cregit-Linux how code gets into the kernel

Release 4.7 drivers/gpu/drm/vc4/vc4_v3d.c

/*
 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
 * Copyright (C) 2013 Red Hat
 * Author: Rob Clark <robdclark@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "linux/component.h"
#include "linux/pm_runtime.h"
#include "vc4_drv.h"
#include "vc4_regs.h"

#ifdef CONFIG_DEBUG_FS

#define REGDEF(reg) { reg, #reg }
static const struct {
	
uint32_t reg;
	
const char *name;
} 
vc4_reg_defs[] = {
	REGDEF(V3D_IDENT0),
	REGDEF(V3D_IDENT1),
	REGDEF(V3D_IDENT2),
	REGDEF(V3D_SCRATCH),
	REGDEF(V3D_L2CACTL),
	REGDEF(V3D_SLCACTL),
	REGDEF(V3D_INTCTL),
	REGDEF(V3D_INTENA),
	REGDEF(V3D_INTDIS),
	REGDEF(V3D_CT0CS),
	REGDEF(V3D_CT1CS),
	REGDEF(V3D_CT0EA),
	REGDEF(V3D_CT1EA),
	REGDEF(V3D_CT0CA),
	REGDEF(V3D_CT1CA),
	REGDEF(V3D_CT00RA0),
	REGDEF(V3D_CT01RA0),
	REGDEF(V3D_CT0LC),
	REGDEF(V3D_CT1LC),
	REGDEF(V3D_CT0PC),
	REGDEF(V3D_CT1PC),
	REGDEF(V3D_PCS),
	REGDEF(V3D_BFC),
	REGDEF(V3D_RFC),
	REGDEF(V3D_BPCA),
	REGDEF(V3D_BPCS),
	REGDEF(V3D_BPOA),
	REGDEF(V3D_BPOS),
	REGDEF(V3D_BXCF),
	REGDEF(V3D_SQRSV0),
	REGDEF(V3D_SQRSV1),
	REGDEF(V3D_SQCNTL),
	REGDEF(V3D_SRQPC),
	REGDEF(V3D_SRQUA),
	REGDEF(V3D_SRQUL),
	REGDEF(V3D_SRQCS),
	REGDEF(V3D_VPACNTL),
	REGDEF(V3D_VPMBASE),
	REGDEF(V3D_PCTRC),
	REGDEF(V3D_PCTRE),
	REGDEF(V3D_PCTR0),
	REGDEF(V3D_PCTRS0),
	REGDEF(V3D_PCTR1),
	REGDEF(V3D_PCTRS1),
	REGDEF(V3D_PCTR2),
	REGDEF(V3D_PCTRS2),
	REGDEF(V3D_PCTR3),
	REGDEF(V3D_PCTRS3),
	REGDEF(V3D_PCTR4),
	REGDEF(V3D_PCTRS4),
	REGDEF(V3D_PCTR5),
	REGDEF(V3D_PCTRS5),
	REGDEF(V3D_PCTR6),
	REGDEF(V3D_PCTRS6),
	REGDEF(V3D_PCTR7),
	REGDEF(V3D_PCTRS7),
	REGDEF(V3D_PCTR8),
	REGDEF(V3D_PCTRS8),
	REGDEF(V3D_PCTR9),
	REGDEF(V3D_PCTRS9),
	REGDEF(V3D_PCTR10),
	REGDEF(V3D_PCTRS10),
	REGDEF(V3D_PCTR11),
	REGDEF(V3D_PCTRS11),
	REGDEF(V3D_PCTR12),
	REGDEF(V3D_PCTRS12),
	REGDEF(V3D_PCTR13),
	REGDEF(V3D_PCTRS13),
	REGDEF(V3D_PCTR14),
	REGDEF(V3D_PCTRS14),
	REGDEF(V3D_PCTR15),
	REGDEF(V3D_PCTRS15),
	REGDEF(V3D_DBGE),
	REGDEF(V3D_FDBGO),
	REGDEF(V3D_FDBGB),
	REGDEF(V3D_FDBGR),
	REGDEF(V3D_FDBGS),
	REGDEF(V3D_ERRSTAT),
};


int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused) { struct drm_info_node *node = (struct drm_info_node *)m->private; struct drm_device *dev = node->minor->dev; struct vc4_dev *vc4 = to_vc4_dev(dev); int i; for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) { seq_printf(m, "%s (0x%04x): 0x%08x\n", vc4_reg_defs[i].name, vc4_reg_defs[i].reg, V3D_READ(vc4_reg_defs[i].reg)); } return 0; }

