Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Philipp Zabel | 6231 | 100.00% | 1 | 100.00% |
Total | 6231 | 1 |
/* SPDX-License-Identifier: GPL-2.0+ */ /* * Freescale PXP Register Definitions * * based on pxp_dma_v3.h, Xml Revision: 1.77, Template Revision: 1.3 * * Copyright 2014-2015 Freescale Semiconductor, Inc. All Rights Reserved. */ #ifndef __IMX_PXP_H__ #define __IMX_PXP_H__ #define HW_PXP_CTRL (0x00000000) #define HW_PXP_CTRL_SET (0x00000004) #define HW_PXP_CTRL_CLR (0x00000008) #define HW_PXP_CTRL_TOG (0x0000000c) #define BM_PXP_CTRL_SFTRST 0x80000000 #define BF_PXP_CTRL_SFTRST(v) \ (((v) << 31) & BM_PXP_CTRL_SFTRST) #define BM_PXP_CTRL_CLKGATE 0x40000000 #define BF_PXP_CTRL_CLKGATE(v) \ (((v) << 30) & BM_PXP_CTRL_CLKGATE) #define BM_PXP_CTRL_RSVD4 0x20000000 #define BF_PXP_CTRL_RSVD4(v) \ (((v) << 29) & BM_PXP_CTRL_RSVD4) #define BM_PXP_CTRL_EN_REPEAT 0x10000000 #define BF_PXP_CTRL_EN_REPEAT(v) \ (((v) << 28) & BM_PXP_CTRL_EN_REPEAT) #define BM_PXP_CTRL_ENABLE_ROTATE1 0x08000000 #define BF_PXP_CTRL_ENABLE_ROTATE1(v) \ (((v) << 27) & BM_PXP_CTRL_ENABLE_ROTATE1) #define BM_PXP_CTRL_ENABLE_ROTATE0 0x04000000 #define BF_PXP_CTRL_ENABLE_ROTATE0(v) \ (((v) << 26) & BM_PXP_CTRL_ENABLE_ROTATE0) #define BM_PXP_CTRL_ENABLE_LUT 0x02000000 #define BF_PXP_CTRL_ENABLE_LUT(v) \ (((v) << 25) & BM_PXP_CTRL_ENABLE_LUT) #define BM_PXP_CTRL_ENABLE_CSC2 0x01000000 #define BF_PXP_CTRL_ENABLE_CSC2(v) \ (((v) << 24) & BM_PXP_CTRL_ENABLE_CSC2) #define BM_PXP_CTRL_BLOCK_SIZE 0x00800000 #define BF_PXP_CTRL_BLOCK_SIZE(v) \ (((v) << 23) & BM_PXP_CTRL_BLOCK_SIZE) #define BV_PXP_CTRL_BLOCK_SIZE__8X8 0x0 #define BV_PXP_CTRL_BLOCK_SIZE__16X16 0x1 #define BM_PXP_CTRL_RSVD1 0x00400000 #define BF_PXP_CTRL_RSVD1(v) \ (((v) << 22) & BM_PXP_CTRL_RSVD1) #define BM_PXP_CTRL_ENABLE_ALPHA_B 0x00200000 #define BF_PXP_CTRL_ENABLE_ALPHA_B(v) \ (((v) << 21) & BM_PXP_CTRL_ENABLE_ALPHA_B) #define BM_PXP_CTRL_ENABLE_INPUT_FETCH_STORE 0x00100000 #define BF_PXP_CTRL_ENABLE_INPUT_FETCH_STORE(v) \ (((v) << 20) & BM_PXP_CTRL_ENABLE_INPUT_FETCH_STORE) #define BM_PXP_CTRL_ENABLE_WFE_B 0x00080000 #define BF_PXP_CTRL_ENABLE_WFE_B(v) \ (((v) << 19) & BM_PXP_CTRL_ENABLE_WFE_B) #define BM_PXP_CTRL_ENABLE_WFE_A 0x00040000 #define BF_PXP_CTRL_ENABLE_WFE_A(v) \ (((v) << 18) & BM_PXP_CTRL_ENABLE_WFE_A) #define BM_PXP_CTRL_ENABLE_DITHER 0x00020000 #define BF_PXP_CTRL_ENABLE_DITHER(v) \ (((v) << 17) & BM_PXP_CTRL_ENABLE_DITHER) #define BM_PXP_CTRL_ENABLE_PS_AS_OUT 0x00010000 #define BF_PXP_CTRL_ENABLE_PS_AS_OUT(v) \ (((v) << 16) & BM_PXP_CTRL_ENABLE_PS_AS_OUT) #define BM_PXP_CTRL_VFLIP1 0x00008000 #define BF_PXP_CTRL_VFLIP1(v) \ (((v) << 15) & BM_PXP_CTRL_VFLIP1) #define BM_PXP_CTRL_HFLIP1 0x00004000 #define BF_PXP_CTRL_HFLIP1(v) \ (((v) << 14) & BM_PXP_CTRL_HFLIP1) #define