Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Zack Rusin | 1091 | 61.60% | 3 | 18.75% |
Thomas Hellstrom | 536 | 30.27% | 5 | 31.25% |
Deepak Rawat | 58 | 3.27% | 3 | 18.75% |
Sinclair Yeh | 49 | 2.77% | 1 | 6.25% |
Jakob Bornecrantz | 36 | 2.03% | 3 | 18.75% |
Dirk Hohndel | 1 | 0.06% | 1 | 6.25% |
Total | 1771 | 16 |
/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** * * Copyright (c) 2021-2024 Broadcom. All Rights Reserved. The term * “Broadcom” refers to Broadcom Inc. and/or its subsidiaries. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef VMW_SURFACE_CACHE_H #define VMW_SURFACE_CACHE_H #include "device_include/svga3d_surfacedefs.h" #include <drm/vmwgfx_drm.h> #define SVGA3D_FLAGS_UPPER_32(svga3d_flags) ((svga3d_flags) >> 32) #define SVGA3D_FLAGS_LOWER_32(svga3d_flags) \ ((svga3d_flags) & ((uint64_t)U32_MAX)) static inline u32 clamped_umul32(u32 a, u32 b) { uint64_t tmp = (uint64_t) a*b; return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp; } /** * vmw_surface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the * given format. */ static inline const SVGA3dSurfaceDesc * vmw_surface_get_desc(SVGA3dSurfaceFormat format) { if (format < ARRAY_SIZE(g_SVGA3dSurfaceDescs)) return &g_SVGA3dSurfaceDescs[format]; return &g_SVGA3dSurfaceDescs[SVGA3D_FORMAT_INVALID]; } /** * vmw_surface_get_mip_size - Given a base level size and the mip level, * compute the size of the mip level. */ static inline struct drm_vmw_size vmw_surface_get_mip_size(struct drm_vmw_size base_level, u32 mip_level) { struct drm_vmw_size size = { .width = max_t(u32, base_level.width >> mip_level, 1), .height = max_t(u32, base_level.height >> mip_level, 1), .depth = max_t(u32, base_level.depth >> mip_level, 1) }; return size; } static inline void vmw_surface_get_size_in_blocks(const SVGA3dSurfaceDesc *desc, const struct drm_vmw_size *pixel_size, SVGA3dSize *block_size) { block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width, desc->blockSize.width); block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height, desc->blockSize.height); block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth, desc->blockSize.depth); } static inline bool vmw_surface_is_planar_surface(const SVGA3dSurfaceDesc *desc) { return (desc->blockDesc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; } static inline u32 vmw_surface_calculate_pitch(const SVGA3dSurfaceDesc *desc, const struct drm_vmw_size *size) { u32 pitch; SVGA3dSize blocks; vmw_surface_get_size_in_blocks(desc, size, &blocks); pitch = blocks.width * desc->pitchBytesPerBlock; return pitch; } /** * vmw_surface_get_image_buffer_size - Calculates image buffer size. * * Return the number of bytes of buffer space required to store one image of a * surface, optionally using the specified pitch. * * If pitch is zero, it is assumed that rows are tightly packed. * * This function is overflow-safe. If the result would have overflowed, instead * we return MAX_UINT32. */ static inline u32 vmw_surface_get_image_buffer_size(const SVGA3dSurfaceDesc *desc, const struct drm_vmw_size *size, u32 pitch) { SVGA3dSize image_blocks; u32 slice_size, total_size; vmw_surface_get_size_in_blocks(desc, size, &image_blocks); if (vmw_surface_is_planar_surface(desc)) { total_size = clamped_umul32(image_blocks.width, image_blocks.height); total_size = clamped_umul32(total_size, image_blocks.depth); total_size = clamped_umul32(total_size, desc->bytesPerBlock); return total_size; } if (pitch == 0) pitch = vmw_surface_calculate_pitch(desc, size); slice_size = clamped_umul32(image_blocks.height, pitch); total_size = clamped_umul32(slice_size, image_blocks.depth); return total_size; } /** * vmw_surface_get_serialized_size - Get the serialized size for the image. */ static inline u32 vmw_surface_get_serialized_size(SVGA3dSurfaceFormat format, struct drm_vmw_size base_level_size, u32 num_mip_levels, u32 num_layers) { const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format); u32 total_size = 0; u32 mip; for (mip = 0; mip < num_mip_levels; mip++) { struct drm_vmw_size size = vmw_surface_get_mip_size(base_level_size, mip); total_size += vmw_surface_get_image_buffer_size(desc, &size, 0); } return total_size * num_layers; } /** * vmw_surface_get_serialized_size_extended - Returns the number of bytes * required for a surface with given parameters. Support for sample count. */ static inline u32 vmw_surface_get_serialized_size_extended(SVGA3dSurfaceFormat format, struct drm_vmw_size base_level_size, u32 num_mip_levels, u32 num_layers, u32 num_samples) { uint64_t total_size = vmw_surface_get_serialized_size(format, base_level_size, num_mip_levels, num_layers); total_size *= max_t(u32, 