Release 4.7 drivers/input/gameport/lightning.c
  
  
/*
 *  Copyright (c) 1998-2001 Vojtech Pavlik
 */
/*
 * PDPI Lightning 4 gamecard driver for Linux.
 */
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 * Should you need to contact me, the author, you can do so either by
 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 */
#include <asm/io.h>
#include <linux/delay.h>
#include <linux/errno.h>
#include <linux/ioport.h>
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/init.h>
#include <linux/gameport.h>
#define L4_PORT			0x201
#define L4_SELECT_ANALOG	0xa4
#define L4_SELECT_DIGITAL	0xa5
#define L4_SELECT_SECONDARY	0xa6
#define L4_CMD_ID		0x80
#define L4_CMD_GETCAL		0x92
#define L4_CMD_SETCAL		0x93
#define L4_ID			0x04
#define L4_BUSY			0x01
#define L4_TIMEOUT		80	
/* 80 us */
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
MODULE_LICENSE("GPL");
struct l4 {
	
struct gameport *gameport;
	
unsigned char port;
};
static struct l4 l4_ports[8];
/*
 * l4_wait_ready() waits for the L4 to become ready.
 */
static int l4_wait_ready(void)
{
	unsigned int t = L4_TIMEOUT;
	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
	return -(t <= 0);
}
Contributors
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 | Total | 40 | 100.00% | 4 | 100.00% | 
/*
 * l4_cooked_read() reads data from the Lightning 4.
 */
static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
{
	struct l4 *l4 = gameport->port_data;
	unsigned char status;
	int i, result = -1;
	outb(L4_SELECT_ANALOG, L4_PORT);
	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
	if (inb(L4_PORT) & L4_BUSY) goto fail;
	outb(l4->port & 3, L4_PORT);
	if (l4_wait_ready()) goto fail;
	status = inb(L4_PORT);
	for (i = 0; i < 4; i++)
		if (status & (1 << i)) {
			if (l4_wait_ready()) goto fail;
			axes[i] = inb(L4_PORT);
			if (axes[i] > 252) axes[i] = -1;
		}
	if (status & 0x10) {
		if (l4_wait_ready()) goto fail;
		*buttons = inb(L4_PORT) & 0x0f;
	}
	result = 0;
fail:	outb(L4_SELECT_ANALOG, L4_PORT);
	return result;
}
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 | Total | 202 | 100.00% | 3 | 100.00% | 
static int l4_open(struct gameport *gameport, int mode)
{
	struct l4 *l4 = gameport->port_data;
        if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
		return -1;
	outb(L4_SELECT_ANALOG, L4_PORT);
	return 0;
}
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 | Total | 49 | 100.00% | 4 | 100.00% | 
/*
 * l4_getcal() reads the L4 with calibration values.
 */
static int l4_getcal(int port, int *cal)
{
	int i, result = -1;
	outb(L4_SELECT_ANALOG, L4_PORT);
	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
	if (inb(L4_PORT) & L4_BUSY)
		goto out;
	outb(L4_CMD_GETCAL, L4_PORT);
	if (l4_wait_ready())
		goto out;
	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
		goto out;
	if (l4_wait_ready())
		goto out;
        outb(port & 3, L4_PORT);
	for (i = 0; i < 4; i++) {
		if (l4_wait_ready())
			goto out;
		cal[i] = inb(L4_PORT);
	}
	result = 0;
out:	outb(L4_SELECT_ANALOG, L4_PORT);
	return result;
}
Contributors
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 | Total | 152 | 100.00% | 3 | 100.00% | 
/*
 * l4_setcal() programs the L4 with calibration values.
 */
static int l4_setcal(int port, int *cal)
{
	int i, result = -1;
	outb(L4_SELECT_ANALOG, L4_PORT);
	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
	if (inb(L4_PORT) & L4_BUSY)
		goto out;
	outb(L4_CMD_SETCAL, L4_PORT);
	if (l4_wait_ready())
		goto out;
	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
		goto out;
	if (l4_wait_ready())
		goto out;
        outb(port & 3, L4_PORT);
	for (i = 0; i < 4; i++) {
		if (l4_wait_ready())
			goto out;
		outb(cal[i], L4_PORT);
	}
	result = 0;
out:	outb(L4_SELECT_ANALOG, L4_PORT);
	return result;
}
Contributors
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| pre-git | pre-git | 146 | 96.05% | 3 | 75.00% | 
