Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Thomas Hellstrom | 1843 | 98.61% | 5 | 55.56% |
Roger He | 18 | 0.96% | 1 | 11.11% |
Deepak Rawat | 6 | 0.32% | 2 | 22.22% |
Dirk Hohndel | 2 | 0.11% | 1 | 11.11% |
Total | 1869 | 9 |
// SPDX-License-Identifier: GPL-2.0 OR MIT /************************************************************************** * Copyright 2014-2015 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vmwgfx_drv.h" #include "vmwgfx_resource_priv.h" #include "vmwgfx_so.h" #include "vmwgfx_binding.h" /* * The currently only reason we need to keep track of views is that if we * destroy a hardware surface, all views pointing to it must also be destroyed, * otherwise the device will error. * So in particuar if a surface is evicted, we must destroy all views pointing * to it, and all context bindings of that view. Similarly we must restore * the view bindings, views and surfaces pointed to by the views when a * context is referenced in the command stream. */ /** * struct vmw_view - view metadata * * @res: The struct vmw_resource we derive from * @ctx: Non-refcounted pointer to the context this view belongs to. * @srf: Refcounted pointer to the surface pointed to by this view. * @cotable: Refcounted pointer to the cotable holding this view. * @srf_head: List head for the surface-to-view list. * @cotable_head: List head for the cotable-to_view list. * @view_type: View type. * @view_id: User-space per context view id. Currently used also as per * context device view id. * @cmd_size: Size of the SVGA3D define view command that we've copied from the * command stream. * @committed: Whether the view is actually created or pending creation at the * device level. * @cmd: The SVGA3D define view command copied from the command stream. */ struct vmw_view { struct rcu_head rcu; struct vmw_resource res; struct vmw_resource *ctx; /* Immutable */ struct vmw_resource *srf; /* Immutable */ struct vmw_resource *cotable; /* Immutable */ struct list_head srf_head; /* Protected by binding_mutex */ struct list_head cotable_head; /* Protected by binding_mutex */ unsigned view_type; /* Immutable */ unsigned view_id; /* Immutable */ u32 cmd_size; /* Immutable */ bool committed; /* Protected by binding_mutex */ u32 cmd[1]; /* Immutable */ }; static int vmw_view_create(struct vmw_resource *res); static int vmw_view_destroy(struct vmw_resource *res); static void vmw_hw_view_destroy(struct vmw_resource *res); static void vmw_view_commit_notify(struct vmw_resource *res, enum vmw_cmdbuf_res_state state); static const struct vmw_res_func vmw_view_func = { .res_type = vmw_res_view, .needs_backup = false, .may_evict = false, .type_name = "DX view", .backup_placement = NULL, .create = vmw_view_create, .commit_notify = vmw_view_commit_notify, }; /** * struct vmw_view - view define command body stub * * @view_id: The device id of the view being defined * @sid: The surface id of the view being defined * * This generic struct is used by the code to change @view_id and @sid of a * saved view define command. */ struct vmw_view_define { uint32 view_id; uint32 sid; }; /** * vmw_view - Convert a struct vmw_resource to a struct vmw_view * * @res: Pointer to the resource to convert. * * Returns a pointer to a struct vmw_view. */ static struct vmw_view *vmw_view(struct vmw_resource *res) { return container_of(res, struct vmw_view, res); } /** * vmw_view_commit_notify - Notify that a view operation has been committed to * hardware from a user-supplied command stream. * * @res: Pointer to the view resource. * @state: Indicating whether a creation or removal has been committed. * */ static void vmw_view_commit_notify(struct vmw_resource *res, enum vmw_cmdbuf_res_state state) { struct vmw_view *view = vmw_view(res); struct vmw_private *dev_priv = res->dev_priv; mutex_lock(&dev_priv->binding_mutex); if (state == VMW_CMDBUF_RES_ADD) { struct vmw_surface *srf = vmw_res_to_srf(view->srf); list_add_tail(&view->srf_head, &srf->view_list); vmw_cotable_add_resource(view->cotable, &view->cotable_head); view->committed = true; res->id = view->view_id; } else { list_del_init(&view->cotable_head); list_del_init(&view->srf_head); view->committed = false; res->id = -1; } mutex_unlock(&dev_priv->binding_mutex); } /** * vmw_view_create - Create a hardware view. * * @res: Pointer to the view resource. * * Create a hardware view. Typically used if that view has previously been * destroyed by an eviction operation. */ static int vmw_view_create(struct vmw_resource *res) { struct vmw_view *view = vmw_view(res); struct vmw_surface *srf = vmw_res_to_srf(view->srf); struct vmw_private *dev_priv = res->dev_priv; struct { SVGA3dCmdHeader header; struct vmw_view_define body; } *cmd; mutex_lock(&dev_priv->binding_mutex); if (!view->committed) { mutex_unlock(&dev_priv->binding_mutex); return 0; } cmd = VMW_FIFO_RESERVE_DX(res->dev_priv, view->cmd_size, view->ctx->id); if (!cmd) { mutex_unlock(&dev_priv->binding_mutex); return -ENOMEM; } memcpy(cmd, &view->cmd, view->cmd_size); WARN_ON(cmd->body.view_id != view->view_id); /* Sid may have changed due to surface eviction. */ WARN_ON(view->srf->id == SVGA3D_INVALID_ID); cmd->body.sid = view->srf->id; vmw_fifo_commit(res->dev_priv, view->cmd_size); res->id = view->view_id; list_add_tail(&view->srf_head, &srf->view_list); vmw_cotable_add_resource(view->cotable, &view->cotable_head); mutex_unlock(&dev_priv->binding_mutex); return 0; } /** * vmw_view_destroy - Destroy a hardware view. * * @res: Pointer to the view resource. * * Destroy a hardware view. Typically used on unexpected termination of the * owning process or if the surface the view is pointing to is destroyed. */ static int vmw_view_destroy(struct vmw_resource *res) { struct vmw_private *dev_priv = res->dev_priv; struct vmw_view *view = vmw_view(res); struct { SVGA3dCmdHeader header; union vmw_view_destroy body; } *cmd; lockdep_assert_held_once(&dev_priv->binding_mutex); vmw_binding_res_list_scrub(&res->binding_head); if (!view->committed || res->id == -1) return 0; cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), view->ctx->id); if (!cmd) return -ENOMEM; cmd->header.id = vmw_view_destroy_cmds[view->view_type]; cmd->header.size = sizeof(cmd->body); cmd->body.view_id = view->view_id; vmw_fifo_commit(dev_priv, sizeof(*cmd)); res->id = -1; list_del_init(&view->cotable_head); list_del_init(&view->srf_head); return 0; } /** * vmw_hw_view_destroy - Destroy a hardware view as part of resource cleanup. * * @res: Pointer to the view resource. * * Destroy a hardware view if it's still present. */ static void vmw_hw_view_destroy(struct vmw_resource *res) { struct vmw_private *dev_priv = res->dev_priv; mutex_lock(&dev_priv->binding_mutex); WARN_ON(vmw_view_destroy(res)); res->id = -1; mutex_unlock(&dev_priv->binding_mutex); } /** * vmw_view_key - Compute a view key suitable for the cmdbuf resource manager * * @user_key: The user-space id used for the view. * @view_type: The view type. * * Destroy a hardware view if it's still present. */ static u32 vmw_view_key(u32 user_key, enum vmw_view_type view_type) { return user_key | (view_type << 20); } /** * vmw_view_id_ok - Basic view id and type range checks. * * @user_key: The user-space id used for the view. * @view_type: The view type. * * Checks that the view id and type (typically provided by user-space) is * valid. */ static bool vmw_view_id_ok(u32 user_key, enum vmw_view_type view_type) { return (user_key < SVGA_COTABLE_MAX_IDS && view_type < vmw_view_max); } /** * vmw_view_res_free - resource res_free callback for view resources * * @res: Pointer to a struct vmw_resource * * Frees memory and memory accounting held by a struct vmw_view. */ static void vmw_view_res_free(struct vmw_resource *res) { struct vmw_view *view = vmw_view(res); size_t size = offsetof(struct vmw_view, cmd) + view->cmd_size; struct vmw_private *dev_priv = res->dev_priv; vmw_resource_unreference(&view->cotable); vmw_resource_unreference(&view->srf); kfree_rcu(view, rcu); ttm_mem_global_free(vmw_mem_glob(dev_priv), size); } /** * vmw_view_add - Create a view resource and stage it for addition * as a command buffer managed resource. * * @man: Pointer to the compat shader manager identifying the shader namespace. * @ctx: Pointer to a struct vmw_resource identifying the active context. * @srf: Pointer to a struct vmw_resource identifying the surface the view * points to. * @view_type: The view type deduced from the view create