1, num_samples); return min_t(uint64_t, total_size, (uint64_t)U32_MAX); } /** * vmw_surface_get_pixel_offset - Compute the offset (in bytes) to a pixel * in an image (or volume). * * @width: The image width in pixels. * @height: The image height in pixels */ static inline u32 vmw_surface_get_pixel_offset(SVGA3dSurfaceFormat format, u32 width, u32 height, u32 x, u32 y, u32 z) { const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format); const u32 bw = desc->blockSize.width, bh = desc->blockSize.height; const u32 bd = desc->blockSize.depth; const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) * desc->bytesPerBlock; const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride; const u32 offset = (z / bd * imgstride + y / bh * rowstride + x / bw * desc->bytesPerBlock); return offset; } static inline u32 vmw_surface_get_image_offset(SVGA3dSurfaceFormat format, struct drm_vmw_size baseLevelSize, u32 numMipLevels, u32 face, u32 mip) { u32 offset; u32 mipChainBytes; u32 mipChainBytesToLevel; u32 i; const SVGA3dSurfaceDesc *desc; struct drm_vmw_size mipSize; u32 bytes; desc = vmw_surface_get_desc(format); mipChainBytes = 0; mipChainBytesToLevel = 0; for (i = 0; i < numMipLevels; i++) { mipSize = vmw_surface_get_mip_size(baseLevelSize, i); bytes = vmw_surface_get_image_buffer_size(desc, &mipSize, 0); mipChainBytes += bytes; if (i < mip) mipChainBytesToLevel += bytes; } offset = mipChainBytes * face + mipChainBytesToLevel; return offset; } /** * vmw_surface_is_gb_screen_target_format - Is the specified format usable as * a ScreenTarget? * (with just the GBObjects cap-bit * set) * @format: format to queried * * RETURNS: * true if queried format is valid for screen targets */ static inline bool vmw_surface_is_gb_screen_target_format(SVGA3dSurfaceFormat format) { return (format == SVGA3D_X8R8G8B8 || format == SVGA3D_A8R8G8B8 || format == SVGA3D_R5G6B5 || format == SVGA3D_X1R5G5B5 || format == SVGA3D_A1R5G5B5 || format == SVGA3D_P8); } /** * vmw_surface_is_dx_screen_target_format - Is the specified format usable as * a ScreenTarget? * (with DX10 enabled) * * @format: format to queried * * Results: * true if queried format is valid for screen targets */ static inline bool vmw_surface_is_dx_screen_target_format(SVGA3dSurfaceFormat format) { return (format == SVGA3D_R8G8B8A8_UNORM || format == SVGA3D_B8G8R8A8_UNORM || format == SVGA3D_B8G8R8X8_UNORM); } /** * vmw_surface_is_screen_target_format - Is the specified format usable as a * ScreenTarget? * (for some combination of caps) * * @format: format to queried * * Results: * true if queried format is valid for screen targets */ static inline bool vmw_surface_is_screen_target_format(SVGA3dSurfaceFormat format) { if (vmw_surface_is_gb_screen_target_format(format)) { return true; } return vmw_surface_is_dx_screen_target_format(format); } /** * struct vmw_surface_mip - Mimpmap level information * @bytes: Bytes required in the backing store of this mipmap level. * @img_stride: Byte stride per image. * @row_stride: Byte stride per block row. * @size: The size of the mipmap. */ struct vmw_surface_mip { size_t bytes; size_t img_stride; size_t row_stride; struct drm_vmw_size size; }; /** * struct vmw_surface_cache - Cached surface information * @desc: Pointer to the surface descriptor * @mip: Array of mipmap level information. Valid size is @num_mip_levels. * @mip_chain_bytes: Bytes required in the backing store for the whole chain * of mip levels. * @sheet_bytes: Bytes required in the backing store for a sheet * representing a single sample. * @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in * a chain. * @num_layers: Number of slices in an array texture or number of faces in * a cubemap texture. */ struct vmw_surface_cache { const SVGA3dSurfaceDesc *desc; struct vmw_surface_mip mip[DRM_VMW_MAX_MIP_LEVELS]; size_t mip_chain_bytes; size_t sheet_bytes; u32 num_mip_levels; u32 num_layers; }; /** * struct vmw_surface_loc - Surface location * @sheet: The multisample sheet. * @sub_resource: Surface subresource. Defined as layer * num_mip_levels + * mip_level. * @x: X coordinate. * @y: Y coordinate. * @z: Z coordinate. */ struct vmw_surface_loc { u32 sheet; u32 sub_resource; u32 x, y, z; }; /** * vmw_surface_subres - Compute the subresource from layer and mipmap. * @cache: Surface layout data. * @mip_level: The mipmap level. * @layer: The surface layer (face or array slice). * * Return: The subresource. */ static inline u32 vmw_surface_subres(const struct vmw_surface_cache *cache, u32 mip_level, u32 layer) { return cache->num_mip_levels * layer + mip_level; } /** * vmw_surface_setup_cache - Build a surface cache entry * @size: The surface base level dimensions. * @format: