Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Zack Rusin | 2727 | 45.68% | 2 | 40.00% |
Sinclair Yeh | 2125 | 35.59% | 1 | 20.00% |
Deepak Rawat | 1118 | 18.73% | 2 | 40.00% |
Total | 5970 | 5 |
/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /* * Copyright 2012-2021 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /* * svga3d_dx.h -- * * SVGA 3d hardware definitions for DX10 support. */ #ifndef _SVGA3D_DX_H_ #define _SVGA3D_DX_H_ #include "svga_reg.h" #include "svga3d_limits.h" #include "svga3d_types.h" #define SVGA3D_INPUT_MIN 0 #define SVGA3D_INPUT_PER_VERTEX_DATA 0 #define SVGA3D_INPUT_PER_INSTANCE_DATA 1 #define SVGA3D_INPUT_MAX 2 typedef uint32 SVGA3dInputClassification; #define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0) #define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1) #define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2) #define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3) #define SVGA3D_COLOR_WRITE_ENABLE_ALL \ (SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN | \ SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA) typedef uint8 SVGA3dColorWriteEnable; #define SVGA3D_DEPTH_WRITE_MASK_ZERO 0 #define SVGA3D_DEPTH_WRITE_MASK_ALL 1 typedef uint8 SVGA3dDepthWriteMask; #define SVGA3D_FILTER_MIP_LINEAR (1 << 0) #define SVGA3D_FILTER_MAG_LINEAR (1 << 2) #define SVGA3D_FILTER_MIN_LINEAR (1 << 4) #define SVGA3D_FILTER_ANISOTROPIC (1 << 6) #define SVGA3D_FILTER_COMPARE (1 << 7) typedef uint32 SVGA3dFilter; #define SVGA3D_CULL_INVALID 0 #define SVGA3D_CULL_MIN 1 #define SVGA3D_CULL_NONE 1 #define SVGA3D_CULL_FRONT 2 #define SVGA3D_CULL_BACK 3 #define SVGA3D_CULL_MAX 4 typedef uint8 SVGA3dCullMode; #define SVGA3D_COMPARISON_INVALID 0 #define SVGA3D_COMPARISON_MIN 1 #define SVGA3D_COMPARISON_NEVER 1 #define SVGA3D_COMPARISON_LESS 2 #define SVGA3D_COMPARISON_EQUAL 3 #define SVGA3D_COMPARISON_LESS_EQUAL 4 #define SVGA3D_COMPARISON_GREATER 5 #define SVGA3D_COMPARISON_NOT_EQUAL 6 #define SVGA3D_COMPARISON_GREATER_EQUAL 7 #define SVGA3D_COMPARISON_ALWAYS 8 #define SVGA3D_COMPARISON_MAX 9 typedef uint8 SVGA3dComparisonFunc; #define SVGA3D_MULTISAMPLE_RAST_DISABLE 0 #define SVGA3D_MULTISAMPLE_RAST_ENABLE 1 #define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1 #define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2 #define SVGA3D_MULTISAMPLE_RAST_MAX 2 typedef uint8 SVGA3dMultisampleRastEnable; #define SVGA3D_DX_MAX_VERTEXBUFFERS 32 #define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16 #define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32 #define SVGA3D_DX_MAX_SOTARGETS 4 #define SVGA3D_DX_MAX_SRVIEWS 128 #define SVGA3D_DX_MAX_CONSTBUFFERS 16 #define SVGA3D_DX_MAX_SAMPLERS 16 #define SVGA3D_DX_MAX_CLASS_INSTANCES 253 #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32)) typedef uint32 SVGA3dShaderResourceViewId; typedef uint32 SVGA3dRenderTargetViewId; typedef uint32 SVGA3dDepthStencilViewId; typedef uint32 SVGA3dUAViewId; typedef uint32 SVGA3dShaderId; typedef uint32 SVGA3dElementLayoutId; typedef uint32 SVGA3dSamplerId; typedef uint32 SVGA3dBlendStateId; typedef uint32 SVGA3dDepthStencilStateId; typedef uint32 SVGA3dRasterizerStateId; typedef uint32 SVGA3dQueryId; typedef uint32 SVGA3dStreamOutputId; typedef union { struct { uint32 r; uint32 g; uint32 b; uint32 a; }; uint32 value[4]; } SVGA3dRGBAUint32; #pragma pack(push, 1) typedef struct { uint32 cid; SVGAMobId mobid; } SVGAOTableDXContextEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineContext { uint32 cid; } SVGA3dCmdDXDefineContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyContext { uint32 cid; } SVGA3dCmdDXDestroyContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindContext { uint32 cid; SVGAMobId mobid; uint32 validContents; } SVGA3dCmdDXBindContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXReadbackContext { uint32 cid; } SVGA3dCmdDXReadbackContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXInvalidateContext { uint32 cid; } SVGA3dCmdDXInvalidateContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetSingleConstantBuffer { uint32 slot; SVGA3dShaderType type; SVGA3dSurfaceId sid; uint32 offsetInBytes; uint32 sizeInBytes; } SVGA3dCmdDXSetSingleConstantBuffer; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetShaderResources { uint32 startView; SVGA3dShaderType type; } SVGA3dCmdDXSetShaderResources; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetShader { SVGA3dShaderId