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int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) { struct drm_info_node *node = (struct drm_info_node *)m->private; struct drm_device *dev = node->minor->dev; struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t ident1 = V3D_READ(V3D_IDENT1); uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); seq_printf(m, "Slices: %d\n", nslc); seq_printf(m, "TMUs: %d\n", nslc * tups); seq_printf(m, "QPUs: %d\n", nslc * qups); seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); return 0; }

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#endif /* CONFIG_DEBUG_FS */
static void vc4_v3d_init_hw(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); /* Take all the memory that would have been reserved for user * QPU programs, since we don't have an interface for running * them, anyway. */ V3D_WRITE(V3D_VPMBASE, 0); }

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#ifdef CONFIG_PM
static int vc4_v3d_runtime_suspend(struct device *dev) { struct vc4_v3d *v3d = dev_get_drvdata(dev); struct vc4_dev *vc4 = v3d->vc4; vc4_irq_uninstall(vc4->dev); return 0; }

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static int vc4_v3d_runtime_resume(struct device *dev) { struct vc4_v3d *v3d = dev_get_drvdata(dev); struct vc4_dev *vc4 = v3d->vc4; vc4_v3d_init_hw(vc4->dev); vc4_irq_postinstall(vc4->dev); return 0; }

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#endif
static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) { struct platform_device *pdev = to_platform_device(dev); struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = NULL; int ret; v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); if (!v3d) return -ENOMEM; dev_set_drvdata(dev, v3d); v3d->pdev = pdev; v3d->regs = vc4_ioremap_regs(pdev, 0); if (IS_ERR(v3d->regs)) return PTR_ERR(v3d->regs); vc4->v3d = v3d; v3d->vc4 = vc4; if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); return -EINVAL; } /* Reset the binner overflow address/size at setup, to be sure * we don't reuse an old one. */ V3D_WRITE(V3D_BPOA, 0); V3D_WRITE(V3D_BPOS, 0); vc4_v3d_init_hw(drm); ret = drm_irq_install(drm, platform_get_irq(pdev, 0)); if (ret) { DRM_ERROR("Failed to install IRQ handler\n"); return ret; } pm_runtime_enable(dev); return 0; }

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static void vc4_v3d_unbind(struct device *dev, struct device *master, void *data) { struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); pm_runtime_disable(dev); drm_irq_uninstall(drm); /* Disable the binner's overflow memory address, so the next * driver probe (if any) doesn't try to reuse our old * allocation. */ V3D_WRITE(V3D_BPOA, 0); V3D_WRITE(V3D_BPOS, 0); vc4->v3d = NULL; }

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static const struct dev_pm_ops vc4_v3d_pm_ops = { SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) }; static const struct component_ops vc4_v3d_ops = { .bind = vc4_v3d_bind, .unbind = vc4_v3d_unbind, };
static int vc4_v3d_dev_probe(struct platform_device *pdev) { return component_add(&pdev->dev, &vc4_v3d_ops); }

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static int vc4_v3d_dev_remove(struct platform_device *pdev) { component_del(&pdev->dev, &vc4_v3d_ops); return 0; }

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static const struct of_device_id vc4_v3d_dt_match[] = { { .compatible = "brcm,bcm2835-v3d" }, { .compatible = "brcm,vc4-v3d" }, {} }; struct platform_driver vc4_v3d_driver = { .probe = vc4_v3d_dev_probe, .remove = vc4_v3d_dev_remove, .driver = { .name = "vc4_v3d", .of_match_table = vc4_v3d_dt_match, .pm = &vc4_v3d_pm_ops, }, };

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