BP_PXP_CTRL_ROTATE1 12 #define BM_PXP_CTRL_ROTATE1 0x00003000 #define BF_PXP_CTRL_ROTATE1(v) \ (((v) << 12) & BM_PXP_CTRL_ROTATE1) #define BV_PXP_CTRL_ROTATE1__ROT_0 0x0 #define BV_PXP_CTRL_ROTATE1__ROT_90 0x1 #define BV_PXP_CTRL_ROTATE1__ROT_180 0x2 #define BV_PXP_CTRL_ROTATE1__ROT_270 0x3 #define BM_PXP_CTRL_VFLIP0 0x00000800 #define BF_PXP_CTRL_VFLIP0(v) \ (((v) << 11) & BM_PXP_CTRL_VFLIP0) #define BM_PXP_CTRL_HFLIP0 0x00000400 #define BF_PXP_CTRL_HFLIP0(v) \ (((v) << 10) & BM_PXP_CTRL_HFLIP0) #define BP_PXP_CTRL_ROTATE0 8 #define BM_PXP_CTRL_ROTATE0 0x00000300 #define BF_PXP_CTRL_ROTATE0(v) \ (((v) << 8) & BM_PXP_CTRL_ROTATE0) #define BV_PXP_CTRL_ROTATE0__ROT_0 0x0 #define BV_PXP_CTRL_ROTATE0__ROT_90 0x1 #define BV_PXP_CTRL_ROTATE0__ROT_180 0x2 #define BV_PXP_CTRL_ROTATE0__ROT_270 0x3 #define BP_PXP_CTRL_RSVD0 6 #define BM_PXP_CTRL_RSVD0 0x000000C0 #define BF_PXP_CTRL_RSVD0(v) \ (((v) << 6) & BM_PXP_CTRL_RSVD0) #define BM_PXP_CTRL_HANDSHAKE_ABORT_SKIP 0x00000020 #define BF_PXP_CTRL_HANDSHAKE_ABORT_SKIP(v) \ (((v) << 5) & BM_PXP_CTRL_HANDSHAKE_ABORT_SKIP) #define BM_PXP_CTRL_ENABLE_LCD0_HANDSHAKE 0x00000010 #define BF_PXP_CTRL_ENABLE_LCD0_HANDSHAKE(v) \ (((v) << 4) & BM_PXP_CTRL_ENABLE_LCD0_HANDSHAKE) #define BM_PXP_CTRL_LUT_DMA_IRQ_ENABLE 0x00000008 #define BF_PXP_CTRL_LUT_DMA_IRQ_ENABLE(v) \ (((v) << 3) & BM_PXP_CTRL_LUT_DMA_IRQ_ENABLE) #define BM_PXP_CTRL_NEXT_IRQ_ENABLE 0x00000004 #define BF_PXP_CTRL_NEXT_IRQ_ENABLE(v) \ (((v) << 2) & BM_PXP_CTRL_NEXT_IRQ_ENABLE) #define BM_PXP_CTRL_IRQ_ENABLE 0x00000002 #define BF_PXP_CTRL_IRQ_ENABLE(v) \ (((v) << 1) & BM_PXP_CTRL_IRQ_ENABLE) #define BM_PXP_CTRL_ENABLE 0x00000001 #define BF_PXP_CTRL_ENABLE(v) \ (((v) << 0) & BM_PXP_CTRL_ENABLE) #define HW_PXP_STAT (0x00000010) #define HW_PXP_STAT_SET (0x00000014) #define HW_PXP_STAT_CLR (0x00000018) #define HW_PXP_STAT_TOG (0x0000001c) #define BP_PXP_STAT_BLOCKX 24 #define BM_PXP_STAT_BLOCKX 0xFF000000 #define BF_PXP_STAT_BLOCKX(v) \ (((v) << 24) & BM_PXP_STAT_BLOCKX) #define BP_PXP_STAT_BLOCKY 16 #define BM_PXP_STAT_BLOCKY 0x00FF0000 #define BF_PXP_STAT_BLOCKY(v) \ (((v) << 16) & BM_PXP_STAT_BLOCKY) #define BP_PXP_STAT_AXI_ERROR_ID_1 12 #define BM_PXP_STAT_AXI_ERROR_ID_1 0x0000F000 #define BF_PXP_STAT_AXI_ERROR_ID_1(v) \ (((v) << 12) & BM_PXP_STAT_AXI_ERROR_ID_1) #define BM_PXP_STAT_RSVD2 0x00000800 #define BF_PXP_STAT_RSVD2(v) \ (((v) << 11) & BM_PXP_STAT_RSVD2) #define BM_PXP_STAT_AXI_READ_ERROR_1 0x00000400 #define BF_PXP_STAT_AXI_READ_ERROR_1(v) \ (((v) << 10) & BM_PXP_STAT_AXI_READ_ERROR_1) #define BM_PXP_STAT_AXI_WRITE_ERROR_1 0x00000200 #define BF_PXP_STAT_AXI_WRITE_ERROR_1(v) \ (((v) << 9) & BM_PXP_STAT_AXI_WRITE_ERROR_1) #define BM_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ 0x00000100 #define