Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Rodrigo Rivas Costa | 4784 | 99.50% | 4 | 80.00% |
Jiri Kosina | 24 | 0.50% | 1 | 20.00% |
Total | 4808 | 5 |
// SPDX-License-Identifier: GPL-2.0+ /* * HID driver for Valve Steam Controller * * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> * * Supports both the wired and wireless interfaces. * * This controller has a builtin emulation of mouse and keyboard: the right pad * can be used as a mouse, the shoulder buttons are mouse buttons, A and B * buttons are ENTER and ESCAPE, and so on. This is implemented as additional * HID interfaces. * * This is known as the "lizard mode", because apparently lizards like to use * the computer from the coach, without a proper mouse and keyboard. * * This driver will disable the lizard mode when the input device is opened * and re-enable it when the input device is closed, so as not to break user * mode behaviour. The lizard_mode parameter can be used to change that. * * There are a few user space applications (notably Steam Client) that use * the hidraw interface directly to create input devices (XTest, uinput...). * In order to avoid breaking them this driver creates a layered hidraw device, * so it can detect when the client is running and then: * - it will not send any command to the controller. * - this input device will be removed, to avoid double input of the same * user action. * When the client is closed, this input device will be created again. * * For additional functions, such as changing the right-pad margin or switching * the led, you can use the user-space tool at: * * https://github.com/rodrigorc/steamctrl */ #include <linux/device.h> #include <linux/input.h> #include <linux/hid.h> #include <linux/module.h> #include <linux/workqueue.h> #include <linux/mutex.h> #include <linux/rcupdate.h> #include <linux/delay.h> #include <linux/power_supply.h> #include "hid-ids.h" MODULE_LICENSE("GPL"); MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>"); static bool lizard_mode = true; static DEFINE_MUTEX(steam_devices_lock); static LIST_HEAD(steam_devices); #define STEAM_QUIRK_WIRELESS BIT(0) /* Touch pads are 40 mm in diameter and 65535 units */ #define STEAM_PAD_RESOLUTION 1638 /* Trigger runs are about 5 mm and 256 units */ #define STEAM_TRIGGER_RESOLUTION 51 /* Joystick runs are about 5 mm and 256 units */ #define STEAM_JOYSTICK_RESOLUTION 51 #define STEAM_PAD_FUZZ 256 /* * Commands that can be sent in a feature report. * Thanks to Valve for some valuable hints. */ #define STEAM_CMD_SET_MAPPINGS 0x80 #define STEAM_CMD_CLEAR_MAPPINGS 0x81 #define STEAM_CMD_GET_MAPPINGS 0x82 #define STEAM_CMD_GET_ATTRIB 0x83 #define STEAM_CMD_GET_ATTRIB_LABEL 0x84 #define STEAM_CMD_DEFAULT_MAPPINGS 0x85 #define STEAM_CMD_FACTORY_RESET 0x86 #define STEAM_CMD_WRITE_REGISTER 0x87 #define STEAM_CMD_CLEAR_REGISTER 0x88 #define STEAM_CMD_READ_REGISTER 0x89 #define STEAM_CMD_GET_REGISTER_LABEL 0x8a #define STEAM_CMD_GET_REGISTER_MAX 0x8b #define STEAM_CMD_GET_REGISTER_DEFAULT 0x8c #define STEAM_CMD_SET_MODE 0x8d #define STEAM_CMD_DEFAULT_MOUSE 0x8e #define STEAM_CMD_FORCEFEEDBAK 0x8f #define STEAM_CMD_REQUEST_COMM_STATUS 0xb4 #define STEAM_CMD_GET_SERIAL 0xae /* Some useful register ids */ #define STEAM_REG_LPAD_MODE 0x07 #define STEAM_REG_RPAD_MODE 0x08 #define STEAM_REG_RPAD_MARGIN 0x18 #define STEAM_REG_LED 0x2d #define STEAM_REG_GYRO_MODE 0x30 /* Raw event identifiers */ #define STEAM_EV_INPUT_DATA 0x01 #define STEAM_EV_CONNECT 0x03 #define STEAM_EV_BATTERY 0x04 /* Values for GYRO_MODE (bitmask) */ #define STEAM_GYRO_MODE_OFF 0x0000 #define STEAM_GYRO_MODE_STEERING 0x0001 #define STEAM_GYRO_MODE_TILT 0x0002 #define STEAM_GYRO_MODE_SEND_ORIENTATION 0x0004 #define STEAM_GYRO_MODE_SEND_RAW_ACCEL 