Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Sinclair Yeh | 3125 | 68.05% | 1 | 25.00% |
Deepak Rawat | 1466 | 31.93% | 2 | 50.00% |
Dirk Hohndel | 1 | 0.02% | 1 | 25.00% |
Total | 4592 | 4 |
/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** * Copyright 2012-2019 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d_dx.h -- * * SVGA 3d hardware definitions for DX10 support. */ #ifndef _SVGA3D_DX_H_ #define _SVGA3D_DX_H_ #define INCLUDE_ALLOW_MODULE #define INCLUDE_ALLOW_USERLEVEL #define INCLUDE_ALLOW_VMCORE #include "includeCheck.h" #include "svga3d_limits.h" #define SVGA3D_INPUT_MIN 0 #define SVGA3D_INPUT_PER_VERTEX_DATA 0 #define SVGA3D_INPUT_PER_INSTANCE_DATA 1 #define SVGA3D_INPUT_MAX 2 typedef uint32 SVGA3dInputClassification; #define SVGA3D_RESOURCE_TYPE_MIN 1 #define SVGA3D_RESOURCE_BUFFER 1 #define SVGA3D_RESOURCE_TEXTURE1D 2 #define SVGA3D_RESOURCE_TEXTURE2D 3 #define SVGA3D_RESOURCE_TEXTURE3D 4 #define SVGA3D_RESOURCE_TEXTURECUBE 5 #define SVGA3D_RESOURCE_TYPE_DX10_MAX 6 #define SVGA3D_RESOURCE_BUFFEREX 6 #define SVGA3D_RESOURCE_TYPE_MAX 7 typedef uint32 SVGA3dResourceType; #define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0) #define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1) #define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2) #define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3) #define SVGA3D_COLOR_WRITE_ENABLE_ALL (SVGA3D_COLOR_WRITE_ENABLE_RED | \ SVGA3D_COLOR_WRITE_ENABLE_GREEN | \ SVGA3D_COLOR_WRITE_ENABLE_BLUE | \ SVGA3D_COLOR_WRITE_ENABLE_ALPHA) typedef uint8 SVGA3dColorWriteEnable; #define SVGA3D_DEPTH_WRITE_MASK_ZERO 0 #define SVGA3D_DEPTH_WRITE_MASK_ALL 1 typedef uint8 SVGA3dDepthWriteMask; #define SVGA3D_FILTER_MIP_LINEAR (1 << 0) #define SVGA3D_FILTER_MAG_LINEAR (1 << 2) #define SVGA3D_FILTER_MIN_LINEAR (1 << 4) #define SVGA3D_FILTER_ANISOTROPIC (1 << 6) #define SVGA3D_FILTER_COMPARE (1 << 7) typedef uint32 SVGA3dFilter; #define SVGA3D_CULL_INVALID 0 #define SVGA3D_CULL_MIN 1 #define SVGA3D_CULL_NONE 1 #define SVGA3D_CULL_FRONT 2 #define SVGA3D_CULL_BACK 3 #define SVGA3D_CULL_MAX 4 typedef uint8 SVGA3dCullMode; #define SVGA3D_COMPARISON_INVALID 0 #define SVGA3D_COMPARISON_MIN 1 #define SVGA3D_COMPARISON_NEVER 1 #define SVGA3D_COMPARISON_LESS 2 #define SVGA3D_COMPARISON_EQUAL 3 #define SVGA3D_COMPARISON_LESS_EQUAL 4 #define SVGA3D_COMPARISON_GREATER 5 #define SVGA3D_COMPARISON_NOT_EQUAL 6 #define SVGA3D_COMPARISON_GREATER_EQUAL 7 #define SVGA3D_COMPARISON_ALWAYS 8 #define SVGA3D_COMPARISON_MAX 9 typedef uint8 SVGA3dComparisonFunc; /* * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives. * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41, * disables MSAA for lines only. */ #define SVGA3D_MULTISAMPLE_RAST_DISABLE 0 #define SVGA3D_MULTISAMPLE_RAST_ENABLE 1 #define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1 #define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2 #define SVGA3D_MULTISAMPLE_RAST_MAX 2 typedef uint8 SVGA3dMultisampleRastEnable; #define SVGA3D_DX_MAX_VERTEXBUFFERS 32 #define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16 #define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32 #define SVGA3D_DX_MAX_SOTARGETS 4 #define SVGA3D_DX_MAX_SRVIEWS 128 #define SVGA3D_DX_MAX_CONSTBUFFERS 16 #define SVGA3D_DX_MAX_SAMPLERS 16 #define SVGA3D_DX_MAX_CLASS_INSTANCES 253 #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32)) typedef uint32 SVGA3dShaderResourceViewId; typedef uint32 SVGA3dRenderTargetViewId; typedef uint32 SVGA3dDepthStencilViewId; typedef uint32 SVGA3dUAViewId; typedef uint32 SVGA3dShaderId; typedef uint32 SVGA3dElementLayoutId; typedef uint32 SVGA3dSamplerId; typedef uint32 SVGA3dBlendStateId; typedef uint32 SVGA3dDepthStencilStateId; typedef uint32 SVGA3dRasterizerStateId; typedef uint32 SVGA3dQueryId; typedef uint32 SVGA3dStreamOutputId; typedef union { struct { float r; float g; float b; float a; }; float value[4]; } SVGA3dRGBAFloat; typedef union { struct { uint32 r; uint32 g; uint32 b; uint32 a; }; uint32 value[4]; } SVGA3dRGBAUint32; typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGAOTableDXContextEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */ /* * Bind a DX context. * * validContents should be set to 0 for new contexts, * and 1 if this is an old context which is getting paged * back on to the device. * * For new contexts, it is recommended that the driver * issue commands to initialize all interesting state * prior to rendering. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindContext { uint32 cid; SVGAMobId mobid; uint32 validContents; } #include "vmware_pack_end.h" SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */ /* * Readback a DX context. * (Request that the device flush the contents back into guest memory.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXReadbackContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */ /* * Invalidate a guest-backed context. