cregit-Linux how code gets into the kernel

Release 4.7 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c

/**************************************************************************
 *
 * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/
/*
 * This file implements the vmwgfx context binding manager,
 * The sole reason for having to use this code is that vmware guest
 * backed contexts can be swapped out to their backing mobs by the device
 * at any time, also swapped in at any time. At swapin time, the device
 * validates the context bindings to make sure they point to valid resources.
 * It's this outside-of-drawcall validation (that can happen at any time),
 * that makes this code necessary.
 *
 * We therefore need to kill any context bindings pointing to a resource
 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
 * swapped out the context we can't swap it in again to kill bindings because
 * of backing mob reservation lockdep violations, so as part of
 * context swapout, also kill all bindings of a context, so that they are
 * already killed if a resource to which a binding points
 * needs to be swapped out.
 *
 * Note that a resource can be pointed to by bindings from multiple contexts,
 * Therefore we can't easily protect this data by a per context mutex
 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
 * to protect all binding manager data.
 *
 * Finally, any association between a context and a global resource
 * (surface, shader or even DX query) is conceptually a context binding that
 * needs to be tracked by this code.
 */

#include "vmwgfx_drv.h"
#include "vmwgfx_binding.h"
#include "device_include/svga3d_reg.h"


#define VMW_BINDING_RT_BIT     0

#define VMW_BINDING_PS_BIT     1

#define VMW_BINDING_SO_BIT     2

#define VMW_BINDING_VB_BIT     3

#define VMW_BINDING_NUM_BITS   4


#define VMW_BINDING_PS_SR_BIT  0

/**
 * struct vmw_ctx_binding_state - per context binding state
 *
 * @dev_priv: Pointer to device private structure.
 * @list: linked list of individual active bindings.
 * @render_targets: Render target bindings.
 * @texture_units: Texture units bindings.
 * @ds_view: Depth-stencil view binding.
 * @so_targets: StreamOutput target bindings.
 * @vertex_buffers: Vertex buffer bindings.
 * @index_buffer: Index buffer binding.
 * @per_shader: Per shader-type bindings.
 * @dirty: Bitmap tracking per binding-type changes that have not yet
 * been emitted to the device.
 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
 * have not yet been emitted to the device.
 * @bind_cmd_buffer: Scratch space used to construct binding commands.
 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
 * device binding slot of the first command data entry in @bind_cmd_buffer.
 *
 * Note that this structure also provides storage space for the individual
 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
 * for individual bindings.
 *
 */

struct vmw_ctx_binding_state {
	
struct vmw_private *dev_priv;
	
struct list_head list;
	
struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
	
struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
	
struct vmw_ctx_bindinfo_view ds_view;
	
struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
	
struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
	
struct vmw_ctx_bindinfo_ib index_buffer;
	
struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];

	
unsigned long dirty;
	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);

	
u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
	
u32 bind_cmd_count;
	
u32 bind_first_slot;
};

static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
					   bool rebind);
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
				       bool rebind);
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
static void vmw_binding_build_asserts(void) __attribute__ ((unused));


typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);

/**
 * struct vmw_binding_info - Per binding type information for the binding
 * manager
 *
 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 * @offsets: array[shader_slot] of offsets to the array[slot]
 * of struct bindings for the binding type.
 * @scrub_func: Pointer to the scrub function for this binding type.
 *
 * Holds static information to help optimize the binding manager and avoid
 * an excessive amount of switch statements.
 */

struct vmw_binding_info {
	
size_t size;
	
const size_t *offsets;
	
vmw_scrub_func scrub_func;
};

/*
 * A number of static variables that help determine the scrub func and the
 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 */

static const size_t vmw_binding_shader_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
};

static const size_t vmw_binding_rt_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, render_targets),
};

static const size_t vmw_binding_tex_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, texture_units),
};

static const size_t vmw_binding_cb_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
};

static const size_t vmw_binding_dx_ds_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, ds_view),
};

static const size_t vmw_binding_sr_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
};

static const size_t vmw_binding_so_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, so_targets),
};

static const size_t vmw_binding_vb_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
};

static const size_t vmw_binding_ib_offsets[] = {
	offsetof(struct vmw_ctx_binding_state, index_buffer),
};


