Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Thomas Zimmermann | 677 | 80.40% | 7 | 58.33% |
Christian König | 160 | 19.00% | 3 | 25.00% |
Ville Syrjälä | 3 | 0.36% | 1 | 8.33% |
caihuoqing | 2 | 0.24% | 1 | 8.33% |
Total | 842 | 12 |
// SPDX-License-Identifier: GPL-2.0-or-later #include <linux/dma-resv.h> #include <linux/dma-fence-chain.h> #include <drm/drm_atomic_state_helper.h> #include <drm/drm_atomic_uapi.h> #include <drm/drm_framebuffer.h> #include <drm/drm_gem.h> #include <drm/drm_gem_atomic_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_simple_kms_helper.h> #include "drm_internal.h" /** * DOC: overview * * The GEM atomic helpers library implements generic atomic-commit * functions for drivers that use GEM objects. Currently, it provides * synchronization helpers, and plane state and framebuffer BO mappings * for planes with shadow buffers. * * Before scanout, a plane's framebuffer needs to be synchronized with * possible writers that draw into the framebuffer. All drivers should * call drm_gem_plane_helper_prepare_fb() from their implementation of * struct &drm_plane_helper.prepare_fb . It sets the plane's fence from * the framebuffer so that the DRM core can synchronize access automatically. * * drm_gem_plane_helper_prepare_fb() can also be used directly as * implementation of prepare_fb. For drivers based on * struct drm_simple_display_pipe, drm_gem_simple_display_pipe_prepare_fb() * provides equivalent functionality. * * .. code-block:: c * * #include <drm/drm_gem_atomic_helper.h> * * struct drm_plane_helper_funcs driver_plane_helper_funcs = { * ..., * . prepare_fb = drm_gem_plane_helper_prepare_fb, * }; * * struct drm_simple_display_pipe_funcs driver_pipe_funcs = { * ..., * . prepare_fb = drm_gem_simple_display_pipe_prepare_fb, * }; * * A driver using a shadow buffer copies the content of the shadow buffers * into the HW's framebuffer memory during an atomic update. This requires * a mapping of the shadow buffer into kernel address space. The mappings * cannot be established by commit-tail functions, such as atomic_update, * as this would violate locking rules around dma_buf_vmap(). * * The helpers for shadow-buffered planes establish and release mappings, * and provide struct drm_shadow_plane_state, which stores the plane's mapping * for commit-tail functions. * * Shadow-buffered planes can easily be enabled by using the provided macros * %DRM_GEM_SHADOW_PLANE_FUNCS and %DRM_GEM_SHADOW_PLANE_HELPER_FUNCS. * These macros set up the plane and plane-helper callbacks to point to the * shadow-buffer helpers. * * .. code-block:: c * * #include <drm/drm_gem_atomic_helper.h> * * struct drm_plane_funcs driver_plane_funcs = { * ..., * DRM_GEM_SHADOW_PLANE_FUNCS, * }; * * struct drm_plane_helper_funcs driver_plane_helper_funcs = { * ..., * DRM_GEM_SHADOW_PLANE_HELPER_FUNCS, * }; * * In the driver's atomic-update function, shadow-buffer mappings are available * from the plane state. Use to_drm_shadow_plane_state() to upcast from * struct drm_plane_state. * * .. code-block:: c * * void driver_plane_atomic_update(struct drm_plane *plane, * struct drm_plane_state *old_plane_state) * { * struct drm_plane_state *plane_state = plane->state; * struct drm_shadow_plane_state *shadow_plane_state = * to_drm_shadow_plane_state(plane_state); * * // access shadow buffer via shadow_plane_state->map * } * * A mapping address for each of the framebuffer's buffer object is stored in * struct &drm_shadow_plane_state.map. The mappings are valid while the state * is being used. * * Drivers that use struct drm_simple_display_pipe can use * %DRM_GEM_SIMPLE_DISPLAY_PIPE_SHADOW_PLANE_FUNCS to initialize the rsp * callbacks. Access to shadow-buffer mappings is similar to regular * atomic_update. * * .. code-block:: c * * struct drm_simple_display_pipe_funcs driver_pipe_funcs = { * ..., * DRM_GEM_SIMPLE_DISPLAY_PIPE_SHADOW_PLANE_FUNCS, * }; * * void driver_pipe_enable(struct drm_simple_display_pipe *pipe, * struct drm_crtc_state *crtc_state, * struct drm_plane_state *plane_state) * { * struct drm_shadow_plane_state *shadow_plane_state = * to_drm_shadow_plane_state(plane_state); * * // access shadow buffer via shadow_plane_state->map * } */ /* * Plane Helpers */ /** * drm_gem_plane_helper_prepare_fb() - Prepare a GEM backed framebuffer * @plane: Plane * @state: Plane state the fence will be attached to * * This function extracts the exclusive fence from &drm_gem_object.resv and * attaches it to plane state for the atomic helper to wait on. This is * necessary to correctly implement implicit synchronization for any buffers * shared as a struct &dma_buf. This function can be used as the * &drm_plane_helper_funcs.prepare_fb callback. * * There is no need for &drm_plane_helper_funcs.cleanup_fb hook for simple * GEM based framebuffer drivers which have their buffers always pinned in * memory. * * This function is the default implementation for GEM drivers of * &drm_plane_helper_funcs.prepare_fb if no callback is provided. */ int drm_gem_plane_helper_prepare_fb(struct drm_plane *plane, struct drm_plane_state *state) { struct dma_fence *fence = dma_fence_get(state->fence); enum dma_resv_usage usage; size_t i; int ret; if (!state->fb) return 0; /* * Only add the kernel fences here if there is already a fence set via * explicit fencing interfaces on the atomic ioctl. * * This way explicit fencing can be used to overrule implicit fencing, * which is important to make explicit fencing use-cases work: One * example is using one buffer for 2 screens with different refresh * rates. Implicit fencing will clamp rendering to the refresh rate of * the slower screen, whereas explicit fence allows 2 independent * render and display loops on a single buffer. If a driver allows * obeys both implicit and explicit fences for plane updates, then it * will break all the benefits of explicit fencing. */ usage = fence ? DMA_RESV_USAGE_KERNEL : DMA_RESV_USAGE_WRITE; for (i = 0; i < state->fb->format->num_planes; ++i) { struct drm_gem_object *obj = drm_gem_fb_get_obj(state->fb, i); struct dma_fence *new; if (!obj) { ret = -EINVAL; goto error; } ret = dma_resv_get_singleton(obj->resv, usage, &new); if (ret) goto error; if (new && fence) { struct dma_fence_chain *chain = dma_fence_chain_alloc(); if (!chain) { ret = -ENOMEM; goto error; } dma_fence_chain_init(chain, fence, new, 1); fence = &chain->base; } else if (new) { fence = new; } } dma_fence_put(state->fence); state->fence = fence; return 0; error: dma_fence_put(fence); return ret; } EXPORT_SYMBOL_GPL(drm_gem_plane_helper_prepare_fb); /** * drm_gem_simple_display_pipe_prepare_fb - prepare_fb helper for &drm_simple_display_pipe * @pipe: Simple display pipe * @plane_state: Plane state * * This function uses drm_gem_plane_helper_prepare_fb() to extract the fences * from &drm_gem_object.resv and attaches them to the plane state for the atomic * helper to wait on. This is necessary to correctly implement implicit * synchronization for any buffers shared as a struct &dma_buf. Drivers can use * this as their &drm_simple_display_pipe_funcs.prepare_fb callback. * * See drm_gem_plane_helper_prepare_fb() for a discussion of implicit and * explicit fencing in atomic modeset updates. */ int drm_gem_simple_display_pipe_prepare_fb(struct drm_simple_display_pipe *pipe, struct drm_plane_state *plane_state) { return drm_gem_plane_helper_prepare_fb(&pipe->plane, plane_state); } EXPORT_SYMBOL(drm_gem_simple_display_pipe_prepare_fb); /* * Shadow-buffered Planes */ /** * __drm_gem_duplicate_shadow_plane_state - duplicates shadow-buffered plane state * @plane: the plane * @new_shadow_plane_state: the new shadow-buffered plane state * * This function duplicates shadow-buffered plane state. This is helpful for drivers * that subclass struct drm_shadow_plane_state. * * The function does not duplicate existing mappings of the shadow buffers. * Mappings are maintained during the atomic commit by the plane's prepare_fb * and cleanup_fb helpers. See drm_gem_prepare_shadow_fb() and drm_gem_cleanup_shadow_fb() * for corresponding helpers. */ void __drm_gem_duplicate_shadow_plane_state(struct drm_plane *plane, struct drm_shadow_plane_state *new_shadow_plane_state) { __drm_atomic_helper_plane_duplicate_state(plane, &new_shadow_plane_state->base); } EXPORT_SYMBOL(__drm_gem_duplicate_shadow_plane_state); /** * drm_gem_duplicate_shadow_plane_state - duplicates