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXInvalidateContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetSingleConstantBuffer { uint32 slot; SVGA3dShaderType type; SVGA3dSurfaceId sid; uint32 offsetInBytes; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXSetSingleConstantBuffer; /* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetShaderResources { uint32 startView; SVGA3dShaderType type; /* * Followed by a variable number of SVGA3dShaderResourceViewId's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetShader { SVGA3dShaderId shaderId; SVGA3dShaderType type; } #include "vmware_pack_end.h" SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */ typedef union { struct { uint32 cbOffset : 12; uint32 cbId : 4; uint32 baseSamp : 4; uint32 baseTex : 7; uint32 reserved : 5; }; uint32 value; } SVGA3dIfaceData; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetShaderIface { SVGA3dShaderType type; uint32 numClassInstances; uint32 index; uint32 iface; SVGA3dIfaceData data; } #include "vmware_pack_end.h" SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindShaderIface { uint32 cid; SVGAMobId mobid; uint32 offsetInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetSamplers { uint32 startSampler; SVGA3dShaderType type; /* * Followed by a variable number of SVGA3dSamplerId's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDraw { uint32 vertexCount; uint32 startVertexLocation; } #include "vmware_pack_end.h" SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawIndexed { uint32 indexCount; uint32 startIndexLocation; int32 baseVertexLocation; } #include "vmware_pack_end.h" SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawInstanced { uint32 vertexCountPerInstance; uint32 instanceCount; uint32 startVertexLocation; uint32 startInstanceLocation; } #include "vmware_pack_end.h" SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawIndexedInstanced { uint32 indexCountPerInstance; uint32 instanceCount; uint32 startIndexLocation; int32 baseVertexLocation; uint32 startInstanceLocation; } #include "vmware_pack_end.h" SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawIndexedInstancedIndirect { SVGA3dSurfaceId argsBufferSid; uint32 byteOffsetForArgs; } #include "vmware_pack_end.h" SVGA3dCmdDXDrawIndexedInstancedIndirect; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawInstancedIndirect { SVGA3dSurfaceId argsBufferSid; uint32 byteOffsetForArgs; } #include "vmware_pack_end.h" SVGA3dCmdDXDrawInstancedIndirect; /* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawAuto { uint32 pad0; } #include "vmware_pack_end.h" SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDispatch { uint32 threadGroupCountX; uint32 threadGroupCountY; uint32 threadGroupCountZ; } #include "vmware_pack_end.h" SVGA3dCmdDXDispatch; /* SVGA_3D_CMD_DX_DISPATCH */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDispatchIndirect { SVGA3dSurfaceId argsBufferSid; uint32 byteOffsetForArgs; } #include "vmware_pack_end.h" SVGA3dCmdDXDispatchIndirect; /* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetInputLayout { SVGA3dElementLayoutId elementLayoutId; } #include "vmware_pack_end.h" SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */ typedef #include "vmware_pack_begin.h" struct SVGA3dVertexBuffer { SVGA3dSurfaceId sid; uint32 stride; uint32 offset; } #include "vmware_pack_end.h" SVGA3dVertexBuffer; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetVertexBuffers { uint32 startBuffer; /* Followed by a variable number of SVGA3dVertexBuffer's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetIndexBuffer { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; uint32 offset; } #include "vmware_pack_end.h" SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetTopology { SVGA3dPrimitiveType topology; } #include "vmware_pack_end.h" SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetRenderTargets { SVGA3dDepthStencilViewId depthStencilViewId; /* Followed by a variable number of SVGA3dRenderTargetViewId's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetBlendState { SVGA3dBlendStateId blendId; float blendFactor[4]; uint32 sampleMask; } #include "vmware_pack_end.h" SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetDepthStencilState { SVGA3dDepthStencilStateId depthStencilId; uint32 stencilRef; } #include "vmware_pack_end.h" SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetRasterizerState { SVGA3dRasterizerStateId rasterizerId; } #include "vmware_pack_end.h" SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */ #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0) typedef uint32 SVGA3dDXQueryFlags; /* * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device * to track query state transitions, but are not intended to be used by the * driver. */ #define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */ #define SVGADX_QDSTATE_MIN 0 #define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */ #define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */ #define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */ #define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */ #define SVGADX_QDSTATE_MAX 4 typedef uint8 SVGADXQueryDeviceState; typedef #include "vmware_pack_begin.h" struct { SVGA3dQueryTypeUint8 type; uint16 pad0; SVGADXQueryDeviceState state; SVGA3dDXQueryFlags flags; SVGAMobId mobid; uint32 offset; } #include "vmware_pack_end.h" SVGACOTableDXQueryEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineQuery { SVGA3dQueryId queryId; SVGA3dQueryType type; SVGA3dDXQueryFlags flags; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyQuery { SVGA3dQueryId queryId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindQuery { SVGA3dQueryId queryId; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetQueryOffset { SVGA3dQueryId queryId; uint32 mobOffset; } #include "vmware_pack_end.h" SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBeginQuery { SVGA3dQueryId queryId; } #include "vmware_pack_end.h" SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXEndQuery { SVGA3dQueryId queryId; } #include "vmware_pack_end.h" SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXReadbackQuery { SVGA3dQueryId queryId; } #include "vmware_pack_end.h" SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXMoveQuery { SVGA3dQueryId queryId; SVGAMobId mobid; uint32 mobOffset; } #include "vmware_pack_end.h" SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindAllQuery { uint32 cid; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXReadbackAllQuery { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetPredication { SVGA3dQueryId queryId; uint32 predicateValue; } #include "vmware_pack_end.h" SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */ typedef #include "vmware_pack_begin.h" struct MKS3dDXSOState { uint32 offset; /* Starting offset */ uint32 intOffset; /* Internal offset */ uint32 vertexCount; /* vertices written */ uint32 dead; } #include "vmware_pack_end.h" SVGA3dDXSOState; /* Set the offset field to this value to append SO values to the buffer */ #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u) typedef #include "vmware_pack_begin.h" struct SVGA3dSoTarget { SVGA3dSurfaceId sid; uint32 offset; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dSoTarget; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetSOTargets { uint32 pad0; /* Followed by a variable number of SVGA3dSOTarget's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */ typedef #include "vmware_pack_begin.h" struct SVGA3dViewport { float x; float y; float width; float height; float minDepth; float maxDepth; } #include "vmware_pack_end.h" SVGA3dViewport; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetViewports { uint32 pad0; /* Followed by a variable number of SVGA3dViewport's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */ #define SVGA3D_DX_MAX_VIEWPORTS 16 typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetScissorRects { uint32 pad0; /* Followed by a variable number of SVGASignedRect's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */ #define SVGA3D_DX_MAX_SCISSORRECTS 16 typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXClearRenderTargetView { SVGA3dRenderTargetViewId renderTargetViewId; SVGA3dRGBAFloat rgba; } #include "vmware_pack_end.h" SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXClearDepthStencilView { uint16 flags; uint16 stencil; SVGA3dDepthStencilViewId depthStencilViewId; float depth; } #include "vmware_pack_end.h" SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXPredCopyRegion { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dCopyBox box; } #include "vmware_pack_end.h" SVGA3dCmdDXPredCopyRegion; /* SVGA_3D_CMD_DX_PRED_COPY_REGION */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXPredCopy { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; } #include "vmware_pack_end.h" SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXPredConvertRegion { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dBox destBox; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dBox srcBox; } #include "vmware_pack_end.h" SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXPredConvert { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; } #include "vmware_pack_end.h" SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBufferCopy { SVGA3dSurfaceId dest; SVGA3dSurfaceId src; uint32 destX; uint32 srcX; uint32 width; } #include "vmware_pack_end.h" SVGA3dCmdDXBufferCopy; /* SVGA_3D_CMD_DX_BUFFER_COPY */ /* * Perform a surface copy between a multisample, and a non-multisampled * surface. */ typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dSurfaceFormat copyFormat; } #include "vmware_pack_end.h" SVGA3dCmdDXResolveCopy; /* SVGA_3D_CMD_DX_RESOLVE_COPY */ /* * Perform a predicated surface copy between a multisample, and a * non-multisampled surface. */ typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dSurfaceFormat copyFormat; } #include "vmware_pack_end.h" SVGA3dCmdDXPredResolveCopy; /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */ typedef uint32 SVGA3dDXPresentBltMode; #define SVGADX_PRESENTBLT_LINEAR (1 << 0) #define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1) #define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2) #define SVGADX_PRESENTBLT_MODE_MAX (1 << 3) typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXPresentBlt { SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dSurfaceId dstSid; uint32 destSubResource; SVGA3dBox boxSrc; SVGA3dBox boxDest; SVGA3dDXPresentBltMode mode; } #include "vmware_pack_end.h" SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXGenMips { SVGA3dShaderResourceViewId shaderResourceViewId; } #include "vmware_pack_end.h" SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */ /* * Update a sub-resource in a guest-backed resource. * (Inform the device that the guest-contents have been updated.