Contributors: 3
Author Tokens Token Proportion Commits Commit Proportion
The etnaviv authors 701 72.12% 1 33.33%
Philipp Zabel 160 16.46% 1 33.33%
Wladimir J. van der Laan 111 11.42% 1 33.33%
Total 972 3


#ifndef CMDSTREAM_XML
#define CMDSTREAM_XML

/* Autogenerated file, DO NOT EDIT manually!

This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng

The rules-ng-ng source files this header was generated from are:
- cmdstream.xml (  16933 bytes, from 2023-12-11 15:50:17)
- copyright.xml (   1597 bytes, from 2016-11-10 13:58:32)
- common.xml    (  35664 bytes, from 2023-12-06 10:55:32)

Copyright (C) 2012-2023 by the following authors:
- Wladimir J. van der Laan <laanwj@gmail.com>
- Christian Gmeiner <christian.gmeiner@gmail.com>
- Lucas Stach <l.stach@pengutronix.de>
- Russell King <rmk@arm.linux.org.uk>

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sub license,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/


#define FE_OPCODE_LOAD_STATE					0x00000001
#define FE_OPCODE_END						0x00000002
#define FE_OPCODE_NOP						0x00000003
#define FE_OPCODE_DRAW_2D					0x00000004
#define FE_OPCODE_DRAW_PRIMITIVES				0x00000005
#define FE_OPCODE_DRAW_INDEXED_PRIMITIVES			0x00000006
#define FE_OPCODE_WAIT						0x00000007
#define FE_OPCODE_LINK						0x00000008
#define FE_OPCODE_STALL						0x00000009
#define FE_OPCODE_CALL						0x0000000a
#define FE_OPCODE_RETURN					0x0000000b
#define FE_OPCODE_DRAW_INSTANCED				0x0000000c
#define FE_OPCODE_CHIP_SELECT					0x0000000d
#define FE_OPCODE_WAIT_FENCE					0x0000000f
#define FE_OPCODE_DRAW_INDIRECT					0x00000010
#define FE_OPCODE_SNAP_PAGES					0x00000013
#define PRIMITIVE_TYPE_POINTS					0x00000001
#define PRIMITIVE_TYPE_LINES					0x00000002
#define PRIMITIVE_TYPE_LINE_STRIP				0x00000003
#define PRIMITIVE_TYPE_TRIANGLES				0x00000004
#define PRIMITIVE_TYPE_TRIANGLE_STRIP				0x00000005
#define PRIMITIVE_TYPE_TRIANGLE_FAN				0x00000006
#define PRIMITIVE_TYPE_LINE_LOOP				0x00000007
#define PRIMITIVE_TYPE_QUADS					0x00000008
#define VIV_FE_LOAD_STATE					0x00000000

#define VIV_FE_LOAD_STATE_HEADER				0x00000000
#define VIV_FE_LOAD_STATE_HEADER_OP__MASK			0xf8000000
#define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT			27
#define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE			0x08000000
#define VIV_FE_LOAD_STATE_HEADER_FIXP				0x04000000
#define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK			0x03ff0000
#define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT			16
#define VIV_FE_LOAD_STATE_HEADER_COUNT(x)			(((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK			0x0000ffff
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT			0
#define VIV_FE_LOAD_STATE_HEADER_OFFSET(x)			(((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR			2

#define VIV_FE_END						0x00000000

#define VIV_FE_END_HEADER					0x00000000
#define VIV_FE_END_HEADER_EVENT_ID__MASK			0x0000001f
#define VIV_FE_END_HEADER_EVENT_ID__SHIFT			0
#define VIV_FE_END_HEADER_EVENT_ID(x)				(((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
#define VIV_FE_END_HEADER_EVENT_ENABLE				0x00000100
#define VIV_FE_END_HEADER_OP__MASK				0xf8000000
#define VIV_FE_END_HEADER_OP__SHIFT				27
#define VIV_FE_END_HEADER_OP_END				0x10000000

#define VIV_FE_NOP						0x00000000

#define VIV_FE_NOP_HEADER					0x00000000
#define VIV_FE_NOP_HEADER_OP__MASK				0xf8000000
#define VIV_FE_NOP_HEADER_OP__SHIFT				27
#define VIV_FE_NOP_HEADER_OP_NOP				0x18000000

#define VIV_FE_DRAW_2D						0x00000000

#define VIV_FE_DRAW_2D_HEADER					0x00000000
#define VIV_FE_DRAW_2D_HEADER_COUNT__MASK			0x0000ff00
#define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT			8
#define VIV_FE_DRAW_2D_HEADER_COUNT(x)				(((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK			0x07ff0000
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT			16
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x)			(((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
#define VIV_FE_DRAW_2D_HEADER_OP__MASK				0xf8000000
#define VIV_FE_DRAW_2D_HEADER_OP__SHIFT				27
#define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D			0x20000000