BF_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ(v) \ (((v) << 8) & BM_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ) #define BP_PXP_STAT_AXI_ERROR_ID_0 4 #define BM_PXP_STAT_AXI_ERROR_ID_0 0x000000F0 #define BF_PXP_STAT_AXI_ERROR_ID_0(v) \ (((v) << 4) & BM_PXP_STAT_AXI_ERROR_ID_0) #define BM_PXP_STAT_NEXT_IRQ 0x00000008 #define BF_PXP_STAT_NEXT_IRQ(v) \ (((v) << 3) & BM_PXP_STAT_NEXT_IRQ) #define BM_PXP_STAT_AXI_READ_ERROR_0 0x00000004 #define BF_PXP_STAT_AXI_READ_ERROR_0(v) \ (((v) << 2) & BM_PXP_STAT_AXI_READ_ERROR_0) #define BM_PXP_STAT_AXI_WRITE_ERROR_0 0x00000002 #define BF_PXP_STAT_AXI_WRITE_ERROR_0(v) \ (((v) << 1) & BM_PXP_STAT_AXI_WRITE_ERROR_0) #define BM_PXP_STAT_IRQ0 0x00000001 #define BF_PXP_STAT_IRQ0(v) \ (((v) << 0) & BM_PXP_STAT_IRQ0) #define HW_PXP_OUT_CTRL (0x00000020) #define HW_PXP_OUT_CTRL_SET (0x00000024) #define HW_PXP_OUT_CTRL_CLR (0x00000028) #define HW_PXP_OUT_CTRL_TOG (0x0000002c) #define BP_PXP_OUT_CTRL_ALPHA 24 #define BM_PXP_OUT_CTRL_ALPHA 0xFF000000 #define BF_PXP_OUT_CTRL_ALPHA(v) \ (((v) << 24) & BM_PXP_OUT_CTRL_ALPHA) #define BM_PXP_OUT_CTRL_ALPHA_OUTPUT 0x00800000 #define BF_PXP_OUT_CTRL_ALPHA_OUTPUT(v) \ (((v) << 23) & BM_PXP_OUT_CTRL_ALPHA_OUTPUT) #define BP_PXP_OUT_CTRL_RSVD1 10 #define BM_PXP_OUT_CTRL_RSVD1 0x007FFC00 #define BF_PXP_OUT_CTRL_RSVD1(v) \ (((v) << 10) & BM_PXP_OUT_CTRL_RSVD1) #define BP_PXP_OUT_CTRL_INTERLACED_OUTPUT 8 #define BM_PXP_OUT_CTRL_INTERLACED_OUTPUT 0x00000300 #define BF_PXP_OUT_CTRL_INTERLACED_OUTPUT(v) \ (((v) << 8) & BM_PXP_OUT_CTRL_INTERLACED_OUTPUT) #define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__PROGRESSIVE 0x0 #define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__FIELD0 0x1 #define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__FIELD1 0x2 #define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__INTERLACED 0x3 #define BP_PXP_OUT_CTRL_RSVD0 5 #define BM_PXP_OUT_CTRL_RSVD0 0x000000E0 #define BF_PXP_OUT_CTRL_RSVD0(v) \ (((v) << 5) & BM_PXP_OUT_CTRL_RSVD0) #define BP_PXP_OUT_CTRL_FORMAT 0 #define BM_PXP_OUT_CTRL_FORMAT 0x0000001F #define BF_PXP_OUT_CTRL_FORMAT(v) \ (((v) << 0) & BM_PXP_OUT_CTRL_FORMAT) #define BV_PXP_OUT_CTRL_FORMAT__ARGB8888 0x0 #define BV_PXP_OUT_CTRL_FORMAT__RGB888 0x4 #define BV_PXP_OUT_CTRL_FORMAT__RGB888P 0x5 #define BV_PXP_OUT_CTRL_FORMAT__ARGB1555 0x8 #define BV_PXP_OUT_CTRL_FORMAT__ARGB4444 0x9 #define BV_PXP_OUT_CTRL_FORMAT__RGB555 0xC #define BV_PXP_OUT_CTRL_FORMAT__RGB444 0xD #define BV_PXP_OUT_CTRL_FORMAT__RGB565 0xE #define BV_PXP_OUT_CTRL_FORMAT__YUV1P444 0x10 #define BV_PXP_OUT_CTRL_FORMAT__UYVY1P422 0x12 #define BV_PXP_OUT_CTRL_FORMAT__VYUY1P422 0x13 #define BV_PXP_OUT_CTRL_FORMAT__Y8 0x14 #define BV_PXP_OUT_CTRL_FORMAT__Y4 0x15 #define BV_PXP_OUT_CTRL_FORMAT__YUV2P422 0x18 #define BV_PXP_OUT_CTRL_FORMAT__YUV2P420 