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXUpdateSubResource { SVGA3dSurfaceId sid; uint32 subResource; SVGA3dBox box; } #include "vmware_pack_end.h" SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */ /* * Readback a subresource in a guest-backed resource. * (Request the device to flush the dirty contents into the guest.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXReadbackSubResource { SVGA3dSurfaceId sid; uint32 subResource; } #include "vmware_pack_end.h" SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */ /* * Invalidate an image in a guest-backed surface. * (Notify the device that the contents can be lost.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXInvalidateSubResource { SVGA3dSurfaceId sid; uint32 subResource; } #include "vmware_pack_end.h" SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */ /* * Raw byte wise transfer from a buffer surface into another surface * of the requested box. Supported if 3d is enabled and SVGA_CAP_DX * is set. This command does not take a context. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXTransferFromBuffer { SVGA3dSurfaceId srcSid; uint32 srcOffset; uint32 srcPitch; uint32 srcSlicePitch; SVGA3dSurfaceId destSid; uint32 destSubResource; SVGA3dBox destBox; } #include "vmware_pack_end.h" SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */ #define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0) #define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0) typedef uint32 SVGA3dTransferToBufferFlags; /* * Raw byte wise transfer to a buffer surface from another surface * of the requested box. Supported if SVGA_CAP_DX2 is set. This * command does not take a context. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXTransferToBuffer { SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dBox srcBox; SVGA3dSurfaceId destSid; uint32 destOffset; uint32 destPitch; uint32 destSlicePitch; SVGA3dTransferToBufferFlags flags; } #include "vmware_pack_end.h" SVGA3dCmdDXTransferToBuffer; /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */ /* * Raw byte wise transfer from a buffer surface into another surface * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set. * The context is implied from the command buffer header. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXPredTransferFromBuffer { SVGA3dSurfaceId srcSid; uint32 srcOffset; uint32 srcPitch; uint32 srcSlicePitch; SVGA3dSurfaceId destSid; uint32 destSubResource; SVGA3dBox destBox; } #include "vmware_pack_end.h" SVGA3dCmdDXPredTransferFromBuffer; /* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSurfaceCopyAndReadback { SVGA3dSurfaceId srcSid; SVGA3dSurfaceId destSid; SVGA3dCopyBox box; } #include "vmware_pack_end.h" SVGA3dCmdDXSurfaceCopyAndReadback; /* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */ /* * SVGA_DX_HINT_NONE: Does nothing. * * SVGA_DX_HINT_PREFETCH_OBJECT: * SVGA_DX_HINT_PREEVICT_OBJECT: * Consumes a SVGAObjectRef, and hints that the host should consider * fetching/evicting the specified object. * * An id of SVGA3D_INVALID_ID can be used if the guest isn't sure * what object was affected. (For instance, if the guest knows that * it is about to evict a DXShader, but doesn't know precisely which one, * the device can still use this to help limit it's search, or track * how many page-outs have happened.) * * SVGA_DX_HINT_PREFETCH_COBJECT: * SVGA_DX_HINT_PREEVICT_COBJECT: * Same as the above, except they consume an SVGACObjectRef. */ typedef uint32 SVGADXHintId; #define SVGA_DX_HINT_NONE 0 #define SVGA_DX_HINT_PREFETCH_OBJECT 1 #define SVGA_DX_HINT_PREEVICT_OBJECT 2 #define SVGA_DX_HINT_PREFETCH_COBJECT 3 #define SVGA_DX_HINT_PREEVICT_COBJECT 4 #define SVGA_DX_HINT_MAX 5 typedef #include "vmware_pack_begin.h" struct SVGAObjectRef { SVGAOTableType type; uint32 id; } #include "vmware_pack_end.h" SVGAObjectRef; typedef #include "vmware_pack_begin.h" struct SVGACObjectRef { SVGACOTableType type; uint32 cid; uint32 id; } #include "vmware_pack_end.h" SVGACObjectRef; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXHint { SVGADXHintId hintId; /* * Followed by variable sized data depending on the hintId. */ } #include "vmware_pack_end.h" SVGA3dCmdDXHint; /* SVGA_3D_CMD_DX_HINT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBufferUpdate { SVGA3dSurfaceId sid; uint32 x; uint32 width; } #include "vmware_pack_end.h" SVGA3dCmdDXBufferUpdate; /* SVGA_3D_CMD_DX_BUFFER_UPDATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetConstantBufferOffset { uint32 slot; uint32 offsetInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXSetConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */ #define SVGA3D_BUFFEREX_SRV_RAW (1 << 