/* Aureal Vortex Soundcard driver. IO addr collected from asp4core.vxd: function address 0005D5A0 13004 00080674 14004 00080AFF 12818 */ #define CHIP_AU8820 #define CARD_NAME "Aureal Vortex" #define CARD_NAME_SHORT "au8820" /* Number of ADB and WT channels */ #define NR_ADB 0x10 #define NR_WT 0x20 #define NR_SRC 0x10 #define NR_A3D 0x00 #define NR_MIXIN 0x10 #define NR_MIXOUT 0x10 /* ADBDMA */ #define VORTEX_ADBDMA_STAT 0x105c0 /* read only, subbuffer, DMA pos */ #define POS_MASK 0x00000fff #define POS_SHIFT 0x0 #define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */ #define ADB_SUBBUF_SHIFT 0xc /* ADB only. */ #define VORTEX_ADBDMA_CTRL 0x10580 /* write only, format, flags, DMA pos */ #define OFFSET_MASK 0x00000fff #define OFFSET_SHIFT 0x0 #define IE_MASK 0x00001000 /* interrupt enable. */ #define IE_SHIFT 0xc #define DIR_MASK 0x00002000 /* Direction. */ #define DIR_SHIFT 0xd #define FMT_MASK 0x0003c000 #define FMT_SHIFT 0xe // The masks and shift also work for the wtdma, if not specified otherwise. #define VORTEX_ADBDMA_BUFCFG0 0x10400 #define VORTEX_ADBDMA_BUFCFG1 0x10404 #define VORTEX_ADBDMA_BUFBASE 0x10200 #define VORTEX_ADBDMA_START 0x106c0 /* Which subbuffer starts */ #define VORTEX_ADBDMA_STATUS 0x10600 /* stored at AdbDma->this_10 / 2 DWORD in size. */ /* ADB */ #define VORTEX_ADB_SR 0x10a00 /* Samplerates enable/disable */ #define VORTEX_ADB_RTBASE 0x10800 #define VORTEX_ADB_RTBASE_COUNT 103 #define VORTEX_ADB_CHNBASE 0x1099c #define VORTEX_ADB_CHNBASE_COUNT 22 #define ROUTE_MASK 0x3fff #define ADB_MASK 0x7f #define ADB_SHIFT 0x7 //#define ADB_MIX_MASK 0xf /* ADB address */ #define OFFSET_ADBDMA 0x00 #define OFFSET_SRCOUT 0x10 /* on channel 0x11 */ #define OFFSET_SRCIN 0x10 /* on channel < 0x11 */ #define OFFSET_MIXOUT 0x20 /* source */ #define OFFSET_MIXIN 0x30 /* sink */ #define OFFSET_CODECIN 0x48 /* ADB source */ #define OFFSET_CODECOUT 0x58 /* ADB sink/target */ #define OFFSET_SPORTOUT 0x60 /* sink */ #define OFFSET_SPORTIN 0x50 /* source */ #define OFFSET_EFXOUT 0x50 /* sink */ #define OFFSET_EFXIN 0x40 /* source */ #define OFFSET_A3DOUT 0x00 /* This card has no HRTF :( */ #define OFFSET_A3DIN 0x00 #define OFFSET_WTOUT 0x58 /* */ /* ADB route translate helper */ #define ADB_DMA(x) (x + OFFSET_ADBDMA) #define ADB_SRCOUT(x) (x + OFFSET_SRCOUT) #define ADB_SRCIN(x) (x + OFFSET_SRCIN) #define ADB_MIXOUT(x) (x + OFFSET_MIXOUT) #define ADB_MIXIN(x) (x + OFFSET_MIXIN) #define ADB_CODECIN(x) (x + OFFSET_CODECIN) #define ADB_CODECOUT(x) (x + OFFSET_CODECOUT) #define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT) #define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) /* */ #define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 8 A3D blocks */ #define ADB_A3DIN(x) (x + OFFSET_A3DIN) #define ADB_WTOUT(x,y) (y + OFFSET_WTOUT) /* WTDMA */ #define VORTEX_WTDMA_CTRL 0x10500 /* format, DMA pos */ #define VORTEX_WTDMA_STAT 0x10500 /* DMA subbuf, DMA pos */ #define WT_SUBBUF_MASK (0x3 << WT_SUBBUF_SHIFT) #define WT_SUBBUF_SHIFT 0x15 #define VORTEX_WTDMA_BUFBASE 0x10000 #define VORTEX_WTDMA_BUFCFG0 0x10300 #define VORTEX_WTDMA_BUFCFG1 0x10304 #define VORTEX_WTDMA_START 0x10640 /* which subbuffer is first */ #define VORTEX_WT_BASE 0x9000 /* MIXER */ #define VORTEX_MIXER_SR 0x9f00 #define VORTEX_MIXER_CLIP 