0x19 #define BV_PXP_OUT_CTRL_FORMAT__YVU2P422 0x1A #define BV_PXP_OUT_CTRL_FORMAT__YVU2P420 0x1B #define HW_PXP_OUT_BUF (0x00000030) #define BP_PXP_OUT_BUF_ADDR 0 #define BM_PXP_OUT_BUF_ADDR 0xFFFFFFFF #define BF_PXP_OUT_BUF_ADDR(v) (v) #define HW_PXP_OUT_BUF2 (0x00000040) #define BP_PXP_OUT_BUF2_ADDR 0 #define BM_PXP_OUT_BUF2_ADDR 0xFFFFFFFF #define BF_PXP_OUT_BUF2_ADDR(v) (v) #define HW_PXP_OUT_PITCH (0x00000050) #define BP_PXP_OUT_PITCH_RSVD 16 #define BM_PXP_OUT_PITCH_RSVD 0xFFFF0000 #define BF_PXP_OUT_PITCH_RSVD(v) \ (((v) << 16) & BM_PXP_OUT_PITCH_RSVD) #define BP_PXP_OUT_PITCH_PITCH 0 #define BM_PXP_OUT_PITCH_PITCH 0x0000FFFF #define BF_PXP_OUT_PITCH_PITCH(v) \ (((v) << 0) & BM_PXP_OUT_PITCH_PITCH) #define HW_PXP_OUT_LRC (0x00000060) #define BP_PXP_OUT_LRC_RSVD1 30 #define BM_PXP_OUT_LRC_RSVD1 0xC0000000 #define BF_PXP_OUT_LRC_RSVD1(v) \ (((v) << 30) & BM_PXP_OUT_LRC_RSVD1) #define BP_PXP_OUT_LRC_X 16 #define BM_PXP_OUT_LRC_X 0x3FFF0000 #define BF_PXP_OUT_LRC_X(v) \ (((v) << 16) & BM_PXP_OUT_LRC_X) #define BP_PXP_OUT_LRC_RSVD0 14 #define BM_PXP_OUT_LRC_RSVD0 0x0000C000 #define BF_PXP_OUT_LRC_RSVD0(v) \ (((v) << 14) & BM_PXP_OUT_LRC_RSVD0) #define BP_PXP_OUT_LRC_Y 0 #define BM_PXP_OUT_LRC_Y 0x00003FFF #define BF_PXP_OUT_LRC_Y(v) \ (((v) << 0) & BM_PXP_OUT_LRC_Y) #define HW_PXP_OUT_PS_ULC (0x00000070) #define BP_PXP_OUT_PS_ULC_RSVD1 30 #define BM_PXP_OUT_PS_ULC_RSVD1 0xC0000000 #define BF_PXP_OUT_PS_ULC_RSVD1(v) \ (((v) << 30) & BM_PXP_OUT_PS_ULC_RSVD1) #define BP_PXP_OUT_PS_ULC_X 16 #define BM_PXP_OUT_PS_ULC_X 0x3FFF0000 #define BF_PXP_OUT_PS_ULC_X(v) \ (((v) << 16) & BM_PXP_OUT_PS_ULC_X) #define BP_PXP_OUT_PS_ULC_RSVD0 14 #define BM_PXP_OUT_PS_ULC_RSVD0 0x0000C000 #define BF_PXP_OUT_PS_ULC_RSVD0(v) \ (((v) << 14) & BM_PXP_OUT_PS_ULC_RSVD0) #define BP_PXP_OUT_PS_ULC_Y 0 #define BM_PXP_OUT_PS_ULC_Y 0x00003FFF #define BF_PXP_OUT_PS_ULC_Y(v) \ (((v) << 0) & BM_PXP_OUT_PS_ULC_Y) #define HW_PXP_OUT_PS_LRC (0x00000080) #define BP_PXP_OUT_PS_LRC_RSVD1 30 #define BM_PXP_OUT_PS_LRC_RSVD1 0xC0000000 #define BF_PXP_OUT_PS_LRC_RSVD1(v) \ (((v) << 30) & BM_PXP_OUT_PS_LRC_RSVD1) #define BP_PXP_OUT_PS_LRC_X 16 #define BM_PXP_OUT_PS_LRC_X 0x3FFF0000 #define BF_PXP_OUT_PS_LRC_X(v) \ (((v) << 16) & BM_PXP_OUT_PS_LRC_X) #define BP_PXP_OUT_PS_LRC_RSVD0 14 #define BM_PXP_OUT_PS_LRC_RSVD0 0x0000C000 #define BF_PXP_OUT_PS_LRC_RSVD0(v) \ (((v) << 14) & BM_PXP_OUT_PS_LRC_RSVD0) #define BP_PXP_OUT_PS_LRC_Y 0 #define BM_PXP_OUT_PS_LRC_Y 0x00003FFF #define BF_PXP_OUT_PS_LRC_Y(v) \ (((v) << 0) & BM_PXP_OUT_PS_LRC_Y) #define HW_PXP_OUT_AS_ULC (0x00000090) #define BP_PXP_OUT_AS_ULC_RSVD1 30 #define BM_PXP_OUT_AS_ULC_RSVD1 0xC0000000 #define BF_PXP_OUT_AS_ULC_RSVD1(v) \ (((v) << 30) & BM_PXP_OUT_AS_ULC_RSVD1) #define BP_PXP_OUT_AS_ULC_X 16 #define