Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Sinclair Yeh | 92 | 67.65% | 1 | 25.00% |
Deepak Rawat | 43 | 31.62% | 2 | 50.00% |
Dirk Hohndel | 1 | 0.74% | 1 | 25.00% |
Total | 136 | 4 |
/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** * Copyright 2007-2019 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d_limits.h -- * * SVGA 3d hardware limits */ #ifndef _SVGA3D_LIMITS_H_ #define _SVGA3D_LIMITS_H_ #define INCLUDE_ALLOW_MODULE #define INCLUDE_ALLOW_USERLEVEL #define INCLUDE_ALLOW_VMCORE #include "includeCheck.h" #define SVGA3D_NUM_CLIPPLANES 6 #define SVGA3D_MAX_CONTEXT_IDS 256 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) /* * While there are separate bind-points for RenderTargetViews and * UnorderedAccessViews in a DXContext, there is in fact one shared * semantic space that the guest-driver can use on any given draw call. * So there are really only 8 slots that can be spilt up between them, with the * spliceIndex controlling where the UAV's sit in the collapsed array. */ #define SVGA3D_MAX_RENDER_TARGETS 8 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) #define SVGA3D_MAX_UAVIEWS 8 #define SVGA3D_DX11_1_MAX_UAVIEWS 64 /* * Maximum canonical size of a surface in host-backed mode (pre-GBObjects). */ #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128) /* * Maximum ID a shader can be assigned on a given context. */ #define SVGA3D_MAX_SHADERIDS 5000 /* * Maximum number of shaders of a given type that can be defined * (including all contexts). */ #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 #define SVGA3D_NUM_TEXTURE_UNITS 32 #define SVGA3D_NUM_LIGHTS 8 #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32 /* * Maximum size in dwords of shader text the SVGA device will allow. * Currently 8 MB. */ #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024) #define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \ sizeof(uint32)) /* * The maximum value of threadGroupCount in each dimension */ #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535 #define SVGA3D_MAX_CLIP_PLANES 6 /* * This is the limit to the number of fixed-function texture * transforms and texture coordinates we can support. It does *not* * correspond to the number of texture image units (samplers) we * support! */ #define SVGA3D_MAX_TEXTURE_COORDS 8 /* * Number of faces in a cubemap. */ #define SVGA3D_MAX_SURFACE_FACES 6 /* * Maximum number of array indexes in a GB surface (with DX enabled). */ #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512 #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048 #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE /* * The maximum number of vertex arrays we're guaranteed to support in * SVGA_3D_CMD_DRAWPRIMITIVES. */ #define SVGA3D_MAX_VERTEX_ARRAYS 32 /* * The maximum number of primitive ranges we're guaranteed to support * in SVGA_3D_CMD_DRAWPRIMITIVES. */ #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 /* * The maximum number of samples that can be contained in a surface. */ #define SVGA3D_MAX_SAMPLES 8 #endif /* _SVGA3D_LIMITS_H_ */
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