0) #define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1) #define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1) typedef uint32 SVGA3dBufferExFlags; typedef #include "vmware_pack_begin.h" struct { union { struct { uint32 firstElement; uint32 numElements; uint32 pad0; uint32 pad1; } buffer; struct { uint32 mostDetailedMip; uint32 firstArraySlice; uint32 mipLevels; uint32 arraySize; } tex; /* 1d, 2d, 3d, cube */ struct { uint32 firstElement; uint32 numElements; SVGA3dBufferExFlags flags; uint32 pad0; } bufferex; }; } #include "vmware_pack_end.h" SVGA3dShaderResourceViewDesc; typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dShaderResourceViewDesc desc; uint32 pad; } #include "vmware_pack_end.h" SVGACOTableDXSRViewEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineShaderResourceView { SVGA3dShaderResourceViewId shaderResourceViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dShaderResourceViewDesc desc; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineShaderResourceView; /* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyShaderResourceView { SVGA3dShaderResourceViewId shaderResourceViewId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyShaderResourceView; /* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dRenderTargetViewDesc { union { struct { uint32 firstElement; uint32 numElements; uint32 padding0; } buffer; struct { uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; } tex; /* 1d, 2d, cube */ struct { uint32 mipSlice; uint32 firstW; uint32 wSize; } tex3D; }; } #include "vmware_pack_end.h" SVGA3dRenderTargetViewDesc; typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dRenderTargetViewDesc desc; uint32 pad[2]; } #include "vmware_pack_end.h" SVGACOTableDXRTViewEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineRenderTargetView { SVGA3dRenderTargetViewId renderTargetViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dRenderTargetViewDesc desc; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineRenderTargetView; /* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyRenderTargetView { SVGA3dRenderTargetViewId renderTargetViewId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyRenderTargetView; /* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */ /* */ #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01 #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02 #define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03 typedef uint8 SVGA3DCreateDSViewFlags; typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; SVGA3DCreateDSViewFlags flags; uint8 pad0; uint16 pad1; uint32 pad2; } #include "vmware_pack_end.h" SVGACOTableDXDSViewEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineDepthStencilView { SVGA3dDepthStencilViewId depthStencilViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; SVGA3DCreateDSViewFlags flags; uint8 pad0; uint16 pad1; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineDepthStencilView; /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */ /* * Version 2 needed in order to start validating and using the flags * field. Unfortunately the device wasn't validating or using the * flags field and the driver wasn't initializing it in shipped code, * so a new version of the command is needed to allow that code to * continue to work. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineDepthStencilView_v2 { SVGA3dDepthStencilViewId depthStencilViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; SVGA3DCreateDSViewFlags flags; uint8 pad0; uint16 pad1; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineDepthStencilView_v2; /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyDepthStencilView { SVGA3dDepthStencilViewId depthStencilViewId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyDepthStencilView; /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */ #define SVGA3D_UABUFFER_RAW (1 << 0) #define SVGA3D_UABUFFER_APPEND (1 << 1) #define SVGA3D_UABUFFER_COUNTER (1 << 2) typedef uint32 SVGA3dUABufferFlags; typedef #include "vmware_pack_begin.h" struct { union { struct { uint32 firstElement; uint32 numElements; SVGA3dUABufferFlags flags; uint32 padding0; uint32 padding1; } buffer; struct { uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; uint32 padding0; uint32 padding1; } tex; /* 1d, 2d */ struct { uint32 mipSlice; uint32 firstW; uint32 wSize; uint32 padding0; uint32 padding1; } tex3D; }; } #include "vmware_pack_end.h" SVGA3dUAViewDesc; typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dUAViewDesc desc; uint32 structureCount; uint32 pad[7]; } #include "vmware_pack_end.h" SVGACOTableDXUAViewEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineUAView { SVGA3dUAViewId uaViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dUAViewDesc desc; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineUAView; /* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyUAView { SVGA3dUAViewId uaViewId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyUAView; /* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXClearUAViewUint { SVGA3dUAViewId uaViewId; SVGA3dRGBAUint32 value; } #include "vmware_pack_end.h" SVGA3dCmdDXClearUAViewUint; /* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXClearUAViewFloat { SVGA3dUAViewId uaViewId; SVGA3dRGBAFloat value; } #include "vmware_pack_end.h" SVGA3dCmdDXClearUAViewFloat; /* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXCopyStructureCount { SVGA3dUAViewId srcUAViewId; SVGA3dSurfaceId destSid; uint32 destByteOffset; } #include "vmware_pack_end.h" SVGA3dCmdDXCopyStructureCount; /* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetStructureCount { SVGA3dUAViewId uaViewId; uint32 structureCount; } #include "vmware_pack_end.h" SVGA3dCmdDXSetStructureCount; /* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetUAViews { uint32 uavSpliceIndex; /* Followed by a variable number of SVGA3dUAViewId's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetCSUAViews { uint32 startIndex; /* Followed by a variable number of SVGA3dUAViewId's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */ typedef #include "vmware_pack_begin.h" struct SVGA3dInputElementDesc { uint32 inputSlot; uint32 alignedByteOffset; SVGA3dSurfaceFormat format; SVGA3dInputClassification inputSlotClass; uint32 instanceDataStepRate; uint32 inputRegister; } #include "vmware_pack_end.h" SVGA3dInputElementDesc; typedef #include "vmware_pack_begin.h" struct { uint32 elid; uint32 numDescs; SVGA3dInputElementDesc descs[32]; uint32 pad[62]; } #include "vmware_pack_end.h" SVGACOTableDXElementLayoutEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineElementLayout { SVGA3dElementLayoutId elementLayoutId; /* Followed by a variable number of SVGA3dInputElementDesc's. */ } #include "vmware_pack_end.h" SVGA3dCmdDXDefineElementLayout; /* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyElementLayout { SVGA3dElementLayoutId elementLayoutId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyElementLayout; /* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */ #define SVGA3D_DX_MAX_RENDER_TARGETS 8 typedef #include "vmware_pack_begin.h" struct SVGA3dDXBlendStatePerRT { uint8 blendEnable; uint8 srcBlend; uint8 destBlend; uint8 blendOp; uint8 srcBlendAlpha; uint8 destBlendAlpha; uint8 blendOpAlpha; SVGA3dColorWriteEnable renderTargetWriteMask; uint8 logicOpEnable; uint8 logicOp; uint16 pad0; } #include "vmware_pack_end.h" SVGA3dDXBlendStatePerRT; typedef #include "vmware_pack_begin.h" struct { uint8 alphaToCoverageEnable; uint8 independentBlendEnable; uint16 pad0; SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; uint32 pad1[7]; } #include "vmware_pack_end.h" SVGACOTableDXBlendStateEntry; /* */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineBlendState { SVGA3dBlendStateId blendId; uint8 alphaToCoverageEnable; uint8 independentBlendEnable; uint16 pad0; SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyBlendState { SVGA3dBlendStateId blendId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */ typedef #include "vmware_pack_begin.h" struct { uint8 depthEnable; SVGA3dDepthWriteMask depthWriteMask; SVGA3dComparisonFunc depthFunc; uint8 stencilEnable; uint8 frontEnable; uint8 backEnable; uint8 stencilReadMask; uint8 stencilWriteMask; uint8 frontStencilFailOp; uint8 frontStencilDepthFailOp; uint8 frontStencilPassOp; SVGA3dComparisonFunc frontStencilFunc; uint8 backStencilFailOp; uint8 backStencilDepthFailOp; uint8 backStencilPassOp; SVGA3dComparisonFunc backStencilFunc; } #include "vmware_pack_end.h" SVGACOTableDXDepthStencilEntry; /* */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineDepthStencilState { SVGA3dDepthStencilStateId depthStencilId; uint8 depthEnable; SVGA3dDepthWriteMask depthWriteMask; SVGA3dComparisonFunc depthFunc; uint8 stencilEnable; uint8 frontEnable; uint8 backEnable; uint8 stencilReadMask; uint8 stencilWriteMask; uint8 frontStencilFailOp; uint8 frontStencilDepthFailOp; uint8 frontStencilPassOp; SVGA3dComparisonFunc frontStencilFunc; uint8 backStencilFailOp; uint8 backStencilDepthFailOp; uint8 backStencilPassOp; SVGA3dComparisonFunc backStencilFunc; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineDepthStencilState; /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyDepthStencilState { SVGA3dDepthStencilStateId depthStencilId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyDepthStencilState; /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */ typedef #include "vmware_pack_begin.h" struct { uint8 fillMode; SVGA3dCullMode cullMode; uint8 frontCounterClockwise; uint8 provokingVertexLast; int32 depthBias; float depthBiasClamp; float slopeScaledDepthBias; uint8 depthClipEnable; uint8 scissorEnable; SVGA3dMultisampleRastEnable multisampleEnable; uint8 antialiasedLineEnable; float lineWidth; uint8 lineStippleEnable; uint8 lineStippleFactor; uint16 lineStipplePattern; uint8 forcedSampleCount; uint8 mustBeZero[3]; } #include "vmware_pack_end.h" SVGACOTableDXRasterizerStateEntry; /* */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineRasterizerState { SVGA3dRasterizerStateId rasterizerId; uint8 fillMode; SVGA3dCullMode cullMode; uint8 frontCounterClockwise; uint8 provokingVertexLast; int32 depthBias; float depthBiasClamp; float slopeScaledDepthBias; uint8 depthClipEnable; uint8 