Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Matthew Sakai | 2266 | 98.69% | 1 | 14.29% |
Mike Snitzer | 30 | 1.31% | 6 | 85.71% |
Total | 2296 | 7 |
// SPDX-License-Identifier: GPL-2.0-only /* * Copyright 2023 Red Hat */ #include "funnel-workqueue.h" #include <linux/atomic.h> #include <linux/cache.h> #include <linux/completion.h> #include <linux/err.h> #include <linux/kthread.h> #include <linux/percpu.h> #include "funnel-queue.h" #include "logger.h" #include "memory-alloc.h" #include "numeric.h" #include "permassert.h" #include "string-utils.h" #include "completion.h" #include "status-codes.h" static DEFINE_PER_CPU(unsigned int, service_queue_rotor); /** * DOC: Work queue definition. * * There are two types of work queues: simple, with one worker thread, and round-robin, which uses * a group of the former to do the work, and assigns work to them in round-robin fashion (roughly). * Externally, both are represented via the same common sub-structure, though there's actually not * a great deal of overlap between the two types internally. */ struct vdo_work_queue { /* Name of just the work queue (e.g., "cpuQ12") */ char *name; bool round_robin_mode; struct vdo_thread *owner; /* Life cycle functions, etc */ const struct vdo_work_queue_type *type; }; struct simple_work_queue { struct vdo_work_queue common; struct funnel_queue *priority_lists[VDO_WORK_Q_MAX_PRIORITY + 1]; void *private; /* * The fields above are unchanged after setup but often read, and are good candidates for * caching -- and if the max priority is 2, just fit in one x86-64 cache line if aligned. * The fields below are often modified as we sleep and wake, so we want a separate cache * line for performance. */ /* Any (0 or 1) worker threads waiting for new work to do */ wait_queue_head_t waiting_worker_threads ____cacheline_aligned; /* Hack to reduce wakeup calls if the worker thread is running */ atomic_t idle; /* These are infrequently used so in terms of performance we don't care where they land. */ struct task_struct *thread; /* Notify creator once worker has initialized */ struct completion *started; }; struct round_robin_work_queue { struct vdo_work_queue common; struct simple_work_queue **service_queues; unsigned int num_service_queues; }; static inline struct simple_work_queue *as_simple_work_queue(struct vdo_work_queue *queue) { return ((queue == NULL) ? NULL : container_of(queue, struct simple_work_queue, common)); } static inline struct round_robin_work_queue *as_round_robin_work_queue(struct vdo_work_queue *queue) { return ((queue == NULL) ? NULL : container_of(queue, struct round_robin_work_queue, common)); } /* Processing normal completions. */ /* * Dequeue and return the next waiting completion, if any. * * We scan the funnel queues from highest priority to lowest, once; there is therefore a race * condition where a high-priority completion can be enqueued followed by a lower-priority one, and * we'll grab the latter (but we'll catch the high-priority item on the next call). If strict * enforcement of priorities becomes necessary, this function will need fixing. */ static struct vdo_completion *poll_for_completion(struct simple_work_queue *queue) { int i; for (i = queue->common.type->max_priority; i >= 0; i--) { struct funnel_queue_entry *link = vdo_funnel_queue_poll(queue->priority_lists[i]); if (link != NULL) return container_of(link, struct vdo_completion, work_queue_entry_link); } return NULL; } static void enqueue_work_queue_completion(struct simple_work_queue *queue, struct vdo_completion *completion) { VDO_ASSERT_LOG_ONLY(completion->my_queue == NULL, "completion %px (fn %px) to enqueue (%px) is not already queued (%px)", completion, completion->callback, queue, completion->my_queue); if (completion->priority == VDO_WORK_Q_DEFAULT_PRIORITY) completion->priority = queue->common.type->default_priority; if (VDO_ASSERT(completion->priority <= queue->common.type->max_priority, "priority is in range for queue") != VDO_SUCCESS) completion->priority = 0; completion->my_queue = &queue->common; /* Funnel queue handles the synchronization for the put. */ vdo_funnel_queue_put(queue->priority_lists[completion->priority], &completion->work_queue_entry_link); /* * Due to how funnel queue synchronization is handled (just atomic operations), the * simplest safe implementation here would be to wake-up any waiting threads after * enqueueing each item. Even if the funnel queue is not empty at the time of adding an * item to the queue, the consumer thread may not see this since it is not guaranteed to * have the same view of the queue as a producer thread. * * However, the above is wasteful so instead we attempt to minimize the number of thread * wakeups. Using an idle flag, and careful ordering using memory barriers, we should be * able to determine when the worker thread might be asleep or going to sleep. We use * cmpxchg to try to take ownership (vs other producer threads) of the responsibility for * waking the worker thread, so multiple wakeups aren't tried at once. * * This was tuned for some x86 boxes that were handy; it's untested whether doing the read * first is any better or worse for other platforms, even other x86 configurations. */ smp_mb(); if ((atomic_read(&queue->idle) != 1) || (atomic_cmpxchg(&queue->idle, 1, 0) != 1)) return; /* There's a maximum of one thread in this list. */ wake_up(&queue->waiting_worker_threads); } static void run_start_hook(struct simple_work_queue *queue) { if (queue->common.type->start != NULL) queue->common.type->start(queue->private); } static void run_finish_hook(struct simple_work_queue *queue) { if (queue->common.type->finish != NULL) queue->common.type->finish(queue->private); } /* * Wait for the next completion to process, or until kthread_should_stop indicates that it's time * for us to shut down. * * If kthread_should_stop says it's time to stop but we have pending completions return a * completion. * * Also update statistics relating to scheduler interactions. */ static struct vdo_completion *wait_for_next_completion(struct simple_work_queue *queue) { struct vdo_completion *completion; DEFINE_WAIT(wait); while (true) { prepare_to_wait(&queue->waiting_worker_threads, &wait, TASK_INTERRUPTIBLE); /* * Don't set the idle flag until a wakeup will not be lost. * * Force synchronization between setting the idle flag and checking the funnel * queue; the producer side will do them in the reverse order. (There's still a * race condition we've chosen to allow, because we've got a timeout below that * unwedges us if we hit it, but this may narrow the window a little.) */ atomic_set(&queue->idle, 1); smp_mb(); /* store-load barrier between "idle" and funnel queue */ completion = poll_for_completion(queue); if (completion != NULL) break; /* * We need to check for thread-stop after setting TASK_INTERRUPTIBLE state up * above. Otherwise, schedule() will put the thread to sleep and might miss a * wakeup from kthread_stop() call in vdo_finish_work_queue(). */ if (kthread_should_stop()) break; schedule(); /* * Most of the time when we wake, it should be because there's work to do. If it * was a spurious wakeup, continue looping. */ completion = poll_for_completion(queue); if (completion != NULL) break; } finish_wait(&queue->waiting_worker_threads, &wait); atomic_set(&queue->idle, 0); return completion; } static void process_completion(struct simple_work_queue *queue, struct vdo_completion *completion) { if (VDO_ASSERT(completion->my_queue == &queue->common, "completion %px from queue %px marked as being in this queue (%px)", completion, queue, completion->my_queue) == VDO_SUCCESS) completion->my_queue = NULL; vdo_run_completion(completion); } static void service_work_queue(struct simple_work_queue *queue) { run_start_hook(queue); while (true) { struct vdo_completion *completion = poll_for_completion(queue); if (completion == NULL) completion = wait_for_next_completion(queue); if (completion == NULL) { /* No completions but kthread_should_stop() was triggered. */ break; } process_completion(queue, completion); /* * Be friendly to a CPU that has other work to do, if the kernel has told us to. * This speeds up some performance tests; that "other work" might include other VDO * threads. */ if (need_resched()) cond_resched(); } run_finish_hook(queue); } static int work_queue_runner(void *ptr) { struct simple_work_queue *queue = ptr; complete(queue->started); service_work_queue(queue); return 0; } /* Creation & teardown */ static void free_simple_work_queue(struct simple_work_queue *queue) { unsigned int i; for (i = 0; i <= VDO_WORK_Q_MAX_PRIORITY; i++) vdo_free_funnel_queue(queue->priority_lists[i]); vdo_free(queue->common.name); vdo_free(queue); } static void free_round_robin_work_queue(struct round_robin_work_queue *queue) { struct simple_work_queue **queue_table = queue->service_queues; unsigned int count = queue->num_service_queues; unsigned int i; queue->service_queues = NULL; for (i = 0; i < count; i++) free_simple_work_queue(queue_table[i]); vdo_free(queue_table); vdo_free(queue->common.name); vdo_free(queue); } void vdo_free_work_queue(struct vdo_work_queue *queue) { if (queue == NULL) return; vdo_finish_work_queue(queue); if (queue->round_robin_mode) free_round_robin_work_queue(as_round_robin_work_queue(queue)); else free_simple_work_queue(as_simple_work_queue(queue)); } static int make_simple_work_queue(const char *thread_name_prefix, const