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Release 4.7 include/linux/workqueue.h

Directory: include/linux
/*
 * workqueue.h --- work queue handling for Linux.
 */

#ifndef _LINUX_WORKQUEUE_H

#define _LINUX_WORKQUEUE_H

#include <linux/timer.h>
#include <linux/linkage.h>
#include <linux/bitops.h>
#include <linux/lockdep.h>
#include <linux/threads.h>
#include <linux/atomic.h>
#include <linux/cpumask.h>

struct workqueue_struct;

struct work_struct;

typedef void (*work_func_t)(struct work_struct *work);
void delayed_work_timer_fn(unsigned long __data);

/*
 * The first word is the work queue pointer and the flags rolled into
 * one
 */

#define work_data_bits(work) ((unsigned long *)(&(work)->data))

enum {
	
WORK_STRUCT_PENDING_BIT	= 0,	/* work item is pending execution */
	
WORK_STRUCT_DELAYED_BIT	= 1,	/* work item is delayed */
	
WORK_STRUCT_PWQ_BIT	= 2,	/* data points to pwq */
	
WORK_STRUCT_LINKED_BIT	= 3,	/* next work is linked to this one */
#ifdef CONFIG_DEBUG_OBJECTS_WORK
	
WORK_STRUCT_STATIC_BIT	= 4,	/* static initializer (debugobjects) */
	
WORK_STRUCT_COLOR_SHIFT	= 5,	/* color for workqueue flushing */
#else
	WORK_STRUCT_COLOR_SHIFT	= 4,	/* color for workqueue flushing */
#endif

	
WORK_STRUCT_COLOR_BITS	= 4,

	
WORK_STRUCT_PENDING	= 1 << WORK_STRUCT_PENDING_BIT,
	
WORK_STRUCT_DELAYED	= 1 << WORK_STRUCT_DELAYED_BIT,
	
WORK_STRUCT_PWQ		= 1 << WORK_STRUCT_PWQ_BIT,
	
WORK_STRUCT_LINKED	= 1 << WORK_STRUCT_LINKED_BIT,
#ifdef CONFIG_DEBUG_OBJECTS_WORK
	
WORK_STRUCT_STATIC	= 1 << WORK_STRUCT_STATIC_BIT,
#else
	WORK_STRUCT_STATIC	= 0,
#endif

	/*
         * The last color is no color used for works which don't
         * participate in workqueue flushing.
         */
	
WORK_NR_COLORS		= (1 << WORK_STRUCT_COLOR_BITS) - 1,
	
WORK_NO_COLOR		= WORK_NR_COLORS,

	/* not bound to any CPU, prefer the local CPU */
	
WORK_CPU_UNBOUND	= NR_CPUS,

	/*
         * Reserve 7 bits off of pwq pointer w/ debugobjects turned off.
         * This makes pwqs aligned to 256 bytes and allows 15 workqueue
         * flush colors.
         */
	
WORK_STRUCT_FLAG_BITS	= WORK_STRUCT_COLOR_SHIFT +
				  WORK_STRUCT_COLOR_BITS,

	/* data contains off-queue information when !WORK_STRUCT_PWQ */
	
WORK_OFFQ_FLAG_BASE	= WORK_STRUCT_COLOR_SHIFT,

	
__WORK_OFFQ_CANCELING	= WORK_OFFQ_FLAG_BASE,
	
WORK_OFFQ_CANCELING	= (1 << __WORK_OFFQ_CANCELING),

	/*
         * When a work item is off queue, its high bits point to the last
         * pool it was on.  Cap at 31 bits and use the highest number to
         * indicate that no pool is associated.
         */
	
