Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Tina Zhang | 459 | 97.66% | 1 | 25.00% |
Jani Nikula | 6 | 1.28% | 1 | 25.00% |
Masahiro Yamada | 3 | 0.64% | 1 | 25.00% |
Zhenyu Wang | 2 | 0.43% | 1 | 25.00% |
Total | 470 | 4 |
/* * Copyright(c) 2011-2016 Intel Corporation. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Kevin Tian <kevin.tian@intel.com> * * Contributors: * Bing Niu <bing.niu@intel.com> * Xu Han <xu.han@intel.com> * Ping Gao <ping.a.gao@intel.com> * Xiaoguang Chen <xiaoguang.chen@intel.com> * Yang Liu <yang2.liu@intel.com> * Tina Zhang <tina.zhang@intel.com> * */ #ifndef _GVT_FB_DECODER_H_ #define _GVT_FB_DECODER_H_ #include <linux/types.h> #include "display/intel_display.h" struct intel_vgpu; #define _PLANE_CTL_FORMAT_SHIFT 24 #define _PLANE_CTL_TILED_SHIFT 10 #define _PIPE_V_SRCSZ_SHIFT 0 #define _PIPE_V_SRCSZ_MASK (0xfff << _PIPE_V_SRCSZ_SHIFT) #define _PIPE_H_SRCSZ_SHIFT 16 #define _PIPE_H_SRCSZ_MASK (0x1fff << _PIPE_H_SRCSZ_SHIFT) #define _PRI_PLANE_FMT_SHIFT 26 #define _PRI_PLANE_STRIDE_MASK (0x3ff << 6) #define _PRI_PLANE_X_OFF_SHIFT 0 #define _PRI_PLANE_X_OFF_MASK (0x1fff << _PRI_PLANE_X_OFF_SHIFT) #define _PRI_PLANE_Y_OFF_SHIFT 16 #define _PRI_PLANE_Y_OFF_MASK (0xfff << _PRI_PLANE_Y_OFF_SHIFT) #define _CURSOR_MODE 0x3f #define _CURSOR_ALPHA_FORCE_SHIFT 8 #define _CURSOR_ALPHA_FORCE_MASK (0x3 << _CURSOR_ALPHA_FORCE_SHIFT) #define _CURSOR_ALPHA_PLANE_SHIFT 10 #define _CURSOR_ALPHA_PLANE_MASK (0x3 << _CURSOR_ALPHA_PLANE_SHIFT) #define _CURSOR_POS_X_SHIFT 0 #define _CURSOR_POS_X_MASK (0x1fff << _CURSOR_POS_X_SHIFT) #define _CURSOR_SIGN_X_SHIFT 15 #define _CURSOR_SIGN_X_MASK (1 << _CURSOR_SIGN_X_SHIFT) #define _CURSOR_POS_Y_SHIFT 16 #define _CURSOR_POS_Y_MASK (0xfff << _CURSOR_POS_Y_SHIFT) #define _CURSOR_SIGN_Y_SHIFT 31 #define _CURSOR_SIGN_Y_MASK (1 << _CURSOR_SIGN_Y_SHIFT) #define _SPRITE_FMT_SHIFT 25 #define _SPRITE_COLOR_ORDER_SHIFT 20 #define _SPRITE_YUV_ORDER_SHIFT 16 #define _SPRITE_STRIDE_SHIFT 6 #define _SPRITE_STRIDE_MASK (0x1ff << _SPRITE_STRIDE_SHIFT) #define _SPRITE_SIZE_WIDTH_SHIFT 0 #define _SPRITE_SIZE_HEIGHT_SHIFT 16 #define _SPRITE_SIZE_WIDTH_MASK (0x1fff << _SPRITE_SIZE_WIDTH_SHIFT) #define _SPRITE_SIZE_HEIGHT_MASK (0xfff << _SPRITE_SIZE_HEIGHT_SHIFT) #define _SPRITE_POS_X_SHIFT 0 #define _SPRITE_POS_Y_SHIFT 16 #define _SPRITE_POS_X_MASK (0x1fff << _SPRITE_POS_X_SHIFT) #define _SPRITE_POS_Y_MASK (0xfff << _SPRITE_POS_Y_SHIFT) #define _SPRITE_OFFSET_START_X_SHIFT 0 #define _SPRITE_OFFSET_START_Y_SHIFT 16 #define _SPRITE_OFFSET_START_X_MASK (0x1fff << _SPRITE_OFFSET_START_X_SHIFT) #define _SPRITE_OFFSET_START_Y_MASK (0xfff << _SPRITE_OFFSET_START_Y_SHIFT) enum GVT_FB_EVENT { FB_MODE_SET_START = 1, FB_MODE_SET_END, FB_DISPLAY_FLIP, }; enum DDI_PORT { DDI_PORT_NONE = 0, DDI_PORT_B = 1, DDI_PORT_C = 2, DDI_PORT_D = 3, DDI_PORT_E = 4 }; /* color space conversion and gamma correction are not included */ struct intel_vgpu_primary_plane_format { u8 enabled; /* plane is enabled */ u32 tiled; /* tiling mode: linear, X-tiled, Y tiled, etc */ u8 bpp; /* bits per pixel */ u32 hw_format; /* format field in the PRI_CTL register */ u32 drm_format; /* format in DRM definition */ u32 base; /* framebuffer base in graphics memory */ u64 base_gpa; u32 x_offset; /* in pixels */ u32 y_offset; /* in lines */ u32 width; /* in pixels */ u32 height; /* in lines */ u32 stride; /* in bytes */ }; struct intel_vgpu_sprite_plane_format { u8 enabled; /* plane is enabled */ u8 tiled; /* X-tiled */ u8 bpp; /* bits per pixel */ u32 hw_format; /* format field in the SPR_CTL register */ u32 drm_format; /* format in DRM definition */ u32 base; /* sprite base in graphics memory */ u64 base_gpa; u32 x_pos; /* in pixels */ u32 y_pos; /* in lines */ u32 x_offset; /* in pixels */ u32 y_offset; /* in lines */ u32 width; /* in pixels */ u32 height; /* in lines */ u32 stride; /* in bytes */ }; struct intel_vgpu_cursor_plane_format { u8 enabled; u8 mode; /* cursor mode select */ u8 bpp; /* bits per pixel */ u32 drm_format; /* format in DRM definition */ u32 base; /* cursor base in graphics memory */ u64 base_gpa; u32 x_pos; /* in pixels */ u32 y_pos; /* in lines */ u8 x_sign; /* X Position Sign */ u8 y_sign; /* Y Position Sign */ u32 width; /* in pixels */ u32 height; /* in lines */ u32 x_hot; /* in pixels */ u32 y_hot; /* in pixels */ }; struct intel_vgpu_pipe_format { struct intel_vgpu_primary_plane_format primary; struct intel_vgpu_sprite_plane_format sprite; struct intel_vgpu_cursor_plane_format cursor; enum DDI_PORT ddi_port; /* the DDI port that pipe is connected to */ }; struct intel_vgpu_fb_format { struct intel_vgpu_pipe_format pipes[I915_MAX_PIPES]; }; int intel_vgpu_decode_primary_plane(struct intel_vgpu *vgpu, struct intel_vgpu_primary_plane_format *plane); int intel_vgpu_decode_cursor_plane(struct intel_vgpu *vgpu, struct intel_vgpu_cursor_plane_format *plane); int intel_vgpu_decode_sprite_plane(struct intel_vgpu *vgpu, struct intel_vgpu_sprite_plane_format *plane); #endif
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