BM_PXP_OUT_AS_ULC_X 0x3FFF0000 #define BF_PXP_OUT_AS_ULC_X(v) \ (((v) << 16) & BM_PXP_OUT_AS_ULC_X) #define BP_PXP_OUT_AS_ULC_RSVD0 14 #define BM_PXP_OUT_AS_ULC_RSVD0 0x0000C000 #define BF_PXP_OUT_AS_ULC_RSVD0(v) \ (((v) << 14) & BM_PXP_OUT_AS_ULC_RSVD0) #define BP_PXP_OUT_AS_ULC_Y 0 #define BM_PXP_OUT_AS_ULC_Y 0x00003FFF #define BF_PXP_OUT_AS_ULC_Y(v) \ (((v) << 0) & BM_PXP_OUT_AS_ULC_Y) #define HW_PXP_OUT_AS_LRC (0x000000a0) #define BP_PXP_OUT_AS_LRC_RSVD1 30 #define BM_PXP_OUT_AS_LRC_RSVD1 0xC0000000 #define BF_PXP_OUT_AS_LRC_RSVD1(v) \ (((v) << 30) & BM_PXP_OUT_AS_LRC_RSVD1) #define BP_PXP_OUT_AS_LRC_X 16 #define BM_PXP_OUT_AS_LRC_X 0x3FFF0000 #define BF_PXP_OUT_AS_LRC_X(v) \ (((v) << 16) & BM_PXP_OUT_AS_LRC_X) #define BP_PXP_OUT_AS_LRC_RSVD0 14 #define BM_PXP_OUT_AS_LRC_RSVD0 0x0000C000 #define BF_PXP_OUT_AS_LRC_RSVD0(v) \ (((v) << 14) & BM_PXP_OUT_AS_LRC_RSVD0) #define BP_PXP_OUT_AS_LRC_Y 0 #define BM_PXP_OUT_AS_LRC_Y 0x00003FFF #define BF_PXP_OUT_AS_LRC_Y(v) \ (((v) << 0) & BM_PXP_OUT_AS_LRC_Y) #define HW_PXP_PS_CTRL (0x000000b0) #define HW_PXP_PS_CTRL_SET (0x000000b4) #define HW_PXP_PS_CTRL_CLR (0x000000b8) #define HW_PXP_PS_CTRL_TOG (0x000000bc) #define BP_PXP_PS_CTRL_RSVD1 12 #define BM_PXP_PS_CTRL_RSVD1 0xFFFFF000 #define BF_PXP_PS_CTRL_RSVD1(v) \ (((v) << 12) & BM_PXP_PS_CTRL_RSVD1) #define BP_PXP_PS_CTRL_DECX 10 #define BM_PXP_PS_CTRL_DECX 0x00000C00 #define BF_PXP_PS_CTRL_DECX(v) \ (((v) << 10) & BM_PXP_PS_CTRL_DECX) #define BV_PXP_PS_CTRL_DECX__DISABLE 0x0 #define BV_PXP_PS_CTRL_DECX__DECX2 0x1 #define BV_PXP_PS_CTRL_DECX__DECX4 0x2 #define BV_PXP_PS_CTRL_DECX__DECX8 0x3 #define BP_PXP_PS_CTRL_DECY 8 #define BM_PXP_PS_CTRL_DECY 0x00000300 #define BF_PXP_PS_CTRL_DECY(v) \ (((v) << 8) & BM_PXP_PS_CTRL_DECY) #define BV_PXP_PS_CTRL_DECY__DISABLE 0x0 #define BV_PXP_PS_CTRL_DECY__DECY2 0x1 #define BV_PXP_PS_CTRL_DECY__DECY4 0x2 #define BV_PXP_PS_CTRL_DECY__DECY8 0x3 #define BM_PXP_PS_CTRL_RSVD0 0x00000080 #define BF_PXP_PS_CTRL_RSVD0(v) \ (((v) << 7) & BM_PXP_PS_CTRL_RSVD0) #define BM_PXP_PS_CTRL_WB_SWAP 0x00000040 #define BF_PXP_PS_CTRL_WB_SWAP(v) \ (((v) << 6) & BM_PXP_PS_CTRL_WB_SWAP) #define BP_PXP_PS_CTRL_FORMAT 0 #define BM_PXP_PS_CTRL_FORMAT 0x0000003F #define BF_PXP_PS_CTRL_FORMAT(v) \ (((v) << 0) & BM_PXP_PS_CTRL_FORMAT) #define BV_PXP_PS_CTRL_FORMAT__RGB888 0x4 #define BV_PXP_PS_CTRL_FORMAT__RGB555 0xC #define BV_PXP_PS_CTRL_FORMAT__RGB444 0xD #define BV_PXP_PS_CTRL_FORMAT__RGB565 0xE #define BV_PXP_PS_CTRL_FORMAT__YUV1P444 0x10 #define BV_PXP_PS_CTRL_FORMAT__UYVY1P422 0x12 #define BV_PXP_PS_CTRL_FORMAT__VYUY1P422 0x13 #define BV_PXP_PS_CTRL_FORMAT__Y8 0x14 #define BV_PXP_PS_CTRL_FORMAT__Y4 0x15 #define BV_PXP_PS_CTRL_FORMAT__YUV2P422 0x18 #define BV_PXP_PS_CTRL_FORMAT__YUV2P420 0x19 #define