scissorEnable; SVGA3dMultisampleRastEnable multisampleEnable; uint8 antialiasedLineEnable; float lineWidth; uint8 lineStippleEnable; uint8 lineStippleFactor; uint16 lineStipplePattern; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineRasterizerState; /* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyRasterizerState { SVGA3dRasterizerStateId rasterizerId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyRasterizerState; /* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */ typedef #include "vmware_pack_begin.h" struct { SVGA3dFilter filter; uint8 addressU; uint8 addressV; uint8 addressW; uint8 pad0; float mipLODBias; uint8 maxAnisotropy; SVGA3dComparisonFunc comparisonFunc; uint16 pad1; SVGA3dRGBAFloat borderColor; float minLOD; float maxLOD; uint32 pad2[6]; } #include "vmware_pack_end.h" SVGACOTableDXSamplerEntry; /* */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineSamplerState { SVGA3dSamplerId samplerId; SVGA3dFilter filter; uint8 addressU; uint8 addressV; uint8 addressW; uint8 pad0; float mipLODBias; uint8 maxAnisotropy; SVGA3dComparisonFunc comparisonFunc; uint16 pad1; SVGA3dRGBAFloat borderColor; float minLOD; float maxLOD; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroySamplerState { SVGA3dSamplerId samplerId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */ #define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0 #define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1 #define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2 #define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3 #define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4 #define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5 #define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6 #define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7 #define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8 #define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9 #define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22 #define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23 typedef uint32 SVGA3dDXSignatureSemanticName; #define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0 typedef uint32 SVGA3dDXSignatureRegisterComponentType; #define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0 typedef uint32 SVGA3dDXSignatureMinPrecision; typedef #include "vmware_pack_begin.h" struct SVGA3dDXSignatureEntry { uint32 registerIndex; SVGA3dDXSignatureSemanticName semanticName; uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */ SVGA3dDXSignatureRegisterComponentType componentType; SVGA3dDXSignatureMinPrecision minPrecision; } #include "vmware_pack_end.h" SVGA3dDXShaderSignatureEntry; #define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12 /* * The SVGA3dDXSignatureHeader structure is added after the shader * body in the mob that is bound to the shader. It is followed by the * specified number of SVGA3dDXSignatureEntry structures for each of * the three types of signatures in the order (input, output, patch * constants). */ typedef #include "vmware_pack_begin.h" struct SVGA3dDXSignatureHeader { uint32 headerVersion; uint32 numInputSignatures; uint32 numOutputSignatures; uint32 numPatchConstantSignatures; } #include "vmware_pack_end.h" SVGA3dDXShaderSignatureHeader; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineShader { SVGA3dShaderId shaderId; SVGA3dShaderType type; uint32 sizeInBytes; /* Number of bytes of shader text. */ } #include "vmware_pack_end.h" SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */ typedef #include "vmware_pack_begin.h" struct SVGACOTableDXShaderEntry { SVGA3dShaderType type; uint32 sizeInBytes; uint32 offsetInBytes; SVGAMobId mobid; uint32 pad[4]; } #include "vmware_pack_end.h" SVGACOTableDXShaderEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyShader { SVGA3dShaderId shaderId; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindShader { uint32 cid; uint32 shid; SVGAMobId mobid; uint32 offsetInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindAllShader { uint32 cid; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXCondBindAllShader { uint32 cid; SVGAMobId testMobid; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */ /* * The maximum number of streamout decl's in each streamout entry. */ #define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64 #define SVGA3D_MAX_STREAMOUT_DECLS 512 typedef #include "vmware_pack_begin.h" struct SVGA3dStreamOutputDeclarationEntry { uint32 outputSlot; uint32 registerIndex; uint8 registerMask; uint8 pad0; uint16 pad1; uint32 stream; } #include "vmware_pack_end.h" SVGA3dStreamOutputDeclarationEntry; typedef #include "vmware_pack_begin.h" struct SVGAOTableStreamOutputEntry { uint32 numOutputStreamEntries; SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; uint32 numOutputStreamStrides; uint32 mobid; uint32 offsetInBytes; uint8 usesMob; uint8 pad0; uint16 pad1; uint32 pad2[246]; } #include "vmware_pack_end.h" SVGACOTableDXStreamOutputEntry; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineStreamOutput { SVGA3dStreamOutputId soid; uint32 