static const struct vmw_binding_info vmw_binding_infos[] = {
	[vmw_ctx_binding_shader] = {
		.size = sizeof(struct vmw_ctx_bindinfo_shader),
		.offsets = vmw_binding_shader_offsets,
		.scrub_func = vmw_binding_scrub_shader},
	[vmw_ctx_binding_rt] = {
		.size = sizeof(struct vmw_ctx_bindinfo_view),
		.offsets = vmw_binding_rt_offsets,
		.scrub_func = vmw_binding_scrub_render_target},
	[vmw_ctx_binding_tex] = {
		.size = sizeof(struct vmw_ctx_bindinfo_tex),
		.offsets = vmw_binding_tex_offsets,
		.scrub_func = vmw_binding_scrub_texture},
	[vmw_ctx_binding_cb] = {
		.size = sizeof(struct vmw_ctx_bindinfo_cb),
		.offsets = vmw_binding_cb_offsets,
		.scrub_func = vmw_binding_scrub_cb},
	[vmw_ctx_binding_dx_shader] = {
		.size = sizeof(struct vmw_ctx_bindinfo_shader),
		.offsets = vmw_binding_shader_offsets,
		.scrub_func = vmw_binding_scrub_dx_shader},
	[vmw_ctx_binding_dx_rt] = {
		.size = sizeof(struct vmw_ctx_bindinfo_view),
		.offsets = vmw_binding_rt_offsets,
		.scrub_func = vmw_binding_scrub_dx_rt},
	[vmw_ctx_binding_sr] = {
		.size = sizeof(struct vmw_ctx_bindinfo_view),
		.offsets = vmw_binding_sr_offsets,
		.scrub_func = vmw_binding_scrub_sr},
	[vmw_ctx_binding_ds] = {
		.size = sizeof(struct vmw_ctx_bindinfo_view),
		.offsets = vmw_binding_dx_ds_offsets,
		.scrub_func = vmw_binding_scrub_dx_rt},
	[vmw_ctx_binding_so] = {
		.size = sizeof(struct vmw_ctx_bindinfo_so),
		.offsets = vmw_binding_so_offsets,
		.scrub_func = vmw_binding_scrub_so},
	[vmw_ctx_binding_vb] = {
		.size = sizeof(struct vmw_ctx_bindinfo_vb),
		.offsets = vmw_binding_vb_offsets,
		.scrub_func = vmw_binding_scrub_vb},
	[vmw_ctx_binding_ib] = {
		.size = sizeof(struct vmw_ctx_bindinfo_ib),
		.offsets = vmw_binding_ib_offsets,
		.scrub_func = vmw_binding_scrub_ib},
};

/**
 * vmw_cbs_context - Return a pointer to the context resource of a
 * context binding state tracker.
 *
 * @cbs: The context binding state tracker.
 *
 * Provided there are any active bindings, this function will return an
 * unreferenced pointer to the context resource that owns the context
 * binding state tracker. If there are no active bindings, this function
 * will return NULL. Note that the caller must somehow ensure that a reference
 * is held on the context resource prior to calling this function.
 */

static const struct vmw_resource * vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) { if (list_empty(&cbs->list)) return NULL; return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, ctx_list)->ctx; }

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/** * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. * * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. * @bt: The binding type. * @shader_slot: The shader slot of the binding. If none, then set to 0. * @slot: The slot of the binding. */
static struct vmw_ctx_bindinfo * vmw_binding_loc(struct vmw_ctx_binding_state *cbs, enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) { const struct vmw_binding_info *b = &vmw_binding_infos[bt]; size_t offset = b->offsets[shader_slot] + b->size*slot; return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); }

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/** * vmw_binding_drop: Stop tracking a context binding * * @bi: Pointer to binding tracker storage. * * Stops tracking a context binding, and re-initializes its storage. * Typically used when the context binding is replaced with a binding to * another (or the same, for that matter) resource. */
static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) { list_del(&bi->ctx_list); if (!list_empty(&bi->res_list)) list_del(&bi->res_list); bi->ctx = NULL; }

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/** * vmw_binding_add: Start tracking a context binding * * @cbs: Pointer to the context binding state tracker. * @bi: Information about the binding to track. * * Starts tracking the binding in the context binding * state structure @cbs. */
void vmw_binding_add(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, u32 shader_slot, u32 slot) { struct vmw_ctx_bindinfo *loc = vmw_binding_loc(cbs, bi->bt, shader_slot, slot); const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; if (loc->ctx != NULL) vmw_binding_drop(loc); memcpy(loc, bi, b->size); loc->scrubbed = false; list_add(&loc->ctx_list, &cbs->list); INIT_LIST_HEAD(&loc->res_list); }