WORK_OFFQ_FLAG_BITS	= 1,
	
WORK_OFFQ_POOL_SHIFT	= WORK_OFFQ_FLAG_BASE + WORK_OFFQ_FLAG_BITS,
	
WORK_OFFQ_LEFT		= BITS_PER_LONG - WORK_OFFQ_POOL_SHIFT,
	
WORK_OFFQ_POOL_BITS	= WORK_OFFQ_LEFT <= 31 ? WORK_OFFQ_LEFT : 31,
	
WORK_OFFQ_POOL_NONE	= (1LU << WORK_OFFQ_POOL_BITS) - 1,

	/* convenience constants */
	
WORK_STRUCT_FLAG_MASK	= (1UL << WORK_STRUCT_FLAG_BITS) - 1,
	
WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK,
	
WORK_STRUCT_NO_POOL	= (unsigned long)WORK_OFFQ_POOL_NONE << WORK_OFFQ_POOL_SHIFT,

	/* bit mask for work_busy() return values */
	
WORK_BUSY_PENDING	= 1 << 0,
	
WORK_BUSY_RUNNING	= 1 << 1,

	/* maximum string length for set_worker_desc() */
	
WORKER_DESC_LEN		= 24,
};


struct work_struct {
	
atomic_long_t data;
	
struct list_head entry;
	
work_func_t func;
#ifdef CONFIG_LOCKDEP
	
struct lockdep_map lockdep_map;
#endif
};


#define WORK_DATA_INIT()	ATOMIC_LONG_INIT(WORK_STRUCT_NO_POOL)

#define WORK_DATA_STATIC_INIT()	\
	ATOMIC_LONG_INIT(WORK_STRUCT_NO_POOL | WORK_STRUCT_STATIC)


struct delayed_work {
	
struct work_struct work;
	
struct timer_list timer;

	/* target workqueue and CPU ->timer uses to queue ->work */
	
struct workqueue_struct *wq;
	
int cpu;
};

/*
 * A struct for workqueue attributes.  This can be used to change
 * attributes of an unbound workqueue.
 *
 * Unlike other fields, ->no_numa isn't a property of a worker_pool.  It
 * only modifies how apply_workqueue_attrs() select pools and thus doesn't
 * participate in pool hash calculations or equality comparisons.
 */

struct workqueue_attrs {
	
int			nice;		/* nice level */
	
cpumask_var_t		cpumask;	/* allowed CPUs */
	
bool			no_numa;	/* disable NUMA affinity */
};


static inline struct delayed_work *to_delayed_work(struct work_struct *work) { return container_of(work, struct delayed_work, work); }

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struct execute_work { struct work_struct work; }; #ifdef CONFIG_LOCKDEP /* * NB: because we have to copy the lockdep_map, setting _key * here is required, otherwise it could get initialised to the * copy of the lockdep_map! */ #define __WORK_INIT_LOCKDEP_MAP(n, k) \ .lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k), #else #define __WORK_INIT_LOCKDEP_MAP(n, k) #endif #define __WORK_INITIALIZER(n, f) { \ .data = WORK_DATA_STATIC_INIT(), \ .entry = { &(n).entry, &(n).entry }, \ .func = (f), \ __WORK_INIT_LOCKDEP_MAP(#n, &(n)) \ } #define __DELAYED_WORK_INITIALIZER(n, f, tflags) { \ .work = __WORK_INITIALIZER((n).work, (f)), \ .timer = __TIMER_INITIALIZER(delayed_work_timer_fn, \ 0, (unsigned long)&(n), \ (tflags) | TIMER_IRQSAFE), \ } #define DECLARE_WORK(n, f) \ struct work_struct n = __WORK_INITIALIZER(n, f) #define DECLARE_DELAYED_WORK(n, f) \ struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f, 0) #define DECLARE_DEFERRABLE_WORK(n, f) \ struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f, TIMER_DEFERRABLE) #ifdef CONFIG_DEBUG_OBJECTS_WORK extern void __init_work(struct work_struct *work, int onstack); extern void destroy_work_on_stack(struct work_struct *work); extern void destroy_delayed_work_on_stack(struct delayed_work *work);
static inline unsigned int work_static(struct work_struct *work) { return *work_data_bits(work) & WORK_STRUCT_STATIC; }