| dmitry torokhov | dmitry torokhov | 6 | 3.95% | 1 | 25.00% | 
 | Total | 152 | 100.00% | 4 | 100.00% | 
/*
 * l4_calibrate() calibrates the L4 for the attached device, so
 * that the device's resistance fits into the L4's 8-bit range.
 */
static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
{
	int i, t;
	int cal[4];
	struct l4 *l4 = gameport->port_data;
	if (l4_getcal(l4->port, cal))
		return -1;
	for (i = 0; i < 4; i++) {
		t = (max[i] * cal[i]) / 200;
		t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
		axes[i] = (axes[i] > 252) ? 252 : axes[i];
		cal[i] = t;
	}
	if (l4_setcal(l4->port, cal))
		return -1;
	return 0;
}
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 | Total | 184 | 100.00% | 4 | 100.00% | 
static int __init l4_create_ports(int card_no)
{
	struct l4 *l4;
	struct gameport *port;
	int i, idx;
	for (i = 0; i < 4; i++) {
		idx = card_no * 4 + i;
		l4 = &l4_ports[idx];
		if (!(l4->gameport = port = gameport_allocate_port())) {
			printk(KERN_ERR "lightning: Memory allocation failed\n");
			while (--i >= 0) {
				gameport_free_port(l4->gameport);
				l4->gameport = NULL;
			}
			return -ENOMEM;
		}
		l4->port = idx;
		port->port_data = l4;
		port->open = l4_open;
		port->cooked_read = l4_cooked_read;
		port->calibrate = l4_calibrate;
		gameport_set_name(port, "PDPI Lightning 4");
		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
		if (idx == 0)
			port->io = L4_PORT;
	}
	return 0;
}
Contributors
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 | Total | 167 | 100.00% | 4 | 100.00% | 
static int __init l4_add_card(int card_no)
{
	int cal[4] = { 255, 255, 255, 255 };
	int i, rev, result;
	struct l4 *l4;
	outb(L4_SELECT_ANALOG, L4_PORT);
	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
	if (inb(L4_PORT) & L4_BUSY)
		return -1;
	outb(L4_CMD_ID, L4_PORT);
	if (l4_wait_ready())
		return -1;
	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
		return -1;
	if (l4_wait_ready())
		return -1;
	if (inb(L4_PORT) != L4_ID)
		return -1;
	if (l4_wait_ready())
		return -1;
	rev = inb(L4_PORT);
	if (!rev)
		return -1;
	result = l4_create_ports(card_no);
	if (result)
		return result;
	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
	for (i = 0; i < 4; i++) {
		l4 = &l4_ports[card_no * 4 + i];
		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */
			l4_setcal(l4->port, cal);
		gameport_register_port(l4->gameport);
	}
	return 0;
}
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 | Total | 232 | 100.00% | 5 | 100.00% | 
static int __init l4_init(void)
{
	int i, cards = 0;
	if (!request_region(L4_PORT, 1, "lightning"))
		return -EBUSY;
	for (i = 0; i < 2; i++)
		if (l4_add_card(i) == 0)
			cards++;
	outb(L4_SELECT_ANALOG, L4_PORT);
	if (!cards) {
		release_region(L4_PORT, 1);
		return -ENODEV;
	}
	return 0;
}
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 | Total | 85 | 100.00% | 5 | 100.00% | 
static void __exit l4_exit(void)
{
	int i;
	int cal[4] = { 59, 59, 59, 59 };
	for (i = 0; i < 8; i++)
		if (l4_ports[i].gameport) {
			l4_setcal(l4_ports[i].port, cal);
			gameport_unregister_port(l4_ports[i].gameport);
		}
	outb(L4_SELECT_ANALOG, L4_PORT);
	release_region(L4_PORT, 1);
}
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module_init(l4_init);
module_exit(l4_exit);
Overall Contributors
 | Person | Tokens | Prop | Commits | CommitProp | 
| pre-git | pre-git | 1136 | 77.23% | 4 | 30.77% | 
| dmitry torokhov | dmitry torokhov | 316 | 21.48% | 3 | 23.08% | 
| vojtech pavlik | vojtech pavlik | 7 | 0.48% | 1 | 7.69% | 
| linus torvalds | linus torvalds | 5 | 0.34% | 1 | 7.69% | 
| randy dunlap | randy dunlap | 3 | 0.20% | 1 | 7.69% | 
| adrian bunk | adrian bunk | 2 | 0.14% | 2 | 15.38% | 
| akinobu mita | akinobu mita | 2 | 0.14% | 1 | 7.69% | 
 | Total | 1471 | 100.00% | 13 | 100.00% | 
  
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