Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Thomas Hellstrom | 4853 | 82.62% | 25 | 56.82% |
Deepak Rawat | 505 | 8.60% | 4 | 9.09% |
Jakob Bornecrantz | 341 | 5.81% | 1 | 2.27% |
Sinclair Yeh | 61 | 1.04% | 4 | 9.09% |
Zack Rusin | 56 | 0.95% | 6 | 13.64% |
Roland Scheidegger | 49 | 0.83% | 1 | 2.27% |
Lee Jones | 4 | 0.07% | 1 | 2.27% |
Arnd Bergmann | 3 | 0.05% | 1 | 2.27% |
Dirk Hohndel | 2 | 0.03% | 1 | 2.27% |
Total | 5874 | 44 |
// SPDX-License-Identifier: GPL-2.0 OR MIT /************************************************************************** * * Copyright 2015 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * This file implements the vmwgfx context binding manager, * The sole reason for having to use this code is that vmware guest * backed contexts can be swapped out to their backing mobs by the device * at any time, also swapped in at any time. At swapin time, the device * validates the context bindings to make sure they point to valid resources. * It's this outside-of-drawcall validation (that can happen at any time), * that makes this code necessary. * * We therefore need to kill any context bindings pointing to a resource * when the resource is swapped out. Furthermore, if the vmwgfx driver has * swapped out the context we can't swap it in again to kill bindings because * of backing mob reservation lockdep violations, so as part of * context swapout, also kill all bindings of a context, so that they are * already killed if a resource to which a binding points * needs to be swapped out. * * Note that a resource can be pointed to by bindings from multiple contexts, * Therefore we can't easily protect this data by a per context mutex * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex * to protect all binding manager data. * * Finally, any association between a context and a global resource * (surface, shader or even DX query) is conceptually a context binding that * needs to be tracked by this code. */ #include "vmwgfx_drv.h" #include "vmwgfx_binding.h" #include "device_include/svga3d_reg.h" #include <linux/vmalloc.h> #define VMW_BINDING_RT_BIT 0 #define VMW_BINDING_PS_BIT 1 #define VMW_BINDING_SO_T_BIT 2 #define VMW_BINDING_VB_BIT 3 #define VMW_BINDING_UAV_BIT 4 #define VMW_BINDING_CS_UAV_BIT 5 #define VMW_BINDING_NUM_BITS 6 #define VMW_BINDING_PS_SR_BIT 0 /** * struct vmw_ctx_binding_state - per context binding state * * @dev_priv: Pointer to device private structure. * @list: linked list of individual active bindings. * @render_targets: Render target bindings. * @texture_units: Texture units bindings. * @ds_view: Depth-stencil view binding. * @so_targets: StreamOutput target bindings. * @vertex_buffers: Vertex buffer bindings. * @index_buffer: Index buffer binding. * @per_shader: Per shader-type bindings. * @ua_views: UAV bindings. * @so_state: StreamOutput bindings. * @dirty: Bitmap tracking per binding-type changes that have not yet * been emitted to the device. * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that * have not yet been emitted to the device. * @bind_cmd_buffer: Scratch space used to construct binding commands. * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the * device binding slot of the first command data entry in @bind_cmd_buffer. * * Note that this structure also provides storage space for the individual * struct vmw_ctx_binding objects, so that no dynamic allocation is needed * for individual bindings. * */ struct vmw_ctx_binding_state { struct vmw_private *dev_priv; struct list_head list; struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; struct vmw_ctx_bindinfo_view ds_view; struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS]; struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; struct vmw_ctx_bindinfo_ib index_buffer; struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE]; struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE]; struct vmw_ctx_bindinfo_so so_state; unsigned long dirty; DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; u32 bind_cmd_count; u32 bind_first_slot; }; static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); static void vmw_binding_build_asserts(void) __attribute__ ((unused)); typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); /** * struct vmw_binding_info - Per binding type information for the binding * manager * * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. * @offsets: array[shader_slot] of offsets to the array[slot] * of struct bindings for the binding type. * @scrub_func: Pointer to the scrub function for this binding type. * * Holds static information to help optimize the binding manager and avoid * an excessive amount of switch statements. */ struct vmw_binding_info { size_t size; const size_t *offsets; vmw_scrub_func scrub_func; }; /* * A number