Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Eric Anholt | 1615 | 99.57% | 9 | 90.00% |
Juan A. Suarez Romero | 7 | 0.43% | 1 | 10.00% |
Total | 1622 | 10 |
// SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2017-2018 Broadcom */ #ifndef V3D_REGS_H #define V3D_REGS_H #include <linux/bitops.h> #define V3D_MASK(high, low) ((u32)GENMASK(high, low)) /* Using the GNU statement expression extension */ #define V3D_SET_FIELD(value, field) \ ({ \ u32 fieldval = (value) << field##_SHIFT; \ WARN_ON((fieldval & ~field##_MASK) != 0); \ fieldval & field##_MASK; \ }) #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ field##_SHIFT) /* Hub registers for shared hardware between V3D cores. */ #define V3D_HUB_AXICFG 0x00000 # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 #define V3D_HUB_UIFCFG 0x00004 #define V3D_HUB_IDENT0 0x00008 #define V3D_HUB_IDENT1 0x0000c # define V3D_HUB_IDENT1_WITH_MSO BIT(19) # define V3D_HUB_IDENT1_WITH_TSY BIT(18) # define V3D_HUB_IDENT1_WITH_TFU BIT(17) # define V3D_HUB_IDENT1_WITH_L3C BIT(16) # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) # define V3D_HUB_IDENT1_NCORES_SHIFT 8 # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) # define V3D_HUB_IDENT1_REV_SHIFT 4 # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) # define V3D_HUB_IDENT1_TVER_SHIFT 0 #define V3D_HUB_IDENT2 0x00010 # define V3D_HUB_IDENT2_WITH_MMU BIT(8) # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 #define V3D_HUB_IDENT3 0x00014 # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) # define V3D_HUB_IDENT3_IPREV_SHIFT 8 # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) # define V3D_HUB_IDENT3_IPIDX_SHIFT 0 #define V3D_HUB_INT_STS 0x00050 #define V3D_HUB_INT_SET 0x00054 #define V3D_HUB_INT_CLR 0x00058 #define V3D_HUB_INT_MSK_STS 0x0005c #define V3D_HUB_INT_MSK_SET 0x00060 #define V3D_HUB_INT_MSK_CLR 0x00064 # define V3D_HUB_INT_MMU_WRV BIT(5) # define V3D_HUB_INT_MMU_PTI BIT(4) # define V3D_HUB_INT_MMU_CAP BIT(3) # define V3D_HUB_INT_MSO BIT(2) # define V3D_HUB_INT_TFUC BIT(1) # define V3D_HUB_INT_TFUF BIT(0) #define V3D_GCA_CACHE_CTRL 0x0000c # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) #define V3D_GCA_SAFE_SHUTDOWN 0x000b0 # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 # define V3D_TOP_GR_BRIDGE_REVISION 0x00000 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 /* 7268 reset reg */ # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) /* 7278 reset reg */ # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) #define V3D_TFU_CS 0x00400 /* Stops current job, empties input fifo. */ # define V3D_TFU_CS_TFURST BIT(31) # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) # define V3D_TFU_CS_CVTCT_SHIFT 16 # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) # define V3D_TFU_CS_NFREE_SHIFT 8 # define V3D_TFU_CS_BUSY BIT(0) #define V3D_TFU_SU 0x00404 /* Interrupt when FINTTHR input slots are free (0 = disabled) */ # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) # define V3D_TFU_SU_FINTTHR_SHIFT 8 /* Skips resetting the CRC at the start of CRC generation. */ # define V3D_TFU_SU_CRCCHAIN BIT(4) /* skips writes, computes CRC of the image. miplevels must be 0. */ # define V3D_TFU_SU_CRC BIT(3) # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) # define V3D_TFU_SU_THROTTLE_SHIFT 0 #define V3D_TFU_ICFG 0x00408 /* Interrupt when the conversion is complete. */ # define V3D_TFU_ICFG_IOC BIT(0) /* Input Image Address */ #define V3D_TFU_IIA 0x0040c /* Input