Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Laurent Pinchart | 1541 | 59.66% | 29 | 74.36% |
Kieran Bingham | 1012 | 39.18% | 8 | 20.51% |
Javier Martinez Canillas | 20 | 0.77% | 1 | 2.56% |
Takashi Saito | 10 | 0.39% | 1 | 2.56% |
Total | 2583 | 39 |
// SPDX-License-Identifier: GPL-2.0+ /* * vsp1_wpf.c -- R-Car VSP1 Write Pixel Formatter * * Copyright (C) 2013-2014 Renesas Electronics Corporation * * Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com) */ #include <linux/device.h> #include <media/v4l2-subdev.h> #include "vsp1.h" #include "vsp1_dl.h" #include "vsp1_pipe.h" #include "vsp1_rwpf.h" #include "vsp1_video.h" #define WPF_GEN2_MAX_WIDTH 2048U #define WPF_GEN2_MAX_HEIGHT 2048U #define WPF_GEN3_MAX_WIDTH 8190U #define WPF_GEN3_MAX_HEIGHT 8190U /* ----------------------------------------------------------------------------- * Device Access */ static inline void vsp1_wpf_write(struct vsp1_rwpf *wpf, struct vsp1_dl_body *dlb, u32 reg, u32 data) { vsp1_dl_body_write(dlb, reg + wpf->entity.index * VI6_WPF_OFFSET, data); } /* ----------------------------------------------------------------------------- * Controls */ enum wpf_flip_ctrl { WPF_CTRL_VFLIP = 0, WPF_CTRL_HFLIP = 1, }; static int vsp1_wpf_set_rotation(struct vsp1_rwpf *wpf, unsigned int rotation) { struct vsp1_video *video = wpf->video; struct v4l2_mbus_framefmt *sink_format; struct v4l2_mbus_framefmt *source_format; bool rotate; int ret = 0; /* * Only consider the 0°/180° from/to 90°/270° modifications, the rest * is taken care of by the flipping configuration. */ rotate = rotation == 90 || rotation == 270; if (rotate == wpf->flip.rotate) return 0; /* Changing rotation isn't allowed when buffers are allocated. */ mutex_lock(&video->lock); if (vb2_is_busy(&video->queue)) { ret = -EBUSY; goto done; } sink_format = vsp1_entity_get_pad_format(&wpf->entity, wpf->entity.config, RWPF_PAD_SINK); source_format = vsp1_entity_get_pad_format(&wpf->entity, wpf->entity.config, RWPF_PAD_SOURCE); mutex_lock(&wpf->entity.lock); if (rotate) { source_format->width = sink_format->height; source_format->height = sink_format->width; } else { source_format->width = sink_format->width; source_format->height = sink_format->height; } wpf->flip.rotate = rotate; mutex_unlock(&wpf->entity.lock); done: mutex_unlock(&video->lock); return ret; } static int vsp1_wpf_s_ctrl(struct v4l2_ctrl *ctrl) { struct vsp1_rwpf *wpf = container_of(ctrl->handler, struct vsp1_rwpf, ctrls); unsigned int rotation; u32 flip = 0; int ret; /* Update the rotation. */ rotation = wpf->flip.ctrls.rotate ? wpf->flip.ctrls.rotate->val : 0; ret = vsp1_wpf_set_rotation(wpf, rotation); if (ret < 0) return ret; /* * Compute the flip value resulting from all three controls, with * rotation by 180° flipping the image in both directions. Store the * result in the pending flip field for the next frame that will be * processed. */ if (wpf->flip.ctrls.vflip->val) flip |= BIT(WPF_CTRL_VFLIP); if (wpf->flip.ctrls.hflip && wpf->flip.ctrls.hflip->val) flip |= BIT(WPF_CTRL_HFLIP); if (rotation == 180 || rotation == 270) flip ^= BIT(WPF_CTRL_VFLIP) | BIT(WPF_CTRL_HFLIP); spin_lock_irq(&wpf->flip.lock); wpf->flip.pending = flip; spin_unlock_irq(&wpf->flip.lock); return 0; } static const struct v4l2_ctrl_ops vsp1_wpf_ctrl_ops = { .s_ctrl = vsp1_wpf_s_ctrl, }; static int wpf_init_controls(struct vsp1_rwpf *wpf) { struct vsp1_device *vsp1 = wpf->entity.vsp1; unsigned int num_flip_ctrls; spin_lock_init(&wpf->flip.lock); if (wpf->entity.index != 0) { /* Only WPF0 supports flipping. */ num_flip_ctrls = 0; } else if (vsp1_feature(vsp1, VSP1_HAS_WPF_HFLIP)) { /* * When horizontal flip is supported