command. * @user_key: The key that is used to identify the shader. The key is * unique to the view type and to the context. * @cmd: Pointer to the view create command in the command stream. * @cmd_size: Size of the view create command in the command stream. * @list: Caller's list of staged command buffer resource actions. */ int vmw_view_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, struct vmw_resource *srf, enum vmw_view_type view_type, u32 user_key, const void *cmd, size_t cmd_size, struct list_head *list) { static const size_t vmw_view_define_sizes[] = { [vmw_view_sr] = sizeof(SVGA3dCmdDXDefineShaderResourceView), [vmw_view_rt] = sizeof(SVGA3dCmdDXDefineRenderTargetView), [vmw_view_ds] = sizeof(SVGA3dCmdDXDefineDepthStencilView) }; struct vmw_private *dev_priv = ctx->dev_priv; struct vmw_resource *res; struct vmw_view *view; struct ttm_operation_ctx ttm_opt_ctx = { .interruptible = true, .no_wait_gpu = false }; size_t size; int ret; if (cmd_size != vmw_view_define_sizes[view_type] + sizeof(SVGA3dCmdHeader)) { VMW_DEBUG_USER("Illegal view create command size.\n"); return -EINVAL; } if (!vmw_view_id_ok(user_key, view_type)) { VMW_DEBUG_USER("Illegal view add view id.\n"); return -EINVAL; } size = offsetof(struct vmw_view, cmd) + cmd_size; ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), size, &ttm_opt_ctx); if (ret) { if (ret != -ERESTARTSYS) DRM_ERROR("Out of graphics memory for view creation\n"); return ret; } view = kmalloc(size, GFP_KERNEL); if (!view) { ttm_mem_global_free(vmw_mem_glob(dev_priv), size); return -ENOMEM; } res = &view->res; view->ctx = ctx; view->srf = vmw_resource_reference(srf); view->cotable = vmw_resource_reference (vmw_context_cotable(ctx, vmw_view_cotables[view_type])); view->view_type = view_type; view->view_id = user_key; view->cmd_size = cmd_size; view->committed = false; INIT_LIST_HEAD(&view->srf_head); INIT_LIST_HEAD(&view->cotable_head); memcpy(&view->cmd, cmd, cmd_size); ret = vmw_resource_init(dev_priv, res, true, vmw_view_res_free, &vmw_view_func); if (ret) goto out_resource_init; ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_view, vmw_view_key(user_key, view_type), res, list); if (ret) goto out_resource_init; res->id = view->view_id; res->hw_destroy = vmw_hw_view_destroy; out_resource_init: vmw_resource_unreference(&res); return ret; } /** * vmw_view_remove - Stage a view for removal. * * @man: Pointer to the view manager identifying the shader namespace. * @user_key: The key that is used to identify the view. The key is * unique to the view type. * @view_type: View type * @list: Caller's list of staged command buffer resource actions. * @res_p: If the resource is in an already committed state, points to the * struct vmw_resource on successful return. The pointer will be * non ref-counted. */ int vmw_view_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, enum vmw_view_type view_type, struct list_head *list, struct vmw_resource **res_p) { if (!vmw_view_id_ok(user_key, view_type)) { VMW_DEBUG_USER("Illegal view remove view id.\n"); return -EINVAL; } return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_view, vmw_view_key(user_key, view_type), list, res_p); } /** * vmw_view_cotable_list_destroy - Evict all views belonging to a cotable. * * @dev_priv: Pointer to a device private struct. * @list: List of views belonging to a cotable. * @readback: Unused. Needed for function interface only. * * This function evicts all views belonging to a cotable. * It must be called with the binding_mutex held, and the caller must hold * a reference to the view resource. This is typically called before the * cotable is paged out. */ void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv, struct list_head *list, bool readback) { struct vmw_view *entry, *next; lockdep_assert_held_once(&dev_priv->binding_mutex); list_for_each_entry_safe(entry, next, list, cotable_head) WARN_ON(vmw_view_destroy(&entry->res)); } /** * vmw_view_surface_list_destroy - Evict all views pointing to a surface * * @dev_priv: Pointer to a device private struct. * @list: List of views pointing to a surface. * * This function evicts all views pointing to a surface. This is typically * called before the surface is evicted. */ void