Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Jérôme Glisse | 993 | 69.44% | 1 | 9.09% |
Alex Deucher | 410 | 28.67% | 6 | 54.55% |
Marek Olšák | 14 | 0.98% | 1 | 9.09% |
Cédric Cano | 9 | 0.63% | 1 | 9.09% |
Paul Gortmaker | 3 | 0.21% | 1 | 9.09% |
Geliang Tang | 1 | 0.07% | 1 | 9.09% |
Total | 1430 | 11 |
/* * Copyright 2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Alex Deucher <alexander.deucher@amd.com> */ #include <linux/bug.h> #include <linux/types.h> #include <linux/kernel.h> /* * R6xx+ cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. */ const u32 r6xx_default_state[] = { 0xc0002400, /* START_3D_CMDBUF */ 0x00000000, 0xc0012800, /* CONTEXT_CONTROL */ 0x80000000, 0x80000000, 0xc0016800, 0x00000010, 0x00008000, /* WAIT_UNTIL */ 0xc0016800, 0x00000542, 0x07000003, /* TA_CNTL_AUX */ 0xc0016800, 0x000005c5, 0x00000000, /* VC_ENHANCE */ 0xc0016800, 0x00000363, 0x00000000, /* SQ_DYN_GPR_CNTL_PS_FLUSH_REQ */ 0xc0016800, 0x0000060c, 0x82000000, /* DB_DEBUG */ 0xc0016800, 0x0000060e, 0x01020204, /* DB_WATERMARKS */ 0xc0026f00, 0x00000000, 0x00000000, /* SQ_VTX_BASE_VTX_LOC */ 0x00000000, /* SQ_VTX_START_INST_LOC */ 0xc0096900, 0x0000022a, 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0016900, 0x00000004, 0x00000000, /* DB_DEPTH_INFO */ 0xc0026900, 0x0000000a, 0x00000000, /* DB_STENCIL_CLEAR */ 0x00000000, /* DB_DEPTH_CLEAR */ 0xc0016900, 0x00000200, 0x00000000, /* DB_DEPTH_CONTROL */ 0xc0026900, 0x00000343, 0x00000060, /* DB_RENDER_CONTROL */ 0x00000040, /* DB_RENDER_OVERRIDE */ 0xc0016900, 0x00000351, 0x0000aa00, /* DB_ALPHA_TO_MASK */ 0xc00f6900, 0x00000100, 0x00000800, /* VGT_MAX_VTX_INDX */ 0x00000000, /* VGT_MIN_VTX_INDX */ 0x00000000, /* VGT_INDX_OFFSET */ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */ 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 0x00000000, /* CB_BLEND_RED */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* CB_FOG_RED */ 0x00000000, 0x00000000, 0x00000000, /* DB_STENCILREFMASK */ 0x00000000, /* DB_STENCILREFMASK_BF */ 0x00000000, /* SX_ALPHA_REF */ 0xc0046900, 0x0000030c, 0x01000000, /* CB_CLRCMP_CNTL */ 0x00000000, 0x00000000, 0x00000000, 0xc0046900, 0x00000048, 0x3f800000, /* CB_CLEAR_RED */ 0x00000000, 0x3f800000, 0x3f800000, 0xc0016900, 0x00000080, 0x00000000, /* PA_SC_WINDOW_OFFSET */ 0xc00a6900, 0x00000083, 0x0000ffff, /* PA_SC_CLIP_RECT_RULE */ 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 0x20002000, 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0x00000000, /* PA_SC_EDGERULE */ 0xc0406900, 0x00000094, 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 0x80000000, /* PA_SC_VPORT_SCISSOR_1_TL */ 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0xc0026900, 0x00000292, 0x00000000, /* PA_SC_MPASS_PS_CNTL */ 0x00004010, /* PA_SC_MODE_CNTL */ 0xc0096900, 0x00000300, 0x00000000, /* PA_SC_LINE_CNTL */ 0x00000000, /* PA_SC_AA_CONFIG */ 0x0000002d, /* PA_SU_VTX_CNTL */ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, /* PA_SC_SAMPLE_LOCS_MCTX */ 0x00000000, 0xc0016900, 0x00000312, 0xffffffff, /* PA_SC_AA_MASK */ 0xc0066900, 0x0000037e, 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 0x00000000, /* PA_SU_POLY_OFFSET_CLAMP */ 0x00000000, /* PA_SU_POLY_OFFSET_FRONT_SCALE */ 0x00000000, /* PA_SU_POLY_OFFSET_FRONT_OFFSET */ 0x00000000, /* PA_SU_POLY_OFFSET_BACK_SCALE */ 0x00000000, /* PA_SU_POLY_OFFSET_BACK_OFFSET */ 0xc0046900, 0x000001b6, 0x00000000, /* SPI_INPUT_Z */ 0x00000000, /* SPI_FOG_CNTL */ 0x00000000, /* SPI_FOG_FUNC_SCALE */ 0x00000000, /* SPI_FOG_FUNC_BIAS */ 0xc0016900, 0x00000225, 0x00000000, /* SQ_PGM_START_FS */ 0xc0016900, 0x00000229, 0x00000000, /* SQ_PGM_RESOURCES_FS */ 0xc0016900, 0x00000237, 0x00000000, /* SQ_PGM_CF_OFFSET_FS */ 0xc0026900, 0x000002a8, 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 0x00000000, /* VGT_INSTANCE_STEP_RATE_1 */ 0xc0116900, 0x00000280, 0x00000000, /* PA_SU_POINT_SIZE */ 0x00000000, /* PA_SU_POINT_MINMAX */ 0x00000008, /* PA_SU_LINE_CNTL */ 0x00000000, /* PA_SC_LINE_STIPPLE */ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 0x00000000, /* VGT_HOS_CNTL */ 0x00000000, /* VGT_HOS_MAX_TESS_LEVEL */ 0x00000000, /* VGT_HOS_MIN_TESS_LEVEL */ 0x00000000, /* VGT_HOS_REUSE_DEPTH */ 0x00000000, /* VGT_GROUP_PRIM_TYPE */ 0x00000000, /* VGT_GROUP_FIRST_DECR */ 0x00000000, /* VGT_GROUP_DECR */ 0x00000000, /* VGT_GROUP_VECT_0_CNTL */ 0x00000000, /* VGT_GROUP_VECT_1_CNTL */ 0x00000000, /* VGT_GROUP_VECT_0_FMT_CNTL */ 0x00000000, /* VGT_GROUP_VECT_1_FMT_CNTL */ 0x00000000, /* VGT_GS_MODE */ 0xc0016900, 0x000002a1, 0x00000000, /* VGT_PRIMITIVEID_EN */ 0xc0016900, 0x000002a5, 0x00000000, /* VGT_MULTI_PRIM_ID_RESET_EN */ 0xc0036900, 0x000002ac, 0x00000000, /* VGT_STRMOUT_EN */ 0x00000000, /* VGT_REUSE_OFF */ 0x00000000, /* VGT_VTX_CNT_EN */ 0xc0016900, 0x000000d4, 0x00000000, /* SX_MISC */ 0xc0016900, 0x000002c8, 0x00000000, /* VGT_STRMOUT_BUFFER_EN */ 0xc0076900, 0x00000202, 0x00cc0000, /* CB_COLOR_CONTROL */ 0x00000210, /* DB_SHADER_CNTL */ 0x00010000, /* PA_CL_CLIP_CNTL */ 0x00000244, /* PA_SU_SC_MODE_CNTL */ 0x00000100, /* PA_CL_VTE_CNTL */ 0x00000000, /* PA_CL_VS_OUT_CNTL */ 0x00000000, /* PA_CL_NANINF_CNTL */ 0xc0026900, 0x0000008e, 0x0000000f, /* CB_TARGET_MASK */ 0x0000000f, /* CB_SHADER_MASK */ 0xc0016900, 0x000001e8, 0x00000001, /* CB_SHADER_CONTROL */ 0xc0016900, 0x00000185, 0x00000000, /* SPI_VS_OUT_ID_0 */ 0xc0016900, 0x00000191, 0x00000b00, /* SPI_PS_INPUT_CNTL_0 */ 0xc0056900, 0x000001b1, 0x00000000, /* SPI_VS_OUT_CONFIG */ 0x00000000, /* SPI_THREAD_GROUPING */ 0x00000001, /* SPI_PS_IN_CONTROL_0 */ 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 0x00000000, /* SPI_INTERP_CONTROL_0 */ 0xc0036e00, /* SET_SAMPLER */ 0x00000000, 0x00000012, 0x00000000, 0x00000000, }; const u32 