The surface format. * @num_mip_levels: Number of mipmap levels. * @num_layers: Number of layers. * @cache: Pointer to a struct vmw_surface_cach object to be filled in. * * Return: Zero on success, -EINVAL on invalid surface layout. */ static inline int vmw_surface_setup_cache(const struct drm_vmw_size *size, SVGA3dSurfaceFormat format, u32 num_mip_levels, u32 num_layers, u32 num_samples, struct vmw_surface_cache *cache) { const SVGA3dSurfaceDesc *desc; u32 i; memset(cache, 0, sizeof(*cache)); cache->desc = desc = vmw_surface_get_desc(format); cache->num_mip_levels = num_mip_levels; cache->num_layers = num_layers; for (i = 0; i < cache->num_mip_levels; i++) { struct vmw_surface_mip *mip = &cache->mip[i]; mip->size = vmw_surface_get_mip_size(*size, i); mip->bytes = vmw_surface_get_image_buffer_size (desc, &mip->size, 0); mip->row_stride = __KERNEL_DIV_ROUND_UP(mip->size.width, desc->blockSize.width) * desc->bytesPerBlock * num_samples; if (!mip->row_stride) goto invalid_dim; mip->img_stride = __KERNEL_DIV_ROUND_UP(mip->size.height, desc->blockSize.height) * mip->row_stride; if (!mip->img_stride) goto invalid_dim; cache->mip_chain_bytes += mip->bytes; } cache->sheet_bytes = cache->mip_chain_bytes * num_layers; if (!cache->sheet_bytes) goto invalid_dim; return 0; invalid_dim: VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n"); return -EINVAL; } /** * vmw_surface_get_loc - Get a surface location from an offset into the * backing store * @cache: Surface layout data. * @loc: Pointer to a struct vmw_surface_loc to be filled in. * @offset: Offset into the surface backing store. */ static inline void vmw_surface_get_loc(const struct vmw_surface_cache *cache, struct vmw_surface_loc *loc, size_t offset) { const struct vmw_surface_mip *mip = &cache->mip[0]; const SVGA3dSurfaceDesc *desc = cache->desc; u32 layer; int i; loc->sheet = offset / cache->sheet_bytes; offset -= loc->sheet * cache->sheet_bytes; layer = offset / cache->mip_chain_bytes; offset -= layer * cache->mip_chain_bytes; for (i = 0; i < cache->num_mip_levels; ++i, ++mip) { if (mip->bytes > offset) break; offset -= mip->bytes; } loc->sub_resource = vmw_surface_subres(cache, i, layer); loc->z = offset / mip->img_stride; offset -= loc->z * mip->img_stride; loc->z *= desc->blockSize.depth; loc->y = offset / mip->row_stride; offset -= loc->y * mip->row_stride; loc->y *= desc->blockSize.height; loc->x = offset / desc->bytesPerBlock; loc->x *= desc->blockSize.width; } /** * vmw_surface_inc_loc - Clamp increment a surface location with one block * size * in each dimension. * @loc: Pointer to a struct vmw_surface_loc to be incremented. * * When computing the size of a range as size = end - start, the range does not * include the end element. However a location representing the last byte * of a touched region in the backing store *is* included in the range. * This function modifies such a location to match the end definition * given as start + size which is the one used in a SVGA3dBox. */ static inline void vmw_surface_inc_loc(const struct vmw_surface_cache *cache, struct vmw_surface_loc *loc) { const SVGA3dSurfaceDesc *desc = cache->desc; u32 mip = loc->sub_resource % cache->num_mip_levels; const struct drm_vmw_size *size = &cache->mip[mip].size; loc->sub_resource++; loc->x += desc->blockSize.width; if (loc->x > size->width) loc->x = size->width; loc->y += desc->blockSize.height; if (loc->y > size->height) loc->y = size->height; loc->z += desc->blockSize.depth; if (loc->z > size->depth) loc->z = size->depth; } /** * vmw_surface_min_loc - The start location in a subresource * @cache: Surface layout data. * @sub_resource: The subresource. * @loc: Pointer to a struct vmw_surface_loc to be filled in. */ static inline void vmw_surface_min_loc(const struct vmw_surface_cache *cache, u32 sub_resource, struct vmw_surface_loc *loc) { loc->sheet = 0; loc->sub_resource = sub_resource; loc->x = loc->y = loc->z = 0; } /** * vmw_surface_min_loc - The end location in a subresource * @cache: Surface layout data. * @sub_resource: The subresource. * @loc: Pointer to a struct vmw_surface_loc to be filled in. * * Following the end definition given in vmw_surface_inc_loc(), * Compute the end location of a surface subresource. */ static inline void vmw_surface_max_loc(const struct vmw_surface_cache *cache, u32 sub_resource, struct vmw_surface_loc *loc) { const struct drm_vmw_size *size; u32 mip; loc->sheet = 0; loc->sub_resource = sub_resource + 1; mip = sub_resource % cache->num_mip_levels; size = &cache->mip[mip].size; loc->x = size->width; loc->y = size->height; loc->z = size->depth; } #endif /* VMW_SURFACE_CACHE_H */
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