0x0008 #define STEAM_GYRO_MODE_SEND_RAW_GYRO 0x0010 /* Other random constants */ #define STEAM_SERIAL_LEN 10 struct steam_device { struct list_head list; spinlock_t lock; struct hid_device *hdev, *client_hdev; struct mutex mutex; bool client_opened; struct input_dev __rcu *input; unsigned long quirks; struct work_struct work_connect; bool connected; char serial_no[STEAM_SERIAL_LEN + 1]; struct power_supply_desc battery_desc; struct power_supply __rcu *battery; u8 battery_charge; u16 voltage; }; static int steam_recv_report(struct steam_device *steam, u8 *data, int size) { struct hid_report *r; u8 *buf; int ret; r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0]; if (hid_report_len(r) < 64) return -EINVAL; buf = hid_alloc_report_buf(r, GFP_KERNEL); if (!buf) return -ENOMEM; /* * The report ID is always 0, so strip the first byte from the output. * hid_report_len() is not counting the report ID, so +1 to the length * or else we get a EOVERFLOW. We are safe from a buffer overflow * because hid_alloc_report_buf() allocates +7 bytes. */ ret = hid_hw_raw_request(steam->hdev, 0x00, buf, hid_report_len(r) + 1, HID_FEATURE_REPORT, HID_REQ_GET_REPORT); if (ret > 0) memcpy(data, buf + 1, min(size, ret - 1)); kfree(buf); return ret; } static int steam_send_report(struct steam_device *steam, u8 *cmd, int size) { struct hid_report *r; u8 *buf; unsigned int retries = 50; int ret; r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0]; if (hid_report_len(r) < 64) return -EINVAL; buf = hid_alloc_report_buf(r, GFP_KERNEL); if (!buf) return -ENOMEM; /* The report ID is always 0 */ memcpy(buf + 1, cmd, size); /* * Sometimes the wireless controller fails with EPIPE * when sending a feature report. * Doing a HID_REQ_GET_REPORT and waiting for a while * seems to fix that. */ do { ret = hid_hw_raw_request(steam->hdev, 0, buf, size + 1, HID_FEATURE_REPORT, HID_REQ_SET_REPORT); if (ret != -EPIPE) break; msleep(20); } while (--retries); kfree(buf); if (ret < 0) hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__, ret, size, cmd); return ret; } static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd) { return steam_send_report(steam, &cmd, 1); } static int steam_write_registers(struct steam_device *steam, /* u8 reg, u16 val */...) { /* Send: 0x87 len (reg valLo valHi)* */ u8 reg; u16 val; u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00}; va_list args; va_start(args, steam); for (;;) { reg = va_arg(args, int); if (reg == 0) break; val = va_arg(args, int); cmd[cmd[1] + 2] = reg; cmd[cmd[1] + 3] = val & 0xff; cmd[cmd[1] + 4] = val >> 8; cmd[1] += 3; } va_end(args); return steam_send_report(steam, cmd, 2 + cmd[1]); } static int steam_get_serial(struct steam_device *steam) { /* * Send: 0xae 0x15 0x01 * Recv: 0xae 0x15 0x01 serialnumber (10 chars) */ int ret; u8 cmd[] = {STEAM_CMD_GET_SERIAL, 0x15, 0x01}; u8 reply[3 + STEAM_SERIAL_LEN + 1]; ret = steam_send_report(steam, cmd, sizeof(cmd)); if (ret < 0) return ret; ret = steam_recv_report(steam, reply, sizeof(reply)); if (ret < 0) return ret; if (reply[0] != 0xae || reply[1] != 0x15 || reply[2] != 0x01) return -EIO; reply[3 + STEAM_SERIAL_LEN] = 0; strlcpy(steam->serial_no, reply + 3, sizeof(steam->serial_no)); return 0; } /* * This command requests the wireless adaptor to post an event * with the connection status. Useful if this driver is loaded when * the controller is already connected. */ static inline int steam_request_conn_status(struct steam_device *steam) { return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS); } static void steam_set_lizard_mode(struct steam_device *steam, bool enable) { if (enable) { /* enable esc, enter, cursors */ steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS); /* enable mouse */ steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE); steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */ 0); } else { /* disable esc, enter, cursor */ steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); steam_write_registers(steam, STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */ 0); } } static int steam_input_open(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); int ret; ret = hid_hw_open(steam->hdev); if (ret) return ret; mutex_lock(&steam->mutex); if (!steam->client_opened && lizard_mode) steam_set_lizard_mode(steam, false); mutex_unlock(&steam->mutex); return 0; } static void steam_input_close(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); mutex_lock(&steam->mutex); if (!steam->client_opened && lizard_mode) steam_set_lizard_mode(steam, true); mutex_unlock(&steam->mutex); hid_hw_close(steam->hdev); } static enum power_supply_property steam_battery_props[] = { POWER_SUPPLY_PROP_PRESENT, POWER_SUPPLY_PROP_SCOPE, POWER_SUPPLY_PROP_VOLTAGE_NOW, POWER_SUPPLY_PROP_CAPACITY, }; static int steam_battery_get_property(struct power_supply *psy, enum power_supply_property psp, union power_supply_propval *val) { struct steam_device *steam = power_supply_get_drvdata(psy); unsigned long flags; s16 volts; u8 batt; int ret = 0; spin_lock_irqsave(&steam->lock, flags); volts = steam->voltage; batt = steam->battery_charge; spin_unlock_irqrestore(&steam->lock, flags); switch (psp) { case POWER_SUPPLY_PROP_PRESENT: val->intval = 1; break; case POWER_SUPPLY_PROP_SCOPE: val->intval = POWER_SUPPLY_SCOPE_DEVICE; break; case POWER_SUPPLY_PROP_VOLTAGE_NOW: val->intval = volts * 1000; /* mV -> uV */ break; case POWER_SUPPLY_PROP_CAPACITY: val->intval = batt; break; default: ret = -EINVAL; break; } return ret; } static int steam_battery_register(struct steam_device *steam) { struct power_supply *battery; struct power_supply_config battery_cfg = { .drv_data = steam, }; unsigned long flags; int ret; steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY; steam->battery_desc.properties = steam_battery_props; steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props); steam->battery_desc.get_property = steam_battery_get_property; steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev, GFP_KERNEL, "steam-controller-%s-battery", steam->serial_no); if (!steam->battery_desc.name) return -ENOMEM; /* avoid the warning of 0% battery while waiting for the first info */ spin_lock_irqsave(&steam->lock, flags); steam->voltage = 3000; steam->battery_charge = 100; spin_unlock_irqrestore(&steam->lock, flags); battery = power_supply_register(&steam->hdev->dev, &steam->battery_desc, &battery_cfg); if (IS_ERR(battery)) { ret = PTR_ERR(battery); hid_err(steam->hdev, "%s:power_supply_register failed with error %d\n", __func__, ret); return ret; } rcu_assign_pointer(steam->battery, battery); power_supply_powers(battery, &steam->hdev->dev); return 0; } static int steam_input_register(struct steam_device *steam) { struct hid_device *hdev = steam->hdev; struct input_dev *input; int ret; rcu_read_lock(); input = rcu_dereference(steam->input); rcu_read_unlock(); if (input) { dbg_hid("%s: already connected\n", __func__); return 0; } input = input_allocate_device(); if (!input) return -ENOMEM; input_set_drvdata(input, steam); input->dev.parent = &hdev->dev; input->open = steam_input_open; input->close = steam_input_close; input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" : "Steam Controller"; input->phys = hdev->phys; input->uniq = steam->serial_no; input->id.bustype = hdev->bus; input->id.vendor = hdev->vendor; input->id.product = hdev->product; input->id.version = hdev->version; input_set_capability(input, EV_KEY, BTN_TR2); input_set_capability(input, EV_KEY, BTN_TL2); input_set_capability(input, EV_KEY, BTN_TR); input_set_capability(input, EV_KEY, BTN_TL); input_set_capability(input, EV_KEY, BTN_Y); input_set_capability(input, EV_KEY, BTN_B); input_set_capability(input, EV_KEY, BTN_X); input_set_capability(input, EV_KEY, BTN_A); input_set_capability(input, EV_KEY, BTN_DPAD_UP); input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT); input_set_capability(input, EV_KEY, BTN_DPAD_LEFT); input_set_capability(input, EV_KEY, BTN_DPAD_DOWN); input_set_capability(input, EV_KEY, BTN_SELECT); input_set_capability(input, EV_KEY, BTN_MODE); input_set_capability(input, EV_KEY, BTN_START); input_set_capability(input, EV_KEY, BTN_GEAR_DOWN); input_set_capability(input, EV_KEY, BTN_GEAR_UP); input_set_capability(input, EV_KEY, BTN_THUMBR); input_set_capability(input, EV_KEY, BTN_THUMBL); input_set_capability(input, EV_KEY, BTN_THUMB); input_set_capability(input, EV_KEY, BTN_THUMB2); input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0); input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT0X, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT0Y, -32767, 32767, STEAM_PAD_FUZZ, 0); input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION); input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION); ret = input_register_device(input); if (ret) goto input_register_fail; rcu_assign_pointer(steam->input, input); return 0; input_register_fail: input_free_device(input); return ret; } static void steam_input_unregister(struct steam_device *steam) { struct input_dev *input; rcu_read_lock(); input = rcu_dereference(steam->input); rcu_read_unlock(); if (!input) return; RCU_INIT_POINTER(steam->input, NULL); synchronize_rcu(); input_unregister_device(input); } static void steam_battery_unregister(struct steam_device *steam) { struct power_supply *battery; rcu_read_lock(); battery = rcu_dereference(steam->battery); rcu_read_unlock(); if (!battery) return; RCU_INIT_POINTER(steam->battery, NULL); synchronize_rcu(); power_supply_unregister(battery); } static int steam_register(struct steam_device *steam) { int ret; /* * This function can be called several times in a row with the * wireless adaptor, without steam_unregister() between them, because * another client send a get_connection_status command, for example. * The battery and serial number are set just once per device. */ if (!steam->serial_no[0]) { /* * Unlikely, but getting the serial could fail, and it is not so * important, so make up a serial number and go on. */ if (steam_get_serial(steam) < 0) strlcpy(steam->serial_no, "XXXXXXXXXX", sizeof(steam->serial_no)); hid_info(steam->hdev, "Steam Controller '%s' connected", steam->serial_no); /* ignore battery errors, we can live without it */ if (steam->quirks & STEAM_QUIRK_WIRELESS) steam_battery_register(steam); mutex_lock(&steam_devices_lock); list_add(&steam->list, &steam_devices); mutex_unlock(&steam_devices_lock); } mutex_lock(&steam->mutex); if (!steam->client_opened) { steam_set_lizard_mode(steam, lizard_mode); ret = steam_input_register(steam); } else { ret = 0; } mutex_unlock(&steam->mutex); return ret; } static void steam_unregister(struct steam_device *steam) { steam_battery_unregister(steam); steam_input_unregister(steam); if (steam->serial_no[0]) { hid_info(steam->hdev, "Steam Controller '%s' disconnected", steam->serial_no); mutex_lock(&steam_devices_lock); list_del(&steam->list); mutex_unlock(&steam_devices_lock); steam->serial_no[0] = 0; } } static void steam_work_connect_cb(struct work_struct *work) { struct steam_device *steam = container_of(work, struct steam_device, work_connect); unsigned long flags; bool connected; int ret; spin_lock_irqsave(&steam->lock, flags); connected = steam->connected; spin_unlock_irqrestore(&steam->lock, flags); if (connected) { ret = steam_register(steam); if (ret) { hid_err(steam->hdev, "%s:steam_register failed with error %d\n", __func__, ret); } } else { steam_unregister(steam); } } static bool steam_is_valve_interface(struct hid_device *hdev) { struct hid_report_enum *rep_enum; /* * The wired device creates 3 interfaces: * 0: emulated mouse. * 1: emulated keyboard. * 2: the real game pad. * The wireless device creates 5 interfaces: * 0: emulated keyboard. * 1-4: slots where up to 4 real game pads will be connected to. * We know which one is the real gamepad interface because they are the * only ones with a feature report. */ rep_enum = &hdev->report_enum[HID_FEATURE_REPORT]; return !list_empty(&rep_enum->report_list); } static int steam_client_ll_parse(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; return hid_parse_report(hdev, steam->hdev->dev_rdesc, steam->hdev->dev_rsize); } static int steam_client_ll_start(struct hid_device *hdev) { return 0; } static void steam_client_ll_stop(struct hid_device *hdev) { } static int steam_client_ll_open(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; int ret; ret = hid_hw_open(steam->hdev); if (ret) return ret; mutex_lock(&steam->mutex); steam->client_opened = true; mutex_unlock(&steam->mutex); steam_input_unregister(steam); return ret; } static void steam_client_ll_close(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; mutex_lock(&steam->mutex); steam->client_opened = false; mutex_unlock(&steam->mutex); hid_hw_close(steam->hdev); if (steam->connected) { steam_set_lizard_mode(steam, lizard_mode); steam_input_register(steam); } } static int steam_client_ll_raw_request(struct hid_device *hdev, unsigned char reportnum, u8 *buf, size_t count, unsigned char report_type, int reqtype) { struct steam_device *steam = hdev->driver_data; return hid_hw_raw_request(steam->hdev, reportnum, buf, count, report_type, reqtype); } static struct hid_ll_driver steam_client_ll_driver = { .parse = steam_client_ll_parse, .start = steam_client_ll_start, .stop = steam_client_ll_stop, .open = steam_client_ll_open, .close = steam_client_ll_close, .raw_request = steam_client_ll_raw_request, }; static struct hid_device *steam_create_client_hid(struct hid_device *hdev) { struct hid_device *client_hdev; client_hdev = hid_allocate_device(); if (IS_ERR(client_hdev)) return client_hdev; client_hdev->ll_driver = &steam_client_ll_driver; client_hdev->dev.parent = hdev->dev.parent; client_hdev->bus = hdev->bus; client_hdev->vendor = hdev->vendor; client_hdev->product = hdev->product; client_hdev->version = hdev->version; client_hdev->type = hdev->type; client_hdev->country = hdev->country; strlcpy(client_hdev->name, hdev->name, sizeof(client_hdev->name)); strlcpy(client_hdev->phys, hdev->phys, sizeof(client_hdev->phys)); /* * Since we use the same device info than the real interface to * trick userspace, we will be calling steam_probe recursively. * We need to recognize the client interface somehow. */ client_hdev->group = HID_GROUP_STEAM; return client_hdev; } static int steam_probe(struct hid_device *hdev, const struct hid_device_id *id) { struct steam_device *steam; int ret; ret = hid_parse(hdev); if (ret) { hid_err(hdev, "%s:parse of hid interface failed\n", __func__); return ret; } /* * The virtual client_dev is only used for hidraw. * Also avoid the recursive probe. */ if (hdev->group == HID_GROUP_STEAM) return hid_hw_start(hdev, HID_CONNECT_HIDRAW); /* * The non-valve interfaces (mouse and keyboard emulation) are * connected without changes. */ if (!steam_is_valve_interface(hdev)) return hid_hw_start(hdev, HID_CONNECT_DEFAULT); steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL); if (!steam) { ret = -ENOMEM; goto