0x9f80 #define VORTEX_MIXER_CHNBASE 0x9e40 #define VORTEX_MIXER_RTBASE 0x9e00 #define MIXER_RTBASE_SIZE 0x26 #define VORTEX_MIX_ENIN 0x9a00 /* Input enable bits. 4 bits wide. */ #define VORTEX_MIX_SMP 0x9c00 /* MIX */ #define VORTEX_MIX_INVOL_A 0x9000 /* in? */ #define VORTEX_MIX_INVOL_B 0x8000 /* out? */ #define VORTEX_MIX_VOL_A 0x9800 #define VORTEX_MIX_VOL_B 0x8800 #define VOL_MIN 0x80 /* Input volume when muted. */ #define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */ //#define MIX_OUTL 0xe //#define MIX_OUTR 0xf //#define MIX_INL 0xe //#define MIX_INR 0xf #define MIX_DEFIGAIN 0x08 /* 0x8 => 6dB */ #define MIX_DEFOGAIN 0x08 /* SRC */ #define VORTEX_SRCBLOCK_SR 0xccc0 #define VORTEX_SRC_CHNBASE 0xcc40 #define VORTEX_SRC_RTBASE 0xcc00 #define VORTEX_SRC_SOURCE 0xccc4 #define VORTEX_SRC_SOURCESIZE 0xccc8 #define VORTEX_SRC_U0 0xce00 #define VORTEX_SRC_DRIFT0 0xce80 #define VORTEX_SRC_DRIFT1 0xcec0 #define VORTEX_SRC_U1 0xcf00 #define VORTEX_SRC_DRIFT2 0xcf40 #define VORTEX_SRC_U2 0xcf80 #define VORTEX_SRC_DATA 0xc800 #define VORTEX_SRC_DATA0 0xc000 #define VORTEX_SRC_CONVRATIO 0xce40 //#define SRC_RATIO(x) ((((x<<15)/48000) + 1)/2) /* Playback */ //#define SRC_RATIO2(x) ((((48000<<15)/x) + 1)/2) /* Recording */ /* FIFO */ #define VORTEX_FIFO_ADBCTRL 0xf800 /* Control bits. */ #define VORTEX_FIFO_WTCTRL 0xf840 #define FIFO_RDONLY 0x00000001 #define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */ #define FIFO_VALID 0x00000010 #define FIFO_EMPTY 0x00000020 #define FIFO_U0 0x00001000 /* Unknown. */ #define FIFO_U1 0x00010000 #define FIFO_SIZE_BITS 5 #define FIFO_SIZE (1<<FIFO_SIZE_BITS) // 0x20 #define FIFO_MASK (FIFO_SIZE-1) //0x1f /* at shift left 0xc */ #define VORTEX_FIFO_ADBDATA 0xe000 #define VORTEX_FIFO_WTDATA 0xe800 /* CODEC */ #define VORTEX_CODEC_CTRL 0x11984 #define VORTEX_CODEC_EN 0x11990 #define EN_CODEC 0x00000300 #define EN_SPORT 0x00030000 #define EN_SPDIF 0x000c0000 #define VORTEX_CODEC_CHN 0x11880 #define VORTEX_CODEC_IO 0x11988 #define VORTEX_SPDIF_FLAGS 0x1005c /* FIXME */ #define VORTEX_SPDIF_CFG0 0x119D0 #define VORTEX_SPDIF_CFG1 0x119D4 #define VORTEX_SPDIF_SMPRATE 0x11994 /* Sample timer */ #define VORTEX_SMP_TIME 0x11998 /* IRQ */ #define VORTEX_IRQ_SOURCE 0x12800 /* Interrupt source flags. */ #define VORTEX_IRQ_CTRL 0x12804 /* Interrupt source mask. */ #define VORTEX_STAT 0x12808 /* ?? */ #define VORTEX_CTRL 0x1280c #define CTRL_MIDI_EN 0x00000001 #define CTRL_MIDI_PORT 0x00000060 #define CTRL_GAME_EN 0x00000008 #define CTRL_GAME_PORT 0x00000e00 #define CTRL_IRQ_ENABLE 0x4000 /* write: Timer period config / read: TIMER IRQ ack. */ #define VORTEX_IRQ_STAT 0x1199c /* DMA */ #define VORTEX_DMA_BUFFER 0x10200 #define VORTEX_ENGINE_CTRL 0x1060c #define ENGINE_INIT 0x0L /* MIDI *//* GAME. */ #define VORTEX_MIDI_DATA 0x11000 #define VORTEX_MIDI_CMD 0x11004 /* Write command / Read status */ #define VORTEX_GAME_LEGACY 0x11008 #define VORTEX_CTRL2 0x1100c #define CTRL2_GAME_ADCMODE 0x40 #define VORTEX_GAME_AXIS 0x11010 #define AXIS_SIZE 4 #define AXIS_RANGE 0x1fffOverall Contributors
Person | Tokens | Prop | Commits | CommitProp | |
jaroslav kysela | jaroslav kysela | 688 | 99.85% | 2 | 66.67% |
raymond yau | raymond yau | 1 | 0.15% | 1 | 33.33% |
Total | 689 | 100.00% | 3 | 100.00% |