char *name, struct vdo_thread *owner, void *private, const struct vdo_work_queue_type *type, struct simple_work_queue **queue_ptr) { DECLARE_COMPLETION_ONSTACK(started); struct simple_work_queue *queue; int i; struct task_struct *thread = NULL; int result; VDO_ASSERT_LOG_ONLY((type->max_priority <= VDO_WORK_Q_MAX_PRIORITY), "queue priority count %u within limit %u", type->max_priority, VDO_WORK_Q_MAX_PRIORITY); result = vdo_allocate(1, struct simple_work_queue, "simple work queue", &queue); if (result != VDO_SUCCESS) return result; queue->private = private; queue->started = &started; queue->common.type = type; queue->common.owner = owner; init_waitqueue_head(&queue->waiting_worker_threads); result = vdo_duplicate_string(name, "queue name", &queue->common.name); if (result != VDO_SUCCESS) { vdo_free(queue); return -ENOMEM; } for (i = 0; i <= type->max_priority; i++) { result = vdo_make_funnel_queue(&queue->priority_lists[i]); if (result != VDO_SUCCESS) { free_simple_work_queue(queue); return result; } } thread = kthread_run(work_queue_runner, queue, "%s:%s", thread_name_prefix, queue->common.name); if (IS_ERR(thread)) { free_simple_work_queue(queue); return (int) PTR_ERR(thread); } queue->thread = thread; /* * If we don't wait to ensure the thread is running VDO code, a quick kthread_stop (due to * errors elsewhere) could cause it to never get as far as running VDO, skipping the * cleanup code. * * Eventually we should just make that path safe too, and then we won't need this * synchronization. */ wait_for_completion(&started); *queue_ptr = queue; return VDO_SUCCESS; } /** * vdo_make_work_queue() - Create a work queue; if multiple threads are requested, completions will * be distributed to them in round-robin fashion. * * Each queue is associated with a struct vdo_thread which has a single vdo thread id. Regardless * of the actual number of queues and threads allocated here, code outside of the queue * implementation will treat this as a single zone. */ int vdo_make_work_queue(const char *thread_name_prefix, const char *name, struct vdo_thread *owner, const struct vdo_work_queue_type *type, unsigned int thread_count, void *thread_privates[], struct vdo_work_queue **queue_ptr) { struct round_robin_work_queue *queue; int result; char thread_name[TASK_COMM_LEN]; unsigned int i; if (thread_count == 1) { struct simple_work_queue *simple_queue; void *context = ((thread_privates != NULL) ? thread_privates[0] : NULL); result = make_simple_work_queue(thread_name_prefix, name, owner, context, type, &simple_queue); if (result == VDO_SUCCESS) *queue_ptr = &simple_queue->common; return result; } result = vdo_allocate(1, struct round_robin_work_queue, "round-robin work queue", &queue); if (result != VDO_SUCCESS) return result; result = vdo_allocate(thread_count, struct simple_work_queue *, "subordinate work queues", &queue->service_queues); if (result != VDO_SUCCESS) { vdo_free(queue); return result; } queue->num_service_queues = thread_count; queue->common.round_robin_mode = true; queue->common.owner = owner; result = vdo_duplicate_string(name, "queue name", &queue->common.name); if (result != VDO_SUCCESS) { vdo_free(queue->service_queues); vdo_free(queue); return -ENOMEM; } *queue_ptr = &queue->common; for (i = 0; i < thread_count; i++) { void *context = ((thread_privates != NULL) ? thread_privates[i] : NULL); snprintf(thread_name, sizeof(thread_name), "%s%u", name, i); result = make_simple_work_queue(thread_name_prefix, thread_name, owner, context, type, &queue->service_queues[i]); if (result != VDO_SUCCESS) { queue->num_service_queues = i; /* Destroy previously created subordinates. */ vdo_free_work_queue(vdo_forget(*queue_ptr)); return result; } } return VDO_SUCCESS; } static void finish_simple_work_queue(struct simple_work_queue *queue) { if (queue->thread == NULL) return; /* Tells the worker thread to shut down and waits for it to exit. */ kthread_stop(queue->thread); queue->thread = NULL; } static void finish_round_robin_work_queue(struct round_robin_work_queue *queue) { struct simple_work_queue **queue_table = queue->service_queues; unsigned int count = queue->num_service_queues; unsigned int i; for (i = 0; i < count; i++) finish_simple_work_queue(queue_table[i]); } /* No enqueueing of completions should be done once this function is called. */ void vdo_finish_work_queue(struct vdo_work_queue *queue) { if (queue == NULL) return; if (queue->round_robin_mode) finish_round_robin_work_queue(as_round_robin_work_queue(queue)); else finish_simple_work_queue(as_simple_work_queue(queue)); } /* Debugging dumps */ static void dump_simple_work_queue(struct simple_work_queue *queue) { const char *thread_status = "no threads"; char