cregit-Linux how code gets into the kernel

Release 4.7 drivers/gpu/drm/etnaviv/etnaviv_buffer.c

/*
 * Copyright (C) 2014 Etnaviv Project
 * Author: Christian Gmeiner <christian.gmeiner@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "etnaviv_gpu.h"
#include "etnaviv_gem.h"
#include "etnaviv_mmu.h"

#include "common.xml.h"
#include "state.xml.h"
#include "state_3d.xml.h"
#include "cmdstream.xml.h"

/*
 * Command Buffer helper:
 */



static inline void OUT(struct etnaviv_cmdbuf *buffer, u32 data) { u32 *vaddr = (u32 *)buffer->vaddr; BUG_ON(buffer->user_size >= buffer->size); vaddr[buffer->user_size / 4] = data; buffer->user_size += 4; }

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static inline void CMD_LOAD_STATE(struct etnaviv_cmdbuf *buffer, u32 reg, u32 value) { u32 index = reg >> VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR; buffer->user_size = ALIGN(buffer->user_size, 8); /* write a register via cmd stream */ OUT(buffer, VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE | VIV_FE_LOAD_STATE_HEADER_COUNT(1) | VIV_FE_LOAD_STATE_HEADER_OFFSET(index)); OUT(buffer, value); }

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static inline void CMD_END(struct etnaviv_cmdbuf *buffer) { buffer->user_size = ALIGN(buffer->user_size, 8); OUT(buffer, VIV_FE_END_HEADER_OP_END); }

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static inline void CMD_WAIT(struct etnaviv_cmdbuf *buffer) { buffer->user_size = ALIGN(buffer->user_size, 8); OUT(buffer, VIV_FE_WAIT_HEADER_OP_WAIT | 200); }

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static inline void CMD_LINK(struct etnaviv_cmdbuf *buffer, u16 prefetch, u32 address) { buffer->user_size = ALIGN(buffer->user_size, 8); OUT(buffer, VIV_FE_LINK_HEADER_OP_LINK | VIV_FE_LINK_HEADER_PREFETCH(prefetch)); OUT(buffer, address); }

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static inline void CMD_STALL(struct etnaviv_cmdbuf *buffer, u32 from, u32 to) { buffer->user_size = ALIGN(buffer->user_size, 8); OUT(buffer, VIV_FE_STALL_HEADER_OP_STALL); OUT(buffer, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to)); }

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static inline void CMD_SEM(struct etnaviv_cmdbuf *buffer, u32 from, u32 to) { CMD_LOAD_STATE(buffer, VIVS_GL_SEMAPHORE_TOKEN, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to)); }

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static void etnaviv_cmd_select_pipe(struct etnaviv_gpu *gpu, struct etnaviv_cmdbuf *buffer, u8 pipe) { u32 flush = 0; /* * This assumes that if we're switching to 2D, we're switching * away from 3D, and vice versa. Hence, if we're switching to * the 2D core, we need to flush the 3D depth and color caches, * otherwise we need to flush the 2D pixel engine cache. */ if (gpu->exec_state == ETNA_PIPE_2D) flush = VIVS_GL_FLUSH_CACHE_PE2D; else if (gpu->exec_state == ETNA_PIPE_3D) flush = VIVS_GL_FLUSH_CACHE_DEPTH | VIVS_GL_FLUSH_CACHE_COLOR; CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_CACHE, flush); CMD_SEM(buffer, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); CMD_STALL(buffer, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); CMD_LOAD_STATE(buffer, VIVS_GL_PIPE_SELECT, VIVS_GL_PIPE_SELECT_PIPE(pipe)); }

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the etnaviv authorsthe etnaviv authors6571.43%133.33%
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static u32 gpu_va(struct etnaviv_gpu *gpu, struct etnaviv_cmdbuf *buf) { return buf->paddr - gpu->memory_base; }

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static void etnaviv_buffer_dump(struct etnaviv_gpu *gpu, struct etnaviv_cmdbuf *buf, u32 off, u32 len) { u32 size = buf->size; u32 *ptr = buf->vaddr + off; dev_info(gpu->dev, "virt %p phys 0x%08x free 0x%08x\n", ptr, gpu_va(gpu, buf) + off, size - len * 4 - off); print_hex_dump(KERN_INFO, "cmd ", DUMP_PREFIX_OFFSET, 16, 4, ptr, len * 4, 0); }

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/* * Safely replace the WAIT of a waitlink with a new command and argument. * The GPU may be executing this WAIT while we're modifying it, so we have * to write it in a specific order to avoid the GPU branching to somewhere * else. 'wl_offset' is the offset to the first byte of the WAIT command. */
static void etnaviv_buffer_replace_wait(struct etnaviv_cmdbuf *buffer, unsigned int wl_offset, u32 cmd, u32 arg) { u32 *lw = buffer->vaddr + wl_offset; lw[1] = arg; mb(); lw[0] = cmd; mb(); }

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/* * Ensure that there is space in the command buffer to contiguously write * 'cmd_dwords' 64-bit words into the buffer, wrapping if necessary. */
static u32 etnaviv_buffer_reserve(struct etnaviv_gpu *gpu, struct etnaviv_cmdbuf *buffer, unsigned int cmd_dwords) { if (buffer->user_size + cmd_dwords * sizeof(u64) > buffer->size) buffer->user_size = 0; return gpu_va(gpu, buffer) + buffer->user_size; }