shaderId; SVGA3dShaderType type; } SVGA3dCmdDXSetShader; #pragma pack(pop) typedef union { struct { uint32 cbOffset : 12; uint32 cbId : 4; uint32 baseSamp : 4; uint32 baseTex : 7; uint32 reserved : 5; }; uint32 value; } SVGA3dIfaceData; #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetShaderIface { SVGA3dShaderType type; uint32 numClassInstances; uint32 index; uint32 iface; SVGA3dIfaceData data; } SVGA3dCmdDXSetShaderIface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindShaderIface { uint32 cid; SVGAMobId mobid; uint32 offsetInBytes; } SVGA3dCmdDXBindShaderIface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetSamplers { uint32 startSampler; SVGA3dShaderType type; } SVGA3dCmdDXSetSamplers; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDraw { uint32 vertexCount; uint32 startVertexLocation; } SVGA3dCmdDXDraw; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDrawIndexed { uint32 indexCount; uint32 startIndexLocation; int32 baseVertexLocation; } SVGA3dCmdDXDrawIndexed; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDrawInstanced { uint32 vertexCountPerInstance; uint32 instanceCount; uint32 startVertexLocation; uint32 startInstanceLocation; } SVGA3dCmdDXDrawInstanced; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDrawIndexedInstanced { uint32 indexCountPerInstance; uint32 instanceCount; uint32 startIndexLocation; int32 baseVertexLocation; uint32 startInstanceLocation; } SVGA3dCmdDXDrawIndexedInstanced; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect { SVGA3dSurfaceId argsBufferSid; uint32 byteOffsetForArgs; } SVGA3dCmdDXDrawIndexedInstancedIndirect; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDrawInstancedIndirect { SVGA3dSurfaceId argsBufferSid; uint32 byteOffsetForArgs; } SVGA3dCmdDXDrawInstancedIndirect; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDrawAuto { uint32 pad0; } SVGA3dCmdDXDrawAuto; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDispatch { uint32 threadGroupCountX; uint32 threadGroupCountY; uint32 threadGroupCountZ; } SVGA3dCmdDXDispatch; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDispatchIndirect { SVGA3dSurfaceId argsBufferSid; uint32 byteOffsetForArgs; } SVGA3dCmdDXDispatchIndirect; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetInputLayout { SVGA3dElementLayoutId elementLayoutId; } SVGA3dCmdDXSetInputLayout; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dVertexBuffer { SVGA3dSurfaceId sid; uint32 stride; uint32 offset; } SVGA3dVertexBuffer; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetVertexBuffers { uint32 startBuffer; } SVGA3dCmdDXSetVertexBuffers; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dVertexBuffer_v2 { SVGA3dSurfaceId sid; uint32 stride; uint32 offset; uint32 sizeInBytes; } SVGA3dVertexBuffer_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetVertexBuffers_v2 { uint32 startBuffer; } SVGA3dCmdDXSetVertexBuffers_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dVertexBufferOffsetAndSize { uint32 stride; uint32 offset; uint32 sizeInBytes; } SVGA3dVertexBufferOffsetAndSize; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize { uint32 startBuffer; } SVGA3dCmdDXSetVertexBuffersOffsetAndSize; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetIndexBuffer { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; uint32 offset; } SVGA3dCmdDXSetIndexBuffer; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetIndexBuffer_v2 { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; uint32 offset; uint32 sizeInBytes; } SVGA3dCmdDXSetIndexBuffer_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize { SVGA3dSurfaceFormat format; uint32 offset; uint32 sizeInBytes; } SVGA3dCmdDXSetIndexBufferOffsetAndSize; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetTopology { SVGA3dPrimitiveType topology; } SVGA3dCmdDXSetTopology; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetRenderTargets { SVGA3dDepthStencilViewId depthStencilViewId; } SVGA3dCmdDXSetRenderTargets; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetBlendState { SVGA3dBlendStateId blendId; float blendFactor[4]; uint32 sampleMask; } SVGA3dCmdDXSetBlendState; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetDepthStencilState { SVGA3dDepthStencilStateId depthStencilId; uint32 stencilRef; } SVGA3dCmdDXSetDepthStencilState; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetRasterizerState { SVGA3dRasterizerStateId rasterizerId; } SVGA3dCmdDXSetRasterizerState; #pragma