Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Boris Brezillon | 888 | 100.00% | 1 | 100.00% |
Total | 888 | 1 |
/* SPDX-License-Identifier: GPL-2.0 or MIT */ /* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */ /* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */ /* Copyright 2023 Collabora ltd. */ /* * Register definitions based on mali_kbase_gpu_regmap.h and * mali_kbase_gpu_regmap_csf.h * (C) COPYRIGHT 2010-2022 ARM Limited. All rights reserved. */ #ifndef __PANTHOR_REGS_H__ #define __PANTHOR_REGS_H__ #define GPU_ID 0x0 #define GPU_ARCH_MAJOR(x) ((x) >> 28) #define GPU_ARCH_MINOR(x) (((x) & GENMASK(27, 24)) >> 24) #define GPU_ARCH_REV(x) (((x) & GENMASK(23, 20)) >> 20) #define GPU_PROD_MAJOR(x) (((x) & GENMASK(19, 16)) >> 16) #define GPU_VER_MAJOR(x) (((x) & GENMASK(15, 12)) >> 12) #define GPU_VER_MINOR(x) (((x) & GENMASK(11, 4)) >> 4) #define GPU_VER_STATUS(x) ((x) & GENMASK(3, 0)) #define GPU_L2_FEATURES 0x4 #define GPU_L2_FEATURES_LINE_SIZE(x) (1 << ((x) & GENMASK(7, 0))) #define GPU_CORE_FEATURES 0x8 #define GPU_TILER_FEATURES 0xC #define GPU_MEM_FEATURES 0x10 #define GROUPS_L2_COHERENT BIT(0) #define GPU_MMU_FEATURES 0x14 #define GPU_MMU_FEATURES_VA_BITS(x) ((x) & GENMASK(7, 0)) #define GPU_MMU_FEATURES_PA_BITS(x) (((x) >> 8) & GENMASK(7, 0)) #define GPU_AS_PRESENT 0x18 #define GPU_CSF_ID 0x1C #define GPU_INT_RAWSTAT 0x20 #define GPU_INT_CLEAR 0x24 #define GPU_INT_MASK 0x28 #define GPU_INT_STAT 0x2c #define GPU_IRQ_FAULT BIT(0) #define GPU_IRQ_PROTM_FAULT BIT(1) #define GPU_IRQ_RESET_COMPLETED BIT(8) #define GPU_IRQ_POWER_CHANGED BIT(9) #define GPU_IRQ_POWER_CHANGED_ALL BIT(10) #define GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17) #define GPU_IRQ_DOORBELL_MIRROR BIT(18) #define GPU_IRQ_MCU_STATUS_CHANGED BIT(19) #define GPU_CMD 0x30 #define GPU_CMD_DEF(type, payload) ((type) | ((payload) << 8)) #define GPU_SOFT_RESET GPU_CMD_DEF(1, 1) #define GPU_HARD_RESET GPU_CMD_DEF(1, 2) #define CACHE_CLEAN BIT(0) #define CACHE_INV BIT(1) #define GPU_FLUSH_CACHES(l2, lsc, oth) \ GPU_CMD_DEF(4, ((l2) << 0) | ((lsc) << 4) | ((oth) << 8)) #define GPU_STATUS 0x34 #define GPU_STATUS_ACTIVE BIT(0) #define GPU_STATUS_PWR_ACTIVE BIT(1) #define GPU_STATUS_PAGE_FAULT BIT(4) #define GPU_STATUS_PROTM_ACTIVE BIT(7) #define GPU_STATUS_DBG_ENABLED BIT(8) #define GPU_FAULT_STATUS 0x3C #define GPU_FAULT_ADDR_LO 0x40 #define GPU_FAULT_ADDR_HI 0x44 #define GPU_PWR_KEY 0x50 #define GPU_PWR_KEY_UNLOCK 0x2968A819 #define GPU_PWR_OVERRIDE0 0x54 #define GPU_PWR_OVERRIDE1 0x58 #define GPU_TIMESTAMP_OFFSET_LO 0x88 #define GPU_TIMESTAMP_OFFSET_HI 