vmw_view_surface_list_destroy(struct vmw_private *dev_priv, struct list_head *list) { struct vmw_view *entry, *next; lockdep_assert_held_once(&dev_priv->binding_mutex); list_for_each_entry_safe(entry, next, list, srf_head) WARN_ON(vmw_view_destroy(&entry->res)); } /** * vmw_view_srf - Return a non-refcounted pointer to the surface a view is * pointing to. * * @res: pointer to a view resource. * * Note that the view itself is holding a reference, so as long * the view resource is alive, the surface resource will be. */ struct vmw_resource *vmw_view_srf(struct vmw_resource *res) { return vmw_view(res)->srf; } /** * vmw_view_lookup - Look up a view. * * @man: The context's cmdbuf ref manager. * @view_type: The view type. * @user_key: The view user id. * * returns a refcounted pointer to a view or an error pointer if not found. */ struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man, enum vmw_view_type view_type, u32 user_key) { return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_view, vmw_view_key(user_key, view_type)); } /** * vmw_view_dirtying - Return whether a view type is dirtying its resource * @res: Pointer to the view * * Each time a resource is put on the validation list as the result of a * view pointing to it, we need to determine whether that resource will * be dirtied (written to by the GPU) as a result of the corresponding * GPU operation. Currently only rendertarget- and depth-stencil views are * capable of dirtying its resource. * * Return: Whether the view type of @res dirties the resource it points to. */ u32 vmw_view_dirtying(struct vmw_resource *res) { static u32 view_is_dirtying[vmw_view_max] = { [vmw_view_rt] = VMW_RES_DIRTY_SET, [vmw_view_ds] = VMW_RES_DIRTY_SET, }; /* Update this function as we add more view types */ BUILD_BUG_ON(vmw_view_max != 3); return view_is_dirtying[vmw_view(res)->view_type]; } const u32 vmw_view_destroy_cmds[] = { [vmw_view_sr] = SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW, [vmw_view_rt] = SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW, [vmw_view_ds] = SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW, }; const SVGACOTableType vmw_view_cotables[] = { [vmw_view_sr] = SVGA_COTABLE_SRVIEW, [vmw_view_rt] = SVGA_COTABLE_RTVIEW, [vmw_view_ds] = SVGA_COTABLE_DSVIEW, }; const SVGACOTableType vmw_so_cotables[] = { [vmw_so_el] = SVGA_COTABLE_ELEMENTLAYOUT, [vmw_so_bs] = SVGA_COTABLE_BLENDSTATE, [vmw_so_ds] = SVGA_COTABLE_DEPTHSTENCIL, [vmw_so_rs] = SVGA_COTABLE_RASTERIZERSTATE, [vmw_so_ss] = SVGA_COTABLE_SAMPLER, [vmw_so_so] = SVGA_COTABLE_STREAMOUTPUT }; /* To remove unused function warning */ static void vmw_so_build_asserts(void) __attribute__((used)); /* * This function is unused at run-time, and only used to dump various build * asserts important for code optimization assumptions. */ static void vmw_so_build_asserts(void) { /* Assert that our vmw_view_cmd_to_type() function is correct. */ BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW != SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 1); BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW != SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 2); BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW != SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 3); BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW != SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 4); BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW != SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 5); /* Assert that our "one body fits all" assumption is valid */ BUILD_BUG_ON(sizeof(union vmw_view_destroy) != sizeof(u32)); /* Assert that the view key space can hold all view ids. */ BUILD_BUG_ON(SVGA_COTABLE_MAX_IDS >= ((1 << 20) - 1)); /* * Assert that the offset of sid in all view define commands * is what we assume it to be. */ BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) != offsetof(SVGA3dCmdDXDefineShaderResourceView, sid)); BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) != offsetof(SVGA3dCmdDXDefineRenderTargetView, sid)); BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) != offsetof(SVGA3dCmdDXDefineDepthStencilView, sid)); }
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