Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Jordan Crouse | 1150 | 96.88% | 3 | 50.00% |
Sharat Masetty | 22 | 1.85% | 1 | 16.67% |
Kees Cook | 13 | 1.10% | 1 | 16.67% |
Mamta Shukla | 2 | 0.17% | 1 | 16.67% |
Total | 1187 | 6 |
/* Copyright (c) 2017 The Linux Foundation. All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 and * only version 2 as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #include "msm_gem.h" #include "a5xx_gpu.h" /* * Try to transition the preemption state from old to new. Return * true on success or false if the original state wasn't 'old' */ static inline bool try_preempt_state(struct a5xx_gpu *a5xx_gpu, enum preempt_state old, enum preempt_state new) { enum preempt_state cur = atomic_cmpxchg(&a5xx_gpu->preempt_state, old, new); return (cur == old); } /* * Force the preemption state to the specified state. This is used in cases * where the current state is known and won't change */ static inline void set_preempt_state(struct a5xx_gpu *gpu, enum preempt_state new) { /* * preempt_state may be read by other cores trying to trigger a * preemption or in the interrupt handler so barriers are needed * before... */ smp_mb__before_atomic(); atomic_set(&gpu->preempt_state, new); /* ... and after*/ smp_mb__after_atomic(); } /* Write the most recent wptr for the given ring into the hardware */ static inline void update_wptr(struct msm_gpu *gpu, struct msm_ringbuffer *ring) { unsigned long flags; uint32_t wptr; if (!ring) return; spin_lock_irqsave(&ring->lock, flags); wptr = get_wptr(ring); spin_unlock_irqrestore(&ring->lock, flags); gpu_write(gpu, REG_A5XX_CP_RB_WPTR, wptr); } /* Return the highest priority ringbuffer with something in it */ static struct msm_ringbuffer *get_next_ring(struct msm_gpu *gpu) { unsigned long flags; int i; for (i = 0; i < gpu->nr_rings; i++) { bool empty; struct msm_ringbuffer *ring = gpu->rb[i]; spin_lock_irqsave(&ring->lock, flags); empty = (get_wptr(ring) == ring->memptrs->rptr); spin_unlock_irqrestore(&ring->lock, flags); if (!empty) return ring; } return NULL; } static void a5xx_preempt_timer(struct timer_list *t) { struct a5xx_gpu *a5xx_gpu = from_timer(a5xx_gpu, t, preempt_timer); struct msm_gpu *gpu = &a5xx_gpu->base.base; struct drm_device *dev = gpu->dev; struct msm_drm_private *priv = dev->dev_private; if (!try_preempt_state(a5xx_gpu, PREEMPT_TRIGGERED, PREEMPT_FAULTED)) return; DRM_DEV_ERROR(dev->dev, "%s: preemption timed out\n", gpu->name); queue_work(priv->wq, &gpu->recover_work); } /* Try to trigger a preemption switch */ void a5xx_preempt_trigger(struct msm_gpu *gpu) { struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); unsigned long flags; struct msm_ringbuffer *ring; if (gpu->nr_rings == 1) return; /* * Try to start preemption by moving from NONE to START. If * unsuccessful, a preemption is already in flight */ if (!try_preempt_state(a5xx_gpu, PREEMPT_NONE, PREEMPT_START)) return; /* Get the next ring to preempt to */ ring = get_next_ring(gpu); /* * If no ring is populated or the highest priority ring is the current * one do nothing except to update the wptr to the latest and greatest */ if (!ring || (a5xx_gpu->cur_ring == ring)) { /* * Its possible that while a preemption request is in progress * from an irq context, a user context trying to submit might * fail to update the write pointer, because it determines * that the preempt state is not PREEMPT_NONE. * * Close the race by introducing an intermediate * state PREEMPT_ABORT to let the submit path * know that the ringbuffer is not going to change * and can safely update the write pointer. */ set_preempt_state(a5xx_gpu, PREEMPT_ABORT); update_wptr(gpu, a5xx_gpu->cur_ring); set_preempt_state(a5xx_gpu, PREEMPT_NONE); return; } /* Make sure the wptr doesn't update while we're in motion */ spin_lock_irqsave(&ring->lock, flags); a5xx_gpu->preempt[ring->id]->wptr = get_wptr(ring); spin_unlock_irqrestore(&ring->lock, flags); /* Set