task_state_report = '-'; if (queue->thread != NULL) { task_state_report = task_state_to_char(queue->thread); thread_status = atomic_read(&queue->idle) ? "idle" : "running"; } vdo_log_info("workQ %px (%s) %s (%c)", &queue->common, queue->common.name, thread_status, task_state_report); /* ->waiting_worker_threads wait queue status? anyone waiting? */ } /* * Write to the buffer some info about the completion, for logging. Since the common use case is * dumping info about a lot of completions to syslog all at once, the format favors brevity over * readability. */ void vdo_dump_work_queue(struct vdo_work_queue *queue) { if (queue->round_robin_mode) { struct round_robin_work_queue *round_robin = as_round_robin_work_queue(queue); unsigned int i; for (i = 0; i < round_robin->num_service_queues; i++) dump_simple_work_queue(round_robin->service_queues[i]); } else { dump_simple_work_queue(as_simple_work_queue(queue)); } } static void get_function_name(void *pointer, char *buffer, size_t buffer_length) { if (pointer == NULL) { /* * Format "%ps" logs a null pointer as "(null)" with a bunch of leading spaces. We * sometimes use this when logging lots of data; don't be so verbose. */ strscpy(buffer, "-", buffer_length); } else { /* * Use a pragma to defeat gcc's format checking, which doesn't understand that * "%ps" actually does support a precision spec in Linux kernel code. */ char *space; #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wformat" snprintf(buffer, buffer_length, "%.*ps", buffer_length - 1, pointer); #pragma GCC diagnostic pop space = strchr(buffer, ' '); if (space != NULL) *space = '\0'; } } void vdo_dump_completion_to_buffer(struct vdo_completion *completion, char *buffer, size_t length) { size_t current_length = scnprintf(buffer, length, "%.*s/", TASK_COMM_LEN, (completion->my_queue == NULL ? "-" : completion->my_queue->name)); if (current_length < length - 1) { get_function_name((void *) completion->callback, buffer + current_length, length - current_length); } } /* Completion submission */ /* * If the completion has a timeout that has already passed, the timeout handler function may be * invoked by this function. */ void vdo_enqueue_work_queue(struct vdo_work_queue *queue, struct vdo_completion *completion) { /* * Convert the provided generic vdo_work_queue to the simple_work_queue to actually queue * on. */ struct simple_work_queue *simple_queue = NULL; if (!queue->round_robin_mode) { simple_queue = as_simple_work_queue(queue); } else { struct round_robin_work_queue *round_robin = as_round_robin_work_queue(queue); /* * It shouldn't be a big deal if the same rotor gets used for multiple work queues. * Any patterns that might develop are likely to be disrupted by random ordering of * multiple completions and migration between cores, unless the load is so light as * to be regular in ordering of tasks and the threads are confined to individual * cores; with a load that light we won't care. */ unsigned int rotor = this_cpu_inc_return(service_queue_rotor); unsigned int index = rotor % round_robin->num_service_queues; simple_queue = round_robin->service_queues[index]; } enqueue_work_queue_completion(simple_queue, completion); } /* Misc */ /* * Return the work queue pointer recorded at initialization time in the work-queue stack handle * initialized on the stack of the current thread, if any. */ static struct simple_work_queue *get_current_thread_work_queue(void) { /* * In interrupt context, if a vdo thread is what got interrupted, the calls below will find * the queue for the thread which was interrupted. However, the interrupted thread may have * been processing a completion, in which case starting to process another would violate * our concurrency assumptions. */ if (in_interrupt()) return NULL; if (kthread_func(current) != work_queue_runner) /* Not a VDO work queue thread. */ return NULL; return kthread_data(current); } struct vdo_work_queue *vdo_get_current_work_queue(void) { struct simple_work_queue *queue = get_current_thread_work_queue(); return (queue == NULL) ? NULL : &queue->common; } struct vdo_thread *vdo_get_work_queue_owner(struct vdo_work_queue *queue) { return queue->owner; } /** * vdo_get_work_queue_private_data() - Returns the private data for the current thread's work * queue, or NULL if none or if the current thread is not a * work queue thread. */ void *vdo_get_work_queue_private_data(void) { struct simple_work_queue *queue = get_current_thread_work_queue(); return (queue != NULL) ? queue->private : NULL; } bool vdo_work_queue_type_is(struct vdo_work_queue *queue, const struct vdo_work_queue_type *type) { return (queue->type == type); }
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