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/** * vmw_binding_transfer: Transfer a context binding tracking entry. * * @cbs: Pointer to the persistent context binding state tracker. * @bi: Information about the binding to track. * */
static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_binding_state *from, const struct vmw_ctx_bindinfo *bi) { size_t offset = (unsigned long)bi - (unsigned long)from; struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) ((unsigned long) cbs + offset); if (loc->ctx != NULL) { WARN_ON(bi->scrubbed); vmw_binding_drop(loc); } if (bi->res != NULL) { memcpy(loc, bi, vmw_binding_infos[bi->bt].size); list_add_tail(&loc->ctx_list, &cbs->list); list_add_tail(&loc->res_list, &loc->res->binding_head); } }

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/** * vmw_binding_state_kill - Kill all bindings associated with a * struct vmw_ctx_binding state structure, and re-initialize the structure. * * @cbs: Pointer to the context binding state tracker. * * Emits commands to scrub all bindings associated with the * context binding state tracker. Then re-initializes the whole structure. */
void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry, *next; vmw_binding_state_scrub(cbs); list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) vmw_binding_drop(entry); }

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/** * vmw_binding_state_scrub - Scrub all bindings associated with a * struct vmw_ctx_binding state structure. * * @cbs: Pointer to the context binding state tracker. * * Emits commands to scrub all bindings associated with the * context binding state tracker. */
void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry; list_for_each_entry(entry, &cbs->list, ctx_list) { if (!entry->scrubbed) { (void) vmw_binding_infos[entry->bt].scrub_func (entry, false); entry->scrubbed = true; } } (void) vmw_binding_emit_dirty(cbs); }

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/** * vmw_binding_res_list_kill - Kill all bindings on a * resource binding list * * @head: list head of resource binding list * * Kills all bindings associated with a specific resource. Typically * called before the resource is destroyed. */
void vmw_binding_res_list_kill(struct list_head *head) { struct vmw_ctx_bindinfo *entry, *next; vmw_binding_res_list_scrub(head); list_for_each_entry_safe(entry, next, head, res_list) vmw_binding_drop(entry); }

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/** * vmw_binding_res_list_scrub - Scrub all bindings on a * resource binding list * * @head: list head of resource binding list * * Scrub all bindings associated with a specific resource. Typically * called before the resource is evicted. */
void vmw_binding_res_list_scrub(struct list_head *head) { struct vmw_ctx_bindinfo *entry; list_for_each_entry(entry, head, res_list) { if (!entry->scrubbed) { (void) vmw_binding_infos[entry->bt].scrub_func (entry, false); entry->scrubbed = true; } } list_for_each_entry(entry, head, res_list) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(entry->ctx); (void) vmw_binding_emit_dirty(cbs); } }

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/** * vmw_binding_state_commit - Commit staged binding info * * @ctx: Pointer to context to commit the staged binding info to. * @from: Staged binding info built during execbuf. * @scrubbed: Transfer only scrubbed bindings. * * Transfers binding info from a temporary structure * (typically used by execbuf) to the persistent * structure in the context. This can be done once commands have been * submitted to hardware */
void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, struct vmw_ctx_binding_state *from) { struct vmw_ctx_bindinfo *entry, *next; list_for_each_entry_safe(entry, next, &from->list, ctx_list) { vmw_binding_transfer(to, from, entry); vmw_binding_drop(entry); } }

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/** * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context * * @ctx: The context resource * * Walks through the context binding list and rebinds all scrubbed * resources. */
int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry; int ret; list_for_each_entry(entry, &cbs->list, ctx_list) { if (likely(!entry->scrubbed)) continue; if ((entry->res == NULL || entry->res->id == SVGA3D_INVALID_ID)) continue; ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); if (unlikely(ret != 0)) return ret; entry->scrubbed = false; } return vmw_binding_emit_dirty(cbs); }

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/** * vmw_binding_scrub_shader - scrub a shader binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_shader *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdSetShader body; } *cmd; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for shader " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; }

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/** * vmw_binding_scrub_render_target - scrub a render target binding * from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_view *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdSetRenderTarget body; } *cmd; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for render target " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = binding->slot; cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); cmd->body.target.face = 0; cmd->body.target.mipmap = 0; vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; }

