Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Maxime Ripard | 770 | 92.55% | 11 | 57.89% |
Paul Kocialkowski | 28 | 3.37% | 4 | 21.05% |
Icenowy Zheng | 22 | 2.64% | 1 | 5.26% |
Chen-Yu Tsai | 12 | 1.44% | 3 | 15.79% |
Total | 832 | 19 |
/* * Copyright (C) 2015 Free Electrons * Copyright (C) 2015 NextThing Co * * Maxime Ripard <maxime.ripard@free-electrons.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. */ #ifndef _SUN4I_BACKEND_H_ #define _SUN4I_BACKEND_H_ #include <linux/clk.h> #include <linux/list.h> #include <linux/of.h> #include <linux/regmap.h> #include <linux/reset.h> #include "sunxi_engine.h" #define SUN4I_BACKEND_MODCTL_REG 0x800 #define SUN4I_BACKEND_MODCTL_LINE_SEL BIT(29) #define SUN4I_BACKEND_MODCTL_ITLMOD_EN BIT(28) #define SUN4I_BACKEND_MODCTL_OUT_SEL GENMASK(22, 20) #define SUN4I_BACKEND_MODCTL_OUT_LCD0 (0 << 20) #define SUN4I_BACKEND_MODCTL_OUT_LCD1 (1 << 20) #define SUN4I_BACKEND_MODCTL_OUT_FE0 (6 << 20) #define SUN4I_BACKEND_MODCTL_OUT_FE1 (7 << 20) #define SUN4I_BACKEND_MODCTL_HWC_EN BIT(16) #define SUN4I_BACKEND_MODCTL_LAY_EN(l) BIT(8 + l) #define SUN4I_BACKEND_MODCTL_OCSC_EN BIT(5) #define SUN4I_BACKEND_MODCTL_DFLK_EN BIT(4) #define SUN4I_BACKEND_MODCTL_DLP_START_CTL BIT(2) #define SUN4I_BACKEND_MODCTL_START_CTL BIT(1) #define SUN4I_BACKEND_MODCTL_DEBE_EN BIT(0) #define SUN4I_BACKEND_BACKCOLOR_REG 0x804 #define SUN4I_BACKEND_BACKCOLOR(r, g, b) (((r) << 16) | ((g) << 8) | (b)) #define SUN4I_BACKEND_DISSIZE_REG 0x808 #define SUN4I_BACKEND_DISSIZE(w, h) (((((h) - 1) & 0xffff) << 16) | \ (((w) - 1) & 0xffff)) #define SUN4I_BACKEND_LAYSIZE_REG(l) (0x810 + (0x4 * (l))) #define SUN4I_BACKEND_LAYSIZE(w, h) (((((h) - 1) & 0x1fff) << 16) | \ (((w) - 1) & 0x1fff)) #define SUN4I_BACKEND_LAYCOOR_REG(l) (0x820 + (0x4 * (l))) #define SUN4I_BACKEND_LAYCOOR(x, y) ((((u32)(y) & 0xffff) << 16) | \ ((u32)(x) & 0xffff)) #define SUN4I_BACKEND_LAYLINEWIDTH_REG(l) (0x840 + (0x4 * (l))) #define SUN4I_BACKEND_LAYFB_L32ADD_REG(l) (0x850 + (0x4 * (l))) #define SUN4I_BACKEND_LAYFB_H4ADD_REG 0x860 #define SUN4I_BACKEND_LAYFB_H4ADD_MSK(l) GENMASK(3 + ((l) * 8), (l) * 8) #define SUN4I_BACKEND_LAYFB_H4ADD(l, val) ((val) << ((l) * 8)) #define SUN4I_BACKEND_REGBUFFCTL_REG 0x870 #define SUN4I_BACKEND_REGBUFFCTL_AUTOLOAD_DIS BIT(1) #define SUN4I_BACKEND_REGBUFFCTL_LOADCTL BIT(0) #define SUN4I_BACKEND_CKMAX_REG 0x880 #define SUN4I_BACKEND_CKMIN_REG 0x884 #define SUN4I_BACKEND_CKCFG_REG 0x888 #define SUN4I_BACKEND_ATTCTL_REG0(l) (0x890 + (0x4 * (l))) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_GLBALPHA_MASK GENMASK(31, 24) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_GLBALPHA(x) ((x) << 24) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK BIT(15) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(x) ((x) << 15) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_PRISEL_MASK