Chroma Address */ #define V3D_TFU_ICA 0x00410 /* Input Image Stride */ #define V3D_TFU_IIS 0x00414 /* Input Image U-Plane Address */ #define V3D_TFU_IUA 0x00418 /* Output Image Address */ #define V3D_TFU_IOA 0x0041c /* Image Output Size */ #define V3D_TFU_IOS 0x00420 /* TFU YUV Coefficient 0 */ #define V3D_TFU_COEF0 0x00424 /* Use these regs instead of the defaults. */ # define V3D_TFU_COEF0_USECOEF BIT(31) /* TFU YUV Coefficient 1 */ #define V3D_TFU_COEF1 0x00428 /* TFU YUV Coefficient 2 */ #define V3D_TFU_COEF2 0x0042c /* TFU YUV Coefficient 3 */ #define V3D_TFU_COEF3 0x00430 #define V3D_TFU_CRC 0x00434 /* Per-MMU registers. */ #define V3D_MMUC_CONTROL 0x01000 # define V3D_MMUC_CONTROL_CLEAR BIT(3) # define V3D_MMUC_CONTROL_FLUSHING BIT(2) # define V3D_MMUC_CONTROL_FLUSH BIT(1) # define V3D_MMUC_CONTROL_ENABLE BIT(0) #define V3D_MMU_CTL 0x01200 # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) # define V3D_MMU_CTL_PT_INVALID BIT(20) # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) # define V3D_MMU_CTL_PT_INVALID_INT BIT(18) # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) # define V3D_MMU_CTL_TLB_CLEARING BIT(7) # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) # define V3D_MMU_CTL_TLB_CLEAR BIT(2) # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) # define V3D_MMU_CTL_ENABLE BIT(0) #define V3D_MMU_PT_PA_BASE 0x01204 #define V3D_MMU_HIT 0x01208 #define V3D_MMU_MISSES 0x0120c #define V3D_MMU_STALLS 0x01210 #define V3D_MMU_ADDR_CAP 0x01214 # define V3D_MMU_ADDR_CAP_ENABLE BIT(31) # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 #define V3D_MMU_SHOOT_DOWN 0x01218 # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 #define V3D_MMU_BYPASS_START 0x0121c #define V3D_MMU_BYPASS_END 0x01220 /* AXI ID of the access that faulted */ #define V3D_MMU_VIO_ID 0x0122c /* Address for illegal PTEs to return */ #define V3D_MMU_ILLEGAL_ADDR 0x01230 # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) /* Address that faulted */ #define V3D_MMU_VIO_ADDR 0x01234 #define V3D_MMU_DEBUG_INFO 0x01238 # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) # define V3D_MMU_PA_WIDTH_SHIFT 8 # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) # define V3D_MMU_VA_WIDTH_SHIFT 4 # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) # define V3D_MMU_VERSION_SHIFT 0 /* Per-V3D-core registers */ #define V3D_CTL_IDENT0 0x00000 # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) # define V3D_IDENT0_VER_SHIFT 24 #define V3D_CTL_IDENT1 0x00004 /* Multiples of 1kb */ # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) # define V3D_IDENT1_VPM_SIZE_SHIFT 28 # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) # define V3D_IDENT1_NSEM_SHIFT 16 # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) # define V3D_IDENT1_NTMU_SHIFT 12 # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) # define V3D_IDENT1_QUPS_SHIFT 8 # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) # define V3D_IDENT1_NSLC_SHIFT 4 # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) # define V3D_IDENT1_REV_SHIFT 0 #define V3D_CTL_IDENT2 0x00008 # define V3D_IDENT2_BCG_INT BIT(28) #define V3D_CTL_MISCCFG 0x00018 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 # define V3D_MISCCFG_OVRTMUOUT BIT(0) #define V3D_CTL_L2CACTL 0x00020 # define V3D_L2CACTL_L2CCLR BIT(2) # define V3D_L2CACTL_L2CDIS BIT(1) # define V3D_L2CACTL_L2CENA BIT(0) #define V3D_CTL_SLCACTL 0x00024 # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) # define