Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Linus Torvalds (pre-git) | 3902 | 88.90% | 3 | 8.11% |
Dmitry Torokhov | 315 | 7.18% | 12 | 32.43% |
Vojtech Pavlik | 70 | 1.59% | 5 | 13.51% |
Arnd Bergmann | 31 | 0.71% | 2 | 5.41% |
Guenter Roeck | 27 | 0.62% | 1 | 2.70% |
Takashi Iwai | 17 | 0.39% | 1 | 2.70% |
Linus Torvalds | 8 | 0.18% | 3 | 8.11% |
Ingo Molnar | 4 | 0.09% | 2 | 5.41% |
Greg Kroah-Hartman | 3 | 0.07% | 1 | 2.70% |
Adrian Bunk | 3 | 0.07% | 1 | 2.70% |
Tim Schmielau | 3 | 0.07% | 1 | 2.70% |
Jiri Slaby | 2 | 0.05% | 1 | 2.70% |
Pekka J Enberg | 1 | 0.02% | 1 | 2.70% |
Thomas Gleixner | 1 | 0.02% | 1 | 2.70% |
Rusty Russell | 1 | 0.02% | 1 | 2.70% |
David Howells | 1 | 0.02% | 1 | 2.70% |
Total | 4389 | 37 |
// SPDX-License-Identifier: GPL-2.0-or-later /* * Copyright (c) 1996-2001 Vojtech Pavlik */ /* * Analog joystick and gamepad driver for Linux */ #include <linux/delay.h> #include <linux/kernel.h> #include <linux/module.h> #include <linux/slab.h> #include <linux/bitops.h> #include <linux/init.h> #include <linux/input.h> #include <linux/gameport.h> #include <linux/jiffies.h> #include <linux/seq_buf.h> #include <linux/timex.h> #include <linux/timekeeping.h> #define DRIVER_DESC "Analog joystick and gamepad driver" MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); MODULE_DESCRIPTION(DRIVER_DESC); MODULE_LICENSE("GPL"); /* * Option parsing. */ #define ANALOG_PORTS 16 static char *js[ANALOG_PORTS]; static unsigned int js_nargs; static int analog_options[ANALOG_PORTS]; module_param_array_named(map, js, charp, &js_nargs, 0); MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); /* * Times, feature definitions. */ #define ANALOG_RUDDER 0x00004 #define ANALOG_THROTTLE 0x00008 #define ANALOG_AXES_STD 0x0000f #define ANALOG_BTNS_STD 0x000f0 #define ANALOG_BTNS_CHF 0x00100 #define ANALOG_HAT1_CHF 0x00200 #define ANALOG_HAT2_CHF 0x00400 #define ANALOG_HAT_FCS 0x00800 #define ANALOG_HATS_ALL 0x00e00 #define ANALOG_BTN_TL 0x01000 #define ANALOG_BTN_TR 0x02000 #define ANALOG_BTN_TL2 0x04000 #define ANALOG_BTN_TR2 0x08000 #define ANALOG_BTNS_TLR 0x03000 #define ANALOG_BTNS_TLR2 0x0c000 #define ANALOG_BTNS_GAMEPAD 0x0f000 #define ANALOG_HBTN_CHF 0x10000 #define ANALOG_ANY_CHF 0x10700 #define ANALOG_SAITEK 0x20000 #define ANALOG_EXTENSIONS 0x7ff00 #define ANALOG_GAMEPAD 0x80000 #define ANALOG_MAX_TIME 3 /* 3 ms */ #define ANALOG_LOOP_TIME 2000 /* 2 * loop */ #define ANALOG_SAITEK_DELAY 200 /* 200 us */ #define ANALOG_SAITEK_TIME 2000 /* 2000 us */ #define ANALOG_AXIS_TIME 2 /* 2 * refresh */ #define ANALOG_INIT_RETRIES 8 /* 8 times */ #define ANALOG_FUZZ_BITS 2 /* 2 bit more */ #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ #define ANALOG_MAX_NAME_LENGTH 128 #define ANALOG_MAX_PHYS_LENGTH 32 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; struct analog { struct input_dev *dev; int mask; short *buttons; char name[ANALOG_MAX_NAME_LENGTH]; char phys[ANALOG_MAX_PHYS_LENGTH]; }; struct analog_port { struct gameport *gameport; struct analog analog[2]; unsigned char mask; char saitek; char cooked; int bads; int reads; int loop; int fuzz; int axes[4]; int buttons; int initial[4]; int axtime; }; /* * analog_decode() decodes analog joystick data and reports input events. */ static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) { struct input_dev *dev = analog->dev; int i, j; if (analog->mask & ANALOG_HAT_FCS) for (i = 0; i < 4; i++) if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { buttons |= 1 << (i + 14); break; } for (i = j = 0; i < 6; i++) if (analog->mask & (0x10 << i)) input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); if (analog->mask & ANALOG_HBTN_CHF) for (i = 0; i < 4; i++) input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); if (analog->mask & ANALOG_BTN_TL) input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); if (analog->mask & ANALOG_BTN_TR) input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); if (analog->mask & ANALOG_BTN_TL2) input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); if (analog->mask & ANALOG_BTN_TR2) input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); for (i = j = 0; i < 4; i++) if (analog->mask & (1 << i)) input_report_abs(dev, analog_axes[j++], axes[i]); for (i = j = 0; i < 3; i++) if (analog->mask & analog_exts[i]) { input_report_abs(dev, analog_hats[j++], ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); input_report_abs(dev, analog_hats[j++], ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); } input_sync(dev); } /* * analog_cooked_read() reads analog joystick data. */ static int analog_cooked_read(struct analog_port *port) { struct gameport *gameport = port->gameport; ktime_t time[4], start, loop, now; unsigned int loopout, timeout; unsigned char data[4], this, last; unsigned long flags; int i, j; loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC; local_irq_save(flags); gameport_trigger(gameport); now = ktime_get(); local_irq_restore(flags); start = now; this = port->mask; i = 0; do { loop = now; last = this; local_irq_disable(); this = gameport_read(gameport) & port->mask; now = ktime_get(); local_irq_restore(flags); if ((last ^ this) && (ktime_sub(now, loop) < loopout)) { data[i] = last ^ this; time[i] = now; i++; } } while (this && (i < 4) && (ktime_sub(now, start) < timeout)); this <<= 4; for (--i; i >= 0; i--) { this |= data[i]; for (j = 0; j < 4; j++) if (data[i] & (1 << j)) port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop; } return -(this != port->mask); } static int analog_button_read(struct analog_port *port, char saitek, char chf) { unsigned char u; int t = 1, i = 0; int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); u = gameport_read(port->gameport); if (!chf) { port->buttons = (~u >> 4) & 0xf; return 0; } port->buttons = 0; while ((~u & 0xf0) && (i < 16) && t) { port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; if (!saitek) return 0; udelay(ANALOG_SAITEK_DELAY); t = strobe; gameport_trigger(port->gameport); while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; i++; } return -(!t || (i == 16)); } /* * analog_poll() repeatedly polls the Analog joysticks. */ static void analog_poll(struct gameport *gameport) { struct analog_port *port = gameport_get_drvdata(gameport); int i; char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); if (port->cooked) { port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); if (chf) port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; port->reads++; } else { if (!port->axtime--) { port->bads -= analog_cooked_read(port); port->bads -= analog_button_read(port, saitek, chf); port->reads++; port->axtime = ANALOG_AXIS_TIME - 1; } else { if (!saitek) analog_button_read(port, saitek, chf); } } for (i = 0; i < 2; i++) if (port->analog[i].mask) analog_decode(port->analog + i, port->axes, port->initial, port->buttons); } /* * analog_open() is a callback from the input open routine. */ static int analog_open(struct input_dev *dev) { struct analog_port *port = input_get_drvdata(dev); gameport_start_polling(port->gameport); return 0; } /* * analog_close() is a callback from the input close routine. */ static void analog_close(struct input_dev *dev) { struct analog_port *port = input_get_drvdata(dev); gameport_stop_polling(port->gameport); } /* * analog_calibrate_timer() calibrates the timer and computes loop * and timeout values for a joystick port. */ static void analog_calibrate_timer(struct analog_port *port) { struct gameport *gameport = port->gameport; unsigned int i, t, tx; ktime_t t1, t2, t3; unsigned long flags; tx = ~0; for (i = 0; i < 50; i++) { local_irq_save(flags); t1 = ktime_get(); for (t = 0; t < 50; t++) { gameport_read(gameport); t2 = ktime_get(); } t3 = ktime_get(); local_irq_restore(flags); udelay(i); t = ktime_sub(t2, t1) - ktime_sub(t3, t2); if (t < tx) tx = t; } port->loop = tx / 50; } /* * analog_name() constructs a name for an analog joystick. */ static void analog_name(struct analog *analog) { struct seq_buf s; seq_buf_init(&s, analog->name, sizeof(analog->name)); seq_buf_printf(&s, "Analog %d-axis %d-button", hweight8(analog->mask & ANALOG_AXES_STD), hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); if (analog->mask & ANALOG_HATS_ALL) seq_buf_printf(&s, " %d-hat", hweight16(analog->mask & ANALOG_HATS_ALL)); if (analog->mask & ANALOG_HAT_FCS) seq_buf_printf(&s, " FCS"); if (analog->mask & ANALOG_ANY_CHF) seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick"); } /* * analog_init_device() */ static int analog_init_device(struct analog_port *port, struct analog *analog, int index) { struct input_dev *input_dev; int i, j, t, v, w, x, y, z; int error; analog_name(analog); snprintf(analog->phys, sizeof(analog->phys), "%s/input%d", port->gameport->phys, index); analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; analog->dev = input_dev = input_allocate_device(); if (!input_dev) return -ENOMEM; input_dev->name = analog->name; input_dev->phys = analog->phys; input_dev->id.bustype = BUS_GAMEPORT; input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG; input_dev->id.product = analog->mask >> 4; input_dev->id.version = 0x0100; input_dev->dev.parent = &port->gameport->dev; input_set_drvdata(input_dev, port); input_dev->open = analog_open; input_dev->close = analog_close; input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); for (i = j = 0; i < 4; i++) if (analog->mask & (1 << i)) { t = analog_axes[j]; x = port->axes[i]; y = (port->axes[0] + port->axes[1]) >> 1; z = y - port->axes[i]; z = z > 0 ? z : -z; v = (x >> 3); w = (x >> 3); if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) x = y; if (analog->mask & ANALOG_SAITEK) { if (i == 2) x = port->axes[i]; v = x - (x >> 2); w = (x >> 4); } input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w); j++; } for (i = j = 0; i < 3; i++) if (analog->mask & analog_exts[i]) for (x = 0; x < 2; x++) { t = analog_hats[j++]; input_set_abs_params(input_dev, t, -1, 1, 0, 0); } for (i = j = 0; i < 4; i++) if (analog->mask & (0x10 << i)) set_bit(analog->buttons[j++], input_dev->keybit); if (analog->mask & ANALOG_BTNS_CHF) for (i = 0; i < 2; i++) set_bit(analog->buttons[j++], input_dev->keybit); if (analog->mask & ANALOG_HBTN_CHF) for (i = 0; i < 4; i++) set_bit(analog->buttons[j++], input_dev->keybit); for (i = 0; i < 4; i++) if (analog->mask & (ANALOG_BTN_TL << i)) set_bit(analog_pads[i], input_dev->keybit); analog_decode(analog, port->axes, port->initial, port->buttons); error = input_register_device(analog->dev); if (error) { input_free_device(analog->dev); return error; } return 0; } /* * analog_init_devices() sets up device-specific values and registers the input devices. */ static int analog_init_masks(struct analog_port *port) { int i; struct analog *analog = port->analog; int max[4]; if (!port->mask) return -1; if ((port->mask & 3) != 3 && port->mask != 0xc) { printk(KERN_WARNING "analog.c: Unknown joystick device found " "(data=%#x, %s), probably not analog joystick.\n", port->mask, port->gameport->phys); return -1; } i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ analog[0].mask = i & 0xfffff; analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); analog[0].mask &= ~(ANALOG_HAT2_CHF) | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); if (port->cooked) { for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; gameport_calibrate(port->gameport, port->axes, max); } for (i = 0; i < 4; i++) port->initial[i] = port->axes[i]; return -!