BV_PXP_PS_CTRL_FORMAT__YVU2P422 0x1A #define BV_PXP_PS_CTRL_FORMAT__YVU2P420 0x1B #define BV_PXP_PS_CTRL_FORMAT__YUV422 0x1E #define BV_PXP_PS_CTRL_FORMAT__YUV420 0x1F #define HW_PXP_PS_BUF (0x000000c0) #define BP_PXP_PS_BUF_ADDR 0 #define BM_PXP_PS_BUF_ADDR 0xFFFFFFFF #define BF_PXP_PS_BUF_ADDR(v) (v) #define HW_PXP_PS_UBUF (0x000000d0) #define BP_PXP_PS_UBUF_ADDR 0 #define BM_PXP_PS_UBUF_ADDR 0xFFFFFFFF #define BF_PXP_PS_UBUF_ADDR(v) (v) #define HW_PXP_PS_VBUF (0x000000e0) #define BP_PXP_PS_VBUF_ADDR 0 #define BM_PXP_PS_VBUF_ADDR 0xFFFFFFFF #define BF_PXP_PS_VBUF_ADDR(v) (v) #define HW_PXP_PS_PITCH (0x000000f0) #define BP_PXP_PS_PITCH_RSVD 16 #define BM_PXP_PS_PITCH_RSVD 0xFFFF0000 #define BF_PXP_PS_PITCH_RSVD(v) \ (((v) << 16) & BM_PXP_PS_PITCH_RSVD) #define BP_PXP_PS_PITCH_PITCH 0 #define BM_PXP_PS_PITCH_PITCH 0x0000FFFF #define BF_PXP_PS_PITCH_PITCH(v) \ (((v) << 0) & BM_PXP_PS_PITCH_PITCH) #define HW_PXP_PS_BACKGROUND_0 (0x00000100) #define BP_PXP_PS_BACKGROUND_0_RSVD 24 #define BM_PXP_PS_BACKGROUND_0_RSVD 0xFF000000 #define BF_PXP_PS_BACKGROUND_0_RSVD(v) \ (((v) << 24) & BM_PXP_PS_BACKGROUND_0_RSVD) #define BP_PXP_PS_BACKGROUND_0_COLOR 0 #define BM_PXP_PS_BACKGROUND_0_COLOR 0x00FFFFFF #define BF_PXP_PS_BACKGROUND_0_COLOR(v) \ (((v) << 0) & BM_PXP_PS_BACKGROUND_0_COLOR) #define HW_PXP_PS_SCALE (0x00000110) #define BM_PXP_PS_SCALE_RSVD2 0x80000000 #define BF_PXP_PS_SCALE_RSVD2(v) \ (((v) << 31) & BM_PXP_PS_SCALE_RSVD2) #define BP_PXP_PS_SCALE_YSCALE 16 #define BM_PXP_PS_SCALE_YSCALE 0x7FFF0000 #define BF_PXP_PS_SCALE_YSCALE(v) \ (((v) << 16) & BM_PXP_PS_SCALE_YSCALE) #define BM_PXP_PS_SCALE_RSVD1 0x00008000 #define BF_PXP_PS_SCALE_RSVD1(v) \ (((v) << 15) & BM_PXP_PS_SCALE_RSVD1) #define BP_PXP_PS_SCALE_XSCALE 0 #define BM_PXP_PS_SCALE_XSCALE 0x00007FFF #define BF_PXP_PS_SCALE_XSCALE(v) \ (((v) << 0) & BM_PXP_PS_SCALE_XSCALE) #define HW_PXP_PS_OFFSET (0x00000120) #define BP_PXP_PS_OFFSET_RSVD2 28 #define BM_PXP_PS_OFFSET_RSVD2 0xF0000000 #define BF_PXP_PS_OFFSET_RSVD2(v) \ (((v) << 28) & BM_PXP_PS_OFFSET_RSVD2) #define BP_PXP_PS_OFFSET_YOFFSET 16 #define BM_PXP_PS_OFFSET_YOFFSET 0x0FFF0000 #define BF_PXP_PS_OFFSET_YOFFSET(v) \ (((v) << 16) & BM_PXP_PS_OFFSET_YOFFSET) #define BP_PXP_PS_OFFSET_RSVD1 12 #define BM_PXP_PS_OFFSET_RSVD1 0x0000F000 #define BF_PXP_PS_OFFSET_RSVD1(v) \ (((v) << 12) & BM_PXP_PS_OFFSET_RSVD1) #define BP_PXP_PS_OFFSET_XOFFSET 0 #define BM_PXP_PS_OFFSET_XOFFSET 0x00000FFF #define BF_PXP_PS_OFFSET_XOFFSET(v) \ (((v) << 0) & BM_PXP_PS_OFFSET_XOFFSET) #define HW_PXP_PS_CLRKEYLOW_0 (0x00000130) #define BP_PXP_PS_CLRKEYLOW_0_RSVD1 24 #define BM_PXP_PS_CLRKEYLOW_0_RSVD1 0xFF000000 #define BF_PXP_PS_CLRKEYLOW_0_RSVD1(v) \ (((v) << 24) & BM_PXP_PS_CLRKEYLOW_0_RSVD1) #define BP_PXP_PS_CLRKEYLOW_0_PIXEL 0 #define