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u16 etnaviv_buffer_init(struct etnaviv_gpu *gpu) { struct etnaviv_cmdbuf *buffer = gpu->buffer; /* initialize buffer */ buffer->user_size = 0; CMD_WAIT(buffer); CMD_LINK(buffer, 2, gpu_va(gpu, buffer) + buffer->user_size - 4); return buffer->user_size / 8; }

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void etnaviv_buffer_end(struct etnaviv_gpu *gpu) { struct etnaviv_cmdbuf *buffer = gpu->buffer; unsigned int waitlink_offset = buffer->user_size - 16; u32 link_target, flush = 0; if (gpu->exec_state == ETNA_PIPE_2D) flush = VIVS_GL_FLUSH_CACHE_PE2D; else if (gpu->exec_state == ETNA_PIPE_3D) flush = VIVS_GL_FLUSH_CACHE_DEPTH | VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_TEXTUREVS | VIVS_GL_FLUSH_CACHE_SHADER_L2; if (flush) { unsigned int dwords = 7; link_target = etnaviv_buffer_reserve(gpu, buffer, dwords); CMD_SEM(buffer, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); CMD_STALL(buffer, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_CACHE, flush); if (gpu->exec_state == ETNA_PIPE_3D) CMD_LOAD_STATE(buffer, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH); CMD_SEM(buffer, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); CMD_STALL(buffer, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); CMD_END(buffer); etnaviv_buffer_replace_wait(buffer, waitlink_offset, VIV_FE_LINK_HEADER_OP_LINK | VIV_FE_LINK_HEADER_PREFETCH(dwords), link_target); } else { /* Replace the last link-wait with an "END" command */ etnaviv_buffer_replace_wait(buffer, waitlink_offset, VIV_FE_END_HEADER_OP_END, 0); } }

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/* Append a command buffer to the ring buffer. */
void etnaviv_buffer_queue(struct etnaviv_gpu *gpu, unsigned int event, struct etnaviv_cmdbuf *cmdbuf) { struct etnaviv_cmdbuf *buffer = gpu->buffer; unsigned int waitlink_offset = buffer->user_size - 16; u32 return_target, return_dwords; u32 link_target, link_dwords; if (drm_debug & DRM_UT_DRIVER) etnaviv_buffer_dump(gpu, buffer, 0, 0x50); link_target = gpu_va(gpu, cmdbuf); link_dwords = cmdbuf->size / 8; /* * If we need maintanence prior to submitting this buffer, we will * need to append a mmu flush load state, followed by a new * link to this buffer - a total of four additional words. */ if (gpu->mmu->need_flush || gpu->switch_context) { u32 target, extra_dwords; /* link command */ extra_dwords = 1; /* flush command */ if (gpu->mmu->need_flush) extra_dwords += 1; /* pipe switch commands */ if (gpu->switch_context) extra_dwords += 4; target = etnaviv_buffer_reserve(gpu, buffer, extra_dwords); if (gpu->mmu->need_flush) { /* Add the MMU flush */ CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_MMU, VIVS_GL_FLUSH_MMU_FLUSH_FEMMU | VIVS_GL_FLUSH_MMU_FLUSH_UNK1 | VIVS_GL_FLUSH_MMU_FLUSH_UNK2 | VIVS_GL_FLUSH_MMU_FLUSH_PEMMU | VIVS_GL_FLUSH_MMU_FLUSH_UNK4); gpu->mmu->need_flush = false; } if (gpu->switch_context) { etnaviv_cmd_select_pipe(gpu, buffer, cmdbuf->exec_state); gpu->exec_state = cmdbuf->exec_state; gpu->switch_context = false; } /* And the link to the submitted buffer */ CMD_LINK(buffer, link_dwords, link_target); /* Update the link target to point to above instructions */ link_target = target; link_dwords = extra_dwords; } /* * Append a LINK to the submitted command buffer to return to * the ring buffer. return_target is the ring target address. * We need three dwords: event, wait, link. */ return_dwords = 3; return_target = etnaviv_buffer_reserve(gpu, buffer, return_dwords); CMD_LINK(cmdbuf, return_dwords, return_target); /* * Append event, wait and link pointing back to the wait * command to the ring buffer. */ CMD_LOAD_STATE(buffer, VIVS_GL_EVENT, VIVS_GL_EVENT_EVENT_ID(event) | VIVS_GL_EVENT_FROM_PE); CMD_WAIT(buffer); CMD_LINK(buffer, 2, return_target + 8); if (drm_debug & DRM_UT_DRIVER) pr_info("stream link to 0x%08x @ 0x%08x %p\n", return_target, gpu_va(gpu, cmdbuf), cmdbuf->vaddr); if (drm_debug & DRM_UT_DRIVER) { print_hex_dump(KERN_INFO, "cmd ", DUMP_PREFIX_OFFSET, 16, 4, cmdbuf->vaddr, cmdbuf->size, 0); pr_info("link op: %p\n", buffer->vaddr + waitlink_offset); pr_info("addr: 0x%08x\n", link_target); pr_info("back: 0x%08x\n", return_target); pr_info("event: %d\n", event); } /* * Kick off the submitted command by replacing the previous * WAIT with a link to the address in the ring buffer. */ etnaviv_buffer_replace_wait(buffer, waitlink_offset, VIV_FE_LINK_HEADER_OP_LINK | VIV_FE_LINK_HEADER_PREFETCH(link_dwords), link_target); if (drm_debug & DRM_UT_DRIVER) etnaviv_buffer_dump(gpu, buffer, 0, 0x50); }

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