Contributors: 4
Author Tokens Token Proportion Commits Commit Proportion
Corentin Labbe 757 91.31% 4 57.14%
Ian Cowan 58 7.00% 1 14.29%
Hans Verkuil 7 0.84% 1 14.29%
Mauro Carvalho Chehab 7 0.84% 1 14.29%
Total 829 7


/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * VIDEO MOTION CODECs internal API for video devices
 *
 * Interface for MJPEG (and maybe later MPEG/WAVELETS) codec's
 * bound to a master device.
 *
 * (c) 2002 Wolfgang Scherr <scherr@net4you.at>
 */

/* =================== */
/* general description */
/* =================== */

/*
 * Should ease the (re-)usage of drivers supporting cards with (different)
 * video codecs. The codecs register to this module their functionality,
 * and the processors (masters) can attach to them if they fit.
 *
 * The codecs are typically have a "strong" binding to their master - so I
 * don't think it makes sense to have a full blown interfacing as with e.g.
 * i2c. If you have an other opinion, let's discuss & implement it :-)))
 *
 * Usage:
 *
 * The slave has just to setup the videocodec structure and use two functions:
 * videocodec_register(codecdata);
 * videocodec_unregister(codecdata);
 * The best is just calling them at module (de-)initialisation.
 *
 * The master sets up the structure videocodec_master and calls:
 * codecdata=videocodec_attach(master_codecdata);
 * videocodec_detach(codecdata);
 *
 * The slave is called during attach/detach via functions setup previously
 * during register. At that time, the master_data pointer is set up
 * and the slave can access any io registers of the master device (in the case
 * the slave is bound to it). Otherwise it doesn't need this functions and
 * therefor they may not be initialized.
 *
 * The other functions are just for convenience, as they are for sure used by
 * most/all of the codecs. The last ones may be omitted, too.
 *
 * See the structure declaration below for more information and which data has
 * to be set up for the master and the slave.
 *
 * ----------------------------------------------------------------------------
 * The master should have "knowledge" of the slave and vice versa.  So the data
 * structures sent to/from slave via set_data/get_data set_image/get_image are
 * device dependent and vary between MJPEG/MPEG/WAVELET/... devices. (!!!!)
 * ----------------------------------------------------------------------------
 */

/* ========================================== */
/* description of the videocodec_io structure */
/* ========================================== */

/*
 * ==== master setup ====
 * name -> name of the device structure for reference and debugging
 * master_data ->  data ref. for the master (e.g. the zr36055,57,67)
 * readreg -> ref. to read-fn from register (setup by master, used by slave)
 * writereg -> ref. to write-fn to register (setup by master, used by slave)
 *	       this two functions do the lowlevel I/O job
 *
 * ==== slave functionality setup ====
 * slave_data -> data ref. for the slave (e.g. the zr36050,60)
 * check -> fn-ref. checks availability of an device, returns -EIO on failure or
 *	    the type on success
 *	    this makes espcecially sense if a driver module supports more than
 *	    one codec which may be quite similar to access, nevertheless it
 *	    is good for a first functionality check
 *
 * -- main functions you always need for compression/decompression --
 *
 * set_mode -> this fn-ref. resets the entire codec, and sets up the mode
 *	       with the last defined norm/size (or device default if not
 *	       available) - it returns 0 if the mode is possible
 * set_size -> this fn-ref. sets the norm and image size for
 *	       compression/decompression (returns 0 on success)
 *	       the norm param is defined in videodev2.h (V4L2_STD_*)
 *
 * additional setup may be available, too - but the codec should work with
 * some default values even without this
 *
 * set_data -> sets device-specific data (tables, quality etc.)
 * get_data -> query device-specific data (tables, quality etc.)
 *
 * if the device delivers interrupts, they may be setup/handled here
 * setup_interrupt -> codec irq setup (not needed for 36050/60)
 * handle_interrupt -> codec irq handling (not needed for 36050/60)

 * if the device delivers pictures, they may be handled here
 * put_image -> puts image data to the codec (not needed for 36050/60)
 * get_image -> gets image data from the codec (not needed for 36050/60)
 *		the calls include frame numbers and flags (even/odd/...)
 *		if needed and a flag which allows blocking until its ready
 */

