Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Yong Zhi | 383 | 78.97% | 1 | 50.00% |
Bingbu Cao | 102 | 21.03% | 1 | 50.00% |
Total | 485 | 2 |
/* SPDX-License-Identifier: GPL-2.0 */ /* Copyright (C) 2018 Intel Corporation */ #ifndef __IPU3_H #define __IPU3_H #include <linux/iova.h> #include <linux/pci.h> #include <media/v4l2-ctrls.h> #include <media/v4l2-device.h> #include <media/videobuf2-dma-sg.h> #include "ipu3-css.h" #define IMGU_NAME "ipu3-imgu" /* * The semantics of the driver is that whenever there is a buffer available in * master queue, the driver queues a buffer also to all other active nodes. * If user space hasn't provided a buffer to all other video nodes first, * the driver gets an internal dummy buffer and queues it. */ #define IMGU_QUEUE_MASTER IPU3_CSS_QUEUE_IN #define IMGU_QUEUE_FIRST_INPUT IPU3_CSS_QUEUE_OUT #define IMGU_MAX_QUEUE_DEPTH (2 + 2) #define IMGU_NODE_IN 0 /* Input RAW image */ #define IMGU_NODE_PARAMS 1 /* Input parameters */ #define IMGU_NODE_OUT 2 /* Main output for still or video */ #define IMGU_NODE_VF 3 /* Preview */ #define IMGU_NODE_STAT_3A 4 /* 3A statistics */ #define IMGU_NODE_NUM 5 #define file_to_intel_ipu3_node(__file) \ container_of(video_devdata(__file), struct imgu_video_device, vdev) #define IPU3_INPUT_MIN_WIDTH 0U #define IPU3_INPUT_MIN_HEIGHT 0U #define IPU3_INPUT_MAX_WIDTH 5120U #define IPU3_INPUT_MAX_HEIGHT 38404U #define IPU3_OUTPUT_MIN_WIDTH 2U #define IPU3_OUTPUT_MIN_HEIGHT 2U #define IPU3_OUTPUT_MAX_WIDTH 4480U #define IPU3_OUTPUT_MAX_HEIGHT 34004U struct ipu3_vb2_buffer { /* Public fields */ struct vb2_v4l2_buffer vbb; /* Must be the first field */ /* Private fields */ struct list_head list; }; struct imgu_buffer { struct ipu3_vb2_buffer vid_buf; /* Must be the first field */ struct ipu3_css_buffer css_buf; struct ipu3_css_map map; }; struct imgu_node_mapping { unsigned int css_queue; const char *name; }; /** * struct imgu_video_device * each node registers as video device and maintains its * own vb2_queue. */ struct imgu_video_device { const char *name; bool output; bool enabled; struct v4l2_format vdev_fmt; /* Currently set format */ /* Private fields */ struct video_device vdev; struct media_pad vdev_pad; struct v4l2_mbus_framefmt pad_fmt; struct vb2_queue vbq; struct list_head buffers; /* Protect vb2_queue and vdev structs*/ struct mutex lock; atomic_t sequence; unsigned int id; unsigned int pipe; }; struct imgu_v4l2_subdev { unsigned int pipe; struct v4l2_subdev subdev; struct media_pad subdev_pads[IMGU_NODE_NUM]; struct { struct v4l2_rect eff; /* effective resolution */ struct v4l2_rect bds; /* bayer-domain scaled resolution*/ struct v4l2_rect gdc; /* gdc output resolution */ } rect; struct v4l2_ctrl_handler ctrl_handler; struct v4l2_ctrl *ctrl; atomic_t running_mode; bool active; }; struct imgu_media_pipe { unsigned int pipe; /* Internally enabled queues */ struct { struct ipu3_css_map dmap; struct ipu3_css_buffer dummybufs[IMGU_MAX_QUEUE_DEPTH]; } queues[IPU3_CSS_QUEUES]; struct imgu_video_device nodes[IMGU_NODE_NUM]; bool queue_enabled[IMGU_NODE_NUM]; struct media_pipeline pipeline; struct imgu_v4l2_subdev imgu_sd; }; /* * imgu_device -- ImgU (Imaging Unit) driver */ struct imgu_device { struct pci_dev *pci_dev; void __iomem *base; /* Public fields, fill before registering */ unsigned int buf_struct_size; bool streaming; /* Public read only */ struct imgu_media_pipe imgu_pipe[IMGU_MAX_PIPE_NUM]; /* Private fields */ struct v4l2_device v4l2_dev; struct media_device media_dev; struct v4l2_file_operations v4l2_file_ops; /* MMU driver for css */ struct ipu3_mmu_info *mmu; struct iova_domain iova_domain; /* css - Camera Sub-System */ struct ipu3_css css; /* * Coarse-grained lock to protect * vid_buf.list and css->queue */ struct mutex lock; /* Forbit streaming and buffer queuing during system suspend. */ atomic_t qbuf_barrier; /* Indicate if system suspend take place while imgu is streaming. */ bool suspend_in_stream; /* Used to wait for FW buffer queue drain. */ wait_queue_head_t buf_drain_wq; }; unsigned int imgu_node_to_queue(unsigned int node); unsigned int imgu_map_node(struct imgu_device *imgu, unsigned int css_queue); int imgu_queue_buffers(struct imgu_device *imgu, bool initial, unsigned int pipe); int imgu_v4l2_register(struct imgu_device *dev); int imgu_v4l2_unregister(struct imgu_device *dev); void imgu_v4l2_buffer_done(struct vb2_buffer *vb, enum vb2_buffer_state state); int imgu_s_stream(struct imgu_device *imgu, int enable); #endif
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