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#else
static inline void __init_work(struct work_struct *work, int onstack) { }

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static inline void destroy_work_on_stack(struct work_struct *work) { }

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static inline void destroy_delayed_work_on_stack(struct delayed_work *work) { }

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thomas gleixnerthomas gleixner11100.00%1100.00%
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static inline unsigned int work_static(struct work_struct *work) { return 0; }

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tejun heotejun heo16100.00%1100.00%
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#endif /* * initialize all of a work item in one go * * NOTE! No point in using "atomic_long_set()": using a direct * assignment of the work data initializer allows the compiler * to generate better code. */ #ifdef CONFIG_LOCKDEP #define __INIT_WORK(_work, _func, _onstack) \ do { \ static struct lock_class_key __key; \ \ __init_work((_work), _onstack); \ (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0); \ INIT_LIST_HEAD(&(_work)->entry); \ (_work)->func = (_func); \ } while (0) #else #define __INIT_WORK(_work, _func, _onstack) \ do { \ __init_work((_work), _onstack); \ (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ INIT_LIST_HEAD(&(_work)->entry); \ (_work)->func = (_func); \ } while (0) #endif #define INIT_WORK(_work, _func) \ __INIT_WORK((_work), (_func), 0) #define INIT_WORK_ONSTACK(_work, _func) \ __INIT_WORK((_work), (_func), 1) #define __INIT_DELAYED_WORK(_work, _func, _tflags) \ do { \ INIT_WORK(&(_work)->work, (_func)); \ __setup_timer(&(_work)->timer, delayed_work_timer_fn, \ (unsigned long)(_work), \ (_tflags) | TIMER_IRQSAFE); \ } while (0) #define __INIT_DELAYED_WORK_ONSTACK(_work, _func, _tflags) \ do { \ INIT_WORK_ONSTACK(&(_work)->work, (_func)); \ __setup_timer_on_stack(&(_work)->timer, \ delayed_work_timer_fn, \ (unsigned long)(_work), \ (_tflags) | TIMER_IRQSAFE); \ } while (0) #define INIT_DELAYED_WORK(_work, _func) \ __INIT_DELAYED_WORK(_work, _func, 0) #define INIT_DELAYED_WORK_ONSTACK(_work, _func) \ __INIT_DELAYED_WORK_ONSTACK(_work, _func, 0) #define INIT_DEFERRABLE_WORK(_work, _func) \ __INIT_DELAYED_WORK(_work, _func, TIMER_DEFERRABLE) #define INIT_DEFERRABLE_WORK_ONSTACK(_work, _func) \ __INIT_DELAYED_WORK_ONSTACK(_work, _func, TIMER_DEFERRABLE) /** * work_pending - Find out whether a work item is currently pending * @work: The work item in question */ #define work_pending(work) \ test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) /** * delayed_work_pending - Find out whether a delayable work item is currently * pending * @w: The work item in question */ #define delayed_work_pending(w) \ work_pending(&(w)->work) /* * Workqueue flags and constants. For details, please refer to * Documentation/workqueue.txt. */ enum { WQ_UNBOUND = 1 << 1, /* not bound to any cpu */ WQ_FREEZABLE = 1 << 2, /* freeze during suspend */ WQ_MEM_RECLAIM = 1 << 3, /* may be used for memory reclaim */ WQ_HIGHPRI = 1 << 4, /* high priority */ WQ_CPU_INTENSIVE = 1 << 5, /* cpu intensive workqueue */ WQ_SYSFS = 1 << 6, /* visible in sysfs, see wq_sysfs_register() */ /* * Per-cpu workqueues are generally preferred because they tend to * show better performance thanks to cache locality. Per-cpu * workqueues exclude the scheduler from choosing the CPU to * execute the worker threads, which has an unfortunate side effect * of