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/** * vmw_binding_scrub_texture - scrub a texture binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. * * TODO: Possibly complement this function with a function that takes * a list of texture bindings and combines them to a single command. */
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_tex *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; struct { SVGA3dCmdSetTextureState c; SVGA3dTextureState s1; } body; } *cmd; cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for texture " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; cmd->header.size = sizeof(cmd->body); cmd->body.c.cid = bi->ctx->id; cmd->body.s1.stage = binding->texture_stage; cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; }

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/** * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_shader *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetShader body; } *cmd; cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX shader " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; }

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/** * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_cb *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetSingleConstantBuffer body; } *cmd; cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX shader " "unbinding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; cmd->header.size = sizeof(cmd->body); cmd->body.slot = binding->slot; cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; if (rebind) { cmd->body.offsetInBytes = binding->offset; cmd->body.sizeInBytes = binding->size; cmd->body.sid = bi->res->id; } else { cmd->body.offsetInBytes = 0; cmd->body.sizeInBytes = 0; cmd->body.sid = SVGA3D_INVALID_ID; } vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; }

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thomas hellstromthomas hellstrom217100.00%1100.00%
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/** * vmw_collect_view_ids - Build view id data for a view binding command * without checking which bindings actually need to be emitted * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @bi: Pointer to where the binding info array is stored in @cbs * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings and builds a buffer of view id data. * Stops at the first non-existing binding in the @bi array. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer * contains the command data. */
static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, u32 max_num) { const struct vmw_ctx_bindinfo_view *biv = container_of(bi, struct vmw_ctx_bindinfo_view, bi); unsigned long i; cbs->bind_cmd_count = 0; cbs->bind_first_slot = 0; for (i = 0; i < max_num; ++i, ++biv) { if (!biv->bi.ctx) break; cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = ((biv->bi.scrubbed) ? SVGA3D_INVALID_ID : biv->bi.res->id); } }

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thomas hellstromthomas hellstrom110100.00%1100.00%
Total110100.00%1100.00%

/** * vmw_collect_dirty_view_ids - Build view id data for a view binding command * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @bi: Pointer to where the binding info array is stored in @cbs * @dirty: Bitmap indicating which bindings need to be emitted. * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings that need to be emitted and * builds a buffer of view id data. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot indicates the index of the first emitted * binding, and @cbs->bind_cmd_buffer contains the command data. */
static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, unsigned long *dirty, u32 max_num) { const struct vmw_ctx_bindinfo_view *biv = container_of(bi, struct vmw_ctx_bindinfo_view, bi); unsigned long i, next_bit; cbs->bind_cmd_count = 0; i = find_first_bit(dirty, max_num); next_bit = i; cbs->bind_first_slot = i; biv += i; for (; i < max_num; ++i, ++biv) { cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = ((!biv->bi.ctx || biv->bi.scrubbed) ? SVGA3D_INVALID_ID : biv->bi.res->id); if (next_bit == i) { next_bit = find_next_bit(dirty, max_num, i + 1); if (next_bit >= max_num) break; } } }

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thomas hellstromthomas hellstrom156100.00%1100.00%
Total156100.00%1100.00%

/** * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */
static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, int shader_slot) { const struct vmw_ctx_bindinfo *loc = &cbs->per_shader[shader_slot].shader_res[0].bi; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetShaderResources body; } *cmd; size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_dirty_view_ids(cbs, loc, cbs->per_shader[shader_slot].dirty_sr, SVGA3D_DX_MAX_SRVIEWS); if (cbs->bind_cmd_count == 0) return 0; view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX shader" " resource binding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; cmd->header.size = sizeof(cmd->body) + view_id_size; cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.startView = cbs->bind_first_slot; memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); vmw_fifo_commit(ctx->dev_priv, cmd_size); bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, cbs->bind_first_slot, cbs->bind_cmd_count); return 0; }

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thomas hellstromthomas hellstrom239100.00%1100.00%
Total239100.00%1100.00%

/** * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */
static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetRenderTargets body; } *cmd; size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX render-target" " binding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; cmd->header.size = sizeof(cmd->body) + view_id_size; if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; else cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); vmw_fifo_commit(ctx->dev_priv, cmd_size); return 0; }

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thomas hellstromthomas hellstrom215100.00%1100.00%
Total215100.00%1100.00%

/** * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command * without checking which bindings actually need to be emitted * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @bi: Pointer to where the binding info array is stored in @cbs * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. * Stops at the first non-existing binding in the @bi array. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer * contains the command data. */
static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, u32 max_num) { const struct vmw_ctx_bindinfo_so *biso = container_of(bi, struct vmw_ctx_bindinfo_so, bi); unsigned long i; SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; cbs->bind_cmd_count = 0; cbs->bind_first_slot = 0; for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, ++cbs->bind_cmd_count) { if (!biso->bi.ctx) break; if (!biso->bi.scrubbed) { so_buffer->sid = biso->bi.res->id; so_buffer->offset = biso->offset; so_buffer->sizeInBytes = biso->size; } else { so_buffer->sid = SVGA3D_INVALID_ID; so_buffer->offset = 0; so_buffer->sizeInBytes = 0; } } }

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thomas hellstromthomas hellstrom160100.00%1100.00%
Total160100.00%1100.00%

/** * vmw_binding_emit_set_so - Issue delayed streamout binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */
static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetSOTargets body; } *cmd; size_t cmd_size, so_target_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); if (cbs->bind_cmd_count == 0) return 0; so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); cmd_size = sizeof(*cmd) + so_target_size; cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX SO target" " binding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; cmd->header.size = sizeof(cmd->body) + so_target_size; memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); vmw_fifo_commit(ctx->dev_priv, cmd_size); return 0; }

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thomas hellstromthomas hellstrom182100.00%1100.00%
Total182100.00%1100.00%

/** * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * */
static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) { struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; u32 i; int ret; for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) continue; ret = vmw_emit_set_sr(cbs, i); if (ret) break; __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); } return 0; }

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thomas hellstromthomas hellstrom89100.00%1100.00%
Total89100.00%1100.00%

/** * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a * SVGA3dCmdDXSetVertexBuffers command * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @bi: Pointer to where the binding info array is stored in @cbs * @dirty: Bitmap indicating which bindings need to be emitted. * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings that need to be emitted and * builds a buffer of SVGA3dVertexBuffer data. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot indicates the index of the first emitted * binding, and @cbs->bind_cmd_buffer contains the command data. */
static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, unsigned long *dirty, u32 max_num) { const struct vmw_ctx_bindinfo_vb *biv = container_of(bi, struct vmw_ctx_bindinfo_vb, bi); unsigned long i, next_bit; SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; cbs->bind_cmd_count = 0; i = find_first_bit(dirty, max_num); next_bit = i; cbs->bind_first_slot = i; biv += i; for (; i < max_num; ++i, ++biv, ++vbs) { if (!biv->bi.ctx || biv->bi.scrubbed) { vbs->sid = SVGA3D_INVALID_ID; vbs->stride = 0; vbs->offset = 0; } else { vbs->sid = biv->bi.res->id; vbs->stride = biv->stride; vbs->offset = biv->offset; } cbs->bind_cmd_count++; if (next_bit == i) { next_bit = find_next_bit(dirty, max_num, i + 1); if (next_bit >= max_num) break; } } }

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thomas hellstromthomas hellstrom206100.00%1100.00%
Total206100.00%1100.00%

/** * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * */
static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo *loc = &cbs->vertex_buffers[0].bi; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetVertexBuffers body; } *cmd; size_t cmd_size, set_vb_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); if (cbs->bind_cmd_count == 0) return 0; set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); cmd_size = sizeof(*cmd) + set_vb_size; cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX vertex buffer" " binding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; cmd->header.size = sizeof(cmd->body) + set_vb_size; cmd->body.startBuffer = cbs->bind_first_slot; memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); vmw_fifo_commit(ctx->dev_priv, cmd_size); bitmap_clear(cbs->dirty_vb, cbs->bind_first_slot, cbs->bind_cmd_count); return 0; }

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thomas hellstromthomas hellstrom211100.00%1100.00%
Total211100.00%1100.00%

/** * vmw_binding_emit_dirty - Issue delayed binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * * This function issues the delayed binding commands that arise from * previous scrub / unscrub calls. These binding commands are typically * commands that batch a number of bindings and therefore it makes sense * to delay them. */
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) { int ret = 0; unsigned long hit = 0; while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) < VMW_BINDING_NUM_BITS) { switch (hit) { case VMW_BINDING_RT_BIT: ret = vmw_emit_set_rt(cbs); break; case VMW_BINDING_PS_BIT: ret = vmw_binding_emit_dirty_ps(cbs); break; case VMW_BINDING_SO_BIT: ret = vmw_emit_set_so(cbs); break; case VMW_BINDING_VB_BIT: ret = vmw_emit_set_vb(cbs); break; default: BUG(); } if (ret) return ret; __clear_bit(hit, &cbs->dirty); hit++; } return 0; }