BM_PXP_PS_CLRKEYLOW_0_PIXEL 0x00FFFFFF #define BF_PXP_PS_CLRKEYLOW_0_PIXEL(v) \ (((v) << 0) & BM_PXP_PS_CLRKEYLOW_0_PIXEL) #define HW_PXP_PS_CLRKEYHIGH_0 (0x00000140) #define BP_PXP_PS_CLRKEYHIGH_0_RSVD1 24 #define BM_PXP_PS_CLRKEYHIGH_0_RSVD1 0xFF000000 #define BF_PXP_PS_CLRKEYHIGH_0_RSVD1(v) \ (((v) << 24) & BM_PXP_PS_CLRKEYHIGH_0_RSVD1) #define BP_PXP_PS_CLRKEYHIGH_0_PIXEL 0 #define BM_PXP_PS_CLRKEYHIGH_0_PIXEL 0x00FFFFFF #define BF_PXP_PS_CLRKEYHIGH_0_PIXEL(v) \ (((v) << 0) & BM_PXP_PS_CLRKEYHIGH_0_PIXEL) #define HW_PXP_AS_CTRL (0x00000150) #define BP_PXP_AS_CTRL_RSVD1 22 #define BM_PXP_AS_CTRL_RSVD1 0xFFC00000 #define BF_PXP_AS_CTRL_RSVD1(v) \ (((v) << 22) & BM_PXP_AS_CTRL_RSVD1) #define BM_PXP_AS_CTRL_ALPHA1_INVERT 0x00200000 #define BF_PXP_AS_CTRL_ALPHA1_INVERT(v) \ (((v) << 21) & BM_PXP_AS_CTRL_ALPHA1_INVERT) #define BM_PXP_AS_CTRL_ALPHA0_INVERT 0x00100000 #define BF_PXP_AS_CTRL_ALPHA0_INVERT(v) \ (((v) << 20) & BM_PXP_AS_CTRL_ALPHA0_INVERT) #define BP_PXP_AS_CTRL_ROP 16 #define BM_PXP_AS_CTRL_ROP 0x000F0000 #define BF_PXP_AS_CTRL_ROP(v) \ (((v) << 16) & BM_PXP_AS_CTRL_ROP) #define BV_PXP_AS_CTRL_ROP__MASKAS 0x0 #define BV_PXP_AS_CTRL_ROP__MASKNOTAS 0x1 #define BV_PXP_AS_CTRL_ROP__MASKASNOT 0x2 #define BV_PXP_AS_CTRL_ROP__MERGEAS 0x3 #define BV_PXP_AS_CTRL_ROP__MERGENOTAS 0x4 #define BV_PXP_AS_CTRL_ROP__MERGEASNOT 0x5 #define BV_PXP_AS_CTRL_ROP__NOTCOPYAS 0x6 #define BV_PXP_AS_CTRL_ROP__NOT 0x7 #define BV_PXP_AS_CTRL_ROP__NOTMASKAS 0x8 #define BV_PXP_AS_CTRL_ROP__NOTMERGEAS 0x9 #define BV_PXP_AS_CTRL_ROP__XORAS 0xA #define BV_PXP_AS_CTRL_ROP__NOTXORAS 0xB #define BP_PXP_AS_CTRL_ALPHA 8 #define BM_PXP_AS_CTRL_ALPHA 0x0000FF00 #define BF_PXP_AS_CTRL_ALPHA(v) \ (((v) << 8) & BM_PXP_AS_CTRL_ALPHA) #define BP_PXP_AS_CTRL_FORMAT 4 #define BM_PXP_AS_CTRL_FORMAT 0x000000F0 #define BF_PXP_AS_CTRL_FORMAT(v) \ (((v) << 4) & BM_PXP_AS_CTRL_FORMAT) #define BV_PXP_AS_CTRL_FORMAT__ARGB8888 0x0 #define BV_PXP_AS_CTRL_FORMAT__RGBA8888 0x1 #define BV_PXP_AS_CTRL_FORMAT__RGB888 0x4 #define BV_PXP_AS_CTRL_FORMAT__ARGB1555 0x8 #define BV_PXP_AS_CTRL_FORMAT__ARGB4444 0x9 #define BV_PXP_AS_CTRL_FORMAT__RGB555 0xC #define BV_PXP_AS_CTRL_FORMAT__RGB444 0xD #define BV_PXP_AS_CTRL_FORMAT__RGB565 0xE #define BM_PXP_AS_CTRL_ENABLE_COLORKEY 0x00000008 #define BF_PXP_AS_CTRL_ENABLE_COLORKEY(v) \ (((v) << 3) & BM_PXP_AS_CTRL_ENABLE_COLORKEY) #define BP_PXP_AS_CTRL_ALPHA_CTRL 1 #define BM_PXP_AS_CTRL_ALPHA_CTRL 0x00000006 #define BF_PXP_AS_CTRL_ALPHA_CTRL(v) \ (((v) << 1) & BM_PXP_AS_CTRL_ALPHA_CTRL) #define BV_PXP_AS_CTRL_ALPHA_CTRL__Embedded 0x0 #define BV_PXP_AS_CTRL_ALPHA_CTRL__Override 0x1 #define BV_PXP_AS_CTRL_ALPHA_CTRL__Multiply 0x2 #define BV_PXP_AS_CTRL_ALPHA_CTRL__ROPs 0x3 #define BM_PXP_AS_CTRL_RSVD0 0x00000001 #define BF_PXP_AS_CTRL_RSVD0(v) \ (((v) << 