of static variables that help determine the scrub func and the * location of the struct vmw_ctx_bindinfo slots for each binding type. */ static const size_t vmw_binding_shader_offsets[] = { offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), offsetof(struct vmw_ctx_binding_state, per_shader[3].shader), offsetof(struct vmw_ctx_binding_state, per_shader[4].shader), offsetof(struct vmw_ctx_binding_state, per_shader[5].shader), }; static const size_t vmw_binding_rt_offsets[] = { offsetof(struct vmw_ctx_binding_state, render_targets), }; static const size_t vmw_binding_tex_offsets[] = { offsetof(struct vmw_ctx_binding_state, texture_units), }; static const size_t vmw_binding_cb_offsets[] = { offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers), }; static const size_t vmw_binding_dx_ds_offsets[] = { offsetof(struct vmw_ctx_binding_state, ds_view), }; static const size_t vmw_binding_sr_offsets[] = { offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res), }; static const size_t vmw_binding_so_target_offsets[] = { offsetof(struct vmw_ctx_binding_state, so_targets), }; static const size_t vmw_binding_vb_offsets[] = { offsetof(struct vmw_ctx_binding_state, vertex_buffers), }; static const size_t vmw_binding_ib_offsets[] = { offsetof(struct vmw_ctx_binding_state, index_buffer), }; static const size_t vmw_binding_uav_offsets[] = { offsetof(struct vmw_ctx_binding_state, ua_views[0].views), }; static const size_t vmw_binding_cs_uav_offsets[] = { offsetof(struct vmw_ctx_binding_state, ua_views[1].views), }; static const size_t vmw_binding_so_offsets[] = { offsetof(struct vmw_ctx_binding_state, so_state), }; static const struct vmw_binding_info vmw_binding_infos[] = { [vmw_ctx_binding_shader] = { .size = sizeof(struct vmw_ctx_bindinfo_shader), .offsets = vmw_binding_shader_offsets, .scrub_func = vmw_binding_scrub_shader}, [vmw_ctx_binding_rt] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_rt_offsets, .scrub_func = vmw_binding_scrub_render_target}, [vmw_ctx_binding_tex] = { .size = sizeof(struct vmw_ctx_bindinfo_tex), .offsets = vmw_binding_tex_offsets, .scrub_func = vmw_binding_scrub_texture}, [vmw_ctx_binding_cb] = { .size = sizeof(struct vmw_ctx_bindinfo_cb), .offsets = vmw_binding_cb_offsets, .scrub_func = vmw_binding_scrub_cb}, [vmw_ctx_binding_dx_shader] = { .size = sizeof(struct vmw_ctx_bindinfo_shader), .offsets = vmw_binding_shader_offsets, .scrub_func = vmw_binding_scrub_dx_shader}, [vmw_ctx_binding_dx_rt] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_rt_offsets, .scrub_func = vmw_binding_scrub_dx_rt}, [vmw_ctx_binding_sr] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_sr_offsets, .scrub_func = vmw_binding_scrub_sr}, [vmw_ctx_binding_ds] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_dx_ds_offsets, .scrub_func = vmw_binding_scrub_dx_rt}, [vmw_ctx_binding_so_target] = { .size = sizeof(struct vmw_ctx_bindinfo_so_target), .offsets = vmw_binding_so_target_offsets, .scrub_func = vmw_binding_scrub_so_target}, [vmw_ctx_binding_vb] = { .size = sizeof(struct vmw_ctx_bindinfo_vb), .offsets = vmw_binding_vb_offsets, .scrub_func = vmw_binding_scrub_vb}, [vmw_ctx_binding_ib] = { .size = sizeof(struct vmw_ctx_bindinfo_ib), .offsets = vmw_binding_ib_offsets, .scrub_func = vmw_binding_scrub_ib}, [vmw_ctx_binding_uav] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_uav_offsets, .scrub_func = vmw_binding_scrub_uav}, [vmw_ctx_binding_cs_uav] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_cs_uav_offsets, .scrub_func = vmw_binding_scrub_cs_uav}, [vmw_ctx_binding_so] = { .size = sizeof(struct vmw_ctx_bindinfo_so), .offsets = vmw_binding_so_offsets, .scrub_func = vmw_binding_scrub_so}, }; /** * vmw_cbs_context - Return a pointer to the context resource of a * context binding state tracker. * * @cbs: The context binding state tracker. * * Provided there are any active bindings, this function will return an * unreferenced pointer to the context resource that owns the context * binding state tracker. If there are no active bindings, this function * will return NULL. Note that the caller must somehow ensure that a reference * is held on the context resource prior to calling this function. */ static const struct vmw_resource * vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) { if (list_empty(&cbs->list)) return NULL; return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, ctx_list)->ctx; } /** * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. * * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. * @bt: The binding type. * @shader_slot: The shader slot of the binding. If none, then set to 0. * @slot: The slot of the binding. */ static struct vmw_ctx_bindinfo * vmw_binding_loc(struct vmw_ctx_binding_state *cbs, enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) { const