increasing power consumption. * * The scheduler considers a CPU idle if it doesn't have any task * to execute and tries to keep idle cores idle to conserve power; * however, for example, a per-cpu work item scheduled from an * interrupt handler on an idle CPU will force the scheduler to * excute the work item on that CPU breaking the idleness, which in * turn may lead to more scheduling choices which are sub-optimal * in terms of power consumption. * * Workqueues marked with WQ_POWER_EFFICIENT are per-cpu by default * but become unbound if workqueue.power_efficient kernel param is * specified. Per-cpu workqueues which are identified to * contribute significantly to power-consumption are identified and * marked with this flag and enabling the power_efficient mode * leads to noticeable power saving at the cost of small * performance disadvantage. * * http://thread.gmane.org/gmane.linux.kernel/1480396 */ WQ_POWER_EFFICIENT = 1 << 7, __WQ_DRAINING = 1 << 16, /* internal: workqueue is draining */ __WQ_ORDERED = 1 << 17, /* internal: workqueue is ordered */ __WQ_LEGACY = 1 << 18, /* internal: create*_workqueue() */ WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */ WQ_MAX_UNBOUND_PER_CPU = 4, /* 4 * #cpus for unbound wq */ WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2, }; /* unbound wq's aren't per-cpu, scale max_active according to #cpus */ #define WQ_UNBOUND_MAX_ACTIVE \ max_t(int, WQ_MAX_ACTIVE, num_possible_cpus() * WQ_MAX_UNBOUND_PER_CPU) /* * System-wide workqueues which are always present. * * system_wq is the one used by schedule[_delayed]_work[_on](). * Multi-CPU multi-threaded. There are users which expect relatively * short queue flush time. Don't queue works which can run for too * long. * * system_highpri_wq is similar to system_wq but for work items which * require WQ_HIGHPRI. * * system_long_wq is similar to system_wq but may host long running * works. Queue flushing might take relatively long. * * system_unbound_wq is unbound workqueue. Workers are not bound to * any specific CPU, not concurrency managed, and all queued works are * executed immediately as long as max_active limit is not reached and * resources are available. * * system_freezable_wq is equivalent to system_wq except that it's * freezable. * * *_power_efficient_wq are inclined towards saving power and converted * into WQ_UNBOUND variants if 'wq_power_efficient' is enabled; otherwise, * they are same as their non-power-efficient counterparts - e.g. * system_power_efficient_wq is identical to system_wq if * 'wq_power_efficient' is disabled. See WQ_POWER_EFFICIENT for more info. */ extern struct workqueue_struct *system_wq; extern struct workqueue_struct *system_highpri_wq; extern struct workqueue_struct *system_long_wq; extern struct workqueue_struct *system_unbound_wq; extern struct workqueue_struct *system_freezable_wq; extern struct workqueue_struct *system_power_efficient_wq; extern struct workqueue_struct *system_freezable_power_efficient_wq; extern struct workqueue_struct * __alloc_workqueue_key(const char *fmt, unsigned int flags, int max_active, struct lock_class_key *key, const char *lock_name, ...) __printf(1, 6); /** * alloc_workqueue - allocate a workqueue * @fmt: printf format for the name of the workqueue * @flags: WQ_* flags * @max_active: max in-flight work items, 0 for default * @args...: args for @fmt * * Allocate a workqueue with the specified parameters. For detailed * information on WQ_* flags, please refer to Documentation/workqueue.txt. * * The __lock_name macro dance is to guarantee that