pack(pop) #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0) typedef uint32 SVGA3dDXQueryFlags; #define SVGADX_QDSTATE_INVALID ((uint8)-1) #define SVGADX_QDSTATE_MIN 0 #define SVGADX_QDSTATE_IDLE 0 #define SVGADX_QDSTATE_ACTIVE 1 #define SVGADX_QDSTATE_PENDING 2 #define SVGADX_QDSTATE_FINISHED 3 #define SVGADX_QDSTATE_MAX 4 typedef uint8 SVGADXQueryDeviceState; #pragma pack(push, 1) typedef struct { SVGA3dQueryTypeUint8 type; uint16 pad0; SVGADXQueryDeviceState state; SVGA3dDXQueryFlags flags; SVGAMobId mobid; uint32 offset; } SVGACOTableDXQueryEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineQuery { SVGA3dQueryId queryId; SVGA3dQueryType type; SVGA3dDXQueryFlags flags; } SVGA3dCmdDXDefineQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyQuery { SVGA3dQueryId queryId; } SVGA3dCmdDXDestroyQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindQuery { SVGA3dQueryId queryId; SVGAMobId mobid; } SVGA3dCmdDXBindQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetQueryOffset { SVGA3dQueryId queryId; uint32 mobOffset; } SVGA3dCmdDXSetQueryOffset; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBeginQuery { SVGA3dQueryId queryId; } SVGA3dCmdDXBeginQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXEndQuery { SVGA3dQueryId queryId; } SVGA3dCmdDXEndQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXReadbackQuery { SVGA3dQueryId queryId; } SVGA3dCmdDXReadbackQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXMoveQuery { SVGA3dQueryId queryId; SVGAMobId mobid; uint32 mobOffset; } SVGA3dCmdDXMoveQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindAllQuery { uint32 cid; SVGAMobId mobid; } SVGA3dCmdDXBindAllQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXReadbackAllQuery { uint32 cid; } SVGA3dCmdDXReadbackAllQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetPredication { SVGA3dQueryId queryId; uint32 predicateValue; } SVGA3dCmdDXSetPredication; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dDXSOState { uint32 offset; uint32 intOffset; uint32 dead1; uint32 dead2; } SVGA3dDXSOState; #pragma pack(pop) #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u) #pragma pack(push, 1) typedef struct SVGA3dSoTarget { SVGA3dSurfaceId sid; uint32 offset; uint32 sizeInBytes; } SVGA3dSoTarget; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetSOTargets { uint32 pad0; } SVGA3dCmdDXSetSOTargets; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dViewport { float x; float y; float width; float height; float minDepth; float maxDepth; } SVGA3dViewport; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetViewports { uint32 pad0; } SVGA3dCmdDXSetViewports; #pragma pack(pop) #define SVGA3D_DX_MAX_VIEWPORTS 16 #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetScissorRects { uint32 pad0; } SVGA3dCmdDXSetScissorRects; #pragma pack(pop) #define SVGA3D_DX_MAX_SCISSORRECTS 16 #pragma pack(push, 1) typedef struct SVGA3dCmdDXClearRenderTargetView { SVGA3dRenderTargetViewId renderTargetViewId; SVGA3dRGBAFloat rgba; } SVGA3dCmdDXClearRenderTargetView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXClearDepthStencilView { uint16 flags; uint16 stencil; SVGA3dDepthStencilViewId depthStencilViewId; float depth; } SVGA3dCmdDXClearDepthStencilView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredCopyRegion { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dCopyBox box; } SVGA3dCmdDXPredCopyRegion; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredStagingCopyRegion { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dCopyBox box; uint8 readback; uint8 unsynchronized; uint8 mustBeZero[2]; } SVGA3dCmdDXPredStagingCopyRegion; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredCopy { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; } SVGA3dCmdDXPredCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredConvertRegion { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dBox destBox; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dBox srcBox; } SVGA3dCmdDXPredConvertRegion; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredStagingConvertRegion { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dBox destBox; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dBox srcBox; uint8 readback; uint8 unsynchronized; uint8 mustBeZero[2]; } SVGA3dCmdDXPredStagingConvertRegion; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredConvert { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; } SVGA3dCmdDXPredConvert; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredStagingConvert { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; uint8 readback; uint8 unsynchronized; uint8 mustBeZero[2]; } SVGA3dCmdDXPredStagingConvert; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBufferCopy { SVGA3dSurfaceId dest; SVGA3dSurfaceId src; uint32 destX; uint32 srcX; uint32 width; } SVGA3dCmdDXBufferCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXStagingBufferCopy { SVGA3dSurfaceId dest; SVGA3dSurfaceId src; uint32 destX; uint32 srcX; uint32 width; uint8 readback; uint8 unsynchronized; uint8 mustBeZero[2]; } SVGA3dCmdDXStagingBufferCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dSurfaceFormat copyFormat; } SVGA3dCmdDXResolveCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceId dstSid; uint32 dstSubResource; SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dSurfaceFormat copyFormat; } SVGA3dCmdDXPredResolveCopy; #pragma pack(pop) typedef uint32 SVGA3dDXPresentBltMode; #define SVGADX_PRESENTBLT_LINEAR (1 << 0) #define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1) #define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2) #define SVGADX_PRESENTBLT_MODE_MAX (1 << 3) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPresentBlt { SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dSurfaceId dstSid; uint32 destSubResource; SVGA3dBox boxSrc; SVGA3dBox boxDest; SVGA3dDXPresentBltMode mode; } SVGA3dCmdDXPresentBlt; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXGenMips { SVGA3dShaderResourceViewId shaderResourceViewId; } SVGA3dCmdDXGenMips; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXUpdateSubResource { SVGA3dSurfaceId sid; uint32 subResource; SVGA3dBox box; } SVGA3dCmdDXUpdateSubResource; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXReadbackSubResource { SVGA3dSurfaceId sid; uint32 subResource; } SVGA3dCmdDXReadbackSubResource; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXInvalidateSubResource { SVGA3dSurfaceId sid; uint32 subResource; } SVGA3dCmdDXInvalidateSubResource; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXTransferFromBuffer { SVGA3dSurfaceId srcSid; uint32 srcOffset; uint32 srcPitch; uint32 srcSlicePitch; SVGA3dSurfaceId destSid; uint32 destSubResource; SVGA3dBox destBox; } SVGA3dCmdDXTransferFromBuffer; #pragma pack(pop) #define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0) #define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0) typedef uint32 SVGA3dTransferToBufferFlags; #pragma pack(push, 1) typedef struct SVGA3dCmdDXTransferToBuffer { SVGA3dSurfaceId srcSid; uint32 srcSubResource; SVGA3dBox srcBox; SVGA3dSurfaceId destSid; uint32 destOffset; uint32 destPitch; uint32 destSlicePitch; SVGA3dTransferToBufferFlags flags; } SVGA3dCmdDXTransferToBuffer; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredTransferFromBuffer { SVGA3dSurfaceId srcSid; uint32 srcOffset; uint32 srcPitch; uint32 srcSlicePitch; SVGA3dSurfaceId destSid; uint32 destSubResource; SVGA3dBox destBox; } SVGA3dCmdDXPredTransferFromBuffer; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSurfaceCopyAndReadback { SVGA3dSurfaceId srcSid; SVGA3dSurfaceId destSid; SVGA3dCopyBox box; } SVGA3dCmdDXSurfaceCopyAndReadback; #pragma pack(pop) typedef uint32 SVGADXHintId; #define SVGA_DX_HINT_NONE 0 #define SVGA_DX_HINT_PREFETCH_OBJECT 1 #define SVGA_DX_HINT_PREEVICT_OBJECT 2 #define SVGA_DX_HINT_PREFETCH_COBJECT 3 #define SVGA_DX_HINT_PREEVICT_COBJECT 4 #define SVGA_DX_HINT_MAX 5 #pragma pack(push, 1) typedef struct SVGAObjectRef { SVGAOTableType type; uint32 id; } SVGAObjectRef; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGACObjectRef { SVGACOTableType type; uint32 cid; uint32 id; } SVGACObjectRef; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXHint { SVGADXHintId hintId; } SVGA3dCmdDXHint; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBufferUpdate { SVGA3dSurfaceId sid; uint32 x; uint32 width; } SVGA3dCmdDXBufferUpdate; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetConstantBufferOffset { uint32 slot; uint32 offsetInBytes; } SVGA3dCmdDXSetConstantBufferOffset; #pragma pack(pop) typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset; #define SVGA3D_BUFFEREX_SRV_RAW (1 << 0) #define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1) #define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1) typedef uint32 SVGA3dBufferExFlags; #pragma pack(push, 1) typedef struct { union { struct { uint32 firstElement; uint32 numElements; uint32 pad0; uint32 pad1; } buffer; struct { uint32 mostDetailedMip; uint32 firstArraySlice; uint32 mipLevels; uint32 arraySize; } tex; struct { uint32 firstElement; uint32 numElements; SVGA3dBufferExFlags flags; uint32 pad0; } bufferex; }; } SVGA3dShaderResourceViewDesc; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dShaderResourceViewDesc desc; uint32 pad; } SVGACOTableDXSRViewEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineShaderResourceView { SVGA3dShaderResourceViewId shaderResourceViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dShaderResourceViewDesc desc; } SVGA3dCmdDXDefineShaderResourceView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyShaderResourceView { SVGA3dShaderResourceViewId shaderResourceViewId; } SVGA3dCmdDXDestroyShaderResourceView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dRenderTargetViewDesc { union { struct { uint32 firstElement; uint32 numElements; uint32 padding0; } buffer; struct { uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; } tex; struct { uint32 mipSlice; uint32 firstW; uint32 wSize; } tex3D; }; } SVGA3dRenderTargetViewDesc; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dRenderTargetViewDesc desc; uint32 pad[2]; } SVGACOTableDXRTViewEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineRenderTargetView { SVGA3dRenderTargetViewId renderTargetViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dRenderTargetViewDesc desc; } SVGA3dCmdDXDefineRenderTargetView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyRenderTargetView { SVGA3dRenderTargetViewId renderTargetViewId; } SVGA3dCmdDXDestroyRenderTargetView; #pragma pack(pop) #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01 #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02 #define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03 typedef uint8 SVGA3DCreateDSViewFlags; #pragma pack(push, 1) typedef struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; SVGA3DCreateDSViewFlags flags; uint8 pad0; uint16 pad1; uint32 pad2; } SVGACOTableDXDSViewEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineDepthStencilView { SVGA3dDepthStencilViewId depthStencilViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; SVGA3DCreateDSViewFlags flags; uint8 pad0; uint16 pad1; } SVGA3dCmdDXDefineDepthStencilView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 { SVGA3dDepthStencilViewId depthStencilViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; SVGA3DCreateDSViewFlags flags; uint8 pad0; uint16 pad1; } SVGA3dCmdDXDefineDepthStencilView_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyDepthStencilView { SVGA3dDepthStencilViewId depthStencilViewId; } SVGA3dCmdDXDestroyDepthStencilView; #pragma pack(pop) #define SVGA3D_UABUFFER_RAW (1 << 0) #define SVGA3D_UABUFFER_APPEND (1 << 1) #define SVGA3D_UABUFFER_COUNTER (1 << 2) typedef uint32 SVGA3dUABufferFlags; #pragma pack(push, 1) typedef struct { union { struct { uint32 firstElement; uint32 numElements; SVGA3dUABufferFlags flags; uint32 padding0; uint32 padding1; } buffer; struct { uint32 mipSlice; uint32 firstArraySlice; uint32 arraySize; uint32 padding0; uint32 padding1; } tex; struct { uint32 mipSlice; uint32 firstW; uint32 wSize; uint32 padding0; uint32 padding1; } tex3D; }; } SVGA3dUAViewDesc; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dUAViewDesc desc; uint32 structureCount; uint32 pad[7]; } SVGACOTableDXUAViewEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineUAView { SVGA3dUAViewId uaViewId; SVGA3dSurfaceId sid; SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDimension; SVGA3dUAViewDesc desc; } SVGA3dCmdDXDefineUAView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyUAView { SVGA3dUAViewId uaViewId; } SVGA3dCmdDXDestroyUAView; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXClearUAViewUint { SVGA3dUAViewId uaViewId; SVGA3dRGBAUint32 value; } SVGA3dCmdDXClearUAViewUint; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXClearUAViewFloat { SVGA3dUAViewId uaViewId; SVGA3dRGBAFloat value; } SVGA3dCmdDXClearUAViewFloat; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXCopyStructureCount { SVGA3dUAViewId srcUAViewId; SVGA3dSurfaceId destSid; uint32 destByteOffset; } SVGA3dCmdDXCopyStructureCount; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetStructureCount { SVGA3dUAViewId uaViewId; uint32 structureCount; } SVGA3dCmdDXSetStructureCount; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetUAViews { uint32 uavSpliceIndex; } SVGA3dCmdDXSetUAViews; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetCSUAViews { uint32 startIndex; } SVGA3dCmdDXSetCSUAViews; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dInputElementDesc { uint32 inputSlot; uint32 alignedByteOffset; SVGA3dSurfaceFormat format; SVGA3dInputClassification inputSlotClass; uint32 instanceDataStepRate; uint32 inputRegister; } SVGA3dInputElementDesc; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 elid; uint32 numDescs; SVGA3dInputElementDesc descs[32]; uint32 pad[62]; } SVGACOTableDXElementLayoutEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineElementLayout { SVGA3dElementLayoutId elementLayoutId; } SVGA3dCmdDXDefineElementLayout; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyElementLayout { SVGA3dElementLayoutId elementLayoutId; } SVGA3dCmdDXDestroyElementLayout; #pragma pack(pop) #define SVGA3D_DX_MAX_RENDER_TARGETS 8 #pragma pack(push, 1) typedef struct SVGA3dDXBlendStatePerRT { uint8 blendEnable; uint8 srcBlend; uint8 destBlend; uint8 blendOp; uint8 srcBlendAlpha; uint8 destBlendAlpha; uint8 blendOpAlpha; SVGA3dColorWriteEnable renderTargetWriteMask; uint8 logicOpEnable; uint8 logicOp; uint16 pad0; } SVGA3dDXBlendStatePerRT; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint8 alphaToCoverageEnable; uint8 independentBlendEnable; uint16 pad0; SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS]; uint32 pad1[7]; } SVGACOTableDXBlendStateEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineBlendState { SVGA3dBlendStateId blendId; uint8 alphaToCoverageEnable; uint8 independentBlendEnable; uint16 pad0; SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS]; } SVGA3dCmdDXDefineBlendState; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyBlendState { SVGA3dBlendStateId blendId; } SVGA3dCmdDXDestroyBlendState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint8 depthEnable; SVGA3dDepthWriteMask depthWriteMask; SVGA3dComparisonFunc depthFunc; uint8 stencilEnable; uint8 frontEnable; uint8 backEnable; uint8 stencilReadMask; uint8 stencilWriteMask; uint8 frontStencilFailOp; uint8 frontStencilDepthFailOp; uint8 frontStencilPassOp; SVGA3dComparisonFunc frontStencilFunc; uint8 backStencilFailOp; uint8 backStencilDepthFailOp; uint8 backStencilPassOp; SVGA3dComparisonFunc backStencilFunc; } SVGACOTableDXDepthStencilEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineDepthStencilState { SVGA3dDepthStencilStateId depthStencilId; uint8 depthEnable; SVGA3dDepthWriteMask depthWriteMask; SVGA3dComparisonFunc depthFunc; uint8 stencilEnable; uint8 frontEnable; uint8 backEnable; uint8 stencilReadMask; uint8 stencilWriteMask; uint8 frontStencilFailOp; uint8 frontStencilDepthFailOp; uint8 frontStencilPassOp; SVGA3dComparisonFunc frontStencilFunc; uint8 backStencilFailOp; uint8 backStencilDepthFailOp; uint8 backStencilPassOp; SVGA3dComparisonFunc backStencilFunc; } SVGA3dCmdDXDefineDepthStencilState; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyDepthStencilState { SVGA3dDepthStencilStateId depthStencilId; } SVGA3dCmdDXDestroyDepthStencilState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint8 fillMode; SVGA3dCullMode cullMode; uint8 frontCounterClockwise; uint8 provokingVertexLast; int32 depthBias; float depthBiasClamp; float slopeScaledDepthBias; uint8 depthClipEnable; uint8 scissorEnable; SVGA3dMultisampleRastEnable multisampleEnable; uint8 antialiasedLineEnable; float lineWidth; uint8 lineStippleEnable; uint8 lineStippleFactor; uint16 lineStipplePattern; uint8 forcedSampleCount; uint8 mustBeZero[3]; } SVGACOTableDXRasterizerStateEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineRasterizerState { SVGA3dRasterizerStateId rasterizerId; uint8 fillMode; SVGA3dCullMode cullMode; uint8 frontCounterClockwise; uint8 provokingVertexLast; int32 depthBias; float depthBiasClamp; float slopeScaledDepthBias; uint8 depthClipEnable; uint8 scissorEnable; SVGA3dMultisampleRastEnable multisampleEnable; uint8 antialiasedLineEnable; float lineWidth; uint8 lineStippleEnable; uint8 lineStippleFactor; uint16 lineStipplePattern; } SVGA3dCmdDXDefineRasterizerState; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineRasterizerState_v2 { SVGA3dRasterizerStateId rasterizerId; uint8 fillMode; SVGA3dCullMode cullMode; uint8 frontCounterClockwise; uint8 provokingVertexLast; int32 depthBias; float depthBiasClamp; float slopeScaledDepthBias; uint8 