0x8C #define GPU_CYCLE_COUNT_LO 0x90 #define GPU_CYCLE_COUNT_HI 0x94 #define GPU_TIMESTAMP_LO 0x98 #define GPU_TIMESTAMP_HI 0x9C #define GPU_THREAD_MAX_THREADS 0xA0 #define GPU_THREAD_MAX_WORKGROUP_SIZE 0xA4 #define GPU_THREAD_MAX_BARRIER_SIZE 0xA8 #define GPU_THREAD_FEATURES 0xAC #define GPU_TEXTURE_FEATURES(n) (0xB0 + ((n) * 4)) #define GPU_SHADER_PRESENT_LO 0x100 #define GPU_SHADER_PRESENT_HI 0x104 #define GPU_TILER_PRESENT_LO 0x110 #define GPU_TILER_PRESENT_HI 0x114 #define GPU_L2_PRESENT_LO 0x120 #define GPU_L2_PRESENT_HI 0x124 #define SHADER_READY_LO 0x140 #define SHADER_READY_HI 0x144 #define TILER_READY_LO 0x150 #define TILER_READY_HI 0x154 #define L2_READY_LO 0x160 #define L2_READY_HI 0x164 #define SHADER_PWRON_LO 0x180 #define SHADER_PWRON_HI 0x184 #define TILER_PWRON_LO 0x190 #define TILER_PWRON_HI 0x194 #define L2_PWRON_LO 0x1A0 #define L2_PWRON_HI 0x1A4 #define SHADER_PWROFF_LO 0x1C0 #define SHADER_PWROFF_HI 0x1C4 #define TILER_PWROFF_LO 0x1D0 #define TILER_PWROFF_HI 0x1D4 #define L2_PWROFF_LO 0x1E0 #define L2_PWROFF_HI 0x1E4 #define SHADER_PWRTRANS_LO 0x200 #define SHADER_PWRTRANS_HI 0x204 #define TILER_PWRTRANS_LO 0x210 #define TILER_PWRTRANS_HI 0x214 #define L2_PWRTRANS_LO 0x220 #define L2_PWRTRANS_HI 0x224 #define SHADER_PWRACTIVE_LO 0x240 #define SHADER_PWRACTIVE_HI 0x244 #define TILER_PWRACTIVE_LO 0x250 #define TILER_PWRACTIVE_HI 0x254 #define L2_PWRACTIVE_LO 0x260 #define L2_PWRACTIVE_HI 0x264 #define GPU_REVID 0x280 #define GPU_COHERENCY_FEATURES 0x300 #define GPU_COHERENCY_PROT_BIT(name) BIT(GPU_COHERENCY_ ## name) #define GPU_COHERENCY_PROTOCOL 0x304 #define GPU_COHERENCY_ACE 0 #define GPU_COHERENCY_ACE_LITE 1 #define GPU_COHERENCY_NONE 31 #define MCU_CONTROL 0x700 #define MCU_CONTROL_ENABLE 1 #define MCU_CONTROL_AUTO 2 #define MCU_CONTROL_DISABLE 0 #define MCU_STATUS 0x704 #define MCU_STATUS_DISABLED 0 #define MCU_STATUS_ENABLED 1 #define MCU_STATUS_HALT 2 #define MCU_STATUS_FATAL 3 /* Job Control regs */ #define JOB_INT_RAWSTAT 0x1000 #define JOB_INT_CLEAR 0x1004 #define JOB_INT_MASK 0x1008 #define JOB_INT_STAT 0x100c #define JOB_INT_GLOBAL_IF BIT(31) #define JOB_INT_CSG_IF(x) BIT(x) /* MMU regs */ #define MMU_INT_RAWSTAT 0x2000 #define MMU_INT_CLEAR 0x2004 #define MMU_INT_MASK 0x2008 #define MMU_INT_STAT 0x200c /* AS_COMMAND register commands */ #define MMU_BASE 0x2400 #define MMU_AS_SHIFT 6 #define MMU_AS(as) (MMU_BASE + ((as) << MMU_AS_SHIFT)) #define AS_TRANSTAB_LO(as) (MMU_AS(as) + 0x0) #define AS_TRANSTAB_HI(as) (MMU_AS(as) + 0x4) #define AS_MEMATTR_LO(as) (MMU_AS(as) + 0x8) #define AS_MEMATTR_HI(as) (MMU_AS(as) + 