V3D_SLCACTL_TVCCS_SHIFT 24 # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) # define V3D_SLCACTL_TDCCS_SHIFT 16 # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) # define V3D_SLCACTL_UCC_SHIFT 8 # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) # define V3D_SLCACTL_ICC_SHIFT 0 #define V3D_CTL_L2TCACTL 0x00030 # define V3D_L2TCACTL_TMUWCF BIT(8) # define V3D_L2TCACTL_L2T_NO_WM BIT(4) /* Invalidates cache lines. */ # define V3D_L2TCACTL_FLM_FLUSH 0 /* Removes cachelines without writing dirty lines back. */ # define V3D_L2TCACTL_FLM_CLEAR 1 /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ # define V3D_L2TCACTL_FLM_CLEAN 2 # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) # define V3D_L2TCACTL_FLM_SHIFT 1 # define V3D_L2TCACTL_L2TFLS BIT(0) #define V3D_CTL_L2TFLSTA 0x00034 #define V3D_CTL_L2TFLEND 0x00038 #define V3D_CTL_INT_STS 0x00050 #define V3D_CTL_INT_SET 0x00054 #define V3D_CTL_INT_CLR 0x00058 #define V3D_CTL_INT_MSK_STS 0x0005c #define V3D_CTL_INT_MSK_SET 0x00060 #define V3D_CTL_INT_MSK_CLR 0x00064 # define V3D_INT_QPU_MASK V3D_MASK(27, 16) # define V3D_INT_QPU_SHIFT 16 # define V3D_INT_CSDDONE BIT(7) # define V3D_INT_PCTR BIT(6) # define V3D_INT_GMPV BIT(5) # define V3D_INT_TRFB BIT(4) # define V3D_INT_SPILLUSE BIT(3) # define V3D_INT_OUTOMEM BIT(2) # define V3D_INT_FLDONE BIT(1) # define V3D_INT_FRDONE BIT(0) #define V3D_CLE_CT0CS 0x00100 #define V3D_CLE_CT1CS 0x00104 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) #define V3D_CLE_CT0EA 0x00108 #define V3D_CLE_CT1EA 0x0010c #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) #define V3D_CLE_CT0CA 0x00110 #define V3D_CLE_CT1CA 0x00114 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) #define V3D_CLE_CT0RA 0x00118 #define V3D_CLE_CT1RA 0x0011c #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) #define V3D_CLE_CT0LC 0x00120 #define V3D_CLE_CT1LC 0x00124 #define V3D_CLE_CT0PC 0x00128 #define V3D_CLE_CT1PC 0x0012c #define V3D_CLE_PCS 0x00130 #define V3D_CLE_BFC 0x00134 #define V3D_CLE_RFC 0x00138 #define V3D_CLE_TFBC 0x0013c #define V3D_CLE_TFIT 0x00140 #define V3D_CLE_CT1CFG 0x00144 #define V3D_CLE_CT1TILECT 0x00148 #define V3D_CLE_CT1TSKIP 0x0014c #define V3D_CLE_CT1PTCT 0x00150 #define V3D_CLE_CT0SYNC 0x00154 #define V3D_CLE_CT1SYNC 0x00158 #define V3D_CLE_CT0QTS 0x0015c # define V3D_CLE_CT0QTS_ENABLE BIT(1) #define V3D_CLE_CT0QBA 0x00160 #define V3D_CLE_CT1QBA 0x00164 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) #define V3D_CLE_CT0QEA 0x00168 #define V3D_CLE_CT1QEA 0x0016c #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) #define V3D_CLE_CT0QMA 0x00170 #define V3D_CLE_CT0QMS 0x00174 #define V3D_CLE_CT1QCFG 0x00178 /* If set without ETPROC, entirely skip tiles with no primitives. */ # define V3D_CLE_QCFG_ETFILT BIT(7) /* If set with ETFILT, just write the clear color to tiles with no * primitives. */ # define V3D_CLE_QCFG_ETPROC BIT(6) # define V3D_CLE_QCFG_ETSFLUSH BIT(1) # define V3D_CLE_QCFG_MCDIS BIT(0) #define V3D_PTB_BPCA 0x00300 #define V3D_PTB_BPCS 0x00304 #define V3D_PTB_BPOA 0x00308 #define V3D_PTB_BPOS 0x0030c #define V3D_PTB_BXCF 0x00310 # define V3D_PTB_BXCF_RWORDERDISA BIT(1) # define V3D_PTB_BXCF_CLIPDISA BIT(0) #define V3D_V3_PCTR_0_EN 0x00674 #define V3D_V3_PCTR_0_EN_ENABLE BIT(31) #define V3D_V4_PCTR_0_EN 0x00650 /* When a bit is set, resets the counter to 0. */ #define V3D_V3_PCTR_0_CLR 0x00670 #define V3D_V4_PCTR_0_CLR 0x00654 #define V3D_PCTR_0_OVERFLOW 0x00658 #define