single lock_class_key * doesn't end up with different namesm, which isn't allowed by lockdep. * * RETURNS: * Pointer to the allocated workqueue on success, %NULL on failure. */ #ifdef CONFIG_LOCKDEP #define alloc_workqueue(fmt, flags, max_active, args...) \ ({ \ static struct lock_class_key __key; \ const char *__lock_name; \ \ __lock_name = #fmt#args; \ \ __alloc_workqueue_key((fmt), (flags), (max_active), \ &__key, __lock_name, ##args); \ }) #else #define alloc_workqueue(fmt, flags, max_active, args...) \ __alloc_workqueue_key((fmt), (flags), (max_active), \ NULL, NULL, ##args) #endif /** * alloc_ordered_workqueue - allocate an ordered workqueue * @fmt: printf format for the name of the workqueue * @flags: WQ_* flags (only WQ_FREEZABLE and WQ_MEM_RECLAIM are meaningful) * @args...: args for @fmt * * Allocate an ordered workqueue. An ordered workqueue executes at * most one work item at any given time in the queued order. They are * implemented as unbound workqueues with @max_active of one. * * RETURNS: * Pointer to the allocated workqueue on success, %NULL on failure. */ #define alloc_ordered_workqueue(fmt, flags, args...) \ alloc_workqueue(fmt, WQ_UNBOUND | __WQ_ORDERED | (flags), 1, ##args) #define create_workqueue(name) \ alloc_workqueue("%s", __WQ_LEGACY | WQ_MEM_RECLAIM, 1, (name)) #define create_freezable_workqueue(name) \ alloc_workqueue("%s", __WQ_LEGACY | WQ_FREEZABLE | WQ_UNBOUND | \ WQ_MEM_RECLAIM, 1, (name)) #define create_singlethread_workqueue(name) \ alloc_ordered_workqueue("%s", __WQ_LEGACY | WQ_MEM_RECLAIM, name) extern void destroy_workqueue(struct workqueue_struct *wq); struct workqueue_attrs *alloc_workqueue_attrs(gfp_t gfp_mask); void free_workqueue_attrs(struct workqueue_attrs *attrs); int apply_workqueue_attrs(struct workqueue_struct *wq, const struct workqueue_attrs *attrs); int workqueue_set_unbound_cpumask(cpumask_var_t cpumask); extern bool queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work); extern bool queue_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *work, unsigned long delay); extern bool mod_delayed_work_on(int cpu, struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay); extern void flush_workqueue(struct workqueue_struct *wq); extern void drain_workqueue(struct workqueue_struct *wq); extern int schedule_on_each_cpu(work_func_t func); int execute_in_process_context(work_func_t fn, struct execute_work *); extern bool flush_work(struct work_struct *work); extern bool cancel_work_sync(struct work_struct *work); extern bool flush_delayed_work(struct delayed_work *dwork); extern bool cancel_delayed_work(struct delayed_work *dwork); extern bool cancel_delayed_work_sync(struct delayed_work *dwork); extern void workqueue_set_max_active(struct workqueue_struct *wq, int max_active); extern bool current_is_workqueue_rescuer(void); extern bool workqueue_congested(int cpu, struct workqueue_struct *wq); extern unsigned int work_busy(struct work_struct *work); extern __printf(1, 2) void set_worker_desc(const char *fmt, ...); extern void print_worker_info(const char *log_lvl, struct task_struct *task); extern void show_workqueue_state(void); /** * queue_work - queue work on a workqueue * @wq: workqueue to use * @work: work to queue * * Returns %false if @work was already on a queue, %true otherwise. * * We queue the work to the CPU on which it was submitted, but if the CPU dies * it can be processed by another CPU. */
static inline bool queue_work(struct workqueue_struct *wq, struct work_struct *work) { return queue_work_on(WORK_CPU_UNBOUND, wq, work); }