#define VIV_FE_DRAW_2D_TOP_LEFT					0x00000008
#define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK				0x0000ffff
#define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT			0
#define VIV_FE_DRAW_2D_TOP_LEFT_X(x)				(((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
#define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK				0xffff0000
#define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT			16
#define VIV_FE_DRAW_2D_TOP_LEFT_Y(x)				(((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)

#define VIV_FE_DRAW_2D_BOTTOM_RIGHT				0x0000000c
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK			0x0000ffff
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT			0
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x)			(((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK			0xffff0000
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT			16
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x)			(((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)

#define VIV_FE_DRAW_PRIMITIVES					0x00000000

#define VIV_FE_DRAW_PRIMITIVES_HEADER				0x00000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK			0xf8000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT			27
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES	0x28000000

#define VIV_FE_DRAW_PRIMITIVES_COMMAND				0x00000004
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK		0x000000ff
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT		0
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x)			(((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)

#define VIV_FE_DRAW_PRIMITIVES_START				0x00000008

#define VIV_FE_DRAW_PRIMITIVES_COUNT				0x0000000c

#define VIV_FE_DRAW_INDEXED_PRIMITIVES				0x00000000

#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER			0x00000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK		0xf8000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT		27
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES	0x30000000

#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND			0x00000004
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK	0x000000ff
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT	0
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x)		(((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)

#define VIV_FE_DRAW_INDEXED_PRIMITIVES_START			0x00000008

#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT			0x0000000c

#define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET			0x00000010

#define VIV_FE_WAIT						0x00000000

#define VIV_FE_WAIT_HEADER					0x00000000
#define VIV_FE_WAIT_HEADER_DELAY__MASK				0x0000ffff
#define VIV_FE_WAIT_HEADER_DELAY__SHIFT				0
#define VIV_FE_WAIT_HEADER_DELAY(x)				(((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
#define VIV_FE_WAIT_HEADER_OP__MASK				0xf8000000
#define VIV_FE_WAIT_HEADER_OP__SHIFT				27
#define VIV_FE_WAIT_HEADER_OP_WAIT				0x38000000

#define VIV_FE_LINK						0x00000000

#define VIV_FE_LINK_HEADER					0x00000000
#define VIV_FE_LINK_HEADER_PREFETCH__MASK			0x0000ffff
#define VIV_FE_LINK_HEADER_PREFETCH__SHIFT			0
#define VIV_FE_LINK_HEADER_PREFETCH(x)				(((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
#define VIV_FE_LINK_HEADER_OP__MASK				0xf8000000
#define VIV_FE_LINK_HEADER_OP__SHIFT				27
#define VIV_FE_LINK_HEADER_OP_LINK				0x40000000

#define VIV_FE_LINK_ADDRESS					0x00000004

#define VIV_FE_STALL						0x00000000

#define VIV_FE_STALL_HEADER					0x00000000
#define VIV_FE_STALL_HEADER_OP__MASK				0xf8000000
#define VIV_FE_STALL_HEADER_OP__SHIFT				27
#define VIV_FE_STALL_HEADER_OP_STALL				0x48000000

#define VIV_FE_STALL_TOKEN					0x00000004
#define VIV_FE_STALL_TOKEN_FROM__MASK				0x0000001f
#define VIV_FE_STALL_TOKEN_FROM__SHIFT				0
#define VIV_FE_STALL_TOKEN_FROM(x)				(((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
#define VIV_FE_STALL_TOKEN_TO__MASK				0x00001f00
#define VIV_FE_STALL_TOKEN_TO__SHIFT				8
#define VIV_FE_STALL_TOKEN_TO(x)				(((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
#define VIV_FE_STALL_TOKEN_UNK28__MASK				0x30000000
#define VIV_FE_STALL_TOKEN_UNK28__SHIFT				28
#define VIV_FE_STALL_TOKEN_UNK28(x)				(((x) << VIV_FE_STALL_TOKEN_UNK28__SHIFT) & VIV_FE_STALL_TOKEN_UNK28__MASK)

#define VIV_FE_CALL						0x00000000

#define VIV_FE_CALL_HEADER					0x00000000
#define VIV_FE_CALL_HEADER_PREFETCH__MASK			0x0000ffff
#define VIV_FE_CALL_HEADER_PREFETCH__SHIFT			0
#define VIV_FE_CALL_HEADER_PREFETCH(x)				(((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
#define VIV_FE_CALL_HEADER_OP__MASK				0xf8000000
#define VIV_FE_CALL_HEADER_OP__SHIFT				27
#define VIV_FE_CALL_HEADER_OP_CALL				0x50000000