V3D_V3_PCTR_0_PCTRS0 0x00684 #define V3D_V3_PCTR_0_PCTRS15 0x00660 #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ 4 * (x)) /* Each src reg muxes four counters each. */ #define V3D_V4_PCTR_0_SRC_0_3 0x00660 #define V3D_V4_PCTR_0_SRC_28_31 0x0067c #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \ 4 * (x)) # define V3D_PCTR_S0_MASK V3D_MASK(6, 0) # define V3D_PCTR_S0_SHIFT 0 # define V3D_PCTR_S1_MASK V3D_MASK(14, 8) # define V3D_PCTR_S1_SHIFT 8 # define V3D_PCTR_S2_MASK V3D_MASK(22, 16) # define V3D_PCTR_S2_SHIFT 16 # define V3D_PCTR_S3_MASK V3D_MASK(30, 24) # define V3D_PCTR_S3_SHIFT 24 # define V3D_PCTR_CYCLE_COUNT 32 /* Output values of the counters. */ #define V3D_PCTR_0_PCTR0 0x00680 #define V3D_PCTR_0_PCTR31 0x006fc #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ 4 * (x)) #define V3D_GMP_STATUS 0x00800 # define V3D_GMP_STATUS_GMPRST BIT(31) # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 # define V3D_GMP_STATUS_WR_ACTIVE BIT(5) # define V3D_GMP_STATUS_RD_ACTIVE BIT(4) # define V3D_GMP_STATUS_CFG_BUSY BIT(3) # define V3D_GMP_STATUS_CNTOVF BIT(2) # define V3D_GMP_STATUS_INVPROT BIT(1) # define V3D_GMP_STATUS_VIO BIT(0) #define V3D_GMP_CFG 0x00804 # define V3D_GMP_CFG_LBURSTEN BIT(3) # define V3D_GMP_CFG_PGCRSEN BIT() # define V3D_GMP_CFG_STOP_REQ BIT(1) # define V3D_GMP_CFG_PROT_ENABLE BIT(0) #define V3D_GMP_VIO_ADDR 0x00808 #define V3D_GMP_VIO_TYPE 0x0080c #define V3D_GMP_TABLE_ADDR 0x00810 #define V3D_GMP_CLEAR_LOAD 0x00814 #define V3D_GMP_PRESERVE_LOAD 0x00818 #define V3D_GMP_VALID_LINES 0x00820 #define V3D_CSD_STATUS 0x00900 # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) #define V3D_CSD_QUEUED_CFG0 0x00904 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 #define V3D_CSD_QUEUED_CFG1 0x00908 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 #define V3D_CSD_QUEUED_CFG2 0x0090c # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 #define V3D_CSD_QUEUED_CFG3 0x00910 # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 /* Number of batches, minus 1 */ #define V3D_CSD_QUEUED_CFG4 0x00914 /* Shader address, pnan, singleseg, threading, like a shader record. */ #define V3D_CSD_QUEUED_CFG5 0x00918 /* Uniforms address (4 byte aligned) */ #define V3D_CSD_QUEUED_CFG6 0x0091c #define V3D_CSD_CURRENT_CFG0 0x00920 #define V3D_CSD_CURRENT_CFG1 0x00924 #define V3D_CSD_CURRENT_CFG2 0x00928 #define V3D_CSD_CURRENT_CFG3 0x0092c #define V3D_CSD_CURRENT_CFG4 0x00930 #define V3D_CSD_CURRENT_CFG5 0x00934 #define V3D_CSD_CURRENT_CFG6 0x00938 #define V3D_CSD_CURRENT_ID0 0x0093c # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 #define V3D_CSD_CURRENT_ID1 0x00940 # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 #define V3D_ERR_FDBGO 0x00f04 #define V3D_ERR_FDBGB 0x00f08 #define V3D_ERR_FDBGR 0x00f0c #define V3D_ERR_FDBGS 0x00f10 # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) #define V3D_ERR_STAT 0x00f20 # define V3D_ERR_L2CARE BIT(15) # define V3D_ERR_VCMBE BIT(14) # define V3D_ERR_VCMRE BIT(13) # define V3D_ERR_VCDI BIT(12) # define V3D_ERR_VCDE BIT(11) # define V3D_ERR_VDWE BIT(10) # define V3D_ERR_VPMEAS BIT(9) # define V3D_ERR_VPMEFNA BIT(8) # define V3D_ERR_VPMEWNA BIT(7) # define V3D_ERR_VPMERNA BIT(6) # define V3D_ERR_VPMERR BIT(5) # define V3D_ERR_VPMEWR BIT(4) # define V3D_ERR_VPAERRGL BIT(3) # define V3D_ERR_VPAEBRGL BIT(2) # define V3D_ERR_VPAERGS BIT(1) # define V3D_ERR_VPAEABB BIT(0) #endif /* V3D_REGS_H */
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