/* ============== */
/* user interface */
/* ============== */

/*
 * Currently there is only a information display planned, as the layer
 * is not visible for the user space at all.
 *
 * Information is available via procfs. The current entry is "/proc/videocodecs"
 * but it makes sense to "hide" it in the /proc/video tree of v4l(2) --TODO--.
 *
 * A example for such an output is:
 *
 * <S>lave or attached <M>aster name  type flags    magic    (connected as)
 * S                          zr36050 0002 0000d001 00000000 (TEMPLATE)
 * M                       zr36055[0] 0001 0000c001 00000000 (zr36050[0])
 * M                       zr36055[1] 0001 0000c001 00000000 (zr36050[1])
 */

/* =============================================== */
/* special defines for the videocodec_io structure */
/* =============================================== */

#ifndef __LINUX_VIDEOCODEC_H
#define __LINUX_VIDEOCODEC_H

#include <linux/debugfs.h>
#include <linux/videodev2.h>

#define CODEC_DO_COMPRESSION 0
#define CODEC_DO_EXPANSION   1

/* this are the current codec flags I think they are needed */
/*  -> type value in structure */
#define CODEC_FLAG_JPEG      0x00000001L	// JPEG codec
#define CODEC_FLAG_MPEG      0x00000002L	// MPEG1/2/4 codec
#define CODEC_FLAG_DIVX      0x00000004L	// DIVX codec
#define CODEC_FLAG_WAVELET   0x00000008L	// WAVELET codec
					  // room for other types

#define CODEC_FLAG_MAGIC     0x00000800L	// magic key must match
#define CODEC_FLAG_HARDWARE  0x00001000L	// is a hardware codec
#define CODEC_FLAG_VFE       0x00002000L	// has direct video frontend
#define CODEC_FLAG_ENCODER   0x00004000L	// compression capability
#define CODEC_FLAG_DECODER   0x00008000L	// decompression capability
#define CODEC_FLAG_NEEDIRQ   0x00010000L	// needs irq handling
#define CODEC_FLAG_RDWRPIC   0x00020000L	// handles picture I/O

/* a list of modes, some are just examples (is there any HW?) */
#define CODEC_MODE_BJPG      0x0001	// Baseline JPEG
#define CODEC_MODE_LJPG      0x0002	// Lossless JPEG
#define CODEC_MODE_MPEG1     0x0003	// MPEG 1
#define CODEC_MODE_MPEG2     0x0004	// MPEG 2
#define CODEC_MODE_MPEG4     0x0005	// MPEG 4
#define CODEC_MODE_MSDIVX    0x0006	// MS DivX
#define CODEC_MODE_ODIVX     0x0007	// Open DivX
#define CODEC_MODE_WAVELET   0x0008	// Wavelet

/* this are the current codec types I want to implement */
/*  -> type value in structure */
#define CODEC_TYPE_NONE    0
#define CODEC_TYPE_L64702  1
#define CODEC_TYPE_ZR36050 2
#define CODEC_TYPE_ZR36016 3
#define CODEC_TYPE_ZR36060 4

/* the type of data may be enhanced by future implementations (data-fn.'s) */
/*  -> used in command                                                     */
#define CODEC_G_STATUS         0x0000	/* codec status (query only) */
#define CODEC_S_CODEC_MODE     0x0001	/* codec mode (baseline JPEG, MPEG1,... */
#define CODEC_G_CODEC_MODE     0x8001
#define CODEC_S_VFE            0x0002	/* additional video frontend setup */
#define CODEC_G_VFE            0x8002
#define CODEC_S_MMAP           0x0003	/* MMAP setup (if available) */

#define CODEC_S_JPEG_TDS_BYTE  0x0010	/* target data size in bytes */
#define CODEC_G_JPEG_TDS_BYTE  0x8010
#define CODEC_S_JPEG_SCALE     0x0011	/* scaling factor for quant. tables */
#define CODEC_G_JPEG_SCALE     0x8011
#define CODEC_S_JPEG_HDT_DATA  0x0018	/* huffman-tables */
#define CODEC_G_JPEG_HDT_DATA  0x8018
#define CODEC_S_JPEG_QDT_DATA  0x0019	/* quantizing-tables */
#define CODEC_G_JPEG_QDT_DATA  0x8019
#define CODEC_S_JPEG_APP_DATA  0x001A	/* APP marker */
#define CODEC_G_JPEG_APP_DATA  0x801A
#define CODEC_S_JPEG_COM_DATA  0x001B	/* COM marker */
#define CODEC_G_JPEG_COM_DATA  0x801B

#define CODEC_S_PRIVATE        0x1000	/* "private" commands start here */
#define CODEC_G_PRIVATE        0x9000