struct vmw_binding_info *b = &vmw_binding_infos[bt]; size_t offset = b->offsets[shader_slot] + b->size*slot; return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); } /** * vmw_binding_drop: Stop tracking a context binding * * @bi: Pointer to binding tracker storage. * * Stops tracking a context binding, and re-initializes its storage. * Typically used when the context binding is replaced with a binding to * another (or the same, for that matter) resource. */ static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) { list_del(&bi->ctx_list); if (!list_empty(&bi->res_list)) list_del(&bi->res_list); bi->ctx = NULL; } /** * vmw_binding_add: Start tracking a context binding * * @cbs: Pointer to the context binding state tracker. * @bi: Information about the binding to track. * @shader_slot: The shader slot of the binding. * @slot: The slot of the binding. * * Starts tracking the binding in the context binding * state structure @cbs. */ void vmw_binding_add(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, u32 shader_slot, u32 slot) { struct vmw_ctx_bindinfo *loc = vmw_binding_loc(cbs, bi->bt, shader_slot, slot); const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; if (loc->ctx != NULL) vmw_binding_drop(loc); memcpy(loc, bi, b->size); loc->scrubbed = false; list_add(&loc->ctx_list, &cbs->list); INIT_LIST_HEAD(&loc->res_list); } /** * vmw_binding_cb_offset_update: Update the offset of a cb binding * * @cbs: Pointer to the context binding state tracker. * @shader_slot: The shader slot of the binding. * @slot: The slot of the binding. * @offsetInBytes: The new offset of the binding. * * Updates the offset of an existing cb binding in the context binding * state structure @cbs. */ void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, u32 shader_slot, u32 slot, u32 offsetInBytes) { struct vmw_ctx_bindinfo *loc = vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot); struct vmw_ctx_bindinfo_cb *loc_cb = (struct vmw_ctx_bindinfo_cb *)((u8 *) loc); loc_cb->offset = offsetInBytes; } /** * vmw_binding_add_uav_index - Add UAV index for tracking. * @cbs: Pointer to the context binding state tracker. * @slot: UAV type to which bind this index. * @index: The splice index to track. */ void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot, uint32 index) { cbs->ua_views[slot].index = index; } /** * vmw_binding_transfer: Transfer a context binding tracking entry. * * @cbs: Pointer to the persistent context binding state tracker. * @from: Staged binding info built during execbuf * @bi: Information about the binding to track. * */ static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_binding_state *from, const struct vmw_ctx_bindinfo *bi) { size_t offset = (unsigned long)bi - (unsigned long)from; struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) ((unsigned long) cbs + offset); if (loc->ctx != NULL) { WARN_ON(bi->scrubbed); vmw_binding_drop(loc); } if (bi->res != NULL) { memcpy(loc, bi, vmw_binding_infos[bi->bt].size); list_add_tail(&loc->ctx_list, &cbs->list); list_add_tail(&loc->res_list, &loc->res->binding_head); } } /** * vmw_binding_state_kill - Kill all bindings associated with a * struct vmw_ctx_binding state structure, and re-initialize the structure. * * @cbs: Pointer to the context binding state tracker. * * Emits commands to scrub all bindings associated with the * context binding state tracker. Then re-initializes the whole structure. */ void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry, *next; vmw_binding_state_scrub(cbs); list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) vmw_binding_drop(entry); } /** * vmw_binding_state_scrub - Scrub all bindings associated with a * struct vmw_ctx_binding state structure. * * @cbs: Pointer to the context binding state tracker. * * Emits commands to scrub all bindings associated with the * context binding state tracker. */ void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry; list_for_each_entry(entry, &cbs->list, ctx_list) { if (!entry->scrubbed) { (void) vmw_binding_infos[entry->bt].scrub_func (entry, false); entry->scrubbed = true; } } (void) vmw_binding_emit_dirty(cbs); } /** * vmw_binding_res_list_kill - Kill all bindings on a * resource binding list * * @head: list head of resource binding list * * Kills all bindings associated with a specific resource. Typically * called before the resource is destroyed. */ void vmw_binding_res_list_kill(struct list_head *head) { struct vmw_ctx_bindinfo *entry, *next; vmw_binding_res_list_scrub(head); list_for_each_entry_safe(entry, next, head, res_list) vmw_binding_drop(entry); } /** * vmw_binding_res_list_scrub - Scrub all bindings on a * resource binding list * * @head: list head of resource binding list * * Scrub all bindings associated with a specific