r7xx_default_state[] = { 0xc0012800, /* CONTEXT_CONTROL */ 0x80000000, 0x80000000, 0xc0016800, 0x00000010, 0x00008000, /* WAIT_UNTIL */ 0xc0016800, 0x00000542, 0x07000002, /* TA_CNTL_AUX */ 0xc0016800, 0x000005c5, 0x00000000, /* VC_ENHANCE */ 0xc0016800, 0x00000363, 0x00004000, /* SQ_DYN_GPR_CNTL_PS_FLUSH_REQ */ 0xc0016800, 0x0000060c, 0x00000000, /* DB_DEBUG */ 0xc0016800, 0x0000060e, 0x00420204, /* DB_WATERMARKS */ 0xc0026f00, 0x00000000, 0x00000000, /* SQ_VTX_BASE_VTX_LOC */ 0x00000000, /* SQ_VTX_START_INST_LOC */ 0xc0096900, 0x0000022a, 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0016900, 0x00000004, 0x00000000, /* DB_DEPTH_INFO */ 0xc0026900, 0x0000000a, 0x00000000, /* DB_STENCIL_CLEAR */ 0x00000000, /* DB_DEPTH_CLEAR */ 0xc0016900, 0x00000200, 0x00000000, /* DB_DEPTH_CONTROL */ 0xc0026900, 0x00000343, 0x00000060, /* DB_RENDER_CONTROL */ 0x00000000, /* DB_RENDER_OVERRIDE */ 0xc0016900, 0x00000351, 0x0000aa00, /* DB_ALPHA_TO_MASK */ 0xc0096900, 0x00000100, 0x00000800, /* VGT_MAX_VTX_INDX */ 0x00000000, /* VGT_MIN_VTX_INDX */ 0x00000000, /* VGT_INDX_OFFSET */ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */ 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 0x00000000, /* CB_BLEND_RED */ 0x00000000, 0x00000000, 0x00000000, 0xc0036900, 0x0000010c, 0x00000000, /* DB_STENCILREFMASK */ 0x00000000, /* DB_STENCILREFMASK_BF */ 0x00000000, /* SX_ALPHA_REF */ 0xc0046900, 0x0000030c, /* CB_CLRCMP_CNTL */ 0x01000000, 0x00000000, 0x00000000, 0x00000000, 0xc0016900, 0x00000080, 0x00000000, /* PA_SC_WINDOW_OFFSET */ 0xc00a6900, 0x00000083, 0x0000ffff, /* PA_SC_CLIP_RECT_RULE */ 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 0x20002000, 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0xaaaaaaaa, /* PA_SC_EDGERULE */ 0xc0406900, 0x00000094, 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 0x80000000, /* PA_SC_VPORT_SCISSOR_1_TL */ 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0xc0026900, 0x00000292, 0x00000000, /* PA_SC_MPASS_PS_CNTL */ 0x00514000, /* PA_SC_MODE_CNTL */ 0xc0096900, 0x00000300, 0x00000000, /* PA_SC_LINE_CNTL */ 0x00000000, /* PA_SC_AA_CONFIG */ 0x0000002d, /* PA_SU_VTX_CNTL */ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, /* PA_SC_SAMPLE_LOCS_MCTX */ 0x00000000, 0xc0016900, 0x00000312, 0xffffffff, /* PA_SC_AA_MASK */ 0xc0066900, 0x0000037e, 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 0x00000000, /* PA_SU_POLY_OFFSET_CLAMP */ 0x00000000, /* PA_SU_POLY_OFFSET_FRONT_SCALE */ 0x00000000, /* PA_SU_POLY_OFFSET_FRONT_OFFSET */ 0x00000000, /* PA_SU_POLY_OFFSET_BACK_SCALE */ 0x00000000, /* PA_SU_POLY_OFFSET_BACK_OFFSET */ 0xc0046900, 0x000001b6, 0x00000000, /* SPI_INPUT_Z */ 0x00000000, /* SPI_FOG_CNTL */ 0x00000000, /* SPI_FOG_FUNC_SCALE */ 0x00000000, /* SPI_FOG_FUNC_BIAS */ 0xc0016900, 0x00000225, 0x00000000, /* SQ_PGM_START_FS */ 0xc0016900, 0x00000229, 0x00000000, /* SQ_PGM_RESOURCES_FS */ 0xc0016900, 0x00000237, 0x00000000, /* SQ_PGM_CF_OFFSET_FS */ 0xc0026900, 0x000002a8, 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 0x00000000, /* VGT_INSTANCE_STEP_RATE_1 */ 0xc0116900, 0x00000280, 0x00000000, /* PA_SU_POINT_SIZE */ 0x00000000, /* PA_SU_POINT_MINMAX */ 0x00000008, /* PA_SU_LINE_CNTL */ 0x00000000, /* PA_SC_LINE_STIPPLE */ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 0x00000000, /* VGT_HOS_CNTL */ 0x00000000, /* VGT_HOS_MAX_TESS_LEVEL */ 0x00000000, /* VGT_HOS_MIN_TESS_LEVEL */ 0x00000000, /* VGT_HOS_REUSE_DEPTH */ 0x00000000, /* VGT_GROUP_PRIM_TYPE */ 0x00000000, /* VGT_GROUP_FIRST_DECR */ 0x00000000, /* VGT_GROUP_DECR */ 0x00000000, /* VGT_GROUP_VECT_0_CNTL */ 0x00000000, /* VGT_GROUP_VECT_1_CNTL */ 0x00000000, /* VGT_GROUP_VECT_0_FMT_CNTL */ 0x00000000, /* VGT_GROUP_VECT_1_FMT_CNTL */ 0x00000000, /* VGT_GS_MODE */ 0xc0016900, 0x000002a1, 0x00000000, /* VGT_PRIMITIVEID_EN */ 0xc0016900, 0x000002a5, 0x00000000, /* VGT_MULTI_PRIM_ID_RESET_EN */ 0xc0036900, 0x000002ac, 0x00000000, /* VGT_STRMOUT_EN */ 0x00000000, /* VGT_REUSE_OFF */ 0x00000000, /* VGT_VTX_CNT_EN */ 0xc0016900, 0x000000d4, 0x00000000, /* SX_MISC */ 0xc0016900, 0x000002c8, 0x00000000, /* VGT_STRMOUT_BUFFER_EN */ 0xc0076900, 0x00000202, 0x00cc0000, /* CB_COLOR_CONTROL */ 0x00000210, /* DB_SHADER_CNTL */ 0x00010000, /* PA_CL_CLIP_CNTL */ 0x00000244, /* PA_SU_SC_MODE_CNTL */ 0x00000100, /* PA_CL_VTE_CNTL */ 0x00000000, /* PA_CL_VS_OUT_CNTL */ 0x00000000, /* PA_CL_NANINF_CNTL */ 0xc0026900, 0x0000008e, 0x0000000f, /* CB_TARGET_MASK */ 0x0000000f, /* CB_SHADER_MASK */ 0xc0016900, 0x000001e8, 0x00000001, /* CB_SHADER_CONTROL */ 0xc0016900, 0x00000185, 0x00000000, /* SPI_VS_OUT_ID_0 */ 0xc0016900, 0x00000191, 0x00000b00, /* SPI_PS_INPUT_CNTL_0 */ 0xc0056900, 0x000001b1, 0x00000000, /* SPI_VS_OUT_CONFIG */ 0x00000001, /* SPI_THREAD_GROUPING */ 0x00000001, /* SPI_PS_IN_CONTROL_0 */ 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 0x00000000, /* SPI_INTERP_CONTROL_0 */ 0xc0036e00, /* SET_SAMPLER */ 0x00000000, 0x00000012, 0x00000000, 0x00000000, }; /* same for r6xx/r7xx */ const u32 r6xx_vs[] = { 0x00000004, 0x81000000, 0x0000203c, 0x94000b08, 0x00004000, 0x14200b1a, 0x00000000, 0x00000000, 0x3c000000, 0x68cd1000, #ifdef __BIG_ENDIAN 0x000a0000, #else 0x00080000, #endif 0x00000000, }; const u32 r6xx_ps[] = { 0x00000002, 0x80800000, 0x00000000, 0x94200688, 0x00000010, 0x000d1000, 0xb0800000, 0x00000000, }; const u32 r6xx_ps_size = ARRAY_SIZE(r6xx_ps); const u32 r6xx_vs_size = ARRAY_SIZE(r6xx_vs); const u32 r6xx_default_size = ARRAY_SIZE(r6xx_default_state); const u32 r7xx_default_size = ARRAY_SIZE(r7xx_default_state);
Information contained on this website is for historical information purposes only and does not indicate or represent copyright ownership.
Created with Cregit http://github.com/cregit/cregit
Version 2.0-RC1