Contributors: 15
Author |
Tokens |
Token Proportion |
Commits |
Commit Proportion |
Sergei Kolzun |
634 |
80.46% |
2 |
9.09% |
Dmitry Torokhov |
50 |
6.35% |
1 |
4.55% |
Alan Stern |
18 |
2.28% |
1 |
4.55% |
Linus Torvalds (pre-git) |
15 |
1.90% |
3 |
13.64% |
Linus Torvalds |
14 |
1.78% |
1 |
4.55% |
Tristan Rice |
10 |
1.27% |
1 |
4.55% |
Jiri Slaby |
9 |
1.14% |
2 |
9.09% |
Joe Perches |
8 |
1.02% |
1 |
4.55% |
Jiri Kosina |
7 |
0.89% |
3 |
13.64% |
Oliver Neukum |
6 |
0.76% |
2 |
9.09% |
Anssi Hannula |
6 |
0.76% |
1 |
4.55% |
Benjamin Tissoires |
4 |
0.51% |
1 |
4.55% |
Paul Gortmaker |
3 |
0.38% |
1 |
4.55% |
Thomas Gleixner |
2 |
0.25% |
1 |
4.55% |
H Hartley Sweeten |
2 |
0.25% |
1 |
4.55% |
Total |
788 |
|
22 |
|
// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Force feedback support for ACRUX game controllers
*
* From what I have gathered, these devices are mass produced in China
* by several vendors. They often share the same design as the original
* Xbox 360 controller.
*
* 1a34:0802 "ACRUX USB GAMEPAD 8116"
* - tested with an EXEQ EQ-PCU-02090 game controller.
*
* Copyright (c) 2010 Sergei Kolzun <x0r@dv-life.ru>
*/
/*
*/
#include <linux/input.h>
#include <linux/slab.h>
#include <linux/hid.h>
#include <linux/module.h>
#include "hid-ids.h"
#ifdef CONFIG_HID_ACRUX_FF
struct axff_device {
struct hid_report *report;
};
static int axff_play(struct input_dev *dev, void *data, struct ff_effect *effect)
{
struct hid_device *hid = input_get_drvdata(dev);
struct axff_device *axff = data;
struct hid_report *report = axff->report;
int field_count = 0;
int left, right;
int i, j;
left = effect->u.rumble.strong_magnitude;
right = effect->u.rumble.weak_magnitude;
dbg_hid("called with 0x%04x 0x%04x", left, right);
left = left * 0xff / 0xffff;
right = right * 0xff / 0xffff;
for (i = 0; i < report->maxfield; i++) {
for (j = 0; j < report->field[i]->report_count; j++) {
report->field[i]->value[j] =
field_count % 2 ? right : left;
field_count++;
}
}
dbg_hid("running with 0x%02x 0x%02x", left, right);
hid_hw_request(hid, axff->report, HID_REQ_SET_REPORT);
return 0;
}
static int axff_init(struct hid_device *hid)
{
struct axff_device *axff;
struct hid_report *report;
struct hid_input *hidinput;
struct list_head *report_list =&hid->report_enum[HID_OUTPUT_REPORT].report_list;
struct input_dev *dev;
int field_count = 0;
int i, j;
int error;
if (list_empty(&hid->inputs)) {
hid_err(hid, "no inputs found\n");
return -ENODEV;
}
hidinput = list_first_entry(&hid->inputs, struct hid_input, list);
dev = hidinput->input;
if (list_empty(report_list)) {
hid_err(hid, "no output reports found\n");
return -ENODEV;
}
report = list_first_entry(report_list, struct hid_report, list);
for (i = 0; i < report->maxfield; i++) {
for (j = 0; j < report->field[i]->report_count; j++) {
report->field[i]->value[j] = 0x00;
field_count++;
}
}
if (field_count < 4 && hid->product != 0xf705) {
hid_err(hid, "not enough fields in the report: %d\n",
field_count);
return -ENODEV;
}
axff = kzalloc(sizeof(struct axff_device), GFP_KERNEL);
if (!axff)
return -ENOMEM;
set_bit(FF_RUMBLE, dev->ffbit);
error = input_ff_create_memless(dev, axff, axff_play);
if (error)
goto err_free_mem;
axff->report = report;
hid_hw_request(hid, axff->report, HID_REQ_SET_REPORT);
hid_info(hid, "Force Feedback for ACRUX game controllers by Sergei Kolzun <x0r@dv-life.ru>\n");
return 0;
err_free_mem:
kfree(axff);
return error;
}
#else
static inline int axff_init(struct hid_device *hid)
{
return 0;
}
#endif
static int ax_probe(struct hid_device *hdev, const struct hid_device_id *id)
{
int error;
dev_dbg(&hdev->dev, "ACRUX HID hardware probe...\n");
error = hid_parse(hdev);
if (error) {
hid_err(hdev, "parse failed\n");
return error;
}
error = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_FF);
if (error) {
hid_err(hdev, "hw start failed\n");
return error;
}
error = axff_init(hdev);
if (error) {
/*
* Do not fail device initialization completely as device
* may still be partially operable, just warn.
*/
hid_warn(hdev,
"Failed to enable force feedback support, error: %d\n",
error);
}
/*
* We need to start polling device right away, otherwise
* it will go into a coma.
*/
error = hid_hw_open(hdev);
if (error) {
dev_err(&hdev->dev, "hw open failed\n");
hid_hw_stop(hdev);
return error;
}
return 0;
}
static void ax_remove(struct hid_device *hdev)
{
hid_hw_close(hdev);
hid_hw_stop(hdev);
}
static const struct hid_device_id ax_devices[] = {
{ HID_USB_DEVICE(USB_VENDOR_ID_ACRUX, 0x0802), },
{ HID_USB_DEVICE(USB_VENDOR_ID_ACRUX, 0xf705), },
{ }
};
MODULE_DEVICE_TABLE(hid, ax_devices);
static struct hid_driver ax_driver = {
.name = "acrux",
.id_table = ax_devices,
.probe = ax_probe,
.remove = ax_remove,
};
module_hid_driver(ax_driver);
MODULE_AUTHOR("Sergei Kolzun");
MODULE_DESCRIPTION("Force feedback support for ACRUX game controllers");
MODULE_LICENSE("GPL");