resource. Typically * called before the resource is evicted. */ void vmw_binding_res_list_scrub(struct list_head *head) { struct vmw_ctx_bindinfo *entry; list_for_each_entry(entry, head, res_list) { if (!entry->scrubbed) { (void) vmw_binding_infos[entry->bt].scrub_func (entry, false); entry->scrubbed = true; } } list_for_each_entry(entry, head, res_list) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(entry->ctx); (void) vmw_binding_emit_dirty(cbs); } } /** * vmw_binding_state_commit - Commit staged binding info * * @to: Staged binding info area to copy into to. * @from: Staged binding info built during execbuf. * * Transfers binding info from a temporary structure * (typically used by execbuf) to the persistent * structure in the context. This can be done once commands have been * submitted to hardware */ void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, struct vmw_ctx_binding_state *from) { struct vmw_ctx_bindinfo *entry, *next; list_for_each_entry_safe(entry, next, &from->list, ctx_list) { vmw_binding_transfer(to, from, entry); vmw_binding_drop(entry); } /* Also transfer uav splice indices */ to->ua_views[0].index = from->ua_views[0].index; to->ua_views[1].index = from->ua_views[1].index; } /** * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context * * @cbs: Pointer to the context binding state tracker. * * Walks through the context binding list and rebinds all scrubbed * resources. */ int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry; int ret; list_for_each_entry(entry, &cbs->list, ctx_list) { if (likely(!entry->scrubbed)) continue; if ((entry->res == NULL || entry->res->id == SVGA3D_INVALID_ID)) continue; ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); if (unlikely(ret != 0)) return ret; entry->scrubbed = false; } return vmw_binding_emit_dirty(cbs); } /** * vmw_binding_scrub_shader - scrub a shader binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_shader *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdSetShader body; } *cmd; cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_binding_scrub_render_target - scrub a render target binding * from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_view *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdSetRenderTarget body; } *cmd; cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = binding->slot; cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); cmd->body.target.face = 0; cmd->body.target.mipmap = 0; vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_binding_scrub_texture - scrub a texture binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. * * TODO: Possibly complement this function with a function that takes * a list of texture bindings and combines them to a single command. */ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_tex *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; struct { SVGA3dCmdSetTextureState c; SVGA3dTextureState s1; } body; } *cmd; cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; cmd->header.size = sizeof(cmd->body); cmd->body.c.cid = bi->ctx->id; cmd->body.s1.stage = binding->texture_stage; cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_shader *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetShader body; } *cmd; cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_cb *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetSingleConstantBuffer body; } *cmd; cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; cmd->header.size = sizeof(cmd->body); cmd->body.slot = binding->slot; cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; if (rebind) { cmd->body.offsetInBytes = binding->offset; cmd->body.sizeInBytes = binding->size; cmd->body.sid = bi->res->id; } else { cmd->body.offsetInBytes = 0; cmd->body.sizeInBytes = 0; cmd->body.sid = SVGA3D_INVALID_ID; } vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_collect_view_ids - Build view id data for a view binding command * without checking which bindings actually need to be emitted * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @biv: Pointer to where the binding info array is stored in @cbs * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings and builds a buffer of view id data. * Stops at the first non-existing binding in the @bi array. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer * contains the command data. */ static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo_view *biv, u32 max_num) { unsigned long i; cbs->bind_cmd_count = 0; cbs->bind_first_slot = 0; for (i = 0; i < max_num; ++i, ++biv) { if (!biv->bi.ctx) break; cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = ((biv->bi.scrubbed) ? SVGA3D_INVALID_ID : biv->bi.res->id); } } /** * vmw_collect_dirty_view_ids - Build view id data for a view binding command * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @bi: Pointer to where the binding info array is stored in @cbs * @dirty: Bitmap indicating which bindings need to be emitted. * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings that need to be emitted and * builds a buffer of view id data. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot indicates the index of the first emitted * binding, and @cbs->bind_cmd_buffer contains the command data. */ static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, unsigned long *dirty, u32 max_num) { const struct vmw_ctx_bindinfo_view *biv = container_of(bi, struct vmw_ctx_bindinfo_view, bi); unsigned long i, next_bit; cbs->bind_cmd_count = 0; i = find_first_bit(dirty, max_num); next_bit = i; cbs->bind_first_slot = i; biv += i; for (; i < max_num; ++i, ++biv) { cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = ((!biv->bi.ctx || biv->bi.scrubbed) ? SVGA3D_INVALID_ID : biv->bi.res->id); if (next_bit == i) { next_bit = find_next_bit(dirty, max_num, i + 1); if (next_bit >= max_num) break; } } } /** * vmw_emit_set_sr - Issue delayed DX shader resource binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @shader_slot: The shader slot of the binding. */ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, int shader_slot) { const struct vmw_ctx_bindinfo *loc = &cbs->per_shader[shader_slot].shader_res[0].bi; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetShaderResources body; } *cmd; size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_dirty_view_ids(cbs, loc, cbs->per_shader[shader_slot].dirty_sr, SVGA3D_DX_MAX_SRVIEWS); if (cbs->bind_cmd_count == 0) return 0; view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; cmd->header.size = sizeof(cmd->body) + view_id_size; cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.startView = cbs->bind_first_slot; memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); vmw_cmd_commit(ctx->dev_priv, cmd_size); bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, cbs->bind_first_slot, cbs->bind_cmd_count); return 0; } /** * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0]; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetRenderTargets body; } *cmd; size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS); view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; cmd->header.size = sizeof(cmd->body) + view_id_size; if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; else cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); vmw_cmd_commit(ctx->dev_priv, cmd_size); return 0; } /** * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command * without checking which bindings actually need to be emitted * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @biso: Pointer to where the binding info array is stored in @cbs * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. * Stops at the first non-existing binding in the @bi array. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer * contains the command data. */ static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo_so_target *biso, u32 max_num) { unsigned long i; SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; cbs->bind_cmd_count = 0; cbs->bind_first_slot = 0; for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, ++cbs->bind_cmd_count) { if (!biso->bi.ctx) break; if (!biso->bi.scrubbed) { so_buffer->sid = biso->bi.res->id; so_buffer->offset = biso->offset; so_buffer->sizeInBytes = biso->size; } else { so_buffer->sid = SVGA3D_INVALID_ID; so_buffer->offset = 0; so_buffer->sizeInBytes = 0; } } } /** * vmw_emit_set_so_target - Issue delayed streamout binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */ static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0]; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetSOTargets body; } *cmd; size_t cmd_size, so_target_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); if (cbs->bind_cmd_count == 0) return 0; so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); cmd_size = sizeof(*cmd) + so_target_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; cmd->header.size = sizeof(cmd->body) + so_target_size; memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); vmw_cmd_commit(ctx->dev_priv, cmd_size); return 0; } /** * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * */ static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) { struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; u32 i; int ret; for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) continue; ret = vmw_emit_set_sr(cbs, i); if (ret) break; __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); } return 0; } /** * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a * SVGA3dCmdDXSetVertexBuffers command * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @bi: Pointer