Contributors: 20
Author Tokens Token Proportion Commits Commit Proportion
Antonino A. Daplas 347 37.47% 16 24.62%
Linus Torvalds (pre-git) 179 19.33% 13 20.00%
Thomas Pfaff 155 16.74% 1 1.54%
Helge Deller 67 7.24% 2 3.08%
Harvey Harrison 57 6.16% 1 1.54%
James Simmons 56 6.05% 15 23.08%
Benjamin Herrenschmidt 12 1.30% 1 1.54%
Andrew Morton 10 1.08% 1 1.54%
Daniel Vetter 10 1.08% 3 4.62%
Dave Jones 7 0.76% 1 1.54%
Kees Cook 5 0.54% 1 1.54%
Jesse Barnes 4 0.43% 1 1.54%
Jan Beulich 3 0.32% 2 3.08%
Scot Doyle 3 0.32% 1 1.54%
David Lechner 3 0.32% 1 1.54%
David Winn 3 0.32% 1 1.54%
Jiri Slaby (SUSE) 2 0.22% 1 1.54%
Adrian Bunk 1 0.11% 1 1.54%
Geert Uytterhoeven 1 0.11% 1 1.54%
Linus Torvalds 1 0.11% 1 1.54%
Total 926 65


/*
 *  linux/drivers/video/console/fbcon.h -- Low level frame buffer based console driver
 *
 *	Copyright (C) 1997 Geert Uytterhoeven
 *
 *  This file is subject to the terms and conditions of the GNU General Public
 *  License.  See the file COPYING in the main directory of this archive
 *  for more details.
 */

#ifndef _VIDEO_FBCON_H
#define _VIDEO_FBCON_H

#include <linux/types.h>
#include <linux/vt_buffer.h>
#include <linux/vt_kern.h>
#include <linux/workqueue.h>

#include <asm/io.h>

   /*
    *    This is the interface between the low-level console driver and the
    *    low-level frame buffer device
    */

struct fbcon_display {
    /* Filled in by the low-level console driver */
    const u_char *fontdata;
    int userfont;                   /* != 0 if fontdata kmalloc()ed */
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_LEGACY_ACCELERATION
    u_short scrollmode;             /* Scroll Method, use fb_scrollmode() */
#endif
    u_short inverse;                /* != 0 text black on white as default */
    short yscroll;                  /* Hardware scrolling */
    int vrows;                      /* number of virtual rows */
    int cursor_shape;
    int con_rotate;
    u32 xres_virtual;
    u32 yres_virtual;
    u32 height;
    u32 width;
    u32 bits_per_pixel;
    u32 grayscale;
    u32 nonstd;
    u32 accel_flags;
    u32 rotate;
    struct fb_bitfield red;
    struct fb_bitfield green;
    struct fb_bitfield blue;
    struct fb_bitfield transp;
    const struct fb_videomode *mode;
};

struct fbcon_ops {
	void (*bmove)(struct vc_data *vc, struct fb_info *info, int sy,
		      int sx, int dy, int dx, int height, int width);
	void (*clear)(struct vc_data *vc, struct fb_info *info, int sy,
		      int sx, int height, int width);
	void (*putcs)(struct vc_data *vc, struct fb_info *info,
		      const unsigned short *s, int count, int yy, int xx,
		      int fg, int bg);
	void (*clear_margins)(struct vc_data *vc, struct fb_info *info,
			      int color, int bottom_only);
	void (*cursor)(struct vc_data *vc, struct fb_info *info,
		       bool enable, int fg, int bg);
	int  (*update_start)(struct fb_info *info);
	int  (*rotate_font)(struct fb_info *info, struct vc_data *vc);
	struct fb_var_screeninfo var;  /* copy of the current fb_var_screeninfo */
	struct delayed_work cursor_work; /* Cursor timer */
	struct fb_cursor cursor_state;
	struct fbcon_display *p;
	struct fb_info *info;
        int    currcon;	                /* Current VC. */
	int    cur_blink_jiffies;
	int    cursor_flash;
	int    cursor_reset;
	int    blank_state;
	int    graphics;
	int    save_graphics; /* for debug enter/leave */
	bool   initialized;
	int    rotate;
	int    cur_rotate;
	char  *cursor_data;
	u8    *fontbuffer;
	u8    *fontdata;
	u8    *cursor_src;
	u32    cursor_size;
	u32    fd_size;
};
    /*
     *  Attribute Decoding
     */

/* Color */
#define attr_fgcol(fgshift,s)    \
	(((s) >> (fgshift)) & 0x0f)
#define attr_bgcol(bgshift,s)    \
	(((s) >> (bgshift)) & 0x0f)