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thomas hellstromthomas hellstrom121100.00%1100.00%
Total121100.00%1100.00%

/** * vmw_binding_scrub_sr - Schedule a dx shaderresource binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_view *biv = container_of(bi, struct vmw_ctx_bindinfo_view, bi); struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); __set_bit(VMW_BINDING_PS_SR_BIT, &cbs->per_shader[biv->shader_slot].dirty); __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); return 0; }

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thomas hellstromthomas hellstrom89100.00%1100.00%
Total89100.00%1100.00%

/** * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); return 0; }

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thomas hellstromthomas hellstrom39100.00%1100.00%
Total39100.00%1100.00%

/** * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty); return 0; }

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thomas hellstromthomas hellstrom39100.00%1100.00%
Total39100.00%1100.00%

/** * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_vb *bivb = container_of(bi, struct vmw_ctx_bindinfo_vb, bi); struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(bivb->slot, cbs->dirty_vb); __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); return 0; }

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thomas hellstromthomas hellstrom65100.00%1100.00%
Total65100.00%1100.00%

/** * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_ib *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetIndexBuffer body; } *cmd; cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); if (unlikely(cmd == NULL)) { DRM_ERROR("Failed reserving FIFO space for DX index buffer " "binding.\n"); return -ENOMEM; } cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; cmd->header.size = sizeof(cmd->body); if (rebind) { cmd->body.sid = bi->res->id; cmd->body.format = binding->format; cmd->body.offset = binding->offset; } else { cmd->body.sid = SVGA3D_INVALID_ID; cmd->body.format = 0; cmd->body.offset = 0; } vmw_fifo_commit(dev_priv, sizeof(*cmd)); return 0; }

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thomas hellstromthomas hellstrom195100.00%1100.00%
Total195100.00%1100.00%

/** * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with * memory accounting. * * @dev_priv: Pointer to a device private structure. * * Returns a pointer to a newly allocated struct or an error pointer on error. */
struct vmw_ctx_binding_state * vmw_binding_state_alloc(struct vmw_private *dev_priv) { struct vmw_ctx_binding_state *cbs; int ret; ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs), false, false); if (ret) return ERR_PTR(ret); cbs = vzalloc(sizeof(*cbs)); if (!cbs) { ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); return ERR_PTR(-ENOMEM); } cbs->dev_priv = dev_priv; INIT_LIST_HEAD(&cbs->list); return cbs; }

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thomas hellstromthomas hellstrom106100.00%1100.00%
Total106100.00%1100.00%

/** * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its * memory accounting info. * * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. */
void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) { struct vmw_private *dev_priv = cbs->dev_priv; vfree(cbs); ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); }

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thomas hellstromthomas hellstrom38100.00%1100.00%
Total38100.00%1100.00%

/** * vmw_binding_state_list - Get the binding list of a * struct vmw_ctx_binding_state * * @cbs: Pointer to the struct vmw_ctx_binding_state * * Returns the binding list which can be used to traverse through the bindings * and access the resource information of all bindings. */
struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) { return &cbs->list; }

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thomas hellstromthomas hellstrom18100.00%1100.00%
Total18100.00%1100.00%

/** * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state * * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared * * Drops all bindings registered in @cbs. No device binding actions are * performed. */
void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry, *next; list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) vmw_binding_drop(entry); }

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thomas hellstromthomas hellstrom33100.00%1100.00%
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/* * This function is unused at run-time, and only used to hold various build * asserts important for code optimization assumptions. */
static void vmw_binding_build_asserts(void) { BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); /* * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various * view id arrays. */ BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); /* * struct vmw_ctx_binding_state::bind_cmd_buffer is used for * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers */ BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > VMW_MAX_VIEW_BINDINGS*sizeof(u32)); BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > VMW_MAX_VIEW_BINDINGS*sizeof(u32)); }

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thomas hellstromthomas hellstrom92100.00%1100.00%
Total92100.00%1100.00%


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thomas hellstromthomas hellstrom4953100.00%1100.00%
Total4953100.00%1100.00%
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