to where the binding info array is stored in @cbs * @dirty: Bitmap indicating which bindings need to be emitted. * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings that need to be emitted and * builds a buffer of SVGA3dVertexBuffer data. * On output, @cbs->bind_cmd_count contains the number of bindings to be * emitted, @cbs->bind_first_slot indicates the index of the first emitted * binding, and @cbs->bind_cmd_buffer contains the command data. */ static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *bi, unsigned long *dirty, u32 max_num) { const struct vmw_ctx_bindinfo_vb *biv = container_of(bi, struct vmw_ctx_bindinfo_vb, bi); unsigned long i, next_bit; SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; cbs->bind_cmd_count = 0; i = find_first_bit(dirty, max_num); next_bit = i; cbs->bind_first_slot = i; biv += i; for (; i < max_num; ++i, ++biv, ++vbs) { if (!biv->bi.ctx || biv->bi.scrubbed) { vbs->sid = SVGA3D_INVALID_ID; vbs->stride = 0; vbs->offset = 0; } else { vbs->sid = biv->bi.res->id; vbs->stride = biv->stride; vbs->offset = biv->offset; } cbs->bind_cmd_count++; if (next_bit == i) { next_bit = find_next_bit(dirty, max_num, i + 1); if (next_bit >= max_num) break; } } } /** * vmw_emit_set_vb - Issue delayed vertex buffer binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * */ static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo *loc = &cbs->vertex_buffers[0].bi; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetVertexBuffers body; } *cmd; size_t cmd_size, set_vb_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); if (cbs->bind_cmd_count == 0) return 0; set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); cmd_size = sizeof(*cmd) + set_vb_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; cmd->header.size = sizeof(cmd->body) + set_vb_size; cmd->body.startBuffer = cbs->bind_first_slot; memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); vmw_cmd_commit(ctx->dev_priv, cmd_size); bitmap_clear(cbs->dirty_vb, cbs->bind_first_slot, cbs->bind_cmd_count); return 0; } static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0]; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetUAViews body; } *cmd; size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); if (!cmd) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS; cmd->header.size = sizeof(cmd->body) + view_id_size; /* Splice index is specified user-space */ cmd->body.uavSpliceIndex = cbs->ua_views[0].index; memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); vmw_cmd_commit(ctx->dev_priv, cmd_size); return 0; } static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs) { const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0]; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetCSUAViews body; } *cmd; size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); if (!cmd) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS; cmd->header.size = sizeof(cmd->body) + view_id_size; /* Start index is specified user-space */ cmd->body.startIndex = cbs->ua_views[1].index; memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); vmw_cmd_commit(ctx->dev_priv, cmd_size); return 0; } /** * vmw_binding_emit_dirty - Issue delayed binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * * This function issues the delayed binding commands that arise from * previous scrub / unscrub calls. These binding commands are typically * commands that batch a number of bindings and therefore it makes sense * to delay them. */ static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) { int ret = 0; unsigned long hit = 0; while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) < VMW_BINDING_NUM_BITS) { switch (hit) { case VMW_BINDING_RT_BIT: ret = vmw_emit_set_rt(cbs); break; case VMW_BINDING_PS_BIT: ret = vmw_binding_emit_dirty_ps(cbs); break; case VMW_BINDING_SO_T_BIT: ret = vmw_emit_set_so_target(cbs); break; case VMW_BINDING_VB_BIT: ret = vmw_emit_set_vb(cbs); break; case VMW_BINDING_UAV_BIT: ret = vmw_emit_set_uav(cbs); break; case VMW_BINDING_CS_UAV_BIT: ret = vmw_emit_set_cs_uav(cbs); break; default: BUG(); } if (ret) return ret; __clear_bit(hit, &cbs->dirty); hit++; } return 0; } /** * vmw_binding_scrub_sr - Schedule a dx shaderresource binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_view *biv = container_of(bi, struct vmw_ctx_bindinfo_view, bi); struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); __set_bit(VMW_BINDING_PS_SR_BIT, &cbs->per_shader[biv->shader_slot].dirty); __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); return 0; } /** * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); return 0; } /** * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty); return 0; } /** * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_vb *bivb = container_of(bi, struct