the WPF implements three * controls (horizontal flip, vertical flip and rotation). */ num_flip_ctrls = 3; } else if (vsp1_feature(vsp1, VSP1_HAS_WPF_VFLIP)) { /* * When only vertical flip is supported the WPF implements a * single control (vertical flip). */ num_flip_ctrls = 1; } else { /* Otherwise flipping is not supported. */ num_flip_ctrls = 0; } vsp1_rwpf_init_ctrls(wpf, num_flip_ctrls); if (num_flip_ctrls >= 1) { wpf->flip.ctrls.vflip = v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops, V4L2_CID_VFLIP, 0, 1, 1, 0); } if (num_flip_ctrls == 3) { wpf->flip.ctrls.hflip = v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops, V4L2_CID_HFLIP, 0, 1, 1, 0); wpf->flip.ctrls.rotate = v4l2_ctrl_new_std(&wpf->ctrls, &vsp1_wpf_ctrl_ops, V4L2_CID_ROTATE, 0, 270, 90, 0); v4l2_ctrl_cluster(3, &wpf->flip.ctrls.vflip); } if (wpf->ctrls.error) { dev_err(vsp1->dev, "wpf%u: failed to initialize controls\n", wpf->entity.index); return wpf->ctrls.error; } return 0; } /* ----------------------------------------------------------------------------- * V4L2 Subdevice Core Operations */ static int wpf_s_stream(struct v4l2_subdev *subdev, int enable) { struct vsp1_rwpf *wpf = to_rwpf(subdev); struct vsp1_device *vsp1 = wpf->entity.vsp1; if (enable) return 0; /* * Write to registers directly when stopping the stream as there will be * no pipeline run to apply the display list. */ vsp1_write(vsp1, VI6_WPF_IRQ_ENB(wpf->entity.index), 0); vsp1_write(vsp1, wpf->entity.index * VI6_WPF_OFFSET + VI6_WPF_SRCRPF, 0); return 0; } /* ----------------------------------------------------------------------------- * V4L2 Subdevice Operations */ static const struct v4l2_subdev_video_ops wpf_video_ops = { .s_stream = wpf_s_stream, }; static const struct v4l2_subdev_ops wpf_ops = { .video = &wpf_video_ops, .pad = &vsp1_rwpf_pad_ops, }; /* ----------------------------------------------------------------------------- * VSP1 Entity Operations */ static void vsp1_wpf_destroy(struct vsp1_entity *entity) { struct vsp1_rwpf *wpf = entity_to_rwpf(entity); vsp1_dlm_destroy(wpf->dlm); } static void wpf_configure_stream(struct vsp1_entity *entity, struct vsp1_pipeline *pipe, struct vsp1_dl_body *dlb) { struct vsp1_rwpf *wpf = to_rwpf(&entity->subdev); struct vsp1_device *vsp1 = wpf->entity.vsp1; const struct v4l2_mbus_framefmt *source_format; const struct v4l2_mbus_framefmt *sink_format; unsigned int i; u32 outfmt = 0; u32 srcrpf = 0; sink_format = vsp1_entity_get_pad_format(&wpf->entity, wpf->entity.config, RWPF_PAD_SINK); source_format = vsp1_entity_get_pad_format(&wpf->entity, wpf->entity.config, RWPF_PAD_SOURCE); /* Format */ if (!pipe->lif) { const struct v4l2_pix_format_mplane *format = &wpf->format; const struct vsp1_format_info *fmtinfo = wpf->fmtinfo; outfmt = fmtinfo->hwfmt << VI6_WPF_OUTFMT_WRFMT_SHIFT; if (wpf->flip.rotate) outfmt |= VI6_WPF_OUTFMT_ROT; if (fmtinfo->alpha) outfmt |= VI6_WPF_OUTFMT_PXA; if (fmtinfo->swap_yc) outfmt |= VI6_WPF_OUTFMT_SPYCS; if (fmtinfo->swap_uv) outfmt |= VI6_WPF_OUTFMT_SPUVS; /* Destination stride and byte swapping. */ vsp1_wpf_write(wpf, dlb, VI6_WPF_DSTM_STRIDE_Y, format->plane_fmt[0].bytesperline); if (format->num_planes > 1) vsp1_wpf_write(wpf, dlb, VI6_WPF_DSTM_STRIDE_C, format->plane_fmt[1].bytesperline); vsp1_wpf_write(wpf, dlb, VI6_WPF_DSWAP, fmtinfo->swap); if (vsp1_feature(vsp1, VSP1_HAS_WPF_HFLIP) && wpf->entity.index == 0) vsp1_wpf_write(wpf, dlb, VI6_WPF_ROT_CTRL, VI6_WPF_ROT_CTRL_LN16 | (256 << VI6_WPF_ROT_CTRL_LMEM_WD_SHIFT)); } if (sink_format->code != source_format->code) outfmt |= VI6_WPF_OUTFMT_CSC; wpf->outfmt = outfmt; vsp1_dl_body_write(dlb, VI6_DPR_WPF_FPORCH(wpf->entity.index), VI6_DPR_WPF_FPORCH_FP_WPFN); vsp1_dl_body_write(dlb, VI6_WPF_WRBCK_CTRL, 0); /* * Sources. If the pipeline has a single input and BRx is not used, * configure it as the master layer. Otherwise configure all * inputs as sub-layers and select the virtual RPF as the master * layer. */ for (i = 0; i < vsp1->info->rpf_count; ++i) { struct vsp1_rwpf *input = pipe->inputs[i]; if (!input) continue; srcrpf |= (!pipe->brx && pipe->num_inputs == 1) ? VI6_WPF_SRCRPF_RPF_ACT_MST(input->entity.index) : VI6_WPF_SRCRPF_RPF_ACT_SUB(input->entity.index); } if (pipe->brx) srcrpf |= pipe->brx->type == VSP1_ENTITY_BRU ? VI6_WPF_SRCRPF_VIRACT_MST : VI6_WPF_SRCRPF_VIRACT2_MST; vsp1_wpf_write(wpf, dlb, VI6_WPF_SRCRPF, srcrpf); /* Enable interrupts. */ vsp1_dl_body_write(dlb, VI6_WPF_IRQ_STA(wpf->entity.index), 0); vsp1_dl_body_write(dlb, VI6_WPF_IRQ_ENB(wpf->entity.index), VI6_WFP_IRQ_ENB_DFEE); } static void wpf_configure_frame(struct vsp1_entity *entity, struct vsp1_pipeline *pipe, struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb) { const unsigned int mask = BIT(WPF_CTRL_VFLIP) | BIT(WPF_CTRL_HFLIP); struct vsp1_rwpf *wpf = to_rwpf(&entity->subdev); unsigned long flags; u32 outfmt; spin_lock_irqsave(&wpf->flip.lock, flags); wpf->flip.active = (wpf->flip.active & ~mask) | (wpf->flip.pending & mask); spin_unlock_irqrestore(&wpf->flip.lock, flags); outfmt = (wpf->alpha << VI6_WPF_OUTFMT_PDV_SHIFT) | wpf->outfmt; if (wpf->flip.active & BIT(WPF_CTRL_VFLIP)) outfmt |= VI6_WPF_OUTFMT_FLP; if (wpf->flip.active & BIT(WPF_CTRL_HFLIP)) outfmt |= VI6_WPF_OUTFMT_HFLP; vsp1_wpf_write(wpf, dlb, VI6_WPF_OUTFMT, outfmt); } static void wpf_configure_partition(struct vsp1_entity *entity, struct vsp1_pipeline *pipe, struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb) { struct vsp1_rwpf *wpf = to_rwpf(&entity->subdev); struct vsp1_device *vsp1 = wpf->entity.vsp1; struct vsp1_rwpf_memory mem = wpf->mem; const struct v4l2_mbus_framefmt *sink_format; const struct v4l2_pix_format_mplane *format = &wpf->format; const struct vsp1_format_info *fmtinfo = wpf->fmtinfo; unsigned int width; unsigned int height; unsigned int offset; unsigned int flip; unsigned int i; sink_format = vsp1_entity_get_pad_format(&wpf->entity, wpf->entity.config, RWPF_PAD_SINK); width = sink_format->width; height = sink_format->height; /* * Cropping. The partition algorithm can split the image into * multiple slices. */ if (pipe->partitions > 1) width = pipe->partition->wpf.width; vsp1_wpf_write(wpf, dlb, VI6_WPF_HSZCLIP, VI6_WPF_SZCLIP_EN | (0 << VI6_WPF_SZCLIP_OFST_SHIFT) | (width << VI6_WPF_SZCLIP_SIZE_SHIFT)); vsp1_wpf_write(wpf, dlb, VI6_WPF_VSZCLIP, VI6_WPF_SZCLIP_EN | (0 << VI6_WPF_SZCLIP_OFST_SHIFT) | (height << VI6_WPF_SZCLIP_SIZE_SHIFT)); if (pipe->lif) return; /* * Update the memory offsets based on flipping configuration. * The destination addresses point to the locations where the * VSP starts writing to memory, which can be any corner of the * image depending on the combination of flipping and rotation. */ /* * First take the partition left coordinate into account. * Compute the offset to order the partitions correctly on the * output based on whether flipping is enabled. Consider * horizontal flipping when rotation is disabled but vertical * flipping when rotation is enabled, as rotating the image * switches the horizontal and vertical directions. The offset * is applied horizontally or vertically accordingly. */ flip = wpf->flip.active; if (flip & BIT(WPF_CTRL_HFLIP) && !wpf->flip.rotate) offset = format->width - pipe->partition->wpf.left - pipe->partition->wpf.width; else if (flip & BIT(WPF_CTRL_VFLIP) && wpf->flip.rotate) offset = format->height - pipe->partition->wpf.left - pipe->partition->wpf.width; else offset = pipe->partition->wpf.left; for (i = 0; i < format->num_planes; ++i) { unsigned int hsub = i > 0 ? fmtinfo->hsub : 1; unsigned int vsub = i > 0 ? fmtinfo->vsub : 1; if (wpf->flip.rotate) mem.addr[i] += offset / vsub * format->plane_fmt[i].bytesperline; else mem.addr[i] += offset / hsub * fmtinfo->bpp[i] / 8; } if (flip & BIT(WPF_CTRL_VFLIP)) { /* * When rotating the output (after rotation) image * height is equal to the partition width (before * rotation). Otherwise it is equal to the output * image height. */ if (wpf->flip.rotate) height = pipe->partition->wpf.width; else height = format->height; mem.addr[0] += (height - 1) * format->plane_fmt[0].bytesperline; if (format->num_planes > 1) { offset = (height / fmtinfo->vsub - 1) * format->plane_fmt[1].bytesperline; mem.addr[1] += offset; mem.addr[2] += offset; } } if (wpf->flip.rotate && !(flip & BIT(WPF_CTRL_HFLIP))) { unsigned int hoffset = max(0, (int)format->width - 16); /* * Compute the output coordinate. The partition * horizontal (left) offset becomes a vertical offset. */ for (i = 0; i < format->num_planes; ++i) { unsigned int hsub = i > 0 ? fmtinfo->hsub : 1; mem.addr[i] += hoffset / hsub * fmtinfo->bpp[i] / 8; } } /* * On Gen3 hardware the SPUVS bit has no effect on 3-planar * formats. Swap the U and V planes manually in that case. */ if (vsp1->info->gen == 3 && format->num_planes == 3 && fmtinfo->swap_uv) swap(mem.addr[1], mem.addr[2]); vsp1_wpf_write(wpf, dlb, VI6_WPF_DSTM_ADDR_Y, mem.addr[0]); vsp1_wpf_write(wpf, dlb, VI6_WPF_DSTM_ADDR_C0, mem.addr[1]); vsp1_wpf_write(wpf, dlb, VI6_WPF_DSTM_ADDR_C1, mem.addr[2]); } static unsigned int wpf_max_width(struct vsp1_entity *entity, struct vsp1_pipeline *pipe) { struct vsp1_rwpf *wpf = to_rwpf(&entity->subdev); return wpf->flip.rotate ? 256 : wpf->max_width; } static void wpf_partition(struct vsp1_entity *entity, struct vsp1_pipeline *pipe, struct vsp1_partition *partition, unsigned int partition_idx, struct vsp1_partition_window *window) { partition->wpf = *window; } static const struct vsp1_entity_operations wpf_entity_ops = { .destroy = vsp1_wpf_destroy, .configure_stream = wpf_configure_stream, .configure_frame = wpf_configure_frame, .configure_partition = wpf_configure_partition, .max_width = wpf_max_width, .partition = wpf_partition, }; /* ----------------------------------------------------------------------------- * Initialization and Cleanup */ struct vsp1_rwpf *vsp1_wpf_create(struct vsp1_device *vsp1, unsigned int index) { struct vsp1_rwpf *wpf; char name[6]; int ret; wpf = devm_kzalloc(vsp1->dev, sizeof(*wpf), GFP_KERNEL); if (wpf == NULL) return ERR_PTR(-ENOMEM); if (vsp1->info->gen == 2) { wpf->max_width = WPF_GEN2_MAX_WIDTH; wpf->max_height = WPF_GEN2_MAX_HEIGHT; } else { wpf->max_width = WPF_GEN3_MAX_WIDTH; wpf->max_height = WPF_GEN3_MAX_HEIGHT; } wpf->entity.ops = &wpf_entity_ops; wpf->entity.type = VSP1_ENTITY_WPF; wpf->entity.index = index; sprintf(name, "wpf.%u", index); ret = vsp1_entity_init(vsp1, &wpf->entity, name, 2, &wpf_ops, MEDIA_ENT_F_PROC_VIDEO_PIXEL_FORMATTER); if (ret < 0) return ERR_PTR(ret); /* Initialize the display list manager. */ wpf->dlm = vsp1_dlm_create(vsp1, index, 64); if (!wpf->dlm) { ret = -ENOMEM; goto error; } /* Initialize the control handler. */ ret = wpf_init_controls(wpf); if (ret < 0) { dev_err(vsp1->dev, "wpf%u: failed to initialize controls\n", index); goto error; } v4l2_ctrl_handler_setup(&wpf->ctrls); return wpf; error: vsp1_entity_destroy(&wpf->entity); return ERR_PTR(ret); }
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