Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Thomas Hellstrom | 368 | 99.46% | 1 | 50.00% |
Dirk Hohndel | 2 | 0.54% | 1 | 50.00% |
Total | 370 | 2 |
/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /************************************************************************** * * Copyright 2015 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _VMWGFX_BINDING_H_ #define _VMWGFX_BINDING_H_ #include "device_include/svga3d_reg.h" #include <linux/list.h> #define VMW_MAX_VIEW_BINDINGS 128 struct vmw_private; struct vmw_ctx_binding_state; /* * enum vmw_ctx_binding_type - abstract resource to context binding types */ enum vmw_ctx_binding_type { vmw_ctx_binding_shader, vmw_ctx_binding_rt, vmw_ctx_binding_tex, vmw_ctx_binding_cb, vmw_ctx_binding_dx_shader, vmw_ctx_binding_dx_rt, vmw_ctx_binding_sr, vmw_ctx_binding_ds, vmw_ctx_binding_so, vmw_ctx_binding_vb, vmw_ctx_binding_ib, vmw_ctx_binding_max }; /** * struct vmw_ctx_bindinfo - single binding metadata * * @ctx_list: List head for the context's list of bindings. * @res_list: List head for a resource's list of bindings. * @ctx: Non-refcounted pointer to the context that owns the binding. NULL * indicates no binding present. * @res: Non-refcounted pointer to the resource the binding points to. This * is typically a surface or a view. * @bt: Binding type. * @scrubbed: Whether the binding has been scrubbed from the context. */ struct vmw_ctx_bindinfo { struct list_head ctx_list; struct list_head res_list; struct vmw_resource *ctx; struct vmw_resource *res; enum vmw_ctx_binding_type bt; bool scrubbed; }; /** * struct vmw_ctx_bindinfo_tex - texture stage binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @texture_stage: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_tex { struct vmw_ctx_bindinfo bi; uint32 texture_stage; }; /** * struct vmw_ctx_bindinfo_shader - Shader binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @shader_slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_shader { struct vmw_ctx_bindinfo bi; SVGA3dShaderType shader_slot; }; /** * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @shader_slot: Device data used to reconstruct binding command. * @offset: Device data used to reconstruct binding command. * @size: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_cb { struct vmw_ctx_bindinfo bi; SVGA3dShaderType shader_slot; uint32 offset; uint32 size; uint32 slot; }; /** * struct vmw_ctx_bindinfo_view - View binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @shader_slot: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_view { struct vmw_ctx_bindinfo bi; SVGA3dShaderType shader_slot; uint32 slot; }; /** * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @offset: Device data used to reconstruct binding command. * @size: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_so { struct vmw_ctx_bindinfo bi; uint32 offset; uint32 size; uint32 slot; }; /** * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @offset: Device data used to reconstruct binding command. * @stride: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_vb { struct vmw_ctx_bindinfo bi; uint32 offset; uint32 stride; uint32 slot; }; /** * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @offset: Device data used to reconstruct binding command. * @format: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_ib { struct vmw_ctx_bindinfo bi; uint32 offset; uint32 format; }; /** * struct vmw_dx_shader_bindings - per shader type context binding state * * @shader: The shader binding for this shader type * @const_buffer: Const buffer bindings for this shader type. * @shader_res: Shader resource view bindings for this shader type. * @dirty_sr: Bitmap tracking individual shader resource bindings changes * that have not yet been emitted to the device. * @dirty: Bitmap tracking per-binding type binding changes that have not * yet been emitted to the device. */ struct vmw_dx_shader_bindings { struct vmw_ctx_bindinfo_shader shader; struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS]; struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS]; DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS); unsigned long dirty; }; extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *ci, u32 shader_slot, u32 slot); extern void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, struct vmw_ctx_binding_state *from); extern void vmw_binding_res_list_kill(struct list_head *head); extern void vmw_binding_res_list_scrub(struct list_head *head); extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs); extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs); extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs); extern struct vmw_ctx_binding_state * vmw_binding_state_alloc(struct vmw_private *dev_priv); extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs); extern struct list_head * vmw_binding_state_list(struct vmw_ctx_binding_state *cbs); extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs); #endif
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