vmw_ctx_bindinfo_vb, bi); struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(bivb->slot, cbs->dirty_vb); __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); return 0; } /** * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_ib *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetIndexBuffer body; } *cmd; cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); if (unlikely(cmd == NULL)) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; cmd->header.size = sizeof(cmd->body); if (rebind) { cmd->body.sid = bi->res->id; cmd->body.format = binding->format; cmd->body.offset = binding->offset; } else { cmd->body.sid = SVGA3D_INVALID_ID; cmd->body.format = 0; cmd->body.offset = 0; } vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty); return 0; } static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty); return 0; } /** * vmw_binding_scrub_so - Scrub a streamoutput binding from context. * @bi: Single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_bindinfo_so *binding = container_of(bi, typeof(*binding), bi); struct vmw_private *dev_priv = bi->ctx->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetStreamOutput body; } *cmd; cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); if (!cmd) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT; cmd->header.size = sizeof(cmd->body); cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID; vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state. * * @dev_priv: Pointer to a device private structure. * * Returns a pointer to a newly allocated struct or an error pointer on error. */ struct vmw_ctx_binding_state * vmw_binding_state_alloc(struct vmw_private *dev_priv) { struct vmw_ctx_binding_state *cbs; cbs = vzalloc(sizeof(*cbs)); if (!cbs) { return ERR_PTR(-ENOMEM); } cbs->dev_priv = dev_priv; INIT_LIST_HEAD(&cbs->list); return cbs; } /** * vmw_binding_state_free - Free a struct vmw_ctx_binding_state. * * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. */ void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) { vfree(cbs); } /** * vmw_binding_state_list - Get the binding list of a * struct vmw_ctx_binding_state * * @cbs: Pointer to the struct vmw_ctx_binding_state * * Returns the binding list which can be used to traverse through the bindings * and access the resource information of all bindings. */ struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) { return &cbs->list; } /** * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state * * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared * * Drops all bindings registered in @cbs. No device binding actions are * performed. */ void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) { struct vmw_ctx_bindinfo *entry, *next; list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) vmw_binding_drop(entry); } /** * vmw_binding_dirtying - Return whether a binding type is dirtying its resource * @binding_type: The binding type * * Each time a resource is put on the validation list as the result of a * context binding referencing it, we need to determine whether that resource * will be dirtied (written to by the GPU) as a result of the corresponding * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target * and unordered access view bindings are capable of dirtying its resource. * * Return: Whether the binding type dirties the resource its binding points to. */ u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) { static u32 is_binding_dirtying[vmw_ctx_binding_max] = { [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET, [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET, [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET, [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET, [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET, [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET, }; /* Review this function as new bindings are added. */ BUILD_BUG_ON(vmw_ctx_binding_max != 14); return is_binding_dirtying[binding_type]; } /* * This function is unused at run-time, and only used to hold various build * asserts important for code optimization assumptions. */ static void vmw_binding_build_asserts(void) { BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX); BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); /* * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various * view id arrays. */ BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); /* * struct vmw_ctx_binding_state::bind_cmd_buffer is used for * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers */ BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > VMW_MAX_VIEW_BINDINGS*sizeof(u32)); BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > VMW_MAX_VIEW_BINDINGS*sizeof(u32)); }
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