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/** * queue_delayed_work - queue work on a workqueue after delay * @wq: workqueue to use * @dwork: delayable work to queue * @delay: number of jiffies to wait before queueing * * Equivalent to queue_delayed_work_on() but tries to use the local CPU. */
static inline bool queue_delayed_work(struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work_on(WORK_CPU_UNBOUND, wq, dwork, delay); }

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/** * mod_delayed_work - modify delay of or queue a delayed work * @wq: workqueue to use * @dwork: work to queue * @delay: number of jiffies to wait before queueing * * mod_delayed_work_on() on local CPU. */
static inline bool mod_delayed_work(struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { return mod_delayed_work_on(WORK_CPU_UNBOUND, wq, dwork, delay); }

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/** * schedule_work_on - put work task on a specific cpu * @cpu: cpu to put the work task on * @work: job to be done * * This puts a job on a specific cpu */
static inline bool schedule_work_on(int cpu, struct work_struct *work) { return queue_work_on(cpu, system_wq, work); }

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tejun heotejun heo25100.00%1100.00%
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/** * schedule_work - put work task in global workqueue * @work: job to be done * * Returns %false if @work was already on the kernel-global workqueue and * %true otherwise. * * This puts a job in the kernel-global workqueue if it was not already * queued and leaves it in the same position on the kernel-global * workqueue otherwise. */
static inline bool schedule_work(struct work_struct *work) { return queue_work(system_wq, work); }

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tejun heotejun heo20100.00%1100.00%
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/** * flush_scheduled_work - ensure that any scheduled work has run to completion. * * Forces execution of the kernel-global workqueue and blocks until its * completion. * * Think twice before calling this function! It's very easy to get into * trouble if you don't take great care. Either of the following situations * will lead to deadlock: * * One of the work items currently on the workqueue needs to acquire * a lock held by your code or its caller. * * Your code is running in the context of a work routine. * * They will be detected by lockdep when they occur, but the first might not * occur very often. It depends on what work items are on the workqueue and * what locks they need, which you have no control over. * * In most situations flushing the entire workqueue is overkill; you merely * need to know that a particular work item isn't queued and isn't running. * In such cases you should use cancel_delayed_work_sync() or * cancel_work_sync() instead. */
static inline void flush_scheduled_work(void) { flush_workqueue(system_wq); }

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/** * schedule_delayed_work_on - queue work in global workqueue on CPU after delay * @cpu: cpu to use * @dwork: job to be done * @delay: number of jiffies to wait * * After waiting for a given time this puts a job in the kernel-global * workqueue on the specified CPU. */
static inline bool schedule_delayed_work_on(int cpu, struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work_on(cpu, system_wq, dwork, delay); }

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/** * schedule_delayed_work - put work task in global workqueue after delay * @dwork: job to be done * @delay: number of jiffies to wait or 0 for immediate execution * * After waiting for a given time this puts a job in the kernel-global * workqueue. */
static inline bool schedule_delayed_work(struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work(system_wq, dwork, delay); }

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/** * keventd_up - is workqueue initialized yet? */
static inline bool keventd_up(void) { return system_wq != NULL; }

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tejun heotejun heo14100.00%1100.00%
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#ifndef CONFIG_SMP
static inline long work_on_cpu(int cpu, long (*fn)(void *), void *arg) { return fn(arg); }

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#else long work_on_cpu(int cpu, long (*fn)(void *), void *arg); #endif /* CONFIG_SMP */ #ifdef CONFIG_FREEZER extern void freeze_workqueues_begin(void); extern bool freeze_workqueues_busy(void); extern void thaw_workqueues(void); #endif /* CONFIG_FREEZER */ #ifdef CONFIG_SYSFS int workqueue_sysfs_register(struct workqueue_struct *wq); #else /* CONFIG_SYSFS */
static inline int workqueue_sysfs_register(struct workqueue_struct *wq) { return 0; }

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#endif /* CONFIG_SYSFS */ #ifdef CONFIG_WQ_WATCHDOG void wq_watchdog_touch(int cpu); #else /* CONFIG_WQ_WATCHDOG */
static inline void wq_watchdog_touch(int cpu) { }

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#endif /* CONFIG_WQ_WATCHDOG */ #endif

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Directory: include/linux
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