Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Dave Airlie | 4185 | 91.68% | 7 | 41.18% |
Oliver McFadden | 331 | 7.25% | 1 | 5.88% |
Marek Olšák | 20 | 0.44% | 3 | 17.65% |
Maciej Cencora | 16 | 0.35% | 1 | 5.88% |
Jérôme Glisse | 9 | 0.20% | 2 | 11.76% |
Lucas De Marchi | 2 | 0.04% | 1 | 5.88% |
Joe Perches | 1 | 0.02% | 1 | 5.88% |
Alex Deucher | 1 | 0.02% | 1 | 5.88% |
Total | 4565 | 17 |
/* * Copyright 2005 Nicolai Haehnle et al. * Copyright 2008 Advanced Micro Devices, Inc. * Copyright 2009 Jerome Glisse. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Nicolai Haehnle * Jerome Glisse */ #ifndef _R300_REG_H_ #define _R300_REG_H_ #define R300_SURF_TILE_MACRO (1<<16) #define R300_SURF_TILE_MICRO (2<<16) #define R300_SURF_TILE_BOTH (3<<16) #define R300_MC_INIT_MISC_LAT_TIMER 0x180 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28 #define R300_MC_INIT_GFX_LAT_TIMER 0x154 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28 /* * This file contains registers and constants for the R300. They have been * found mostly by examining command buffers captured using glxtest, as well * as by extrapolating some known registers and constants from the R200. * I am fairly certain that they are correct unless stated otherwise * in comments. */ #define R300_SE_VPORT_XSCALE 0x1D98 #define R300_SE_VPORT_XOFFSET 0x1D9C #define R300_SE_VPORT_YSCALE 0x1DA0 #define R300_SE_VPORT_YOFFSET 0x1DA4 #define R300_SE_VPORT_ZSCALE 0x1DA8 #define R300_SE_VPORT_ZOFFSET 0x1DAC /* * Vertex Array Processing (VAP) Control * Stolen from r200 code from Christoph Brill (It's a guess!) */ #define R300_VAP_CNTL 0x2080 /* This register is written directly and also starts data section * in many 3d CP_PACKET3's */ #define R300_VAP_VF_CNTL 0x2084 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0) # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0) # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0) # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0) # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0) # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0) # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0) # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0) # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0) # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0) # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0) # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4 /* State based - direct writes to registers trigger vertex generation */ # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4) # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4) # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4) # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4) /* I don't think I saw these three used.. */ # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10 /* index size - when not set the indices are assumed to be 16 bit */ # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11) /* number of vertices */ # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 /* BEGIN: Wild guesses */ #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1) # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */ # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */ # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */ # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */ #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 /* each of the following is 3 bits wide, specifies number of components */ # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 /* END: Wild guesses */ #define R300_SE_VTE_CNTL 0x20b0 # define R300_VPORT_X_SCALE_ENA 0x00000001 # define R300_VPORT_X_OFFSET_ENA 0x00000002 # define R300_VPORT_Y_SCALE_ENA 0x00000004 # define R300_VPORT_Y_OFFSET_ENA 0x00000008 # define R300_VPORT_Z_SCALE_ENA 0x00000010 # define R300_VPORT_Z_OFFSET_ENA 0x00000020 # define R300_VTX_XY_FMT 0x00000100 # define R300_VTX_Z_FMT 0x00000200 # define R300_VTX_W0_FMT 0x00000400 # define R300_VTX_W0_NORMALIZE 0x00000800 # define R300_VTX_ST_DENORMALIZED 0x00001000 /* BEGIN: Vertex data assembly - lots of uncertainties */ /* gap */ #define R300_VAP_CNTL_STATUS 0x2140 # define R300_VC_NO_SWAP (0 << 0) # define R300_VC_16BIT_SWAP (1 << 0) # define R300_VC_32BIT_SWAP (2 << 0) # define R300_VAP_TCL_BYPASS (1 << 8) /* gap */ /* Where do we get our vertex data? * * Vertex data either comes either from immediate mode registers or from * vertex arrays. * There appears to be no mixed mode (though we can force the pitch of * vertex arrays to 0, effectively reusing the same element over and over * again). * * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure * if these registers influence vertex array processing. * * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. * * In both cases, vertex attributes are then passed through INPUT_ROUTE. * * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data * into the vertex processor's input registers. * The first word routes the first input, the second word the second, etc. * The corresponding input is routed into the register with the given index. * The list is ended by a word with INPUT_ROUTE_END set. * * Always set COMPONENTS_4 in immediate mode. */ #define R300_VAP_INPUT_ROUTE_0_0 0x2150 # define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0) # define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0) # define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0) # define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0) # define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */ # define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8 # define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */ # define R300_VAP_INPUT_ROUTE_END (1 << 13) # define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */ # define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */ # define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */ # define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */ #define R300_VAP_INPUT_ROUTE_0_1 0x2154 #define R300_VAP_INPUT_ROUTE_0_2 0x2158 #define R300_VAP_INPUT_ROUTE_0_3 0x215C #define R300_VAP_INPUT_ROUTE_0_4 0x2160 #define R300_VAP_INPUT_ROUTE_0_5 0x2164 #define R300_VAP_INPUT_ROUTE_0_6 0x2168 #define R300_VAP_INPUT_ROUTE_0_7 0x216C /* gap */ /* Notes: * - always set up to produce at least two attributes: * if vertex program uses only position, fglrx will set normal, too * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal. */ #define R300_VAP_INPUT_CNTL_0 0x2180 # define R300_INPUT_CNTL_0_COLOR 0x00000001 #define R300_VAP_INPUT_CNTL_1 0x2184 # define R300_INPUT_CNTL_POS 0x00000001 # define R300_INPUT_CNTL_NORMAL 0x00000002 # define R300_INPUT_CNTL_COLOR 0x00000004 # define R300_INPUT_CNTL_TC0 0x00000400 # define R300_INPUT_CNTL_TC1 0x00000800 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */ # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */ # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */ # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */ # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */ # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */ /* gap */ /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 * are set to a swizzling bit pattern, other words are 0. * * In immediate mode, the pattern is always set to xyzw. In vertex array * mode, the swizzling pattern is e.g. used to set zw components in texture * coordinates with only tweo components. */ #define R300_VAP_INPUT_ROUTE_1_0 0x21E0 # define R300_INPUT_ROUTE_SELECT_X 0 # define R300_INPUT_ROUTE_SELECT_Y 1 # define R300_INPUT_ROUTE_SELECT_Z 2 # define R300_INPUT_ROUTE_SELECT_W 3 # define R300_INPUT_ROUTE_SELECT_ZERO 4 # define R300_INPUT_ROUTE_SELECT_ONE 5 # define R300_INPUT_ROUTE_SELECT_MASK 7 # define R300_INPUT_ROUTE_X_SHIFT 0 # define R300_INPUT_ROUTE_Y_SHIFT 3 # define R300_INPUT_ROUTE_Z_SHIFT 6 # define R300_INPUT_ROUTE_W_SHIFT 9 # define