Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Mika Kuoppala | 856 | 67.51% | 3 | 10.34% |
Chris Wilson | 380 | 29.97% | 19 | 65.52% |
Daniele Ceraolo Spurio | 14 | 1.10% | 3 | 10.34% |
Tvrtko A. Ursulin | 12 | 0.95% | 1 | 3.45% |
Lucas De Marchi | 3 | 0.24% | 1 | 3.45% |
Kees Cook | 2 | 0.16% | 1 | 3.45% |
Michal Wajdeczko | 1 | 0.08% | 1 | 3.45% |
Total | 1268 | 29 |
/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ #include "i915_drv.h" #include "intel_engine.h" #include "intel_gt.h" #include "intel_reset.h" struct hangcheck { u64 acthd; u32 ring; u32 head; enum intel_engine_hangcheck_action action; unsigned long action_timestamp; int deadlock; struct intel_instdone instdone; bool wedged:1; bool stalled:1; }; static bool instdone_unchanged(u32 current_instdone, u32 *old_instdone) { u32 tmp = current_instdone | *old_instdone; bool unchanged; unchanged = tmp == *old_instdone; *old_instdone |= tmp; return unchanged; } static bool subunits_stuck(struct intel_engine_cs *engine) { struct drm_i915_private *dev_priv = engine->i915; struct intel_instdone instdone; struct intel_instdone *accu_instdone = &engine->hangcheck.instdone; bool stuck; int slice; int subslice; intel_engine_get_instdone(engine, &instdone); /* There might be unstable subunit states even when * actual head is not moving. Filter out the unstable ones by * accumulating the undone -> done transitions and only * consider those as progress. */ stuck = instdone_unchanged(instdone.instdone, &accu_instdone->instdone); stuck &= instdone_unchanged(instdone.slice_common, &accu_instdone->slice_common); for_each_instdone_slice_subslice(dev_priv, slice, subslice) { stuck &= instdone_unchanged(instdone.sampler[slice][subslice], &accu_instdone->sampler[slice][subslice]); stuck &= instdone_unchanged(instdone.row[slice][subslice], &accu_instdone->row[slice][subslice]); } return stuck; } static enum intel_engine_hangcheck_action head_stuck(struct intel_engine_cs *engine, u64 acthd) { if (acthd != engine->hangcheck.acthd) { /* Clear subunit states on head movement */ memset(&engine->hangcheck.instdone, 0, sizeof(engine->hangcheck.instdone)); return ENGINE_ACTIVE_HEAD; } if (!subunits_stuck(engine)) return ENGINE_ACTIVE_SUBUNITS; return ENGINE_DEAD; } static enum intel_engine_hangcheck_action engine_stuck(struct intel_engine_cs *engine, u64 acthd) { enum intel_engine_hangcheck_action ha; u32 tmp; ha = head_stuck(engine, acthd); if (ha != ENGINE_DEAD) return ha; if (IS_GEN(engine->i915, 2)) return ENGINE_DEAD; /* Is the chip hanging on a WAIT_FOR_EVENT? * If so we can simply poke the RB_WAIT bit * and break the hang. This should work on * all but the second generation chipsets. */ tmp = ENGINE_READ(engine, RING_CTL); if (tmp & RING_WAIT) { intel_gt_handle_error(engine->gt, engine->mask, 0, "stuck wait on %s", engine->name); ENGINE_WRITE(engine, RING_CTL, tmp); return ENGINE_WAIT_KICK; } return ENGINE_DEAD; } static void hangcheck_load_sample(struct intel_engine_cs *engine, struct hangcheck *hc) { hc->acthd = intel_engine_get_active_head(engine); hc->ring = ENGINE_READ(engine, RING_START); hc->head = ENGINE_READ(engine, RING_HEAD); } static void hangcheck_store_sample(struct intel_engine_cs *engine, const struct hangcheck *hc) { engine->hangcheck.acthd = hc->acthd; engine->hangcheck.last_ring = hc->ring; engine->hangcheck.last_head = hc->head; } static enum intel_engine_hangcheck_action hangcheck_get_action(struct intel_engine_cs *engine, const struct hangcheck *hc) { if (intel_engine_is_idle(engine)) return ENGINE_IDLE; if (engine->hangcheck.last_ring != hc->ring) return ENGINE_ACTIVE_SEQNO; if (engine->hangcheck.last_head != hc->head) return ENGINE_ACTIVE_SEQNO; return engine_stuck(engine, hc->acthd); } static void hangcheck_accumulate_sample(struct intel_engine_cs *engine, struct hangcheck *hc) { unsigned long timeout = I915_ENGINE_DEAD_TIMEOUT; hc->action = hangcheck_get_action(engine, hc); /* We always increment the progress * if the engine is busy and still processing * the same request, so that no single request * can run indefinitely (such as a chain of * batches). The only time we do not increment * the hangcheck score on this ring, if this * engine is in a legitimate wait for another * engine. In that case the waiting engine is a * victim and we want to be sure we catch the * right culprit. Then every time we do kick * the ring, make it as a progress as the seqno * advancement might ensure and if not, it * will catch the hanging engine. */ switch (hc->action) { case ENGINE_IDLE: case ENGINE_ACTIVE_SEQNO: /* Clear head and subunit states on seqno movement */ hc->acthd = 0; memset(&engine->hangcheck.instdone, 0, sizeof(engine->hangcheck.instdone)); /* Intentional fall through */ case ENGINE_WAIT_KICK: case ENGINE_WAIT: engine->hangcheck.action_timestamp = jiffies; break; case ENGINE_ACTIVE_HEAD: case ENGINE_ACTIVE_SUBUNITS: /* * Seqno stuck with still active engine gets leeway, * in hopes that it is just a long shader. */ timeout = I915_SEQNO_DEAD_TIMEOUT; break; case ENGINE_DEAD: break; default: MISSING_CASE(hc->action); } hc->stalled = time_after(jiffies, engine->hangcheck.action_timestamp + timeout); hc->wedged = time_after(jiffies, engine->hangcheck.action_timestamp + I915_ENGINE_WEDGED_TIMEOUT); } static void hangcheck_declare_hang(struct intel_gt *gt, intel_engine_mask_t hung, intel_engine_mask_t stuck) { struct intel_engine_cs *engine; intel_engine_mask_t tmp; char msg[80]; int len; /* If some rings hung but others were still busy, only * blame the hanging rings in the synopsis. */ if (stuck != hung) hung &= ~stuck; len = scnprintf(msg, sizeof(msg), "%s on ", stuck == hung ? "no progress" : "hang"); for_each_engine_masked(engine, gt->i915, hung, tmp) len += scnprintf(msg + len, sizeof(msg) - len, "%s, ", engine->name); msg[len-2] = '\0'; return intel_gt_handle_error(gt, hung, I915_ERROR_CAPTURE, "%s", msg); } /* * This is called when the chip hasn't reported back with completed * batchbuffers in a long time. We keep track per ring seqno progress and * if there are no progress, hangcheck score for that ring is increased. * Further, acthd is inspected to see if the ring is stuck. On stuck case * we kick the ring. If we see no progress on three subsequent calls * we assume chip is wedged and try to fix it by resetting the chip. */ static void hangcheck_elapsed(struct work_struct *work) { struct intel_gt *gt = container_of(work, typeof(*gt), hangcheck.work.work); intel_engine_mask_t hung = 0, stuck = 0, wedged = 0; struct intel_engine_cs *engine; enum intel_engine_id id; intel_wakeref_t wakeref; if (!i915_modparams.enable_hangcheck) return; if (!READ_ONCE(gt->awake)) return; if (intel_gt_is_wedged(gt)) return; wakeref = intel_runtime_pm_get_if_in_use(>->i915->runtime_pm); if (!wakeref) return; /* As enabling the GPU requires fairly extensive mmio access, * periodically arm the mmio checker to see if we are triggering * any invalid access. */ intel_uncore_arm_unclaimed_mmio_detection(gt->uncore); for_each_engine(engine, gt->i915, id) { struct hangcheck hc; intel_engine_signal_breadcrumbs(engine); hangcheck_load_sample(engine, &hc); hangcheck_accumulate_sample(engine, &hc); hangcheck_store_sample(engine, &hc); if (hc.stalled) { hung |= engine->mask; if (hc.action != ENGINE_DEAD) stuck |= engine->mask; } if (hc.wedged) wedged |= engine->mask; } if (GEM_SHOW_DEBUG() && (hung | stuck)) { struct drm_printer p = drm_debug_printer("hangcheck"); for_each_engine(engine, gt->i915, id) { if (intel_engine_is_idle(engine)) continue; intel_engine_dump(engine, &p, "%s\n", engine->name); } } if (wedged) { dev_err(gt->i915->drm.dev, "GPU recovery timed out," " cancelling all in-flight rendering.\n"); GEM_TRACE_DUMP(); intel_gt_set_wedged(gt); } if (hung) hangcheck_declare_hang(gt, hung, stuck); intel_runtime_pm_put(>->i915->runtime_pm, wakeref); /* Reset timer in case GPU hangs without another request being added */ intel_gt_queue_hangcheck(gt); } void intel_gt_queue_hangcheck(struct intel_gt *gt) { unsigned long delay; if (unlikely(!i915_modparams.enable_hangcheck)) return; /* * Don't continually defer the hangcheck so that it is always run at * least once after work has been scheduled on any ring. Otherwise, * we will ignore a hung ring if a second ring is kept busy. */ delay = round_jiffies_up_relative(DRM_I915_HANGCHECK_JIFFIES); queue_delayed_work(system_long_wq, >->hangcheck.work, delay); } void intel_engine_init_hangcheck(struct intel_engine_cs *engine) { memset(&engine->hangcheck, 0, sizeof(engine->hangcheck)); engine->hangcheck.action_timestamp = jiffies; } void intel_gt_init_hangcheck(struct intel_gt *gt) { INIT_DELAYED_WORK(>->hangcheck.work, hangcheck_elapsed); } #if IS_ENABLED(CONFIG_DRM_I915_SELFTEST) #include "selftest_hangcheck.c" #endif
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