shadow-buffered plane state * @plane: the plane * * This function implements struct &drm_plane_funcs.atomic_duplicate_state for * shadow-buffered planes. It assumes the existing state to be of type * struct drm_shadow_plane_state and it allocates the new state to be of this * type. * * The function does not duplicate existing mappings of the shadow buffers. * Mappings are maintained during the atomic commit by the plane's prepare_fb * and cleanup_fb helpers. See drm_gem_prepare_shadow_fb() and drm_gem_cleanup_shadow_fb() * for corresponding helpers. * * Returns: * A pointer to a new plane state on success, or NULL otherwise. */ struct drm_plane_state * drm_gem_duplicate_shadow_plane_state(struct drm_plane *plane) { struct drm_plane_state *plane_state = plane->state; struct drm_shadow_plane_state *new_shadow_plane_state; if (!plane_state) return NULL; new_shadow_plane_state = kzalloc(sizeof(*new_shadow_plane_state), GFP_KERNEL); if (!new_shadow_plane_state) return NULL; __drm_gem_duplicate_shadow_plane_state(plane, new_shadow_plane_state); return &new_shadow_plane_state->base; } EXPORT_SYMBOL(drm_gem_duplicate_shadow_plane_state); /** * __drm_gem_destroy_shadow_plane_state - cleans up shadow-buffered plane state * @shadow_plane_state: the shadow-buffered plane state * * This function cleans up shadow-buffered plane state. Helpful for drivers that * subclass struct drm_shadow_plane_state. */ void __drm_gem_destroy_shadow_plane_state(struct drm_shadow_plane_state *shadow_plane_state) { __drm_atomic_helper_plane_destroy_state(&shadow_plane_state->base); } EXPORT_SYMBOL(__drm_gem_destroy_shadow_plane_state); /** * drm_gem_destroy_shadow_plane_state - deletes shadow-buffered plane state * @plane: the plane * @plane_state: the plane state of type struct drm_shadow_plane_state * * This function implements struct &drm_plane_funcs.atomic_destroy_state * for shadow-buffered planes. It expects that mappings of shadow buffers * have been released already. */ void drm_gem_destroy_shadow_plane_state(struct drm_plane *plane, struct drm_plane_state *plane_state) { struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); __drm_gem_destroy_shadow_plane_state(shadow_plane_state); kfree(shadow_plane_state); } EXPORT_SYMBOL(drm_gem_destroy_shadow_plane_state); /** * __drm_gem_reset_shadow_plane - resets a shadow-buffered plane * @plane: the plane * @shadow_plane_state: the shadow-buffered plane state * * This function resets state for shadow-buffered planes. Helpful * for drivers that subclass struct drm_shadow_plane_state. */ void __drm_gem_reset_shadow_plane(struct drm_plane *plane, struct drm_shadow_plane_state *shadow_plane_state) { __drm_atomic_helper_plane_reset(plane, &shadow_plane_state->base); } EXPORT_SYMBOL(__drm_gem_reset_shadow_plane); /** * drm_gem_reset_shadow_plane - resets a shadow-buffered plane * @plane: the plane * * This function implements struct &drm_plane_funcs.reset_plane for * shadow-buffered planes. It assumes the current plane state to be * of type struct drm_shadow_plane and it allocates the new state of * this type. */ void drm_gem_reset_shadow_plane(struct drm_plane *plane) { struct drm_shadow_plane_state *shadow_plane_state; if (plane->state) { drm_gem_destroy_shadow_plane_state(plane, plane->state); plane->state = NULL; /* must be set to NULL here */ } shadow_plane_state = kzalloc(sizeof(*shadow_plane_state), GFP_KERNEL); if (!shadow_plane_state) return; __drm_gem_reset_shadow_plane(plane, shadow_plane_state); } EXPORT_SYMBOL(drm_gem_reset_shadow_plane); /** * drm_gem_prepare_shadow_fb - prepares shadow framebuffers * @plane: the plane * @plane_state: the plane state of type struct drm_shadow_plane_state * * This function implements struct &drm_plane_helper_funcs.prepare_fb. It * maps all buffer objects of the plane's framebuffer into kernel address * space and stores them in &struct drm_shadow_plane_state.map. The * framebuffer will be synchronized as part of the atomic commit. * * See drm_gem_cleanup_shadow_fb() for cleanup. * * Returns: * 0 on success, or a negative errno code otherwise. */ int drm_gem_prepare_shadow_fb(struct drm_plane *plane, struct drm_plane_state *plane_state) { struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); struct