numOutputStreamEntries; SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */ /* * Version 2 needed in order to start validating and using the * rasterizedStream field. Unfortunately the device wasn't validating * or using this field and the driver wasn't initializing it in shipped * code, so a new version of the command is needed to allow that code * to continue to work. Also added new numOutputStreamStrides field. */ #define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineStreamOutputWithMob { SVGA3dStreamOutputId soid; uint32 numOutputStreamEntries; uint32 numOutputStreamStrides; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineStreamOutputWithMob; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXBindStreamOutput { SVGA3dStreamOutputId soid; uint32 mobid; uint32 offsetInBytes; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyStreamOutput { SVGA3dStreamOutputId soid; } #include "vmware_pack_end.h" SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetStreamOutput { SVGA3dStreamOutputId soid; } #include "vmware_pack_end.h" SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetMinLOD { SVGA3dSurfaceId sid; float minLOD; } #include "vmware_pack_end.h" SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */ typedef #include "vmware_pack_begin.h" struct { uint64 value; uint32 mobId; uint32 mobOffset; } #include "vmware_pack_end.h" SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */ /* * SVGA3dCmdSetCOTable -- * * This command allows the guest to bind a mob to a context-object table. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetCOTable { uint32 cid; uint32 mobid; SVGACOTableType type; uint32 validSizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */ /* * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that * the new COTable contains the same contents as the old one, except possibly * for some new invalid entries at the end. * * If there is an old cotable mob bound, it also has to still be valid. * * (Otherwise, guests should use the DXSetCOTableBase command.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXGrowCOTable { uint32 cid; uint32 mobid; SVGACOTableType type; uint32 validSizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXReadbackCOTable { uint32 cid; SVGACOTableType type; } #include "vmware_pack_end.h" SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCOTableData { uint32 mobid; } #include "vmware_pack_end.h" SVGA3dCOTableData; typedef #include "vmware_pack_begin.h" struct SVGA3dBufferBinding { uint32 bufferId; uint32 stride; uint32 offset; } #include "vmware_pack_end.h" SVGA3dBufferBinding; typedef #include "vmware_pack_begin.h" struct SVGA3dConstantBufferBinding { uint32 sid; uint32 offsetInBytes; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dConstantBufferBinding; typedef #include "vmware_pack_begin.h" struct SVGADXInputAssemblyMobFormat { uint32 layoutId; SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; uint32 indexBufferSid; uint32 pad; uint32 indexBufferOffset; uint32 indexBufferFormat; uint32 topology; } #include "vmware_pack_end.h" SVGADXInputAssemblyMobFormat; typedef #include "vmware_pack_begin.h" struct SVGADXContextMobFormat { SVGADXInputAssemblyMobFormat inputAssembly; struct { uint32 blendStateId; uint32 blendFactor[4]; uint32 sampleMask; uint32 depthStencilStateId; uint32 stencilRef; uint32 rasterizerStateId; uint32 depthStencilViewId; uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS]; } renderState; uint32 pad0[8]; struct { uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; uint32 soid; } streamOut; uint32 pad1[10]; uint32 uavSpliceIndex; uint8 numViewports; uint8 numScissorRects; uint16 pad2[1]; uint32 pad3[3]; SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; uint32 pad4[32]; SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; uint32 pad5[64]; struct { uint32 queryID; uint32 value; } predication; SVGAMobId shaderIfaceMobid; uint32 shaderIfaceOffset; struct { uint32 shaderId; SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; uint32 samplers[SVGA3D_DX_MAX_SAMPLERS]; } shaderState[SVGA3D_NUM_SHADERTYPE]; uint32 pad6[26]; SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; uint32 pad7[64]; uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; uint32 pad8[188]; } #include "vmware_pack_end.h" SVGADXContextMobFormat; /* * There is conflicting documentation on max class instances (253 vs 256). The * lower value is the one used throughout the device, but since mob format is * more involved to increase if needed, conservatively use the higher one here. */ #define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256 typedef #include "vmware_pack_begin.h" struct SVGADXShaderIfaceMobFormat { struct { uint32 numClassInstances; uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; } shaderIfaceState[SVGA3D_NUM_SHADERTYPE]; uint32 pad0[1018]; } #include "vmware_pack_end.h" SVGADXShaderIfaceMobFormat; typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXTempSetContext { uint32 dxcid; } #include "vmware_pack_end.h" SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */ #endif /* _SVGA3D_DX_H_ */
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