depthClipEnable; uint8 scissorEnable; SVGA3dMultisampleRastEnable multisampleEnable; uint8 antialiasedLineEnable; float lineWidth; uint8 lineStippleEnable; uint8 lineStippleFactor; uint16 lineStipplePattern; uint32 forcedSampleCount; } SVGA3dCmdDXDefineRasterizerState_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyRasterizerState { SVGA3dRasterizerStateId rasterizerId; } SVGA3dCmdDXDestroyRasterizerState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dFilter filter; uint8 addressU; uint8 addressV; uint8 addressW; uint8 pad0; float mipLODBias; uint8 maxAnisotropy; SVGA3dComparisonFunc comparisonFunc; uint16 pad1; SVGA3dRGBAFloat borderColor; float minLOD; float maxLOD; uint32 pad2[6]; } SVGACOTableDXSamplerEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineSamplerState { SVGA3dSamplerId samplerId; SVGA3dFilter filter; uint8 addressU; uint8 addressV; uint8 addressW; uint8 pad0; float mipLODBias; uint8 maxAnisotropy; SVGA3dComparisonFunc comparisonFunc; uint16 pad1; SVGA3dRGBAFloat borderColor; float minLOD; float maxLOD; } SVGA3dCmdDXDefineSamplerState; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroySamplerState { SVGA3dSamplerId samplerId; } SVGA3dCmdDXDestroySamplerState; #pragma pack(pop) #define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0 #define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1 #define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2 #define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3 #define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4 #define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5 #define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6 #define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7 #define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8 #define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9 #define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22 #define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23 typedef uint32 SVGA3dDXSignatureSemanticName; #define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0 typedef uint32 SVGA3dDXSignatureRegisterComponentType; #define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0 typedef uint32 SVGA3dDXSignatureMinPrecision; #pragma pack(push, 1) typedef struct SVGA3dDXSignatureEntry { uint32 registerIndex; SVGA3dDXSignatureSemanticName semanticName; uint32 mask; SVGA3dDXSignatureRegisterComponentType componentType; SVGA3dDXSignatureMinPrecision minPrecision; } SVGA3dDXShaderSignatureEntry; #pragma pack(pop) #define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12 #pragma pack(push, 1) typedef struct SVGA3dDXSignatureHeader { uint32 headerVersion; uint32 numInputSignatures; uint32 numOutputSignatures; uint32 numPatchConstantSignatures; } SVGA3dDXShaderSignatureHeader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineShader { SVGA3dShaderId shaderId; SVGA3dShaderType type; uint32 sizeInBytes; } SVGA3dCmdDXDefineShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGACOTableDXShaderEntry { SVGA3dShaderType type; uint32 sizeInBytes; uint32 offsetInBytes; SVGAMobId mobid; uint32 pad[4]; } SVGACOTableDXShaderEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyShader { SVGA3dShaderId shaderId; } SVGA3dCmdDXDestroyShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindShader { uint32 cid; uint32 shid; SVGAMobId mobid; uint32 offsetInBytes; } SVGA3dCmdDXBindShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindAllShader { uint32 cid; SVGAMobId mobid; } SVGA3dCmdDXBindAllShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXCondBindAllShader { uint32 cid; SVGAMobId testMobid; SVGAMobId mobid; } SVGA3dCmdDXCondBindAllShader; #pragma pack(pop) #define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64 #define SVGA3D_MAX_STREAMOUT_DECLS 512 #pragma pack(push, 1) typedef struct SVGA3dStreamOutputDeclarationEntry { uint32 outputSlot; uint32 registerIndex; uint8 registerMask; uint8 pad0; uint16 pad1; uint32 stream; } SVGA3dStreamOutputDeclarationEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGAOTableStreamOutputEntry { uint32 numOutputStreamEntries; SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; uint32 numOutputStreamStrides; uint32 mobid; uint32 offsetInBytes; uint8 usesMob; uint8 pad0; uint16 pad1; uint32 pad2[246]; } SVGACOTableDXStreamOutputEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineStreamOutput { SVGA3dStreamOutputId soid; uint32 