GENMASK(11, 10) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_PRISEL(x) ((x) << 10) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_YUVEN BIT(2) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_VDOEN BIT(1) #define SUN4I_BACKEND_ATTCTL_REG0_LAY_GLBALPHA_EN BIT(0) #define SUN4I_BACKEND_ATTCTL_REG1(l) (0x8a0 + (0x4 * (l))) #define SUN4I_BACKEND_ATTCTL_REG1_LAY_HSCAFCT GENMASK(15, 14) #define SUN4I_BACKEND_ATTCTL_REG1_LAY_WSCAFCT GENMASK(13, 12) #define SUN4I_BACKEND_ATTCTL_REG1_LAY_FBFMT GENMASK(11, 8) #define SUN4I_BACKEND_LAY_FBFMT_1BPP (0 << 8) #define SUN4I_BACKEND_LAY_FBFMT_2BPP (1 << 8) #define SUN4I_BACKEND_LAY_FBFMT_4BPP (2 << 8) #define SUN4I_BACKEND_LAY_FBFMT_8BPP (3 << 8) #define SUN4I_BACKEND_LAY_FBFMT_RGB655 (4 << 8) #define SUN4I_BACKEND_LAY_FBFMT_RGB565 (5 << 8) #define SUN4I_BACKEND_LAY_FBFMT_RGB556 (6 << 8) #define SUN4I_BACKEND_LAY_FBFMT_ARGB1555 (7 << 8) #define SUN4I_BACKEND_LAY_FBFMT_RGBA5551 (8 << 8) #define SUN4I_BACKEND_LAY_FBFMT_XRGB8888 (9 << 8) #define SUN4I_BACKEND_LAY_FBFMT_ARGB8888 (10 << 8) #define SUN4I_BACKEND_LAY_FBFMT_RGB888 (11 << 8) #define SUN4I_BACKEND_LAY_FBFMT_ARGB4444 (12 << 8) #define SUN4I_BACKEND_LAY_FBFMT_RGBA4444 (13 << 8) #define SUN4I_BACKEND_DLCDPCTL_REG 0x8b0 #define SUN4I_BACKEND_DLCDPFRMBUF_ADDRCTL_REG 0x8b4 #define SUN4I_BACKEND_DLCDPCOOR_REG0 0x8b8 #define SUN4I_BACKEND_DLCDPCOOR_REG1 0x8bc #define SUN4I_BACKEND_INT_EN_REG 0x8c0 #define SUN4I_BACKEND_INT_FLAG_REG 0x8c4 #define SUN4I_BACKEND_REG_LOAD_FINISHED BIT(1) #define SUN4I_BACKEND_HWCCTL_REG 0x8d8 #define SUN4I_BACKEND_HWCFBCTL_REG 0x8e0 #define SUN4I_BACKEND_WBCTL_REG 0x8f0 #define SUN4I_BACKEND_WBADD_REG 0x8f4 #define SUN4I_BACKEND_WBLINEWIDTH_REG 0x8f8 #define SUN4I_BACKEND_SPREN_REG 0x900 #define SUN4I_BACKEND_SPRFMTCTL_REG 0x908 #define SUN4I_BACKEND_SPRALPHACTL_REG 0x90c #define SUN4I_BACKEND_IYUVCTL_REG 0x920 #define SUN4I_BACKEND_IYUVCTL_FBFMT_MASK GENMASK(14, 12) #define SUN4I_BACKEND_IYUVCTL_FBFMT_PACKED_YUV444 (4 << 12) #define SUN4I_BACKEND_IYUVCTL_FBFMT_PACKED_YUV422 (3 << 12) #define SUN4I_BACKEND_IYUVCTL_FBFMT_PLANAR_YUV444 (2 << 12) #define SUN4I_BACKEND_IYUVCTL_FBFMT_PLANAR_YUV222 (1 << 12) #define SUN4I_BACKEND_IYUVCTL_FBFMT_PLANAR_YUV111 (0 << 12) #define SUN4I_BACKEND_IYUVCTL_FBPS_MASK GENMASK(9, 8) #define SUN4I_BACKEND_IYUVCTL_FBPS_YVYU (3 << 8) #define SUN4I_BACKEND_IYUVCTL_FBPS_VYUY (2 << 8) #define SUN4I_BACKEND_IYUVCTL_FBPS_YUYV (1 << 8) #define SUN4I_BACKEND_IYUVCTL_FBPS_UYVY (0 << 8) #define SUN4I_BACKEND_IYUVCTL_FBPS_VUYA (1 << 8) #define SUN4I_BACKEND_IYUVCTL_FBPS_AYUV (0 << 8) #define SUN4I_BACKEND_IYUVCTL_EN BIT(0) #define SUN4I_BACKEND_IYUVADD_REG(c) (0x930 + (0x4 * (c))) #define SUN4I_BACKEND_IYUVLINEWIDTH_REG(c) (0x940 + (0x4 * (c))) #define SUN4I_BACKEND_YGCOEF_REG(c) (0x950 + (0x4 * (c))) #define SUN4I_BACKEND_YGCONS_REG 0x95c #define SUN4I_BACKEND_URCOEF_REG(c) (0x960 + (0x4 * (c))) #define SUN4I_BACKEND_URCONS_REG 0x96c #define SUN4I_BACKEND_VBCOEF_REG(c) (0x970 + (0x4 * (c))) #define SUN4I_BACKEND_VBCONS_REG 0x97c #define SUN4I_BACKEND_KSCTL_REG 0x980 #define SUN4I_BACKEND_KSBKCOLOR_REG 0x984 #define SUN4I_BACKEND_KSFSTLINEWIDTH_REG 0x988 #define SUN4I_BACKEND_KSVSCAFCT_REG 0x98c #define SUN4I_BACKEND_KSHSCACOEF_REG(x) (0x9a0 + (0x4 * (x))) #define SUN4I_BACKEND_OCCTL_REG 0x9c0 #define SUN4I_BACKEND_OCCTL_ENABLE BIT(0) #define SUN4I_BACKEND_OCRCOEF_REG(x) (0x9d0 + (0x4 * (x))) #define SUN4I_BACKEND_OCRCONS_REG 0x9dc #define SUN4I_BACKEND_OCGCOEF_REG(x) (0x9e0 + (0x4 * (x))) #define SUN4I_BACKEND_OCGCONS_REG 0x9ec #define SUN4I_BACKEND_OCBCOEF_REG(x) (0x9f0 + (0x4 * (x))) #define SUN4I_BACKEND_OCBCONS_REG 0x9fc #define SUN4I_BACKEND_SPRCOORCTL_REG(s) (0xa00 + (0x4 * (s))) #define SUN4I_BACKEND_SPRATTCTL_REG(s) (0xb00 + (0x4 * (s))) #define SUN4I_BACKEND_SPRADD_REG(s) (0xc00 + (0x4 * (s))) #define SUN4I_BACKEND_SPRLINEWIDTH_REG(s) (0xd00 + (0x4 * (s))) #define SUN4I_BACKEND_SPRPALTAB_OFF 0x4000 #define SUN4I_BACKEND_GAMMATAB_OFF 0x4400 #define SUN4I_BACKEND_HWCPATTERN_OFF 0x4800 #define SUN4I_BACKEND_HWCCOLORTAB_OFF 0x4c00 #define SUN4I_BACKEND_PIPE_OFF(p) (0x5000 + (0x400 * (p))) #define SUN4I_BACKEND_NUM_LAYERS 4 #define SUN4I_BACKEND_NUM_FRONTEND_LAYERS 1 #define SUN4I_BACKEND_NUM_YUV_PLANES 1 struct sun4i_backend { struct sunxi_engine engine; struct sun4i_frontend *frontend; struct reset_control *reset; struct clk *bus_clk; struct clk *mod_clk; struct clk *ram_clk; struct clk *sat_clk; struct reset_control *sat_reset; /* Protects against races in the frontend teardown */ spinlock_t frontend_lock; bool frontend_teardown; const struct sun4i_backend_quirks *quirks; }; static inline struct sun4i_backend * engine_to_sun4i_backend(struct sunxi_engine *engine) { return container_of(engine, struct sun4i_backend, engine); } void sun4i_backend_layer_enable(struct sun4i_backend *backend, int layer, bool enable); bool sun4i_backend_format_is_supported(uint32_t fmt, uint64_t modifier); int sun4i_backend_update_layer_coord(struct sun4i_backend *backend, int layer, struct drm_plane *plane); int sun4i_backend_update_layer_formats(struct sun4i_backend *backend, int layer, struct drm_plane *plane); int sun4i_backend_update_layer_buffer(struct sun4i_backend *backend, int layer, struct drm_plane *plane); int sun4i_backend_update_layer_frontend(struct sun4i_backend *backend, int layer, uint32_t in_fmt); int sun4i_backend_update_layer_zpos(struct sun4i_backend *backend, int layer, struct drm_plane *plane); void sun4i_backend_cleanup_layer(struct sun4i_backend *backend, int layer); #endif /* _SUN4I_BACKEND_H_ */
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