#define VIV_FE_CALL_ADDRESS					0x00000004

#define VIV_FE_CALL_RETURN_PREFETCH				0x00000008

#define VIV_FE_CALL_RETURN_ADDRESS				0x0000000c

#define VIV_FE_RETURN						0x00000000

#define VIV_FE_RETURN_HEADER					0x00000000
#define VIV_FE_RETURN_HEADER_OP__MASK				0xf8000000
#define VIV_FE_RETURN_HEADER_OP__SHIFT				27
#define VIV_FE_RETURN_HEADER_OP_RETURN				0x58000000

#define VIV_FE_CHIP_SELECT					0x00000000

#define VIV_FE_CHIP_SELECT_HEADER				0x00000000
#define VIV_FE_CHIP_SELECT_HEADER_OP__MASK			0xf8000000
#define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT			27
#define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT		0x68000000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15			0x00008000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14			0x00004000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13			0x00002000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12			0x00001000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11			0x00000800
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10			0x00000400
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9			0x00000200
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8			0x00000100
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7			0x00000080
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6			0x00000040
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5			0x00000020
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4			0x00000010
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3			0x00000008
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2			0x00000004
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1			0x00000002
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0			0x00000001

#define VIV_FE_DRAW_INSTANCED					0x00000000

#define VIV_FE_DRAW_INSTANCED_HEADER				0x00000000
#define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK			0xf8000000
#define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT			27
#define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED		0x60000000
#define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED			0x00100000
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK			0x000f0000
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT		16
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x)			(((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK	0x0000ffff
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT	0
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x)	(((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)

#define VIV_FE_DRAW_INSTANCED_COUNT				0x00000004
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK	0xff000000
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT	24
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x)	(((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK		0x00ffffff
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT		0
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x)		(((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)

#define VIV_FE_DRAW_INSTANCED_START				0x00000008
#define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK			0xffffffff
#define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT		0
#define VIV_FE_DRAW_INSTANCED_START_INDEX(x)			(((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)

#define VIV_FE_WAIT_FENCE					0x00000000

#define VIV_FE_WAIT_FENCE_HEADER				0x00000000
#define VIV_FE_WAIT_FENCE_HEADER_OP__MASK			0xf8000000
#define VIV_FE_WAIT_FENCE_HEADER_OP__SHIFT			27
#define VIV_FE_WAIT_FENCE_HEADER_OP_WAIT_FENCE			0x78000000
#define VIV_FE_WAIT_FENCE_HEADER_UNK16__MASK			0x00030000
#define VIV_FE_WAIT_FENCE_HEADER_UNK16__SHIFT			16
#define VIV_FE_WAIT_FENCE_HEADER_UNK16(x)			(((x) << VIV_FE_WAIT_FENCE_HEADER_UNK16__SHIFT) & VIV_FE_WAIT_FENCE_HEADER_UNK16__MASK)
#define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__MASK		0x0000ffff
#define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__SHIFT		0
#define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT(x)			(((x) << VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__SHIFT) & VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__MASK)

#define VIV_FE_WAIT_FENCE_ADDRESS				0x00000004

#define VIV_FE_DRAW_INDIRECT					0x00000000

#define VIV_FE_DRAW_INDIRECT_HEADER				0x00000000
#define VIV_FE_DRAW_INDIRECT_HEADER_OP__MASK			0xf8000000
#define VIV_FE_DRAW_INDIRECT_HEADER_OP__SHIFT			27
#define VIV_FE_DRAW_INDIRECT_HEADER_OP_DRAW_INDIRECT		0x80000000
#define VIV_FE_DRAW_INDIRECT_HEADER_INDEXED			0x00000100
#define VIV_FE_DRAW_INDIRECT_HEADER_TYPE__MASK			0x0000000f
#define VIV_FE_DRAW_INDIRECT_HEADER_TYPE__SHIFT			0
#define VIV_FE_DRAW_INDIRECT_HEADER_TYPE(x)			(((x) << VIV_FE_DRAW_INDIRECT_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INDIRECT_HEADER_TYPE__MASK)

#define VIV_FE_DRAW_INDIRECT_ADDRESS				0x00000004

#define VIV_FE_SNAP_PAGES					0x00000000

#define VIV_FE_SNAP_PAGES_HEADER				0x00000000
#define VIV_FE_SNAP_PAGES_HEADER_OP__MASK			0xf8000000
#define VIV_FE_SNAP_PAGES_HEADER_OP__SHIFT			27
#define VIV_FE_SNAP_PAGES_HEADER_OP_SNAP_PAGES			0x98000000
#define VIV_FE_SNAP_PAGES_HEADER_UNK0__MASK			0x0000001f
#define VIV_FE_SNAP_PAGES_HEADER_UNK0__SHIFT			0
#define VIV_FE_SNAP_PAGES_HEADER_UNK0(x)			(((x) << VIV_FE_SNAP_PAGES_HEADER_UNK0__SHIFT) & VIV_FE_SNAP_PAGES_HEADER_UNK0__MASK)


#endif /* CMDSTREAM_XML */