(analog[0].mask || analog[1].mask); } static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) { int i, t, u, v; port->gameport = gameport; gameport_set_drvdata(gameport, port); if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { analog_calibrate_timer(port); gameport_trigger(gameport); t = gameport_read(gameport); msleep(ANALOG_MAX_TIME); port->mask = (gameport_read(gameport) ^ t) & t & 0xf; port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; for (i = 0; i < ANALOG_INIT_RETRIES; i++) { if (!analog_cooked_read(port)) break; msleep(ANALOG_MAX_TIME); } u = v = 0; msleep(ANALOG_MAX_TIME); t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); gameport_trigger(gameport); while ((gameport_read(port->gameport) & port->mask) && (u < t)) u++; udelay(ANALOG_SAITEK_DELAY); t = gameport_time(gameport, ANALOG_SAITEK_TIME); gameport_trigger(gameport); while ((gameport_read(port->gameport) & port->mask) && (v < t)) v++; if (v < (u >> 1)) { /* FIXME - more than one port */ analog_options[0] |= /* FIXME - more than one port */ ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; return 0; } gameport_close(gameport); } if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { for (i = 0; i < ANALOG_INIT_RETRIES; i++) if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) break; for (i = 0; i < 4; i++) if (port->axes[i] != -1) port->mask |= 1 << i; port->fuzz = gameport->fuzz; port->cooked = 1; return 0; } return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); } static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) { struct analog_port *port; int i; int err; if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL))) return -ENOMEM; err = analog_init_port(gameport, drv, port); if (err) goto fail1; err = analog_init_masks(port); if (err) goto fail2; gameport_set_poll_handler(gameport, analog_poll); gameport_set_poll_interval(gameport, 10); for (i = 0; i < 2; i++) if (port->analog[i].mask) { err = analog_init_device(port, port->analog + i, i); if (err) goto fail3; } return 0; fail3: while (--i >= 0) if (port->analog[i].mask) input_unregister_device(port->analog[i].dev); fail2: gameport_close(gameport); fail1: gameport_set_drvdata(gameport, NULL); kfree(port); return err; } static void analog_disconnect(struct gameport *gameport) { struct analog_port *port = gameport_get_drvdata(gameport); int i; for (i = 0; i < 2; i++) if (port->analog[i].mask) input_unregister_device(port->analog[i].dev); gameport_close(gameport); gameport_set_drvdata(gameport, NULL); printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, port->gameport->phys); kfree(port); } struct analog_types { char *name; int value; }; static struct analog_types analog_types[] = { { "none", 0x00000000 }, { "auto", 0x000000ff }, { "2btn", 0x0000003f }, { "y-joy", 0x0cc00033 }, { "y-pad", 0x8cc80033 }, { "fcs", 0x000008f7 }, { "chf", 0x000002ff }, { "fullchf", 0x000007ff }, { "gamepad", 0x000830f3 }, { "gamepad8", 0x0008f0f3 }, { NULL, 0 } }; static void analog_parse_options(void) { int i, j; char *end; for (i = 0; i < js_nargs; i++) { for (j = 0; analog_types[j].name; j++) if (!strcmp(analog_types[j].name, js[i])) { analog_options[i] = analog_types[j].value; break; } if (analog_types[j].name) continue; analog_options[i] = simple_strtoul(js[i], &end, 0); if (end != js[i]) continue; analog_options[i] = 0xff; if (!strlen(js[i])) continue; printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); } for (; i < ANALOG_PORTS; i++) analog_options[i] = 0xff; } /* * The gameport device structure. */ static struct gameport_driver analog_drv = { .driver = { .name = "analog", }, .description = DRIVER_DESC, .connect = analog_connect, .disconnect = analog_disconnect, }; static int __init analog_init(void) { analog_parse_options(); return gameport_register_driver(&analog_drv); } static void __exit analog_exit(void) { gameport_unregister_driver(&analog_drv); } module_init(analog_init); module_exit(analog_exit);
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