/* Monochrome */
#define attr_bold(s) \
	((s) & 0x200)
#define attr_reverse(s) \
	((s) & 0x800)
#define attr_underline(s) \
	((s) & 0x400)
#define attr_blink(s) \
	((s) & 0x8000)
	

static inline int mono_col(const struct fb_info *info)
{
	__u32 max_len;
	max_len = max(info->var.green.length, info->var.red.length);
	max_len = max(info->var.blue.length, max_len);
	return (~(0xfff << max_len)) & 0xff;
}

static inline int attr_col_ec(int shift, struct vc_data *vc,
			      struct fb_info *info, int is_fg)
{
	int is_mono01;
	int col;
	int fg;
	int bg;

	if (!vc)
		return 0;

	if (vc->vc_can_do_color)
		return is_fg ? attr_fgcol(shift,vc->vc_video_erase_char)
			: attr_bgcol(shift,vc->vc_video_erase_char);

	if (!info)
		return 0;

	col = mono_col(info);
	is_mono01 = info->fix.visual == FB_VISUAL_MONO01;

	if (attr_reverse(vc->vc_video_erase_char)) {
		fg = is_mono01 ? col : 0;
		bg = is_mono01 ? 0 : col;
	}
	else {
		fg = is_mono01 ? 0 : col;
		bg = is_mono01 ? col : 0;
	}

	return is_fg ? fg : bg;
}

#define attr_bgcol_ec(bgshift, vc, info) attr_col_ec(bgshift, vc, info, 0)
#define attr_fgcol_ec(fgshift, vc, info) attr_col_ec(fgshift, vc, info, 1)

    /*
     *  Scroll Method
     */

/* There are several methods fbcon can use to move text around the screen:
 *
 *                     Operation   Pan    Wrap
 *---------------------------------------------
 * SCROLL_MOVE         copyarea    No     No
 * SCROLL_PAN_MOVE     copyarea    Yes    No
 * SCROLL_WRAP_MOVE    copyarea    No     Yes
 * SCROLL_REDRAW       imageblit   No     No
 * SCROLL_PAN_REDRAW   imageblit   Yes    No
 * SCROLL_WRAP_REDRAW  imageblit   No     Yes
 *
 * (SCROLL_WRAP_REDRAW is not implemented yet)
 *
 * In general, fbcon will choose the best scrolling
 * method based on the rule below:
 *
 * Pan/Wrap > accel imageblit > accel copyarea >
 * soft imageblit > (soft copyarea)
 *
 * Exception to the rule: Pan + accel copyarea is
 * preferred over Pan + accel imageblit.
 *
 * The above is typical for PCI/AGP cards. Unless
 * overridden, fbcon will never use soft copyarea.
 *
 * If you need to override the above rule, set the
 * appropriate flags in fb_info->flags.  For example,
 * to prefer copyarea over imageblit, set
 * FBINFO_READS_FAST.
 *
 * Other notes:
 * + use the hardware engine to move the text
 *    (hw-accelerated copyarea() and fillrect())
 * + use hardware-supported panning on a large virtual screen
 * + amifb can not only pan, but also wrap the display by N lines
 *    (i.e. visible line i = physical line (i+N) % yres).
 * + read what's already rendered on the screen and
 *     write it in a different place (this is cfb_copyarea())
 * + re-render the text to the screen
 *
 * Whether to use wrapping or panning can only be figured out at
 * runtime (when we know whether our font height is a multiple
 * of the pan/wrap step)
 *
 */

#define SCROLL_MOVE	   0x001
#define SCROLL_PAN_MOVE	   0x002
#define SCROLL_WRAP_MOVE   0x003
#define SCROLL_REDRAW	   0x004
#define SCROLL_PAN_REDRAW  0x005

static inline u_short fb_scrollmode(struct fbcon_display *fb)
{
#ifdef CONFIG_FRAMEBUFFER_CONSOLE_LEGACY_ACCELERATION
	return fb->scrollmode;
#else
	/* hardcoded to SCROLL_REDRAW if acceleration was disabled. */
	return SCROLL_REDRAW;
#endif
}


#ifdef CONFIG_FB_TILEBLITTING
extern void fbcon_set_tileops(struct vc_data *vc, struct fb_info *info);
#endif
extern void fbcon_set_bitops(struct fbcon_ops *ops);
extern int  soft_cursor(struct fb_info *info, struct fb_cursor *cursor);

#define FBCON_ATTRIBUTE_UNDERLINE 1
#define FBCON_ATTRIBUTE_REVERSE   2
#define FBCON_ATTRIBUTE_BOLD      4

static inline int real_y(struct fbcon_display *p, int ypos)
{
	int rows = p->vrows;

	ypos += p->yscroll;
	return ypos < rows ? ypos : ypos - rows;
}


static inline int get_attribute(struct fb_info *info, u16 c)
{
	int attribute = 0;

	if (fb_get_color_depth(&info->var, &info->fix) == 1) {
		if (attr_underline(c))
			attribute |= FBCON_ATTRIBUTE_UNDERLINE;
		if (attr_reverse(c))
			attribute |= FBCON_ATTRIBUTE_REVERSE;
		if (attr_bold(c))
			attribute |= FBCON_ATTRIBUTE_BOLD;
	}

	return attribute;
}

#define FBCON_SWAP(i,r,v) ({ \
        typeof(r) _r = (r);  \
        typeof(v) _v = (v);  \
        (void) (&_r == &_v); \
        (i == FB_ROTATE_UR || i == FB_ROTATE_UD) ? _r : _v; })

#ifdef CONFIG_FRAMEBUFFER_CONSOLE_ROTATION
extern void fbcon_set_rotate(struct fbcon_ops *ops);
#else
#define fbcon_set_rotate(x) do {} while(0)
#endif /* CONFIG_FRAMEBUFFER_CONSOLE_ROTATION */

#endif /* _VIDEO_FBCON_H */