steam_alloc_fail; } steam->hdev = hdev; hid_set_drvdata(hdev, steam); spin_lock_init(&steam->lock); mutex_init(&steam->mutex); steam->quirks = id->driver_data; INIT_WORK(&steam->work_connect, steam_work_connect_cb); steam->client_hdev = steam_create_client_hid(hdev); if (IS_ERR(steam->client_hdev)) { ret = PTR_ERR(steam->client_hdev); goto client_hdev_fail; } steam->client_hdev->driver_data = steam; /* * With the real steam controller interface, do not connect hidraw. * Instead, create the client_hid and connect that. */ ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW); if (ret) goto hid_hw_start_fail; ret = hid_add_device(steam->client_hdev); if (ret) goto client_hdev_add_fail; if (steam->quirks & STEAM_QUIRK_WIRELESS) { ret = hid_hw_open(hdev); if (ret) { hid_err(hdev, "%s:hid_hw_open for wireless\n", __func__); goto hid_hw_open_fail; } hid_info(hdev, "Steam wireless receiver connected"); steam_request_conn_status(steam); } else { ret = steam_register(steam); if (ret) { hid_err(hdev, "%s:steam_register failed with error %d\n", __func__, ret); goto input_register_fail; } } return 0; hid_hw_open_fail: input_register_fail: client_hdev_add_fail: hid_hw_stop(hdev); hid_hw_start_fail: hid_destroy_device(steam->client_hdev); client_hdev_fail: cancel_work_sync(&steam->work_connect); steam_alloc_fail: hid_err(hdev, "%s: failed with error %d\n", __func__, ret); return ret; } static void steam_remove(struct hid_device *hdev) { struct steam_device *steam = hid_get_drvdata(hdev); if (!steam || hdev->group == HID_GROUP_STEAM) { hid_hw_stop(hdev); return; } hid_destroy_device(steam->client_hdev); steam->client_opened = false; cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); hid_hw_close(hdev); } hid_hw_stop(hdev); steam_unregister(steam); } static void steam_do_connect_event(struct steam_device *steam, bool connected) { unsigned long flags; bool changed; spin_lock_irqsave(&steam->lock, flags); changed = steam->connected != connected; steam->connected = connected; spin_unlock_irqrestore(&steam->lock, flags); if (changed && schedule_work(&steam->work_connect) == 0) dbg_hid("%s: connected=%d event already queued\n", __func__, connected); } /* * Some input data in the protocol has the opposite sign. * Clamp the values to 32767..-32767 so that the range is * symmetrical and can be negated safely. */ static inline s16 steam_le16(u8 *data) { s16 x = (s16) le16_to_cpup((__le16 *)data); return x == -32768 ? -32767 : x; } /* * The size for this message payload is 60. * The known values are: * (* values are not sent through wireless) * (* accelerator/gyro is disabled by default) * Offset| Type | Mapped to |Meaning * -------+-------+-----------+-------------------------- * 4-7 | u32 | -- | sequence number * 8-10 | 24bit | see below | buttons * 11 | u8 | ABS_HAT2Y | left trigger * 12 | u8 | ABS_HAT2X | right trigger * 13-15 | -- | -- | always 0 * 16-17 | s16 | ABS_X/ABS_HAT0X | X value * 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value * 20-21 | s16 | ABS_RX | right-pad X value * 22-23 | s16 | ABS_RY | right-pad Y value * 24-25 | s16 | -- | * left trigger * 26-27 | s16 | -- | * right trigger * 28-29 | s16 | -- | * accelerometer X value * 30-31 | s16 | -- | * accelerometer Y value * 32-33 | s16 | -- | * accelerometer Z value * 34-35 | s16 | -- | gyro X value * 36-36 | s16 | -- | gyro Y value * 38-39 | s16 | -- | gyro Z value * 40-41 | s16 | -- | quaternion W value * 42-43 | s16 | -- | quaternion X value * 44-45 | s16 | -- | quaternion Y value * 46-47 | s16 | -- | quaternion Z value * 48-49 | -- | -- | always 0 * 50-51 | s16 | -- | * left trigger (uncalibrated) * 52-53 | s16 | -- | * right trigger (uncalibrated) * 54-55 | s16 | -- | * joystick X value (uncalibrated) * 56-57 | s16 | -- | * joystick Y value (uncalibrated) * 58-59 | s16 | -- | * left-pad X value * 60-61 | s16 | -- | * left-pad Y value * 62-63 | u16 | -- | * battery voltage * * The buttons are: * Bit | Mapped to | Description * ------+------------+-------------------------------- * 8.0 | BTN_TR2 | right trigger fully pressed * 8.1 | BTN_TL2 | left trigger fully pressed * 8.2 | BTN_TR | right shoulder * 8.3 | BTN_TL | left shoulder * 8.4 | BTN_Y | button Y * 8.5 | BTN_B | button B * 8.6 | BTN_X | button X * 8.7 | BTN_A | button A * 9.0 | BTN_DPAD_UP | lef-pad up * 9.1 | BTN_DPAD_RIGHT | lef-pad right * 9.2 | BTN_DPAD_LEFT | lef-pad left * 9.3 | BTN_DPAD_DOWN | lef-pad down * 9.4 | BTN_SELECT | menu left * 9.5 | BTN_MODE | steam logo * 9.6 | BTN_START | menu right * 9.7 | BTN_GEAR_DOWN | left back lever * 10.0 | BTN_GEAR_UP | right back lever * 10.1 | -- | left-pad clicked * 10.2 | BTN_THUMBR | right-pad clicked * 10.3 | BTN_THUMB | left-pad touched (but see explanation below) * 10.4 | BTN_THUMB2 | right-pad touched * 10.5 | -- | unknown * 10.6 | BTN_THUMBL | joystick clicked * 10.7 | -- | lpad_and_joy */ static void steam_do_input_event(struct steam_device *steam, struct input_dev *input, u8 *data) { /* 24 bits of buttons */ u8 b8, b9, b10; s16 x, y; bool lpad_touched, lpad_and_joy; b8 = data[8]; b9 = data[9]; b10 = data[10]; input_report_abs(input, ABS_HAT2Y, data[11]); input_report_abs(input, ABS_HAT2X, data[12]); /* * These two bits tells how to interpret the values X and Y. * lpad_and_joy tells that the joystick and the lpad are used at the * same time. * lpad_touched tells whether X/Y are to be read as lpad coord or * joystick values. * (lpad_touched || lpad_and_joy) tells if the lpad is really touched. */ lpad_touched = b10 & BIT(3); lpad_and_joy = b10 & BIT(7); x = steam_le16(data + 16); y = -steam_le16(data + 18); input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x); input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y); /* Check if joystick is centered */ if (lpad_touched && !lpad_and_joy) { input_report_abs(input, ABS_X, 0); input_report_abs(input, ABS_Y, 0); } /* Check if lpad is untouched */ if (!(lpad_touched || lpad_and_joy)) { input_report_abs(input, ABS_HAT0X, 0); input_report_abs(input, ABS_HAT0Y, 0); } input_report_abs(input, ABS_RX, steam_le16(data + 20)); input_report_abs(input, ABS_RY, -steam_le16(data + 22)); input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0))); input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1))); input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2))); input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3))); input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4))); input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5))); input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6))); input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7))); input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4))); input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6))); input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7))); input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0))); input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2))); input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6))); input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy); input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4))); input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0))); input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1))); input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2))); input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3))); input_sync(input); } /* * The size for this message payload is 11. * The known values are: * Offset| Type | Meaning * -------+-------+--------------------------- * 4-7 | u32 | sequence number * 8-11 | -- | always 0 * 12-13 | u16 | voltage (mV) * 14 | u8 | battery percent */ static void steam_do_battery_event(struct steam_device *steam, struct power_supply *battery, u8 *data) { unsigned long flags; s16 volts = steam_le16(data + 12); u8 batt = data[14]; /* Creating the battery may have failed */ rcu_read_lock(); battery = rcu_dereference(steam->battery); if (likely(battery)) { spin_lock_irqsave(&steam->lock, flags); steam->voltage = volts; steam->battery_charge = batt; spin_unlock_irqrestore(&steam->lock, flags); power_supply_changed(battery); } rcu_read_unlock(); } static int steam_raw_event(struct hid_device *hdev, struct hid_report *report, u8 *data, int size) { struct steam_device *steam = hid_get_drvdata(hdev); struct input_dev *input; struct power_supply *battery; if (!steam) return 0; if (steam->client_opened) hid_input_report(steam->client_hdev, HID_FEATURE_REPORT, data, size, 0); /* * All messages are size=64, all values little-endian. * The format is: * Offset| Meaning * -------+-------------------------------------------- * 0-1 | always 0x01, 0x00, maybe protocol version? * 2 | type of message * 3 | length of the real payload (not checked) * 4-n | payload data, depends on the type * * There are these known types of message: * 0x01: input data (60 bytes) * 0x03: wireless connect/disconnect (1 byte) * 0x04: battery status (11 bytes) */ if (size != 64 || data[0] != 1 || data[1] != 0) return 0; switch (data[2]) { case STEAM_EV_INPUT_DATA: if (steam->client_opened) return 0; rcu_read_lock(); input = rcu_dereference(steam->input); if (likely(input)) steam_do_input_event(steam, input, data); rcu_read_unlock(); break; case STEAM_EV_CONNECT: /* * The payload of this event is a single byte: * 0x01: disconnected. * 0x02: connected. */ switch (data[4]) { case 0x01: steam_do_connect_event(steam, false); break; case 0x02: steam_do_connect_event(steam, true); break; } break; case STEAM_EV_BATTERY: if (steam->quirks & STEAM_QUIRK_WIRELESS) { rcu_read_lock(); battery = rcu_dereference(steam->battery); if (likely(battery)) { steam_do_battery_event(steam, battery, data); } else { dbg_hid( "%s: battery data without connect event\n", __func__); steam_do_connect_event(steam, true); } rcu_read_unlock(); } break; } return 0; } static int steam_param_set_lizard_mode(const char *val, const struct kernel_param *kp) { struct steam_device *steam; int ret; ret = param_set_bool(val, kp); if (ret) return ret; mutex_lock(&steam_devices_lock); list_for_each_entry(steam, &steam_devices, list) { mutex_lock(&steam->mutex); if (!steam->client_opened) steam_set_lizard_mode(steam, lizard_mode); mutex_unlock(&steam->mutex); } mutex_unlock(&steam_devices_lock); return 0; } static const struct kernel_param_ops steam_lizard_mode_ops = { .set = steam_param_set_lizard_mode, .get = param_get_bool, }; module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644); MODULE_PARM_DESC(lizard_mode, "Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use"); static const struct hid_device_id steam_controllers[] = { { /* Wired Steam Controller */ HID_USB_DEVICE(USB_VENDOR_ID_VALVE, USB_DEVICE_ID_STEAM_CONTROLLER) }, { /* Wireless Steam Controller */ HID_USB_DEVICE(USB_VENDOR_ID_VALVE, USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS), .driver_data = STEAM_QUIRK_WIRELESS }, {} }; MODULE_DEVICE_TABLE(hid, steam_controllers); static struct hid_driver steam_controller_driver = { .name = "hid-steam", .id_table = steam_controllers, .probe = steam_probe, .remove = steam_remove, .raw_event = steam_raw_event, }; module_hid_driver(steam_controller_driver);
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