0xC) #define AS_MEMATTR_AARCH64_INNER_ALLOC_IMPL (2 << 2) #define AS_MEMATTR_AARCH64_INNER_ALLOC_EXPL(w, r) ((3 << 2) | \ ((w) ? BIT(0) : 0) | \ ((r) ? BIT(1) : 0)) #define AS_MEMATTR_AARCH64_SH_MIDGARD_INNER (0 << 4) #define AS_MEMATTR_AARCH64_SH_CPU_INNER (1 << 4) #define AS_MEMATTR_AARCH64_SH_CPU_INNER_SHADER_COH (2 << 4) #define AS_MEMATTR_AARCH64_SHARED (0 << 6) #define AS_MEMATTR_AARCH64_INNER_OUTER_NC (1 << 6) #define AS_MEMATTR_AARCH64_INNER_OUTER_WB (2 << 6) #define AS_MEMATTR_AARCH64_FAULT (3 << 6) #define AS_LOCKADDR_LO(as) (MMU_AS(as) + 0x10) #define AS_LOCKADDR_HI(as) (MMU_AS(as) + 0x14) #define AS_COMMAND(as) (MMU_AS(as) + 0x18) #define AS_COMMAND_NOP 0 #define AS_COMMAND_UPDATE 1 #define AS_COMMAND_LOCK 2 #define AS_COMMAND_UNLOCK 3 #define AS_COMMAND_FLUSH_PT 4 #define AS_COMMAND_FLUSH_MEM 5 #define AS_LOCK_REGION_MIN_SIZE (1ULL << 15) #define AS_FAULTSTATUS(as) (MMU_AS(as) + 0x1C) #define AS_FAULTSTATUS_ACCESS_TYPE_MASK (0x3 << 8) #define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC (0x0 << 8) #define AS_FAULTSTATUS_ACCESS_TYPE_EX (0x1 << 8) #define AS_FAULTSTATUS_ACCESS_TYPE_READ (0x2 << 8) #define AS_FAULTSTATUS_ACCESS_TYPE_WRITE (0x3 << 8) #define AS_FAULTADDRESS_LO(as) (MMU_AS(as) + 0x20) #define AS_FAULTADDRESS_HI(as) (MMU_AS(as) + 0x24) #define AS_STATUS(as) (MMU_AS(as) + 0x28) #define AS_STATUS_AS_ACTIVE BIT(0) #define AS_TRANSCFG_LO(as) (MMU_AS(as) + 0x30) #define AS_TRANSCFG_HI(as) (MMU_AS(as) + 0x34) #define AS_TRANSCFG_ADRMODE_UNMAPPED (1 << 0) #define AS_TRANSCFG_ADRMODE_IDENTITY (2 << 0) #define AS_TRANSCFG_ADRMODE_AARCH64_4K (6 << 0) #define AS_TRANSCFG_ADRMODE_AARCH64_64K (8 << 0) #define AS_TRANSCFG_INA_BITS(x) ((x) << 6) #define AS_TRANSCFG_OUTA_BITS(x) ((x) << 14) #define AS_TRANSCFG_SL_CONCAT BIT(22) #define AS_TRANSCFG_PTW_MEMATTR_NC (1 << 24) #define AS_TRANSCFG_PTW_MEMATTR_WB (2 << 24) #define AS_TRANSCFG_PTW_SH_NS (0 << 28) #define AS_TRANSCFG_PTW_SH_OS (2 << 28) #define AS_TRANSCFG_PTW_SH_IS (3 << 28) #define AS_TRANSCFG_PTW_RA BIT(30) #define AS_TRANSCFG_DISABLE_HIER_AP BIT(33) #define AS_TRANSCFG_DISABLE_AF_FAULT BIT(34) #define AS_TRANSCFG_WXN BIT(35) #define AS_TRANSCFG_XREADABLE BIT(36) #define AS_FAULTEXTRA_LO(as) (MMU_AS(as) + 0x38) #define AS_FAULTEXTRA_HI(as) (MMU_AS(as) + 0x3C) #define CSF_GPU_LATEST_FLUSH_ID 0x10000 #define CSF_DOORBELL(i) (0x80000 + ((i) * 0x10000)) #define CSF_GLB_DOORBELL_ID 0 #define gpu_write(dev, reg, data) \ writel(data, (dev)->iomem + (reg)) #define gpu_read(dev, reg) \ readl((dev)->iomem + (reg)) #endif
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