Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Jordan Crouse | 631 | 48.73% | 15 | 45.45% |
Rob Clark | 605 | 46.72% | 13 | 39.39% |
Sharat Masetty | 46 | 3.55% | 2 | 6.06% |
Arnd Bergmann | 11 | 0.85% | 2 | 6.06% |
Thomas Gleixner | 2 | 0.15% | 1 | 3.03% |
Total | 1295 | 33 |
/* SPDX-License-Identifier: GPL-2.0-only */ /* * Copyright (C) 2013 Red Hat * Author: Rob Clark <robdclark@gmail.com> */ #ifndef __MSM_GPU_H__ #define __MSM_GPU_H__ #include <linux/clk.h> #include <linux/interconnect.h> #include <linux/regulator/consumer.h> #include "msm_drv.h" #include "msm_fence.h" #include "msm_ringbuffer.h" struct msm_gem_submit; struct msm_gpu_perfcntr; struct msm_gpu_state; struct msm_gpu_config { const char *ioname; uint64_t va_start; uint64_t va_end; unsigned int nr_rings; }; /* So far, with hardware that I've seen to date, we can have: * + zero, one, or two z180 2d cores * + a3xx or a2xx 3d core, which share a common CP (the firmware * for the CP seems to implement some different PM4 packet types * but the basics of cmdstream submission are the same) * * Which means that the eventual complete "class" hierarchy, once * support for all past and present hw is in place, becomes: * + msm_gpu * + adreno_gpu * + a3xx_gpu * + a2xx_gpu * + z180_gpu */ struct msm_gpu_funcs { int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value); int (*hw_init)(struct msm_gpu *gpu); int (*pm_suspend)(struct msm_gpu *gpu); int (*pm_resume)(struct msm_gpu *gpu); void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit, struct msm_file_private *ctx); void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); irqreturn_t (*irq)(struct msm_gpu *irq); struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); void (*recover)(struct msm_gpu *gpu); void (*destroy)(struct msm_gpu *gpu); #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) /* show GPU status in debugfs: */ void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, struct drm_printer *p); /* for generation specific debugfs: */ int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); #endif unsigned long (*gpu_busy)(struct msm_gpu *gpu); struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); int (*gpu_state_put)(struct msm_gpu_state *state); unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq); }; struct msm_gpu { const char *name; struct drm_device *dev; struct platform_device *pdev; const struct msm_gpu_funcs *funcs; /* performance counters (hw & sw): */ spinlock_t perf_lock; bool perfcntr_active; struct { bool active; ktime_t time; } last_sample; uint32_t totaltime, activetime; /* sw counters */ uint32_t last_cntrs[5]; /* hw counters */ const struct msm_gpu_perfcntr *perfcntrs; uint32_t num_perfcntrs; struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; int nr_rings; /* list of GEM active objects: */ struct list_head active_list; /* does gpu need hw_init? */ bool needs_hw_init; /* number of GPU hangs (for all contexts) */ int global_faults; /* worker for handling active-list retiring: */ struct work_struct retire_work; void __iomem *mmio; int irq; struct msm_gem_address_space *aspace; /* Power Control: */ struct regulator *gpu_reg, *gpu_cx; struct clk_bulk_data *grp_clks; int nr_clocks; struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; uint32_t fast_rate; struct icc_path *icc_path; /* Hang and Inactivity Detection: */ #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */ #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD) struct timer_list hangcheck_timer; struct work_struct recover_work; struct drm_gem_object *memptrs_bo; struct { struct devfreq *devfreq; u64 busy_cycles; ktime_t time; } devfreq; struct msm_gpu_state *crashstate; }; /* It turns out that all targets use the same ringbuffer size */ #define MSM_GPU_RINGBUFFER_SZ SZ_32K #define MSM_GPU_RINGBUFFER_BLKSIZE 32 #define MSM_GPU_RB_CNTL_DEFAULT \ (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) static inline bool msm_gpu_active(struct msm_gpu *gpu) { int i; for (i = 0; i < gpu->nr_rings; i++) { struct msm_ringbuffer *ring = gpu->rb[i]; if (ring->seqno > ring->memptrs->fence) return true; } return false; } /* Perf-Counters: * The select_reg and select_val are just there for the benefit of the child * class that actually enables the perf counter.. but msm_gpu base class * will handle sampling/displaying the counters. */ struct msm_gpu_perfcntr { uint32_t select_reg; uint32_t sample_reg; uint32_t select_val; const char *name; }; struct msm_gpu_submitqueue { int id; u32 flags; u32 prio; int faults; struct list_head node; struct kref ref; }; struct msm_gpu_state_bo { u64 iova; size_t size; void *data; bool encoded; }; struct msm_gpu_state { struct kref ref; struct timespec64 time; struct { u64 iova; u32 fence; u32 seqno; u32 rptr; u32 wptr; void *data; int data_size; bool encoded; } ring[MSM_GPU_MAX_RINGS]; int nr_registers; u32 *registers; u32 rbbm_status; char *comm; char *cmd; int nr_bos; struct msm_gpu_state_bo *bos; }; static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) { msm_writel(data, gpu->mmio + (reg << 2)); } static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) { return msm_readl(gpu->mmio + (reg << 2)); } static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) { uint32_t val = gpu_read(gpu, reg); val &= ~mask; gpu_write(gpu, reg, val | or); } static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) { u64 val; /* * Why not a readq here? Two reasons: 1) many of the LO registers are * not quad word aligned and 2) the GPU hardware designers have a bit * of a history of putting registers where they fit, especially in * spins. The longer a GPU family goes the higher the chance that * we'll get burned. We could do a series of validity checks if we * wanted to, but really is a readq() that much better? Nah. */ /* * For some lo/hi registers (like perfcounters), the hi value is latched * when the lo is read, so make sure to read the lo first to trigger * that */ val = (u64) msm_readl(gpu->mmio + (lo << 2)); val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); return val; } static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) { /* Why not a writeq here? Read the screed above */ msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); } int msm_gpu_pm_suspend(struct msm_gpu *gpu); int msm_gpu_pm_resume(struct msm_gpu *gpu); void msm_gpu_resume_devfreq(struct msm_gpu *gpu); int msm_gpu_hw_init(struct msm_gpu *gpu); void msm_gpu_perfcntr_start(struct msm_gpu *gpu); void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); void msm_gpu_retire(struct msm_gpu *gpu); void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit, struct msm_file_private *ctx); int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, const char *name, struct msm_gpu_config *config); void msm_gpu_cleanup(struct msm_gpu *gpu); struct msm_gpu *adreno_load_gpu(struct drm_device *dev); void __init adreno_register(void); void __exit adreno_unregister(void); static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) { if (queue) kref_put(&queue->ref, msm_submitqueue_destroy); } static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) { struct msm_gpu_state *state = NULL; mutex_lock(&gpu->dev->struct_mutex); if (gpu->crashstate) { kref_get(&gpu->crashstate->ref); state = gpu->crashstate; } mutex_unlock(&gpu->dev->struct_mutex); return state; } static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) { mutex_lock(&gpu->dev->struct_mutex); if (gpu->crashstate) { if (gpu->funcs->gpu_state_put(gpu->crashstate)) gpu->crashstate = NULL; } mutex_unlock(&gpu->dev->struct_mutex); } #endif /* __MSM_GPU_H__ */
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