Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Eric Anholt | 1312 | 72.29% | 8 | 20.00% |
Maíra Canal | 333 | 18.35% | 9 | 22.50% |
Daniel Vetter | 45 | 2.48% | 5 | 12.50% |
Juan A. Suarez Romero | 43 | 2.37% | 1 | 2.50% |
Jiasheng Jiang | 16 | 0.88% | 1 | 2.50% |
Melissa Wen | 11 | 0.61% | 3 | 7.50% |
Nayan Deshmukh | 9 | 0.50% | 1 | 2.50% |
Iago Toral Quiroga | 9 | 0.50% | 2 | 5.00% |
Peter Robinson | 7 | 0.39% | 1 | 2.50% |
Sam Ravnborg | 7 | 0.39% | 1 | 2.50% |
Nirmoy Das | 6 | 0.33% | 1 | 2.50% |
Phil Elwell | 4 | 0.22% | 1 | 2.50% |
caihuoqing | 4 | 0.22% | 1 | 2.50% |
Uwe Kleine-König | 2 | 0.11% | 1 | 2.50% |
Tvrtko A. Ursulin | 2 | 0.11% | 1 | 2.50% |
Kangjie Lu | 2 | 0.11% | 1 | 2.50% |
Qinglang Miao | 2 | 0.11% | 1 | 2.50% |
Andrey Grodzovsky | 1 | 0.06% | 1 | 2.50% |
Total | 1815 | 40 |
// SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2014-2018 Broadcom */ /** * DOC: Broadcom V3D Graphics Driver * * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs. * For V3D 2.x support, see the VC4 driver. * * The V3D GPU includes a tiled render (composed of a bin and render * pipelines), the TFU (texture formatting unit), and the CSD (compute * shader dispatch). */ #include <linux/clk.h> #include <linux/device.h> #include <linux/dma-mapping.h> #include <linux/io.h> #include <linux/module.h> #include <linux/of_platform.h> #include <linux/platform_device.h> #include <linux/sched/clock.h> #include <linux/reset.h> #include <drm/drm_drv.h> #include <drm/drm_managed.h> #include <uapi/drm/v3d_drm.h> #include "v3d_drv.h" #include "v3d_regs.h" #define DRIVER_NAME "v3d" #define DRIVER_DESC "Broadcom V3D graphics" #define DRIVER_DATE "20180419" #define DRIVER_MAJOR 1 #define DRIVER_MINOR 0 #define DRIVER_PATCHLEVEL 0 static int v3d_get_param_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_dev *v3d = to_v3d_dev(dev); struct drm_v3d_get_param *args = data; static const u32 reg_map[] = { [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG, [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1, [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2, [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3, [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0, [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1, [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2, }; if (args->pad != 0) return -EINVAL; /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need * to explicitly allow it in the "the register in our * parameter map" check. */ if (args->param < ARRAY_SIZE(reg_map) && (reg_map[args->param] || args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) { u32 offset = reg_map[args->param]; if (args->value != 0) return -EINVAL; if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 && args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) { args->value = V3D_CORE_READ(0, offset); } else { args->value = V3D_READ(offset); } return 0; } switch (args->param) { case DRM_V3D_PARAM_SUPPORTS_TFU: args->value = 1; return 0; case DRM_V3D_PARAM_SUPPORTS_CSD: args->value = v3d_has_csd(v3d); return 0; case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH: args->value = 1; return 0; case DRM_V3D_PARAM_SUPPORTS_PERFMON: args->value = (v3d->ver >= 40); return 0; case DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT: args->value = 1; return 0; case DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE: args->value = 1; return 0; case DRM_V3D_PARAM_MAX_PERF_COUNTERS: args->value = v3d->max_counters; return 0; default: DRM_DEBUG("Unknown parameter %d\n", args->param); return -EINVAL; } } static int v3d_open(struct drm_device *dev, struct drm_file *file) { struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv; struct drm_gpu_scheduler *sched; int i; v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL); if (!v3d_priv) return -ENOMEM; v3d_priv->v3d = v3d; for (i = 0; i < V3D_MAX_QUEUES; i++) { sched = &v3d->queue[i].sched; drm_sched_entity_init(&v3d_priv->sched_entity[i], DRM_SCHED_PRIORITY_NORMAL, &sched, 1, NULL); memset(&v3d_priv->stats[i], 0, sizeof(v3d_priv->stats[i])); seqcount_init(&v3d_priv->stats[i].lock); } v3d_perfmon_open_file(v3d_priv); file->driver_priv = v3d_priv; return 0; } static void v3d_postclose(struct drm_device *dev, struct drm_file *file) { struct v3d_file_priv *v3d_priv = file->driver_priv; enum v3d_queue q; for (q = 0; q < V3D_MAX_QUEUES; q++) drm_sched_entity_destroy(&v3d_priv->sched_entity[q]); v3d_perfmon_close_file(v3d_priv); kfree(v3d_priv); } void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp, u64 *active_runtime, u64 *jobs_completed) { unsigned int seq; do { seq = read_seqcount_begin(&stats->lock); *active_runtime = stats->enabled_ns; if (stats->start_ns) *active_runtime += timestamp - stats->start_ns; *jobs_completed = stats->jobs_completed; } while (read_seqcount_retry(&stats->lock, seq)); } static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file) { struct v3d_file_priv *file_priv = file->driver_priv; u64 timestamp = local_clock(); enum v3d_queue queue; for (queue = 0; queue < V3D_MAX_QUEUES; queue++) { struct v3d_stats *stats = &file_priv->stats[queue]; u64 active_runtime, jobs_completed; v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed); /* Note that, in case of a GPU reset, the time spent during an * attempt of executing the job is not computed in the runtime. */ drm_printf(p, "drm-engine-%s: \t%llu ns\n", v3d_queue_to_string(queue), active_runtime); /* Note that we only count jobs that completed. Therefore, jobs * that were resubmitted due to a GPU reset are not computed. */ drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n", v3d_queue_to_string(queue), jobs_completed); } } static const struct file_operations v3d_drm_fops = { .owner = THIS_MODULE, DRM_GEM_FOPS, .show_fdinfo = drm_show_fdinfo, }; /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP * protection between clients. Note that render nodes would be * able to submit CLs that could access BOs from clients authenticated * with the master node. The TFU doesn't use the GMP, so it would * need to stay DRM_AUTH until we do buffer size/offset validation. */ static const struct drm_ioctl_desc v3d_drm_ioctls[] = { DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), DRM_IOCTL_DEF_DRV(V3D_PERFMON_CREATE, v3d_perfmon_create_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_PERFMON_DESTROY, v3d_perfmon_destroy_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_VALUES, v3d_perfmon_get_values_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CPU, v3d_submit_cpu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_COUNTER, v3d_perfmon_get_counter_ioctl, DRM_RENDER_ALLOW), }; static const struct drm_driver v3d_drm_driver = { .driver_features = (DRIVER_GEM | DRIVER_RENDER | DRIVER_SYNCOBJ), .open = v3d_open, .postclose = v3d_postclose, #if defined(CONFIG_DEBUG_FS) .debugfs_init = v3d_debugfs_init, #endif .gem_create_object = v3d_create_object, .gem_prime_import_sg_table = v3d_prime_import_sg_table, .ioctls = v3d_drm_ioctls, .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls), .fops = &v3d_drm_fops, .show_fdinfo = v3d_show_fdinfo, .name = DRIVER_NAME, .desc = DRIVER_DESC, .date = DRIVER_DATE, .major = DRIVER_MAJOR, .minor = DRIVER_MINOR, .patchlevel = DRIVER_PATCHLEVEL, }; static const struct of_device_id v3d_of_match[] = { { .compatible = "brcm,2711-v3d" }, { .compatible = "brcm,2712-v3d" }, { .compatible = "brcm,7268-v3d" }, { .compatible = "brcm,7278-v3d" }, {}, }; MODULE_DEVICE_TABLE(of, v3d_of_match); static int map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name) { *regs = devm_platform_ioremap_resource_byname(v3d_to_pdev(v3d), name); return PTR_ERR_OR_ZERO(*regs); } static int v3d_platform_drm_probe(struct platform_device *pdev) { struct device *dev = &pdev->dev; struct drm_device *drm; struct v3d_dev *v3d; int ret; u32 mmu_debug; u32 ident1, ident3; u64 mask; v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm); if (IS_ERR(v3d)) return PTR_ERR(v3d); drm = &v3d->drm; platform_set_drvdata(pdev, drm); ret = map_regs(v3d, &v3d->hub_regs, "hub"); if (ret) return ret; ret = map_regs(v3d, &v3d->core_regs[0], "core0"); if (ret) return ret; mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO); mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)); ret = dma_set_mask_and_coherent(dev, mask); if (ret) return ret; v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH); ident1 = V3D_READ(V3D_HUB_IDENT1); v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 + V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV)); v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES); WARN_ON(v3d->cores > 1); /* multicore not yet implemented */ ident3 = V3D_READ(V3D_HUB_IDENT3); v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV); if (v3d->ver >= 71) v3d->max_counters = V3D_V71_NUM_PERFCOUNTERS; else if (v3d->ver >= 42) v3d->max_counters = V3D_V42_NUM_PERFCOUNTERS; else v3d->max_counters = 0; v3d->reset = devm_reset_control_get_exclusive(dev, NULL); if (IS_ERR(v3d->reset)) { ret = PTR_ERR(v3d->reset); if (ret == -EPROBE_DEFER) return ret; v3d->reset = NULL; ret = map_regs(v3d, &v3d->bridge_regs, "bridge"); if (ret) { dev_err(dev, "Failed to get reset control or bridge regs\n"); return ret; } } if (v3d->ver < 41) { ret = map_regs(v3d, &v3d->gca_regs, "gca"); if (ret) return ret; } v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr, GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); if (!v3d->mmu_scratch) { dev_err(dev, "Failed to allocate MMU scratch page\n"); return -ENOMEM; } ret = v3d_gem_init(drm); if (ret) goto dma_free; ret = v3d_irq_init(v3d); if (ret) goto gem_destroy; ret = drm_dev_register(drm, 0); if (ret) goto irq_disable; ret = v3d_sysfs_init(dev); if (ret) goto drm_unregister; return 0; drm_unregister: drm_dev_unregister(drm); irq_disable: v3d_irq_disable(v3d); gem_destroy: v3d_gem_destroy(drm); dma_free: dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); return ret; } static void v3d_platform_drm_remove(struct platform_device *pdev) { struct drm_device *drm = platform_get_drvdata(pdev); struct v3d_dev *v3d = to_v3d_dev(drm); struct device *dev = &pdev->dev; v3d_sysfs_destroy(dev); drm_dev_unregister(drm); v3d_gem_destroy(drm); dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); } static struct platform_driver v3d_platform_driver = { .probe = v3d_platform_drm_probe, .remove_new = v3d_platform_drm_remove, .driver = { .name = "v3d", .of_match_table = v3d_of_match, }, }; module_platform_driver(v3d_platform_driver); MODULE_ALIAS("platform:v3d-drm"); MODULE_DESCRIPTION("Broadcom V3D DRM Driver"); MODULE_AUTHOR("Eric Anholt <eric@anholt.net>"); MODULE_LICENSE("GPL v2");
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