#define CODEC_G_FLAG           0x8000	/* this is how 'get' is detected */

/* types of transfer, directly user space or a kernel buffer (image-fn.'s) */
/*  -> used in get_image, put_image */
#define CODEC_TRANSFER_KERNEL 0	/* use "memcopy" */
#define CODEC_TRANSFER_USER   1	/* use "to/from_user" */

/* ========================= */
/* the structures itself ... */
/* ========================= */

struct vfe_polarity {
	unsigned int vsync_pol:1;
	unsigned int hsync_pol:1;
	unsigned int field_pol:1;
	unsigned int blank_pol:1;
	unsigned int subimg_pol:1;
	unsigned int poe_pol:1;
	unsigned int pvalid_pol:1;
	unsigned int vclk_pol:1;
};

struct vfe_settings {
	__u32 x, y;		/* Offsets into image */
	__u32 width, height;	/* Area to capture */
	__u16 decimation;	/* Decimation divider */
	__u16 flags;		/* Flags for capture */
	__u16 quality;		/* quality of the video */
};

struct tvnorm {
	u16 wt, wa, h_start, h_sync_start, ht, ha, v_start;
};

struct jpeg_com_marker {
	int len; /* number of usable bytes in data */
	char data[60];
};

struct jpeg_app_marker {
	int appn; /* number app segment */
	int len; /* number of usable bytes in data */
	char data[60];
};

struct videocodec {
	/* -- filled in by slave device during register -- */
	char name[32];
	unsigned long magic;	/* may be used for client<->master attaching */
	unsigned long flags;	/* functionality flags */
	unsigned int type;	/* codec type */

	/* -- these is filled in later during master device attach -- */

	struct videocodec_master *master_data;

	/* -- these are filled in by the slave device during register -- */

	void *data;		/* private slave data */

	/* attach/detach client functions (indirect call) */
	int (*setup)(struct videocodec *codec);
	int (*unset)(struct videocodec *codec);

	/* main functions, every client needs them for sure! */
	// set compression or decompression (or freeze, stop, standby, etc)
	int (*set_mode)(struct videocodec *codec, int mode);
	// setup picture size and norm (for the codec's video frontend)
	int (*set_video)(struct videocodec *codec, const struct tvnorm *norm,
			 struct vfe_settings *cap, struct vfe_polarity *pol);
	// other control commands, also mmap setup etc.
	int (*control)(struct videocodec *codec, int type, int size, void *data);

	/* additional setup/query/processing (may be NULL pointer) */
	// interrupt setup / handling (for irq's delivered by master)
	int (*setup_interrupt)(struct videocodec *codec, long mode);
	int (*handle_interrupt)(struct videocodec *codec, int source, long flag);
	// picture interface (if any)
	long (*put_image)(struct videocodec *codec, int tr_type, int block,
			  long *fr_num, long *flag, long size, void *buf);
	long (*get_image)(struct videocodec *codec, int tr_type, int block,
			  long *fr_num, long *flag, long size, void *buf);
};

struct videocodec_master {
	/* -- filled in by master device for registration -- */
	char name[32];
	unsigned long magic;	/* may be used for client<->master attaching */
	unsigned long flags;	/* functionality flags */
	unsigned int type;	/* master type */

	void *data;		/* private master data */

	__u32 (*readreg)(struct videocodec *codec, __u16 reg);
	void (*writereg)(struct videocodec *codec, __u16 reg, __u32 value);
};

/* ================================================= */
/* function prototypes of the master/slave interface */
/* ================================================= */

/* attach and detach commands for the master */
// * master structure needs to be kmalloc'ed before calling attach
//   and free'd after calling detach
// * returns pointer on success, NULL on failure
struct videocodec *videocodec_attach(struct videocodec_master *master);
// * 0 on success, <0 (errno) on failure
int videocodec_detach(struct videocodec *codec);

/* register and unregister commands for the slaves */
// * 0 on success, <0 (errno) on failure
int videocodec_register(const struct videocodec *codec);
// * 0 on success, <0 (errno) on failure
int videocodec_unregister(const struct videocodec *codec);

/* the other calls are directly done via the videocodec structure! */

int videocodec_debugfs_show(struct seq_file *m);

#include "zoran.h"
static inline struct zoran *videocodec_master_to_zoran(struct videocodec_master *master)
{
	struct zoran *zr = master->data;

	return zr;
}

static inline struct zoran *videocodec_to_zoran(struct videocodec *codec)
{
	struct videocodec_master *master = codec->master_data;

	return videocodec_master_to_zoran(master);
}

#endif				/*ifndef __LINUX_VIDEOCODEC_H */