the address of the incoming preemption record */ gpu_write64(gpu, REG_A5XX_CP_CONTEXT_SWITCH_RESTORE_ADDR_LO, REG_A5XX_CP_CONTEXT_SWITCH_RESTORE_ADDR_HI, a5xx_gpu->preempt_iova[ring->id]); a5xx_gpu->next_ring = ring; /* Start a timer to catch a stuck preemption */ mod_timer(&a5xx_gpu->preempt_timer, jiffies + msecs_to_jiffies(10000)); /* Set the preemption state to triggered */ set_preempt_state(a5xx_gpu, PREEMPT_TRIGGERED); /* Make sure everything is written before hitting the button */ wmb(); /* And actually start the preemption */ gpu_write(gpu, REG_A5XX_CP_CONTEXT_SWITCH_CNTL, 1); } void a5xx_preempt_irq(struct msm_gpu *gpu) { uint32_t status; struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); struct drm_device *dev = gpu->dev; struct msm_drm_private *priv = dev->dev_private; if (!try_preempt_state(a5xx_gpu, PREEMPT_TRIGGERED, PREEMPT_PENDING)) return; /* Delete the preemption watchdog timer */ del_timer(&a5xx_gpu->preempt_timer); /* * The hardware should be setting CP_CONTEXT_SWITCH_CNTL to zero before * firing the interrupt, but there is a non zero chance of a hardware * condition or a software race that could set it again before we have a * chance to finish. If that happens, log and go for recovery */ status = gpu_read(gpu, REG_A5XX_CP_CONTEXT_SWITCH_CNTL); if (unlikely(status)) { set_preempt_state(a5xx_gpu, PREEMPT_FAULTED); DRM_DEV_ERROR(dev->dev, "%s: Preemption failed to complete\n", gpu->name); queue_work(priv->wq, &gpu->recover_work); return; } a5xx_gpu->cur_ring = a5xx_gpu->next_ring; a5xx_gpu->next_ring = NULL; update_wptr(gpu, a5xx_gpu->cur_ring); set_preempt_state(a5xx_gpu, PREEMPT_NONE); } void a5xx_preempt_hw_init(struct msm_gpu *gpu) { struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); int i; /* Always come up on rb 0 */ a5xx_gpu->cur_ring = gpu->rb[0]; /* No preemption if we only have one ring */ if (gpu->nr_rings == 1) return; for (i = 0; i < gpu->nr_rings; i++) { a5xx_gpu->preempt[i]->wptr = 0; a5xx_gpu->preempt[i]->rptr = 0; a5xx_gpu->preempt[i]->rbase = gpu->rb[i]->iova; } /* Write a 0 to signal that we aren't switching pagetables */ gpu_write64(gpu, REG_A5XX_CP_CONTEXT_SWITCH_SMMU_INFO_LO, REG_A5XX_CP_CONTEXT_SWITCH_SMMU_INFO_HI, 0); /* Reset the preemption state */ set_preempt_state(a5xx_gpu, PREEMPT_NONE); } static int preempt_init_ring(struct a5xx_gpu *a5xx_gpu, struct msm_ringbuffer *ring) { struct adreno_gpu *adreno_gpu = &a5xx_gpu->base; struct msm_gpu *gpu = &adreno_gpu->base; struct a5xx_preempt_record *ptr; struct drm_gem_object *bo = NULL; u64 iova = 0; ptr = msm_gem_kernel_new(gpu->dev, A5XX_PREEMPT_RECORD_SIZE + A5XX_PREEMPT_COUNTER_SIZE, MSM_BO_UNCACHED, gpu->aspace, &bo, &iova); if (IS_ERR(ptr)) return PTR_ERR(ptr); msm_gem_object_set_name(bo, "preempt"); a5xx_gpu->preempt_bo[ring->id] = bo; a5xx_gpu->preempt_iova[ring->id] = iova; a5xx_gpu->preempt[ring->id] = ptr; /* Set up the defaults on the preemption record */ ptr->magic = A5XX_PREEMPT_RECORD_MAGIC; ptr->info = 0; ptr->data = 0; ptr->cntl = MSM_GPU_RB_CNTL_DEFAULT; ptr->rptr_addr = rbmemptr(ring, rptr); ptr->counter = iova + A5XX_PREEMPT_RECORD_SIZE; return 0; } void a5xx_preempt_fini(struct msm_gpu *gpu) { struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); int i; for (i = 0; i < gpu->nr_rings; i++) msm_gem_kernel_put(a5xx_gpu->preempt_bo[i], gpu->aspace, true); } void a5xx_preempt_init(struct msm_gpu *gpu) { struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); int i; /* No preemption if we only have one ring */ if (gpu->nr_rings <= 1) return; for (i = 0; i < gpu->nr_rings; i++) { if (preempt_init_ring(a5xx_gpu, gpu->rb[i])) { /* * On any failure our adventure is over. Clean up and * set nr_rings to 1 to force preemption off */ a5xx_preempt_fini(gpu); gpu->nr_rings = 1; return; } } timer_setup(&a5xx_gpu->preempt_timer, a5xx_preempt_timer, 0); }
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