numOutputStreamEntries; SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; } SVGA3dCmdDXDefineStreamOutput; #pragma pack(pop) #define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF #pragma pack(push, 1) typedef struct SVGA3dCmdDXDefineStreamOutputWithMob { SVGA3dStreamOutputId soid; uint32 numOutputStreamEntries; uint32 numOutputStreamStrides; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; } SVGA3dCmdDXDefineStreamOutputWithMob; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXBindStreamOutput { SVGA3dStreamOutputId soid; uint32 mobid; uint32 offsetInBytes; uint32 sizeInBytes; } SVGA3dCmdDXBindStreamOutput; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXDestroyStreamOutput { SVGA3dStreamOutputId soid; } SVGA3dCmdDXDestroyStreamOutput; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetStreamOutput { SVGA3dStreamOutputId soid; } SVGA3dCmdDXSetStreamOutput; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetMinLOD { SVGA3dSurfaceId sid; float minLOD; } SVGA3dCmdDXSetMinLOD; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint64 value; uint32 mobId; uint32 mobOffset; } SVGA3dCmdDXMobFence64; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXSetCOTable { uint32 cid; uint32 mobid; SVGACOTableType type; uint32 validSizeInBytes; } SVGA3dCmdDXSetCOTable; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXGrowCOTable { uint32 cid; uint32 mobid; SVGACOTableType type; uint32 validSizeInBytes; } SVGA3dCmdDXGrowCOTable; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXReadbackCOTable { uint32 cid; SVGACOTableType type; } SVGA3dCmdDXReadbackCOTable; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXCopyCOTableIntoMob { uint32 cid; SVGACOTableType type; uint32 mobid; } SVGA3dCmdDXCopyCOTableIntoMob; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXPredStagingCopy { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; uint8 readback; uint8 unsynchronized; uint8 mustBeZero[2]; } SVGA3dCmdDXPredStagingCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDXStagingCopy { SVGA3dSurfaceId dstSid; SVGA3dSurfaceId srcSid; uint8 readback; uint8 unsynchronized; uint8 mustBeZero[2]; } SVGA3dCmdDXStagingCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCOTableData { uint32 mobid; } SVGA3dCOTableData; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dBufferBinding { uint32 bufferId; uint32 stride; uint32 offset; } SVGA3dBufferBinding; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dConstantBufferBinding { uint32 sid; uint32 offsetInBytes; uint32 sizeInBytes; } SVGA3dConstantBufferBinding; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGADXInputAssemblyMobFormat { uint32 layoutId; SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; uint32 indexBufferSid; uint32 pad; uint32 indexBufferOffset; uint32 indexBufferFormat; uint32 topology; } SVGADXInputAssemblyMobFormat; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGADXContextMobFormat { SVGADXInputAssemblyMobFormat inputAssembly; struct { uint32 blendStateId; uint32 blendFactor[4]; uint32 sampleMask; uint32 depthStencilStateId; uint32 stencilRef; uint32 rasterizerStateId; uint32 depthStencilViewId; uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS]; } renderState; uint32 pad0[8]; struct { uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; uint32 soid; } streamOut; uint32 pad1[10]; uint32 uavSpliceIndex; uint8 numViewports; uint8 numScissorRects; uint16 pad2[1]; uint32 pad3[3]; SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; uint32 pad4[32]; SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; uint32 pad5[64]; struct { uint32 queryID; uint32 value; } predication; SVGAMobId shaderIfaceMobid; uint32 shaderIfaceOffset; struct { uint32 shaderId; SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; uint32 samplers[SVGA3D_DX_MAX_SAMPLERS]; } shaderState[SVGA3D_NUM_SHADERTYPE]; uint32 pad6[26]; SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; uint32 pad7[64]; uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; uint32 pad8[188]; } SVGADXContextMobFormat; #pragma pack(pop) #define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256 #pragma pack(push, 1) typedef struct SVGADXShaderIfaceMobFormat { struct { uint32 numClassInstances; uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; } shaderIfaceState[SVGA3D_NUM_SHADERTYPE]; uint32 pad0[1018]; } SVGADXShaderIfaceMobFormat; #pragma pack(pop) #endif
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