Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Tom Rix | 467 | 96.49% | 1 | 50.00% |
Alex Deucher | 17 | 3.51% | 1 | 50.00% |
Total | 484 | 2 |
/* * Copyright 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Alex Deucher <alexander.deucher@amd.com> */ #ifndef CIK_BLIT_SHADERS_H #define CIK_BLIT_SHADERS_H static const u32 cik_default_state[] = { 0xc0066900, 0x00000000, 0x00000060, /* DB_RENDER_CONTROL */ 0x00000000, /* DB_COUNT_CONTROL */ 0x00000000, /* DB_DEPTH_VIEW */ 0x0000002a, /* DB_RENDER_OVERRIDE */ 0x00000000, /* DB_RENDER_OVERRIDE2 */ 0x00000000, /* DB_HTILE_DATA_BASE */ 0xc0046900, 0x00000008, 0x00000000, /* DB_DEPTH_BOUNDS_MIN */ 0x00000000, /* DB_DEPTH_BOUNDS_MAX */ 0x00000000, /* DB_STENCIL_CLEAR */ 0x00000000, /* DB_DEPTH_CLEAR */ 0xc0036900, 0x0000000f, 0x00000000, /* DB_DEPTH_INFO */ 0x00000000, /* DB_Z_INFO */ 0x00000000, /* DB_STENCIL_INFO */ 0xc0016900, 0x00000080, 0x00000000, /* PA_SC_WINDOW_OFFSET */ 0xc00d6900, 0x00000083, 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0xaaaaaaaa, /* PA_SC_EDGERULE */ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 0x0000000f, /* CB_TARGET_MASK */ 0x0000000f, /* CB_SHADER_MASK */ 0xc0226900, 0x00000094, 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 0xc0046900, 0x00000100, 0xffffffff, /* VGT_MAX_VTX_INDX */ 0x00000000, /* VGT_MIN_VTX_INDX */ 0x00000000, /* VGT_INDX_OFFSET */ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */ 0xc0046900, 0x00000105, 0x00000000, /* CB_BLEND_RED */ 0x00000000, /* CB_BLEND_GREEN */ 0x00000000, /* CB_BLEND_BLUE */ 0x00000000, /* CB_BLEND_ALPHA */ 0xc0016900, 0x000001e0, 0x00000000, /* CB_BLEND0_CONTROL */ 0xc00c6900, 0x00000200, 0x00000000, /* DB_DEPTH_CONTROL */ 0x00000000, /* DB_EQAA */ 0x00cc0010, /* CB_COLOR_CONTROL */ 0x00000210, /* DB_SHADER_CONTROL */ 0x00010000, /* PA_CL_CLIP_CNTL */ 0x00000004, /* PA_SU_SC_MODE_CNTL */ 0x00000100, /* PA_CL_VTE_CNTL */ 0x00000000, /* PA_CL_VS_OUT_CNTL */ 0x00000000, /* PA_CL_NANINF_CNTL */ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 0xc0116900, 0x00000280, 0x00000000, /* PA_SU_POINT_SIZE */ 0x00000000, /* PA_SU_POINT_MINMAX */ 0x00000008, /* PA_SU_LINE_CNTL */ 0x00000000, /* PA_SC_LINE_STIPPLE */ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 0x00000000, /* VGT_HOS_CNTL */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* VGT_GS_MODE */ 0xc0026900, 0x00000292, 0x00000000, /* PA_SC_MODE_CNTL_0 */ 0x00000000, /* PA_SC_MODE_CNTL_1 */ 0xc0016900, 0x000002a1, 0x00000000, /* VGT_PRIMITIVEID_EN */ 0xc0016900, 0x000002a5, 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 0xc0026900, 0x000002a8, 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 0x00000000, 0xc0026900, 0x000002ad, 0x00000000, /* VGT_REUSE_OFF */ 0x00000000, 0xc0016900, 0x000002d5, 0x00000000, /* VGT_SHADER_STAGES_EN */ 0xc0016900, 0x000002dc, 0x0000aa00, /* DB_ALPHA_TO_MASK */ 0xc0066900, 0x000002de, 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0026900, 0x000002e5, 0x00000000, /* VGT_STRMOUT_CONFIG */ 0x00000000, 0xc01b6900, 0x000002f5, 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */ 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */ 0x00000000, /* PA_SC_LINE_CNTL */ 0x00000000, /* PA_SC_AA_CONFIG */ 0x00000005, /* PA_SU_VTX_CNTL */ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */ 0xffffffff, 0xc0026900, 0x00000316, 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 0x00000010, /* */ }; static const u32 cik_default_size = ARRAY_SIZE(cik_default_state); #endif
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