #define BITMAP_MEM_ALIGNMENT 8 #else #define BITMAP_MEM_ALIGNMENT (8 * sizeof(unsigned long)) #endif #define BITMAP_MEM_MASK (BITMAP_MEM_ALIGNMENT - 1) static inline int bitmap_equal(const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) return !((*src1 ^ *src2) & BITMAP_LAST_WORD_MASK(nbits)); if (__builtin_constant_p(nbits & BITMAP_MEM_MASK) && IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT)) return !memcmp(src1, src2, nbits / 8); return __bitmap_equal(src1, src2, nbits); } static inline int bitmap_intersects(const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) return ((*src1 & *src2) & BITMAP_LAST_WORD_MASK(nbits)) != 0; else return __bitmap_intersects(src1, src2, nbits); } static inline int bitmap_subset(const unsigned long *src1, const unsigned long *src2, unsigned int nbits) { if (small_const_nbits(nbits)) return ! ((*src1 & ~(*src2)) & BITMAP_LAST_WORD_MASK(nbits)); else return __bitmap_subset(src1, src2, nbits); } static inline int bitmap_empty(const unsigned long *src, unsigned nbits) { if (small_const_nbits(nbits)) return ! (*src & BITMAP_LAST_WORD_MASK(nbits)); return find_first_bit(src, nbits) == nbits; } static inline int bitmap_full(const unsigned long *src, unsigned int nbits) { if (small_const_nbits(nbits)) return ! (~(*src) & BITMAP_LAST_WORD_MASK(nbits)); return find_first_zero_bit(src, nbits) == nbits; } static __always_inline int bitmap_weight(const unsigned long *src, unsigned int nbits) { if (small_const_nbits(nbits)) return hweight_long(*src & BITMAP_LAST_WORD_MASK(nbits)); return __bitmap_weight(src, nbits); } static __always_inline void bitmap_set(unsigned long *map, unsigned int start, unsigned int nbits) { if (__builtin_constant_p(nbits) && nbits == 1) __set_bit(start, map); else if (__builtin_constant_p(start & BITMAP_MEM_MASK) && IS_ALIGNED(start, BITMAP_MEM_ALIGNMENT) && __builtin_constant_p(nbits & BITMAP_MEM_MASK) && IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT)) memset((char *)map + start / 8, 0xff, nbits / 8); else __bitmap_set(map, start, nbits); } static __always_inline void bitmap_clear(unsigned long *map, unsigned int start, unsigned int nbits) { if (__builtin_constant_p(nbits) && nbits == 1) __clear_bit(start, map); else if (__builtin_constant_p(start & BITMAP_MEM_MASK) && IS_ALIGNED(start, BITMAP_MEM_ALIGNMENT) && __builtin_constant_p(nbits & BITMAP_MEM_MASK) && IS_ALIGNED(nbits, BITMAP_MEM_ALIGNMENT)) memset((char *)map + start / 8, 0, nbits / 8); else __bitmap_clear(map, start, nbits); } static inline void bitmap_shift_right(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits) { if (small_const_nbits(nbits)) *dst = (*src & BITMAP_LAST_WORD_MASK(nbits)) >> shift; else __bitmap_shift_right(dst, src, shift, nbits); } static inline void bitmap_shift_left(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits) { if (small_const_nbits(nbits)) *dst = (*src << shift) & BITMAP_LAST_WORD_MASK(nbits); else __bitmap_shift_left(dst, src, shift, nbits); } static inline int bitmap_parse(const char *buf, unsigned int buflen, unsigned long *maskp, int nmaskbits) { return __bitmap_parse(buf, buflen, 0, maskp, nmaskbits); } /** * BITMAP_FROM_U64() - Represent u64 value in the format suitable for bitmap. * @n: u64 value * * Linux bitmaps are internally arrays of unsigned longs, i.e. 32-bit * integers in 32-bit environment, and 64-bit integers in 64-bit one. * * There are four combinations of endianness and length of the word in linux * ABIs: LE64, BE64, LE32 and BE32. * * On 64-bit kernels 64-bit LE and BE numbers are naturally ordered in * bitmaps and therefore don't require any special handling. * * On 32-bit kernels 32-bit LE ABI orders lo word of 64-bit number in memory * prior to hi, and 32-bit BE orders hi word prior to lo. The bitmap on the * other hand is represented as an array of 32-bit words and the position of * bit N may therefore be calculated as: word #(N/32) and bit #(N%32) in that * word. For example, bit #42 is located at 10th position of 2nd word. * It matches 32-bit LE ABI, and we can simply let the compiler store 64-bit * values in memory as it usually does. But for BE we need to swap hi and lo * words manually. * * With all that, the macro BITMAP_FROM_U64() does explicit reordering of hi and * lo parts of u64. For LE32 it does nothing, and for BE environment it swaps * hi and lo words, as is expected by bitmap. */ #if __BITS_PER_LONG == 64 #define BITMAP_FROM_U64(n) (n) #else #define BITMAP_FROM_U64(n) ((unsigned long) ((u64)(n) & ULONG_MAX)), \ ((unsigned long) ((u64)(n) >> 32)) #endif /** * bitmap_from_u64 - Check and swap words within u64. * @mask: source bitmap * @dst: destination bitmap * * In 32-bit Big Endian kernel, when using ``(u32 *)(&val)[*]`` * to read u64 mask, we will get the wrong word. * That is ``(u32 *)(&val)[0]`` gets the upper 32 bits, * but we expect the lower 32-bits of u64. */ static inline void bitmap_from_u64(unsigned long *dst, u64 mask) { dst[0] = mask & ULONG_MAX; if (sizeof(mask) > sizeof(unsigned long)) dst[1] = mask >> 32; } #endif /* __ASSEMBLY__ */ #endif /* __LINUX_BITMAP_H */
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