drm_framebuffer *fb = plane_state->fb; int ret; if (!fb) return 0; ret = drm_gem_plane_helper_prepare_fb(plane, plane_state); if (ret) return ret; return drm_gem_fb_vmap(fb, shadow_plane_state->map, shadow_plane_state->data); } EXPORT_SYMBOL(drm_gem_prepare_shadow_fb); /** * drm_gem_cleanup_shadow_fb - releases shadow framebuffers * @plane: the plane * @plane_state: the plane state of type struct drm_shadow_plane_state * * This function implements struct &drm_plane_helper_funcs.cleanup_fb. * This function unmaps all buffer objects of the plane's framebuffer. * * See drm_gem_prepare_shadow_fb() for more information. */ void drm_gem_cleanup_shadow_fb(struct drm_plane *plane, struct drm_plane_state *plane_state) { struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); struct drm_framebuffer *fb = plane_state->fb; if (!fb) return; drm_gem_fb_vunmap(fb, shadow_plane_state->map); } EXPORT_SYMBOL(drm_gem_cleanup_shadow_fb); /** * drm_gem_simple_kms_prepare_shadow_fb - prepares shadow framebuffers * @pipe: the simple display pipe * @plane_state: the plane state of type struct drm_shadow_plane_state * * This function implements struct drm_simple_display_funcs.prepare_fb. It * maps all buffer objects of the plane's framebuffer into kernel address * space and stores them in struct drm_shadow_plane_state.map. The * framebuffer will be synchronized as part of the atomic commit. * * See drm_gem_simple_kms_cleanup_shadow_fb() for cleanup. * * Returns: * 0 on success, or a negative errno code otherwise. */ int drm_gem_simple_kms_prepare_shadow_fb(struct drm_simple_display_pipe *pipe, struct drm_plane_state *plane_state) { return drm_gem_prepare_shadow_fb(&pipe->plane, plane_state); } EXPORT_SYMBOL(drm_gem_simple_kms_prepare_shadow_fb); /** * drm_gem_simple_kms_cleanup_shadow_fb - releases shadow framebuffers * @pipe: the simple display pipe * @plane_state: the plane state of type struct drm_shadow_plane_state * * This function implements struct drm_simple_display_funcs.cleanup_fb. * This function unmaps all buffer objects of the plane's framebuffer. * * See drm_gem_simple_kms_prepare_shadow_fb(). */ void drm_gem_simple_kms_cleanup_shadow_fb(struct drm_simple_display_pipe *pipe, struct drm_plane_state *plane_state) { drm_gem_cleanup_shadow_fb(&pipe->plane, plane_state); } EXPORT_SYMBOL(drm_gem_simple_kms_cleanup_shadow_fb); /** * drm_gem_simple_kms_reset_shadow_plane - resets a shadow-buffered plane * @pipe: the simple display pipe * * This function implements struct drm_simple_display_funcs.reset_plane * for shadow-buffered planes. */ void drm_gem_simple_kms_reset_shadow_plane(struct drm_simple_display_pipe *pipe) { drm_gem_reset_shadow_plane(&pipe->plane); } EXPORT_SYMBOL(drm_gem_simple_kms_reset_shadow_plane); /** * drm_gem_simple_kms_duplicate_shadow_plane_state - duplicates shadow-buffered plane state * @pipe: the simple display pipe * * This function implements struct drm_simple_display_funcs.duplicate_plane_state * for shadow-buffered planes. It does not duplicate existing mappings of the shadow * buffers. Mappings are maintained during the atomic commit by the plane's prepare_fb * and cleanup_fb helpers. * * Returns: * A pointer to a new plane state on success, or NULL otherwise. */ struct drm_plane_state * drm_gem_simple_kms_duplicate_shadow_plane_state(struct drm_simple_display_pipe *pipe) { return drm_gem_duplicate_shadow_plane_state(&pipe->plane); } EXPORT_SYMBOL(drm_gem_simple_kms_duplicate_shadow_plane_state); /** * drm_gem_simple_kms_destroy_shadow_plane_state - resets shadow-buffered plane state * @pipe: the simple display pipe * @plane_state: the plane state of type struct drm_shadow_plane_state * * This function implements struct drm_simple_display_funcs.destroy_plane_state * for shadow-buffered planes. It expects that mappings of shadow buffers * have been released already. */ void drm_gem_simple_kms_destroy_shadow_plane_state(struct drm_simple_display_pipe *pipe, struct drm_plane_state *plane_state) { drm_gem_destroy_shadow_plane_state(&pipe->plane, plane_state); } EXPORT_SYMBOL(drm_gem_simple_kms_destroy_shadow_plane_state);
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