R300_INPUT_ROUTE_ENABLE (15 << 12) #define R300_VAP_INPUT_ROUTE_1_1 0x21E4 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC #define R300_VAP_INPUT_ROUTE_1_4 0x21F0 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC /* END: Vertex data assembly */ /* gap */ /* BEGIN: Upload vertex program and data */ /* * The programmable vertex shader unit has a memory bank of unknown size * that can be written to in 16 byte units by writing the address into * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). * * Pointers into the memory bank are always in multiples of 16 bytes. * * The memory bank is divided into areas with fixed meaning. * * Starting at address UPLOAD_PROGRAM: Vertex program instructions. * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), * whereas the difference between known addresses suggests size 512. * * Starting at address UPLOAD_PARAMETERS: Vertex program parameters. * Native reported limits and the VPI layout suggest size 256, whereas * difference between known addresses suggests size 512. * * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the * floating point pointsize. The exact purpose of this state is uncertain, * as there is also the R300_RE_POINTSIZE register. * * Multiple vertex programs and parameter sets can be loaded at once, * which could explain the size discrepancy. */ #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 # define R300_PVS_UPLOAD_PROGRAM 0x00000000 # define R300_PVS_UPLOAD_PARAMETERS 0x00000200 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406 /* gap */ #define R300_VAP_PVS_UPLOAD_DATA 0x2208 /* END: Upload vertex program and data */ /* gap */ /* I do not know the purpose of this register. However, I do know that * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL * for normal rendering. */ #define R300_VAP_UNKNOWN_221C 0x221C # define R300_221C_NORMAL 0x00000000 # define R300_221C_CLEAR 0x0001C000 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first * plane is per-pixel and the second plane is per-vertex. * * This was determined by experimentation alone but I believe it is correct. * * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. */ #define R300_VAP_CLIP_X_0 0x2220 #define R300_VAP_CLIP_X_1 0x2224 #define R300_VAP_CLIP_Y_0 0x2228 #define R300_VAP_CLIP_Y_1 0x2230 /* gap */ /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between * rendering commands and overwriting vertex program parameters. * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and * avoids bugs caused by still running shaders reading bad data from memory. */ #define R300_VAP_PVS_STATE_FLUSH_REG 0x2284 /* Absolutely no clue what this register is about. */ #define R300_VAP_UNKNOWN_2288 0x2288 # define R300_2288_R300 0x00750000 /* -- nh */ # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */ /* gap */ /* Addresses are relative to the vertex program instruction area of the * memory bank. PROGRAM_END points to the last instruction of the active * program * * The meaning of the two UNKNOWN fields is obviously not known. However, * experiments so far have shown that both *must* point to an instruction * inside the vertex program, otherwise the GPU locks up. * * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to * position takes place. * * Most likely this is used to ignore rest of the program in cases * where group of verts arent visible. For some reason this "section" * is sometimes accepted other instruction that have no relationship with * position calculations. */ #define R300_VAP_PVS_CNTL_1 0x22D0 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 # define R300_PVS_CNTL_1_POS_END_SHIFT 10 # define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20 /* Addresses are relative the the vertex program parameters area. */ #define R300_VAP_PVS_CNTL_2 0x22D4 # define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 # define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 #define R300_VAP_PVS_CNTL_3 0x22D8 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10 # define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for * immediate vertices */ #define R300_VAP_VTX_COLOR_R 0x2464 #define R300_VAP_VTX_COLOR_G 0x2468 #define R300_VAP_VTX_COLOR_B 0x246C #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */ #define R300_VAP_VTX_POS_0_Y_1 0x2494 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */ #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */ #define R300_VAP_VTX_POS_0_Y_2 0x24A4 #define R300_VAP_VTX_POS_0_Z_2 0x24A8 /* write 0 to indicate end of packet? */ #define R300_VAP_VTX_END_OF_PKT 0x24AC /* gap */ /* These are values from r300_reg/r300_reg.h - they are known to be correct * and are here so we can use one register file instead of several * - Vladimir */ #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0) # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1) # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2) # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3) # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4) # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5) # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16) #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004 /* each of the following is 3 bits wide, specifies number of components */ # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 /* UNK30 seems to enables point to quad transformation on textures * (or something closely related to that). * This bit is rather fatal at the time being due to lackings at pixel * shader side */ #define R300_GB_ENABLE 0x4008 # define R300_GB_POINT_STUFF_ENABLE (1<<0) # define R300_GB_LINE_STUFF_ENABLE (1<<1) # define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2) # define R300_GB_STENCIL_AUTO_ENABLE (1<<4) # define R300_GB_UNK31 (1<<31) /* each of the following is 2 bits wide */ #define R300_GB_TEX_REPLICATE 0 #define R300_GB_TEX_ST 1 #define R300_GB_TEX_STR 2 # define R300_GB_TEX0_SOURCE_SHIFT 16 # define R300_GB_TEX1_SOURCE_SHIFT 18 # define R300_GB_TEX2_SOURCE_SHIFT 20 # define R300_GB_TEX3_SOURCE_SHIFT 22 # define R300_GB_TEX4_SOURCE_SHIFT 24 # define R300_GB_TEX5_SOURCE_SHIFT 26 # define R300_GB_TEX6_SOURCE_SHIFT 28 # define R300_GB_TEX7_SOURCE_SHIFT 30 /* MSPOS - positions for multisample antialiasing (?) */ #define R300_GB_MSPOS0 0x4010 /* shifts - each of the fields is 4 bits */ # define R300_GB_MSPOS0__MS_X0_SHIFT 0 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4 # define R300_GB_MSPOS0__MS_X1_SHIFT 8 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12 # define R300_GB_MSPOS0__MS_X2_SHIFT 16 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20 # define R300_GB_MSPOS0__MSBD0_Y 24 # define R300_GB_MSPOS0__MSBD0_X 28 #define R300_GB_MSPOS1 0x4014 # define R300_GB_MSPOS1__MS_X3_SHIFT 0 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4 # define R300_GB_MSPOS1__MS_X4_SHIFT 8 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12 # define R300_GB_MSPOS1__MS_X5_SHIFT 16 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20 # define R300_GB_MSPOS1__MSBD1 24 #define R300_GB_TILE_CONFIG 0x4018 # define R300_GB_TILE_ENABLE (1<<0) # define R300_GB_TILE_PIPE_COUNT_RV300 0 # define R300_GB_TILE_PIPE_COUNT_R300 (3<<1) # define R300_GB_TILE_PIPE_COUNT_R420 (7<<1) # define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1) # define R300_GB_TILE_SIZE_8 0 # define R300_GB_TILE_SIZE_16 (1<<4) # define R300_GB_TILE_SIZE_32 (2<<4) # define R300_GB_SUPER_SIZE_1 (0<<6) # define R300_GB_SUPER_SIZE_2 (1<<6) # define R300_GB_SUPER_SIZE_4 (2<<6) # define R300_GB_SUPER_SIZE_8 (3<<6) # define R300_GB_SUPER_SIZE_16 (4<<6) # define R300_GB_SUPER_SIZE_32 (5<<6) # define R300_GB_SUPER_SIZE_64 (6<<6) # define R300_GB_SUPER_SIZE_128 (7<<6) # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ # define R300_GB_SUPER_TILE_A 0 # define R300_GB_SUPER_TILE_B (1<<15) # define R300_GB_SUBPIXEL_1_12 0 # define R300_GB_SUBPIXEL_1_16 (1<<16) #define R300_GB_FIFO_SIZE 0x4024 /* each of the following is 2 bits wide */ #define R300_GB_FIFO_SIZE_32 0 #define R300_GB_FIFO_SIZE_64 1 #define R300_GB_FIFO_SIZE_128 2 #define R300_GB_FIFO_SIZE_256 3 # define R300_SC_IFIFO_SIZE_SHIFT 0 # define R300_SC_TZFIFO_SIZE_SHIFT 2 # define R300_SC_BFIFO_SIZE_SHIFT 4 # define R300_US_OFIFO_SIZE_SHIFT 12 # define R300_US_WFIFO_SIZE_SHIFT 14 /* the following use the same constants as above, but meaning is is times 2 (i.e. instead of 32 words it means 64 */ # define R300_RS_TFIFO_SIZE_SHIFT 6 # define R300_RS_CFIFO_SIZE_SHIFT 8 # define R300_US_RAM_SIZE_SHIFT 10 /* watermarks, 3 bits wide */ # define R300_RS_HIGHWATER_COL_SHIFT 16 # define R300_RS_HIGHWATER_TEX_SHIFT 19 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 #define R300_GB_SELECT 0x401C # define R300_GB_FOG_SELECT_C0A 0 # define R300_GB_FOG_SELECT_C1A 1 # define R300_GB_FOG_SELECT_C2A 2 # define R300_GB_FOG_SELECT_C3A 3 # define R300_GB_FOG_SELECT_1_1_W 4 # define R300_GB_FOG_SELECT_Z 5 # define R300_GB_DEPTH_SELECT_Z 0 # define R300_GB_DEPTH_SELECT_1_1_W (1<<3) # define R300_GB_W_SELECT_1_W 0 # define R300_GB_W_SELECT_1 (1<<4) #define R300_GB_AA_CONFIG 0x4020 # define R300_AA_DISABLE 0x00 # define R300_AA_ENABLE 0x01 # define R300_AA_SUBSAMPLES_2 0 # define R300_AA_SUBSAMPLES_3 (1<<1) # define R300_AA_SUBSAMPLES_4 (2<<1) # define R300_AA_SUBSAMPLES_6 (3<<1) /* gap */ /* Zero to flush caches. */ #define R300_TX_INVALTAGS 0x4100 #define R300_TX_FLUSH 0x0 /* The upper enable bits are guessed, based on fglrx reported limits. */ #define R300_TX_ENABLE 0x4104 # define R300_TX_ENABLE_0 (1 << 0) # define R300_TX_ENABLE_1 (1 << 1) # define R300_TX_ENABLE_2 (1 << 2) # define R300_TX_ENABLE_3 (1 << 3) # define R300_TX_ENABLE_4 (1 << 4) # define R300_TX_ENABLE_5 (1 << 5) # define R300_TX_ENABLE_6 (1 << 6) # define R300_TX_ENABLE_7 (1 << 7) # define R300_TX_ENABLE_8 (1 << 8) # define R300_TX_ENABLE_9 (1 << 9) # define R300_TX_ENABLE_10 (1 << 10) # define R300_TX_ENABLE_11 (1 << 11) # define R300_TX_ENABLE_12 (1 << 12) # define R300_TX_ENABLE_13 (1 << 13) # define R300_TX_ENABLE_14 (1 << 14) # define R300_TX_ENABLE_15 (1 << 15) /* The pointsize is given in multiples of 6. The pointsize can be * enormous: Clear() renders a single point that fills the entire * framebuffer. */ #define R300_RE_POINTSIZE 0x421C # define R300_POINTSIZE_Y_SHIFT 0 # define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */ # define R300_POINTSIZE_X_SHIFT 16 # define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */ # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) /* The line width is given in multiples of 6. * In default mode lines are classified as vertical lines. * HO: horizontal * VE: vertical or horizontal * HO & VE: no classification */ #define R300_RE_LINE_CNT 0x4234 # define R300_LINESIZE_SHIFT 0 # define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */ # define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6) # define R300_LINE_CNT_HO (1 << 16) # define R300_LINE_CNT_VE (1 << 17) /* Some sort of scale or clamp value for texcoordless textures. */ #define R300_RE_UNK4238 0x4238 /* Something shade related */ #define R300_RE_SHADE 0x4274 #define R300_RE_SHADE_MODEL 0x4278 # define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa # define R300_RE_SHADE_MODEL_FLAT 0x39595 /* Dangerous */ #define R300_RE_POLYGON_MODE 0x4288 # define R300_PM_ENABLED (1 << 0) # define R300_PM_FRONT_POINT (0 << 0) # define R300_PM_BACK_POINT (0 << 0) # define R300_PM_FRONT_LINE (1 << 4) # define R300_PM_FRONT_FILL (1 << 5) # define R300_PM_BACK_LINE (1 << 7) # define R300_PM_BACK_FILL (1 << 8) /* Fog parameters */ #define R300_RE_FOG_SCALE 0x4294 #define R300_RE_FOG_START 0x4298 /* Not sure why there are duplicate of factor and constant values. * My best guess so far is that there are separate zbiases for test and write. * Ordering might be wrong. * Some of the tests indicate that fgl has a fallback implementation of zbias * via pixel shaders. */ #define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */ #define R300_RE_ZBIAS_T_FACTOR 0x42A4 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8 #define R300_RE_ZBIAS_W_FACTOR 0x42AC #define R300_RE_ZBIAS_W_CONSTANT 0x42B0 /* This register needs to be set to (1<<1) for RV350 to correctly * perform depth test (see --vb-triangles in r300_demo) * Don't know about other chips. - Vladimir * This is set to 3 when GL_POLYGON_OFFSET_FILL is on. * My guess is that there are two bits for each zbias primitive * (FILL, LINE, POINT). * One to enable depth test and one for depth write. * Yet this doesn't explain why depth writes work ... */ #define R300_RE_OCCLUSION_CNTL 0x42B4 # define R300_OCCLUSION_ON (1<<1) #define R300_RE_CULL_CNTL 0x42B8 # define R300_CULL_FRONT (1 << 0) # define R300_CULL_BACK (1 << 1) # define R300_FRONT_FACE_CCW (0 << 2) # define R300_FRONT_FACE_CW (1 << 2) /* BEGIN: Rasterization / Interpolators - many guesses */ /* 0_UNKNOWN_18 has always been set except for clear operations. * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends * on the vertex program, *not* the fragment program) */ #define R300_RS_CNTL_0 0x4300 # define R300_RS_CNTL_TC_CNT_SHIFT 2 # define R300_RS_CNTL_TC_CNT_MASK (7 << 2) /* number of color interpolators used */ # define R300_RS_CNTL_CI_CNT_SHIFT 7 # define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18) /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */ #define R300_RS_CNTL_1 0x4304 /* gap */ /* Only used for texture coordinates. * Use the source field to route texture coordinate input from the * vertex program to the desired interpolator. Note that the source * field is relative to the outputs the vertex program *actually* * writes. If a vertex program only writes texcoord[1], this will * be source index 0. * Set INTERP_USED on all interpolators that produce data used by * the fragment program. INTERP_USED looks like a swizzling mask, * but I haven't seen it used that way. * * Note: The _UNKNOWN constants are always set in their respective * register. I don't know if this is necessary. */ #define R300_RS_INTERP_0 0x4310 #define R300_RS_INTERP_1 0x4314 # define R300_RS_INTERP_1_UNKNOWN 0x40 #define R300_RS_INTERP_2 0x4318 # define R300_RS_INTERP_2_UNKNOWN 0x80 #define R300_RS_INTERP_3 0x431C # define R300_RS_INTERP_3_UNKNOWN 0xC0 #define R300_RS_INTERP_4 0x4320 #define R300_RS_INTERP_5 0x4324 #define R300_RS_INTERP_6 0x4328 #define R300_RS_INTERP_7 0x432C # define R300_RS_INTERP_SRC_SHIFT 2 # define R300_RS_INTERP_SRC_MASK (7 << 2) # define R300_RS_INTERP_USED 0x00D10000 /* These DWORDs control how vertex data is routed into fragment program * registers, after interpolators. */ #define R300_RS_ROUTE_0 0x4330 #define R300_RS_ROUTE_1 0x4334 #define R300_RS_ROUTE_2 0x4338 #define R300_RS_ROUTE_3 0x433C /* GUESS */ #define R300_RS_ROUTE_4 0x4340 /* GUESS */ #define R300_RS_ROUTE_5 0x4344 /* GUESS */ #define R300_RS_ROUTE_6 0x4348 /* GUESS */ #define R300_RS_ROUTE_7 0x434C /* GUESS */ # define R300_RS_ROUTE_SOURCE_INTERP_0 0 # define R300_RS_ROUTE_SOURCE_INTERP_1 1 # define R300_RS_ROUTE_SOURCE_INTERP_2 2 # define R300_RS_ROUTE_SOURCE_INTERP_3 3 # define R300_RS_ROUTE_SOURCE_INTERP_4 4 # define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */ # define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */ # define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */ # define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */ # define R300_RS_ROUTE_DEST_SHIFT 6 # define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */ /* Special handling for color: When the fragment program uses color, * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the * color register index. * * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state. * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly * correct or not. - Oliver. */ # define R300_RS_ROUTE_0_COLOR (1 << 14) # define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17 # define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */ /* As above, but for secondary color */ # define R300_RS_ROUTE_1_COLOR1 (1 << 14) # define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17 # define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17) # define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11) /* END: Rasterization / Interpolators - many guesses */ /* Hierarchical Z Enable */ #define R300_SC_HYPERZ 0x43a4 # define R300_SC_HYPERZ_DISABLE (0 << 0) # define R300_SC_HYPERZ_ENABLE (1 << 0) # define R300_SC_HYPERZ_MIN (0 << 1) # define R300_SC_HYPERZ_MAX (1 << 1) # define R300_SC_HYPERZ_ADJ_256 (0 << 2) # define R300_SC_HYPERZ_ADJ_128 (1 << 2) # define R300_SC_HYPERZ_ADJ_64 (2 << 2) # define R300_SC_HYPERZ_ADJ_32 (3 << 2) # define R300_SC_HYPERZ_ADJ_16 (4 << 2) # define R300_SC_HYPERZ_ADJ_8 (5 << 2) # define R300_SC_HYPERZ_ADJ_4 (6 << 2) # define R300_SC_HYPERZ_ADJ_2 (7 << 2) # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5) # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5) # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6) # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6) #define R300_SC_EDGERULE 0x43a8 /* BEGIN: Scissors and cliprects */ /* There are four clipping rectangles. Their corner coordinates are inclusive. * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending * on whether the pixel is inside cliprects 0-3, respectively. For example, * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned * the number 3 (binary 0011). * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set, * the pixel is rasterized. * * In addition to this, there is a scissors rectangle. Only pixels inside the * scissors rectangle are drawn. (coordinates are inclusive) * * For some reason, the top-left corner of the framebuffer is at (1440, 1440) * for the purpose of clipping and scissors. */ #define R300_RE_CLIPRECT_TL_0 0x43B0 #define R300_RE_CLIPRECT_BR_0 0x43B4 #define R300_RE_CLIPRECT_TL_1 0x43B8 #define R300_RE_CLIPRECT_BR_1 0x43BC #define R300_RE_CLIPRECT_TL_2 0x43C0 #define R300_RE_CLIPRECT_BR_2 0x43C4 #define R300_RE_CLIPRECT_TL_3 0x43C8 #define R300_RE_CLIPRECT_BR_3 0x43CC # define R300_CLIPRECT_OFFSET 1440 # define R300_CLIPRECT_MASK 0x1FFF # define R300_CLIPRECT_X_SHIFT 0 # define R300_CLIPRECT_X_MASK (0x1FFF << 0) # define R300_CLIPRECT_Y_SHIFT 13 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13) #define R300_RE_CLIPRECT_CNTL 0x43D0 # define R300_CLIP_OUT (1 << 0) # define R300_CLIP_0 (1 << 1) # define R300_CLIP_1 (1 << 2) # define R300_CLIP_10 (1 << 3) # define R300_CLIP_2 (1 << 4) # define R300_CLIP_20 (1 << 5) # define R300_CLIP_21 (1 << 6) # define R300_CLIP_210 (1 << 7) # define R300_CLIP_3 (1 << 8) # define R300_CLIP_30 (1 << 9) # define R300_CLIP_31 (1 << 10) # define R300_CLIP_310 (1 << 11) # define R300_CLIP_32 (1 << 12) # define R300_CLIP_320 (1 << 13) # define R300_CLIP_321 (1 << 14) # define R300_CLIP_3210 (1 << 15) /* gap */ #define R300_RE_SCISSORS_TL 0x43E0 #define R300_RE_SCISSORS_BR 0x43E4 # define R300_SCISSORS_OFFSET 1440 # define R300_SCISSORS_X_SHIFT 0 # define R300_SCISSORS_X_MASK (0x1FFF << 0) # define R300_SCISSORS_Y_SHIFT 13 # define R300_SCISSORS_Y_MASK (0x1FFF << 13) /* END: Scissors and cliprects */ /* BEGIN: Texture specification */ /* * The texture specification dwords are grouped by meaning and not by texture * unit. This means that e.g. the offset for texture image unit N is found in * register TX_OFFSET_0 + (4*N) */ #define R300_TX_FILTER_0 0x4400 # define R300_TX_REPEAT 0 # define R300_TX_MIRRORED 1 # define R300_TX_CLAMP 4 # define R300_TX_CLAMP_TO_EDGE 2 # define R300_TX_CLAMP_TO_BORDER 6 # define R300_TX_WRAP_S_SHIFT 0 # define R300_TX_WRAP_S_MASK (7 << 0) # define R300_TX_WRAP_T_SHIFT 3 # define R300_TX_WRAP_T_MASK (7 << 3) # define R300_TX_WRAP_Q_SHIFT 6 # define R300_TX_WRAP_Q_MASK (7 << 6) # define R300_TX_MAG_FILTER_NEAREST (1 << 9) # define R300_TX_MAG_FILTER_LINEAR (2 << 9) # define R300_TX_MAG_FILTER_MASK (3 << 9) # define R300_TX_MIN_FILTER_NEAREST (1 << 11) # define R300_TX_MIN_FILTER_LINEAR (2 << 11) # define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) # define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) # define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) # define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) /* NOTE: NEAREST doesn't seem to exist. * Im not seting MAG_FILTER_MASK and (3 << 11) on for all * anisotropy modes because that would void selected mag filter */ # define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13) # define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13) # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13) # define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13) # define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) ) # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) # define R300_TX_MAX_ANISO_2_TO_1 (2 << 21) # define R300_TX_MAX_ANISO_4_TO_1 (4 << 21) # define R300_TX_MAX_ANISO_8_TO_1 (6 << 21) # define R300_TX_MAX_ANISO_16_TO_1 (8 << 21) # define R300_TX_MAX_ANISO_MASK (14 << 21) #define R300_TX_FILTER1_0 0x4440 # define R300_CHROMA_KEY_MODE_DISABLE 0 # define R300_CHROMA_KEY_FORCE 1 # define R300_CHROMA_KEY_BLEND 2 # define R300_MC_ROUND_NORMAL (0<<2) # define R300_MC_ROUND_MPEG4 (1<<2) # define R300_LOD_BIAS_MASK 0x1fff # define R300_EDGE_ANISO_EDGE_DIAG (0<<13) # define R300_EDGE_ANISO_EDGE_ONLY (1<<13) # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14) # define R300_MC_COORD_TRUNCATE_MPEG (1<<14) # define R300_TX_TRI_PERF_0_8 (0<<15) # define R300_TX_TRI_PERF_1_8 (1<<15) # define R300_TX_TRI_PERF_1_4 (2<<15) # define R300_TX_TRI_PERF_3_8 (3<<15) # define R300_ANISO_THRESHOLD_MASK (7<<17) #define R300_TX_SIZE_0 0x4480 # define R300_TX_WIDTHMASK_SHIFT 0 # define R300_TX_WIDTHMASK_MASK (2047 << 0) # define R300_TX_HEIGHTMASK_SHIFT 11 # define R300_TX_HEIGHTMASK_MASK (2047 << 11) # define R300_TX_UNK23 (1 << 23) # define R300_TX_MAX_MIP_LEVEL_SHIFT 26 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26) # define R300_TX_SIZE_PROJECTED (1<<30) # define R300_TX_SIZE_TXPITCH_EN (1<<31) #define R300_TX_FORMAT_0 0x44C0 /* The interpretation of the format word by Wladimir van der Laan */ /* The X, Y, Z and W refer to the layout of the components. They are given meanings as R, G, B and Alpha by the swizzle specification */ # define R300_TX_FORMAT_X8 0x0 # define R300_TX_FORMAT_X16 0x1 # define R300_TX_FORMAT_Y4X4 0x2 # define R300_TX_FORMAT_Y8X8 0x3 # define R300_TX_FORMAT_Y16X16 0x4 # define R300_TX_FORMAT_Z3Y3X2 0x5 # define R300_TX_FORMAT_Z5Y6X5 0x6 # define R300_TX_FORMAT_Z6Y5X5 0x7 # define R300_TX_FORMAT_Z11Y11X10 0x8 # define R300_TX_FORMAT_Z10Y11X11 0x9 # define R300_TX_FORMAT_W4Z4Y4X4 0xA # define R300_TX_FORMAT_W1Z5Y5X5 0xB # define R300_TX_FORMAT_W8Z8Y8X8 0xC # define R300_TX_FORMAT_W2Z10Y10X10 0xD # define R300_TX_FORMAT_W16Z16Y16X16 0xE # define R300_TX_FORMAT_DXT1 0xF # define R300_TX_FORMAT_DXT3 0x10 # define R300_TX_FORMAT_DXT5 0x11 # define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */ # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ /* 0x16 - some 16 bit green format.. ?? */ # define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */ # define R300_TX_FORMAT_CUBIC_MAP (1 << 26) /* gap */ /* Floating point formats */ /* Note - hardware supports both 16 and 32 bit floating point */ # define R300_TX_FORMAT_FL_I16 0x18 # define R300_TX_FORMAT_FL_I16A16 0x19 # define R300_TX_FORMAT_FL_R16G16B16A16 0x1A # define R300_TX_FORMAT_FL_I32 0x1B # define R300_TX_FORMAT_FL_I32A32 0x1C # define R300_TX_FORMAT_FL_R32G32B32A32 0x1D # define R300_TX_FORMAT_ATI2N 0x1F /* alpha modes, convenience mostly */ /* if you have alpha, pick constant appropriate to the number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */ # define R300_TX_FORMAT_ALPHA_1CH 0x000 # define R300_TX_FORMAT_ALPHA_2CH 0x200 # define R300_TX_FORMAT_ALPHA_4CH 0x600 # define R300_TX_FORMAT_ALPHA_NONE 0xA00 /* Swizzling */ /* constants */ # define R300_TX_FORMAT_X 0 # define R300_TX_FORMAT_Y 1 # define R300_TX_FORMAT_Z 2 # define R300_TX_FORMAT_W 3 # define R300_TX_FORMAT_ZERO 4 # define R300_TX_FORMAT_ONE 5 /* 2.0*Z, everything above 1.0 is set to 0.0 */ # define R300_TX_FORMAT_CUT_Z 6 /* 2.0*W, everything above 1.0 is set to 0.0 */ # define R300_TX_FORMAT_CUT_W 7 # define R300_TX_FORMAT_B_SHIFT 18 # define R300_TX_FORMAT_G_SHIFT 15 # define R300_TX_FORMAT_R_SHIFT 12 # define R300_TX_FORMAT_A_SHIFT 9 /* Convenience macro to take care of layout and swizzling */ # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \ ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \ | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \ | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \ | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \ | (R300_TX_FORMAT_##FMT) \ ) /* These can be ORed with result of R300_EASY_TX_FORMAT() We don't really know what they do. Take values from a constant color ? */ # define R300_TX_FORMAT_CONST_X (1<<5) # define R300_TX_FORMAT_CONST_Y (2<<5) # define R300_TX_FORMAT_CONST_Z (4<<5) # define R300_TX_FORMAT_CONST_W (8<<5) # define R300_TX_FORMAT_YUV_MODE 0x00800000 #define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */ #define R300_TX_OFFSET_0 0x4540 /* BEGIN: Guess from R200 */ # define R300_TXO_ENDIAN_NO_SWAP (0 << 0) # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0) # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) # define R300_TXO_MACRO_TILE (1 << 2) # define R300_TXO_MICRO_TILE (1 << 3) # define R300_TXO_MICRO_TILE_SQUARE (2 << 3) # define R300_TXO_OFFSET_MASK 0xffffffe0 # define R300_TXO_OFFSET_SHIFT 5 /* END: Guess from R200 */ /* 32 bit chroma key */ #define R300_TX_CHROMA_KEY_0 0x4580 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */ #define R300_TX_BORDER_COLOR_0 0x45C0 /* END: Texture specification */ /* BEGIN: Fragment program instruction set */ /* Fragment programs are written directly into register space. * There are separate instruction streams for texture instructions and ALU * instructions. * In order to synchronize these streams, the program is divided into up * to 4 nodes. Each node begins with a number of TEX operations, followed * by a number of ALU operations. * The first node can have zero TEX ops, all subsequent nodes must have at * least * one TEX ops. * All nodes must have at least one ALU op. * * The index of the last node is stored in PFS_CNTL_0: A value of 0 means * 1 node, a value of 3 means 4 nodes. * The total amount of instructions is defined in PFS_CNTL_2. The offsets are * offsets into the respective instruction streams, while *_END points to the * last instruction relative to this offset. */ #define R300_PFS_CNTL_0 0x4600 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) #define R300_PFS_CNTL_1 0x4604 /* There is an unshifted value here which has so far always been equal to the * index of the highest used temporary register. */ #define R300_PFS_CNTL_2 0x4608 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) # define R300_PFS_CNTL_ALU_END_SHIFT 6 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6) # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */ # define R300_PFS_CNTL_TEX_END_SHIFT 18 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */ /* gap */ /* Nodes are stored backwards. The last active node is always stored in * PFS_NODE_3. * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The * first node is stored in NODE_2, the second node is stored in NODE_3. * * Offsets are relative to the master offset from PFS_CNTL_2. */ #define R300_PFS_NODE_0 0x4610 #define R300_PFS_NODE_1 0x4614 #define R300_PFS_NODE_2 0x4618 #define R300_PFS_NODE_3 0x461C # define R300_PFS_NODE_ALU_OFFSET_SHIFT 0 # define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0) # define R300_PFS_NODE_ALU_END_SHIFT 6 # define R300_PFS_NODE_ALU_END_MASK (63 << 6) # define R300_PFS_NODE_TEX_OFFSET_SHIFT 12 # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) # define R300_PFS_NODE_TEX_END_SHIFT 17 # define R300_PFS_NODE_TEX_END_MASK (31 << 17) # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22) # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23) /* TEX * As far as I can tell, texture instructions cannot write into output * registers directly. A subsequent ALU instruction is always necessary, * even if it's just MAD o0, r0, 1, 0 */ #define R300_PFS_TEXI_0 0x4620 # define R300_FPITX_SRC_SHIFT 0 # define R300_FPITX_SRC_MASK (31 << 0) /* GUESS */ # define R300_FPITX_SRC_CONST (1 << 5) # define R300_FPITX_DST_SHIFT 6 # define R300_FPITX_DST_MASK (31 << 6) # define R300_FPITX_IMAGE_SHIFT 11 /* GUESS based on layout and native limits */ # define R300_FPITX_IMAGE_MASK (15 << 11) /* Unsure if these are opcodes, or some kind of bitfield, but this is how * they were set when I checked */ # define R300_FPITX_OPCODE_SHIFT 15 # define R300_FPITX_OP_TEX 1 # define R300_FPITX_OP_KIL 2 # define R300_FPITX_OP_TXP 3 # define R300_FPITX_OP_TXB 4 # define R300_FPITX_OPCODE_MASK (7 << 15) /* ALU * The ALU instructions register blocks are enumerated according to the order * in which fglrx. I assume there is space for 64 instructions, since * each block has space for a maximum of 64 DWORDs, and this matches reported * native limits. * * The basic functional block seems to be one MAD for each color and alpha, * and an adder that adds all components after the MUL. * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands * - DP4: Use OUTC_DP4, OUTA_DP4 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1 * - CMP: If ARG2 < 0, return ARG1, else return ARG0 * - FLR: use FRC+MAD * - XPD: use MAD+MAD * - SGE, SLT: use MAD+CMP * - RSQ: use ABS modifier for argument * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation * (e.g. RCP) into color register * - apparently, there's no quick DST operation * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" * * Operand selection * First stage selects three sources from the available registers and * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). * fglrx sorts the three source fields: Registers before constants, * lower indices before higher indices; I do not know whether this is * necessary. * * fglrx fills unused sources with "read constant 0" * According to specs, you cannot select more than two different constants. * * Second stage selects the operands from the sources. This is defined in * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants * zero and one. * Swizzling and negation happens in this stage, as well. * * Important: Color and alpha seem to be mostly separate, i.e. their sources * selection appears to be fully independent (the register storage is probably * physically split into a color and an alpha section). * However (because of the apparent physical split), there is some interaction * WRT swizzling. If, for example, you want to load an R component into an * Alpha operand, this R component is taken from a *color* source, not from * an alpha source. The corresponding register doesn't even have to appear in * the alpha sources list. (I hope this all makes sense to you) * * Destination selection * The destination register index is in FPI1 (color) and FPI3 (alpha) * together with enable bits. * There are separate enable bits for writing into temporary registers * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* * /DSTA_OUTPUT). You can write to both at once, or not write at all (the * same index must be used for both). * * Note: There is a special form for LRP * - Argument order is the same as in ARB_fragment_program. * - Operation is MAD * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP * - Set FPI0/FPI2_SPECIAL_LRP * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */ #define R300_PFS_INSTR1_0 0x46C0 # define R300_FPI1_SRC0C_SHIFT 0 # define R300_FPI1_SRC0C_MASK (31 << 0) # define R300_FPI1_SRC0C_CONST (1 << 5) # define R300_FPI1_SRC1C_SHIFT 6 # define R300_FPI1_SRC1C_MASK (31 << 6) # define R300_FPI1_SRC1C_CONST (1 << 11) # define R300_FPI1_SRC2C_SHIFT 12 # define R300_FPI1_SRC2C_MASK (31 << 12) # define R300_FPI1_SRC2C_CONST (1 << 17) # define R300_FPI1_SRC_MASK 0x0003ffff # define R300_FPI1_DSTC_SHIFT 18 # define R300_FPI1_DSTC_MASK (31 << 18) # define R300_FPI1_DSTC_REG_MASK_SHIFT 23 # define R300_FPI1_DSTC_REG_X (1 << 23) # define R300_FPI1_DSTC_REG_Y (1 << 24) # define R300_FPI1_DSTC_REG_Z (1 << 25) # define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26 # define R300_FPI1_DSTC_OUTPUT_X (1 << 26) # define R300_FPI1_DSTC_OUTPUT_Y (1 << 27) # define R300_FPI1_DSTC_OUTPUT_Z (1 << 28) #define R300_PFS_INSTR3_0 0x47C0 # define R300_FPI3_SRC0A_SHIFT 0 # define R300_FPI3_SRC0A_MASK (31 << 0) # define R300_FPI3_SRC0A_CONST (1 << 5) # define R300_FPI3_SRC1A_SHIFT 6 # define R300_FPI3_SRC1A_MASK (31 << 6) # define R300_FPI3_SRC1A_CONST (1 << 11) # define R300_FPI3_SRC2A_SHIFT 12 # define R300_FPI3_SRC2A_MASK (31 << 12) # define R300_FPI3_SRC2A_CONST (1 << 17) # define R300_FPI3_SRC_MASK 0x0003ffff # define R300_FPI3_DSTA_SHIFT 18 # define R300_FPI3_DSTA_MASK (31 << 18) # define R300_FPI3_DSTA_REG (1 << 23) # define R300_FPI3_DSTA_OUTPUT (1 << 24) # define R300_FPI3_DSTA_DEPTH (1 << 27) #define R300_PFS_INSTR0_0 0x48C0 # define R300_FPI0_ARGC_SRC0C_XYZ 0 # define R300_FPI0_ARGC_SRC0C_XXX 1 # define R300_FPI0_ARGC_SRC0C_YYY 2 # define R300_FPI0_ARGC_SRC0C_ZZZ 3 # define R300_FPI0_ARGC_SRC1C_XYZ 4 # define R300_FPI0_ARGC_SRC1C_XXX 5 # define R300_FPI0_ARGC_SRC1C_YYY 6 # define R300_FPI0_ARGC_SRC1C_ZZZ 7 # define R300_FPI0_ARGC_SRC2C_XYZ 8 # define R300_FPI0_ARGC_SRC2C_XXX 9 # define R300_FPI0_ARGC_SRC2C_YYY 10 # define R300_FPI0_ARGC_SRC2C_ZZZ 11 # define R300_FPI0_ARGC_SRC0A 12 # define R300_FPI0_ARGC_SRC1A 13 # define R300_FPI0_ARGC_SRC2A 14 # define R300_FPI0_ARGC_SRC1C_LRP 15 # define R300_FPI0_ARGC_ZERO 20 # define R300_FPI0_ARGC_ONE 21 /* GUESS */ # define R300_FPI0_ARGC_HALF 22 # define R300_FPI0_ARGC_SRC0C_YZX 23 # define R300_FPI0_ARGC_SRC1C_YZX 24 # define R300_FPI0_ARGC_SRC2C_YZX 25 # define R300_FPI0_ARGC_SRC0C_ZXY 26 # define R300_FPI0_ARGC_SRC1C_ZXY 27 # define R300_FPI0_ARGC_SRC2C_ZXY 28 # define R300_FPI0_ARGC_SRC0CA_WZY 29 # define R300_FPI0_ARGC_SRC1CA_WZY 30 # define R300_FPI0_ARGC_SRC2CA_WZY 31 # define R300_FPI0_ARG0C_SHIFT 0 # define R300_FPI0_ARG0C_MASK (31 << 0) # define R300_FPI0_ARG0C_NEG (1 << 5) # define R300_FPI0_ARG0C_ABS (1 << 6) # define R300_FPI0_ARG1C_SHIFT 7 # define R300_FPI0_ARG1C_MASK (31 << 7) # define R300_FPI0_ARG1C_NEG (1 << 12) # define R300_FPI0_ARG1C_ABS (1 << 13) # define R300_FPI0_ARG2C_SHIFT 14 # define R300_FPI0_ARG2C_MASK (31 << 14) # define R300_FPI0_ARG2C_NEG (1 << 19) # define R300_FPI0_ARG2C_ABS (1 << 20) # define R300_FPI0_SPECIAL_LRP (1 << 21) # define R300_FPI0_OUTC_MAD (0 << 23) # define R300_FPI0_OUTC_DP3 (1 << 23) # define R300_FPI0_OUTC_DP4 (2 << 23) # define R300_FPI0_OUTC_MIN (4 << 23) # define R300_FPI0_OUTC_MAX (5 << 23) # define R300_FPI0_OUTC_CMPH (7 << 23) # define R300_FPI0_OUTC_CMP (8 << 23) # define R300_FPI0_OUTC_FRC (9 << 23) # define R300_FPI0_OUTC_REPL_ALPHA (10 << 23) # define R300_FPI0_OUTC_SAT (1 << 30) # define R300_FPI0_INSERT_NOP (1 << 31) #define R300_PFS_INSTR2_0 0x49C0 # define R300_FPI2_ARGA_SRC0C_X 0 # define R300_FPI2_ARGA_SRC0C_Y 1 # define R300_FPI2_ARGA_SRC0C_Z 2 # define R300_FPI2_ARGA_SRC1C_X 3 # define R300_FPI2_ARGA_SRC1C_Y 4 # define R300_FPI2_ARGA_SRC1C_Z 5 # define R300_FPI2_ARGA_SRC2C_X 6 # define R300_FPI2_ARGA_SRC2C_Y 7 # define R300_FPI2_ARGA_SRC2C_Z 8 # define R300_FPI2_ARGA_SRC0A 9 # define R300_FPI2_ARGA_SRC1A 10 # define R300_FPI2_ARGA_SRC2A 11 # define R300_FPI2_ARGA_SRC1A_LRP 15 # define R300_FPI2_ARGA_ZERO 16 # define R300_FPI2_ARGA_ONE 17 /* GUESS */ # define R300_FPI2_ARGA_HALF 18 # define R300_FPI2_ARG0A_SHIFT 0 # define R300_FPI2_ARG0A_MASK (31 << 0) # define R300_FPI2_ARG0A_NEG (1 << 5) /* GUESS */ # define R300_FPI2_ARG0A_ABS (1 << 6) # define R300_FPI2_ARG1A_SHIFT 7 # define R300_FPI2_ARG1A_MASK (31 << 7) # define R300_FPI2_ARG1A_NEG (1 << 12) /* GUESS */ # define R300_FPI2_ARG1A_ABS (1 << 13) # define R300_FPI2_ARG2A_SHIFT 14 # define R300_FPI2_ARG2A_MASK (31 << 14) # define R300_FPI2_ARG2A_NEG (1 << 19) /* GUESS */ # define R300_FPI2_ARG2A_ABS (1 << 20) # define R300_FPI2_SPECIAL_LRP (1 << 21) # define R300_FPI2_OUTA_MAD (0 << 23) # define R300_FPI2_OUTA_DP4 (1 << 23) # define R300_FPI2_OUTA_MIN (2 << 23) # define R300_FPI2_OUTA_MAX (3 << 23) # define R300_FPI2_OUTA_CMP (6 << 23) # define R300_FPI2_OUTA_FRC (7 << 23) # define R300_FPI2_OUTA_EX2 (8 << 23) # define R300_FPI2_OUTA_LG2 (9 << 23) # define R300_FPI2_OUTA_RCP (10 << 23) # define R300_FPI2_OUTA_RSQ (11 << 23) # define R300_FPI2_OUTA_SAT (1 << 30) # define R300_FPI2_UNKNOWN_31 (1 << 31) /* END: Fragment program instruction set */ /* Fog state and color */ #define R300_RE_FOG_STATE 0x4BC0 # define R300_FOG_ENABLE (1 << 0) # define R300_FOG_MODE_LINEAR (0 << 1) # define R300_FOG_MODE_EXP (1 << 1) # define R300_FOG_MODE_EXP2 (2 << 1) # define R300_FOG_MODE_MASK (3 << 1) #define R300_FOG_COLOR_R 0x4BC8 #define R300_FOG_COLOR_G 0x4BCC #define R300_FOG_COLOR_B 0x4BD0 #define R300_PP_ALPHA_TEST 0x4BD4 # define R300_REF_ALPHA_MASK 0x000000ff # define R300_ALPHA_TEST_FAIL (0 << 8) # define R300_ALPHA_TEST_LESS (1 << 8) # define R300_ALPHA_TEST_LEQUAL (3 << 8) # define R300_ALPHA_TEST_EQUAL (2 << 8) # define R300_ALPHA_TEST_GEQUAL (6 << 8) # define R300_ALPHA_TEST_GREATER (4 << 8) # define R300_ALPHA_TEST_NEQUAL (5 << 8) # define R300_ALPHA_TEST_PASS (7 << 8) # define R300_ALPHA_TEST_OP_MASK (7 << 8) # define R300_ALPHA_TEST_ENABLE (1 << 11) /* gap */ /* Fragment program parameters in 7.16 floating point */ #define R300_PFS_PARAM_0_X 0x4C00 #define R300_PFS_PARAM_0_Y 0x4C04 #define R300_PFS_PARAM_0_Z 0x4C08 #define R300_PFS_PARAM_0_W 0x4C0C /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */ #define R300_PFS_PARAM_31_X 0x4DF0 #define R300_PFS_PARAM_31_Y 0x4DF4 #define R300_PFS_PARAM_31_Z 0x4DF8 #define R300_PFS_PARAM_31_W 0x4DFC /* Notes: * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in * the application * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND * are set to the same * function (both registers are always set up completely in any case) * - Most blend flags are simply copied from R200 and not tested yet */ #define R300_RB3D_CBLEND 0x4E04 #define R300_RB3D_ABLEND 0x4E08 /* the following only appear in CBLEND */ # define R300_BLEND_ENABLE (1 << 0) # define R300_BLEND_UNKNOWN (3 << 1) # define R300_BLEND_NO_SEPARATE (1 << 3) /* the following are shared between CBLEND and ABLEND */ # define R300_FCN_MASK (3 << 12) # define R300_COMB_FCN_ADD_CLAMP (0 << 12) # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12) # define R300_COMB_FCN_SUB_CLAMP (2 << 12) # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12) # define R300_COMB_FCN_MIN (4 << 12) # define R300_COMB_FCN_MAX (5 << 12) # define R300_COMB_FCN_RSUB_CLAMP (6 << 12) # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12) # define R300_BLEND_GL_ZERO (32) # define R300_BLEND_GL_ONE (33) # define R300_BLEND_GL_SRC_COLOR (34) # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35) # define R300_BLEND_GL_DST_COLOR (36) # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37) # define R300_BLEND_GL_SRC_ALPHA (38) # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39) # define R300_BLEND_GL_DST_ALPHA (40) # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41) # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42) # define R300_BLEND_GL_CONST_COLOR (43) # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44) # define R300_BLEND_GL_CONST_ALPHA (45) # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46) # define R300_BLEND_MASK (63) # define R300_SRC_BLEND_SHIFT (16) # define R300_DST_BLEND_SHIFT (24) #define R300_RB3D_BLEND_COLOR 0x4E10 #define R300_RB3D_COLORMASK 0x4E0C # define R300_COLORMASK0_B (1<<0) # define R300_COLORMASK0_G (1<<1) # define R300_COLORMASK0_R (1<<2) # define R300_COLORMASK0_A (1<<3) /* gap */ #define R300_RB3D_COLOROFFSET0 0x4E28 # define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */ #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */ #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */ #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */ /* gap */ /* Bit 16: Larger tiles * Bit 17: 4x2 tiles * Bit 18: Extremely weird tile like, but some pixels duplicated? */ #define R300_RB3D_COLORPITCH0 0x4E38 # define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */ # define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */ # define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */ # define R300_COLOR_MICROTILE_SQUARE_ENABLE (2 << 17) # define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ # define R300_COLOR_FORMAT_RGB565 (2 << 22) # define R300_COLOR_FORMAT_ARGB8888 (3 << 22) #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */ #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */ #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */ #define R300_RB3D_AARESOLVE_OFFSET 0x4E80 #define R300_RB3D_AARESOLVE_PITCH 0x4E84 #define R300_RB3D_AARESOLVE_CTL 0x4E88 /* gap */ /* Guess by Vladimir. * Set to 0A before 3D operations, set to 02 afterwards. */ /*#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C*/ # define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002 # define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A /* gap */ /* There seems to be no "write only" setting, so use Z-test = ALWAYS * for this. * Bit (1<<8) is the "test" bit. so plain write is 6 - vd */ #define R300_ZB_CNTL 0x4F00 # define R300_STENCIL_ENABLE (1 << 0) # define R300_Z_ENABLE (1 << 1) # define R300_Z_WRITE_ENABLE (1 << 2) # define R300_Z_SIGNED_COMPARE (1 << 3) # define R300_STENCIL_FRONT_BACK (1 << 4) #define R300_ZB_ZSTENCILCNTL 0x4f04 /* functions */ # define R300_ZS_NEVER 0 # define R300_ZS_LESS 1 # define R300_ZS_LEQUAL 2 # define R300_ZS_EQUAL 3 # define R300_ZS_GEQUAL 4 # define R300_ZS_GREATER 5 # define R300_ZS_NOTEQUAL 6 # define R300_ZS_ALWAYS 7 # define R300_ZS_MASK 7 /* operations */ # define R300_ZS_KEEP 0 # define R300_ZS_ZERO 1 # define R300_ZS_REPLACE 2 # define R300_ZS_INCR 3 # define R300_ZS_DECR 4 # define R300_ZS_INVERT 5 # define R300_ZS_INCR_WRAP 6 # define R300_ZS_DECR_WRAP 7 # define R300_Z_FUNC_SHIFT 0 /* front and back refer to operations done for front and back faces, i.e. separate stencil function support */ # define R300_S_FRONT_FUNC_SHIFT 3 # define R300_S_FRONT_SFAIL_OP_SHIFT 6 # define R300_S_FRONT_ZPASS_OP_SHIFT 9 # define R300_S_FRONT_ZFAIL_OP_SHIFT 12 # define R300_S_BACK_FUNC_SHIFT 15 # define R300_S_BACK_SFAIL_OP_SHIFT 18 # define R300_S_BACK_ZPASS_OP_SHIFT 21 # define R300_S_BACK_ZFAIL_OP_SHIFT 24 #define R300_ZB_STENCILREFMASK 0x4f08 # define R300_STENCILREF_SHIFT 0 # define R300_STENCILREF_MASK 0x000000ff # define R300_STENCILMASK_SHIFT 8 # define R300_STENCILMASK_MASK 0x0000ff00 # define R300_STENCILWRITEMASK_SHIFT 16 # define R300_STENCILWRITEMASK_MASK 0x00ff0000 /* gap */ #define R300_ZB_FORMAT 0x4f10 # define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0) # define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0) # define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0) /* reserved up to (15 << 0) */ # define R300_INVERT_13E3_LEADING_ONES (0 << 4) # define R300_INVERT_13E3_LEADING_ZEROS (1 << 4) #define R300_ZB_ZTOP 0x4F14 # define R300_ZTOP_DISABLE (0 << 0) # define R300_ZTOP_ENABLE (1 << 0) /* gap */ #define R300_ZB_ZCACHE_CTLSTAT 0x4f18 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0) # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0) # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1) # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1) # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31) # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31) #define R300_ZB_BW_CNTL 0x4f1c # define R300_HIZ_DISABLE (0 << 0) # define R300_HIZ_ENABLE (1 << 0) # define R300_HIZ_MIN (0 << 1) # define R300_HIZ_MAX (1 << 1) # define R300_FAST_FILL_DISABLE (0 << 2) # define R300_FAST_FILL_ENABLE (1 << 2) # define R300_RD_COMP_DISABLE (0 << 3) # define R300_RD_COMP_ENABLE (1 << 3) # define R300_WR_COMP_DISABLE (0 << 4) # define R300_WR_COMP_ENABLE (1 << 4) # define R300_ZB_CB_CLEAR_RMW (0 << 5) # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5) # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6) # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6) # define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7) # define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7) # define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8) # define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8) # define R500_BMASK_ENABLE (0 << 10) # define R500_BMASK_DISABLE (1 << 10) # define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11) # define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11) # define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12) # define R500_HIZ_FP_EXP_BITS_1 (1 << 12) # define R500_HIZ_FP_EXP_BITS_2 (2 << 12) # define R500_HIZ_FP_EXP_BITS_3 (3 << 12) # define R500_HIZ_FP_EXP_BITS_4 (4 << 12) # define R500_HIZ_FP_EXP_BITS_5 (5 << 12) # define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15) # define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15) # define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16) # define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16) # define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17) # define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17) # define R500_PEQ_PACKING_DISABLE (0 << 18) # define R500_PEQ_PACKING_ENABLE (1 << 18) # define R500_COVERED_PTR_MASKING_DISABLE (0 << 18) # define R500_COVERED_PTR_MASKING_ENABLE (1 << 18) /* gap */ /* Z Buffer Address Offset. * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles. */ #define R300_ZB_DEPTHOFFSET 0x4f20 /* Z Buffer Pitch and Endian Control */ #define R300_ZB_DEPTHPITCH 0x4f24 # define R300_DEPTHPITCH_MASK 0x00003FFC # define R300_DEPTHMACROTILE_DISABLE (0 << 16) # define R300_DEPTHMACROTILE_ENABLE (1 << 16) # define R300_DEPTHMICROTILE_LINEAR (0 << 17) # define R300_DEPTHMICROTILE_TILED (1 << 17) # define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17) # define R300_DEPTHENDIAN_NO_SWAP (0 << 18) # define R300_DEPTHENDIAN_WORD_SWAP (1 << 18) # define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18) # define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18) /* Z Buffer Clear Value */ #define R300_ZB_DEPTHCLEARVALUE 0x4f28 #define R300_ZB_ZMASK_OFFSET 0x4f30 #define R300_ZB_ZMASK_PITCH 0x4f34 #define R300_ZB_ZMASK_WRINDEX 0x4f38 #define R300_ZB_ZMASK_DWORD 0x4f3c #define R300_ZB_ZMASK_RDINDEX 0x4f40 /* Hierarchical Z Memory Offset */ #define R300_ZB_HIZ_OFFSET 0x4f44 /* Hierarchical Z Write Index */ #define R300_ZB_HIZ_WRINDEX 0x4f48 /* Hierarchical Z Data */ #define R300_ZB_HIZ_DWORD 0x4f4c /* Hierarchical Z Read Index */ #define R300_ZB_HIZ_RDINDEX 0x4f50 /* Hierarchical Z Pitch */ #define R300_ZB_HIZ_PITCH 0x4f54 /* Z Buffer Z Pass Counter Data */ #define R300_ZB_ZPASS_DATA 0x4f58 /* Z Buffer Z Pass Counter Address */ #define R300_ZB_ZPASS_ADDR 0x4f5c /* Depth buffer X and Y coordinate offset */ #define R300_ZB_DEPTHXY_OFFSET 0x4f60 # define R300_DEPTHX_OFFSET_SHIFT 1 # define R300_DEPTHX_OFFSET_MASK 0x000007FE # define R300_DEPTHY_OFFSET_SHIFT 17 # define R300_DEPTHY_OFFSET_MASK 0x07FE0000 /* Sets the fifo sizes */ #define R500_ZB_FIFO_SIZE 0x4fd0 # define R500_OP_FIFO_SIZE_FULL (0 << 0) # define R500_OP_FIFO_SIZE_HALF (1 << 0) # define R500_OP_FIFO_SIZE_QUATER (2 << 0) # define R500_OP_FIFO_SIZE_EIGTHS (4 << 0) /* Stencil Reference Value and Mask for backfacing quads */ /* R300_ZB_STENCILREFMASK handles front face */ #define R500_ZB_STENCILREFMASK_BF 0x4fd4 # define R500_STENCILREF_SHIFT 0 # define R500_STENCILREF_MASK 0x000000ff # define R500_STENCILMASK_SHIFT 8 # define R500_STENCILMASK_MASK 0x0000ff00 # define R500_STENCILWRITEMASK_SHIFT 16 # define R500_STENCILWRITEMASK_MASK 0x00ff0000 /* BEGIN: Vertex program instruction set */ /* Every instruction is four dwords long: * DWORD 0: output and opcode * DWORD 1: first argument * DWORD 2: second argument * DWORD 3: third argument * * Notes: * - ABS r, a is implemented as MAX r, a, -a * - MOV is implemented as ADD to zero * - XPD is implemented as MUL + MAD * - FLR is implemented as FRC + ADD * - apparently, fglrx tries to schedule instructions so that there is at * least one instruction between the write to a temporary and the first * read from said temporary; however, violations of this scheduling are * allowed * - register indices seem to be unrelated with OpenGL aliasing to * conventional state * - only one attribute and one parameter can be loaded at a time; however, * the same attribute/parameter can be used for more than one argument * - the second software argument for POW is the third hardware argument * (no idea why) * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2 * * There is some magic surrounding LIT: * The single argument is replicated across all three inputs, but swizzled: * First argument: xyzy * Second argument: xyzx * Third argument: xyzw * Whenever the result is used later in the fragment program, fglrx forces * x and w to be 1.0 in the input selection; I don't know whether this is * strictly necessary */ #define R300_VPI_OUT_OP_DOT (1 << 0) #define R300_VPI_OUT_OP_MUL (2 << 0) #define R300_VPI_OUT_OP_ADD (3 << 0) #define R300_VPI_OUT_OP_MAD (4 << 0) #define R300_VPI_OUT_OP_DST (5 << 0) #define R300_VPI_OUT_OP_FRC (6 << 0) #define R300_VPI_OUT_OP_MAX (7 << 0) #define R300_VPI_OUT_OP_MIN (8 << 0) #define R300_VPI_OUT_OP_SGE (9 << 0) #define R300_VPI_OUT_OP_SLT (10 << 0) /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */ #define R300_VPI_OUT_OP_UNK12 (12 << 0) #define R300_VPI_OUT_OP_ARL (13 << 0) #define R300_VPI_OUT_OP_EXP (65 << 0) #define R300_VPI_OUT_OP_LOG (66 << 0) /* Used in fog computations, scalar(scalar) */ #define R300_VPI_OUT_OP_UNK67 (67 << 0) #define R300_VPI_OUT_OP_LIT (68 << 0) #define R300_VPI_OUT_OP_POW (69 << 0) #define R300_VPI_OUT_OP_RCP (70 << 0) #define R300_VPI_OUT_OP_RSQ (72 << 0) /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */ #define R300_VPI_OUT_OP_UNK73 (73 << 0) #define R300_VPI_OUT_OP_EX2 (75 << 0) #define R300_VPI_OUT_OP_LG2 (76 << 0) #define R300_VPI_OUT_OP_MAD_2 (128 << 0) /* all temps, vector(scalar, vector, vector) */ #define R300_VPI_OUT_OP_UNK129 (129 << 0) #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8) #define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8) #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8) #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8) #define R300_VPI_OUT_REG_INDEX_SHIFT 13 /* GUESS based on fglrx native limits */ #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) #define R300_VPI_OUT_WRITE_X (1 << 20) #define R300_VPI_OUT_WRITE_Y (1 << 21) #define R300_VPI_OUT_WRITE_Z (1 << 22) #define R300_VPI_OUT_WRITE_W (1 << 23) #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0) #define R300_VPI_IN_REG_CLASS_NONE (9 << 0) #define R300_VPI_IN_REG_CLASS_MASK (31 << 0) #define R300_VPI_IN_REG_INDEX_SHIFT 5 /* GUESS based on fglrx native limits */ #define R300_VPI_IN_REG_INDEX_MASK (255 << 5) /* The R300 can select components from the input register arbitrarily. * Use the following constants, shifted by the component shift you * want to select */ #define R300_VPI_IN_SELECT_X 0 #define R300_VPI_IN_SELECT_Y 1 #define R300_VPI_IN_SELECT_Z 2 #define R300_VPI_IN_SELECT_W 3 #define R300_VPI_IN_SELECT_ZERO 4 #define R300_VPI_IN_SELECT_ONE 5 #define R300_VPI_IN_SELECT_MASK 7 #define R300_VPI_IN_X_SHIFT 13 #define R300_VPI_IN_Y_SHIFT 16 #define R300_VPI_IN_Z_SHIFT 19 #define R300_VPI_IN_W_SHIFT 22 #define R300_VPI_IN_NEG_X (1 << 25) #define R300_VPI_IN_NEG_Y (1 << 26) #define R300_VPI_IN_NEG_Z (1 << 27) #define R300_VPI_IN_NEG_W (1 << 28) /* END: Vertex program instruction set */ /* BEGIN: Packet 3 commands */ /* A primitive emission dword. */ #define R300_PRIM_TYPE_NONE (0 << 0) #define R300_PRIM_TYPE_POINT (1 << 0) #define R300_PRIM_TYPE_LINE (2 << 0) #define R300_PRIM_TYPE_LINE_STRIP (3 << 0) #define R300_PRIM_TYPE_TRI_LIST (4 << 0) #define R300_PRIM_TYPE_TRI_FAN (5 << 0) #define R300_PRIM_TYPE_TRI_STRIP (6 << 0) #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0) #define R300_PRIM_TYPE_RECT_LIST (8 << 0) #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0) #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0) /* GUESS (based on r200) */ #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) #define R300_PRIM_TYPE_LINE_LOOP (12 << 0) #define R300_PRIM_TYPE_QUADS (13 << 0) #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0) #define R300_PRIM_TYPE_POLYGON (15 << 0) #define R300_PRIM_TYPE_MASK 0xF #define R300_PRIM_WALK_IND (1 << 4) #define R300_PRIM_WALK_LIST (2 << 4) #define R300_PRIM_WALK_RING (3 << 4) #define R300_PRIM_WALK_MASK (3 << 4) /* GUESS (based on r200) */ #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) #define R300_PRIM_NUM_VERTICES_SHIFT 16 #define R300_PRIM_NUM_VERTICES_MASK 0xffff /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. * Two parameter dwords: * 0. The first parameter appears to be always 0 * 1. The second parameter is a standard primitive emission dword. */ #define R300_PACKET3_3D_DRAW_VBUF 0x00002800 /* Specify the full set of vertex arrays as (address, stride). * The first parameter is the number of vertex arrays specified. * The rest of the command is a variable length list of blocks, where * each block is three dwords long and specifies two arrays. * The first dword of a block is split into two words, the lower significant * word refers to the first array, the more significant word to the second * array in the block. * The low byte of each word contains the size of an array entry in dwords, * the high byte contains the stride of the array. * The second dword of a block contains the pointer to the first array, * the third dword of a block contains the pointer to the second array. * Note that if the total number of arrays is odd, the third dword of * the last block is omitted. */ #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 #define R300_PACKET3_INDX_BUFFER 0x00003300 # define R300_EB_UNK1_SHIFT 24 # define R300_EB_UNK1 (0x80<<24) # define R300_EB_UNK2 0x0810 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 /* END: Packet 3 commands */ /* Color formats for 2d packets */ #define R300_CP_COLOR_FORMAT_CI8 2 #define R300_CP_COLOR_FORMAT_ARGB1555 3 #define R300_CP_COLOR_FORMAT_RGB565 4 #define R300_CP_COLOR_FORMAT_ARGB8888 6 #define R300_CP_COLOR_FORMAT_RGB332 7 #define R300_CP_COLOR_FORMAT_RGB8 9 #define R300_CP_COLOR_FORMAT_ARGB4444 15 /* * CP type-3 packets */ #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00 #define R500_VAP_INDEX_OFFSET 0x208c #define R500_GA_US_VECTOR_INDEX 0x4250 #define R500_GA_US_VECTOR_DATA 0x4254 #define R500_RS_IP_0 0x4074 #define R500_RS_INST_0 0x4320 #define R500_US_CONFIG 0x4600 #define R500_US_FC_CTRL 0x4624 #define R500_US_CODE_ADDR 0x4630 #define R500_RB3D_COLOR_CLEAR_VALUE_AR 0x46c0 #define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8 #define R300_SU_REG_DEST 0x42c8 #define RV530_FG_ZBREG_DEST 0x4be8 #define R300_ZB_ZPASS_DATA 0x4f58 #define R300_ZB_ZPASS_ADDR 0x4f5c #endif /* _R300_REG_H */
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