0) & BM_PXP_AS_CTRL_RSVD0) #define HW_PXP_AS_BUF (0x00000160) #define BP_PXP_AS_BUF_ADDR 0 #define BM_PXP_AS_BUF_ADDR 0xFFFFFFFF #define BF_PXP_AS_BUF_ADDR(v) (v) #define HW_PXP_AS_PITCH (0x00000170) #define BP_PXP_AS_PITCH_RSVD 16 #define BM_PXP_AS_PITCH_RSVD 0xFFFF0000 #define BF_PXP_AS_PITCH_RSVD(v) \ (((v) << 16) & BM_PXP_AS_PITCH_RSVD) #define BP_PXP_AS_PITCH_PITCH 0 #define BM_PXP_AS_PITCH_PITCH 0x0000FFFF #define BF_PXP_AS_PITCH_PITCH(v) \ (((v) << 0) & BM_PXP_AS_PITCH_PITCH) #define HW_PXP_AS_CLRKEYLOW_0 (0x00000180) #define BP_PXP_AS_CLRKEYLOW_0_RSVD1 24 #define BM_PXP_AS_CLRKEYLOW_0_RSVD1 0xFF000000 #define BF_PXP_AS_CLRKEYLOW_0_RSVD1(v) \ (((v) << 24) & BM_PXP_AS_CLRKEYLOW_0_RSVD1) #define BP_PXP_AS_CLRKEYLOW_0_PIXEL 0 #define BM_PXP_AS_CLRKEYLOW_0_PIXEL 0x00FFFFFF #define BF_PXP_AS_CLRKEYLOW_0_PIXEL(v) \ (((v) << 0) & BM_PXP_AS_CLRKEYLOW_0_PIXEL) #define HW_PXP_AS_CLRKEYHIGH_0 (0x00000190) #define BP_PXP_AS_CLRKEYHIGH_0_RSVD1 24 #define BM_PXP_AS_CLRKEYHIGH_0_RSVD1 0xFF000000 #define BF_PXP_AS_CLRKEYHIGH_0_RSVD1(v) \ (((v) << 24) & BM_PXP_AS_CLRKEYHIGH_0_RSVD1) #define BP_PXP_AS_CLRKEYHIGH_0_PIXEL 0 #define BM_PXP_AS_CLRKEYHIGH_0_PIXEL 0x00FFFFFF #define BF_PXP_AS_CLRKEYHIGH_0_PIXEL(v) \ (((v) << 0) & BM_PXP_AS_CLRKEYHIGH_0_PIXEL) #define HW_PXP_CSC1_COEF0 (0x000001a0) #define BM_PXP_CSC1_COEF0_YCBCR_MODE 0x80000000 #define BF_PXP_CSC1_COEF0_YCBCR_MODE(v) \ (((v) << 31) & BM_PXP_CSC1_COEF0_YCBCR_MODE) #define BM_PXP_CSC1_COEF0_BYPASS 0x40000000 #define BF_PXP_CSC1_COEF0_BYPASS(v) \ (((v) << 30) & BM_PXP_CSC1_COEF0_BYPASS) #define BM_PXP_CSC1_COEF0_RSVD1 0x20000000 #define BF_PXP_CSC1_COEF0_RSVD1(v) \ (((v) << 29) & BM_PXP_CSC1_COEF0_RSVD1) #define BP_PXP_CSC1_COEF0_C0 18 #define BM_PXP_CSC1_COEF0_C0 0x1FFC0000 #define BF_PXP_CSC1_COEF0_C0(v) \ (((v) << 18) & BM_PXP_CSC1_COEF0_C0) #define BP_PXP_CSC1_COEF0_UV_OFFSET 9 #define BM_PXP_CSC1_COEF0_UV_OFFSET 0x0003FE00 #define BF_PXP_CSC1_COEF0_UV_OFFSET(v) \ (((v) << 9) & BM_PXP_CSC1_COEF0_UV_OFFSET) #define BP_PXP_CSC1_COEF0_Y_OFFSET 0 #define BM_PXP_CSC1_COEF0_Y_OFFSET 0x000001FF #define BF_PXP_CSC1_COEF0_Y_OFFSET(v) \ (((v) << 0) & BM_PXP_CSC1_COEF0_Y_OFFSET) #define HW_PXP_CSC1_COEF1 (0x000001b0) #define BP_PXP_CSC1_COEF1_RSVD1 27 #define BM_PXP_CSC1_COEF1_RSVD1 0xF8000000 #define BF_PXP_CSC1_COEF1_RSVD1(v) \ (((v) << 27) & BM_PXP_CSC1_COEF1_RSVD1) #define BP_PXP_CSC1_COEF1_C1 16 #define BM_PXP_CSC1_COEF1_C1 0x07FF0000 #define BF_PXP_CSC1_COEF1_C1(v) \ (((v) << 16) & BM_PXP_CSC1_COEF1_C1) #define BP_PXP_CSC1_COEF1_RSVD0 11 #define BM_PXP_CSC1_COEF1_RSVD0 0x0000F800 #define BF_PXP_CSC1_COEF1_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC1_COEF1_RSVD0) #define BP_PXP_CSC1_COEF1_C4 0 #define BM_PXP_CSC1_COEF1_C4 0x000007FF #define BF_PXP_CSC1_COEF1_C4(v) \ (((v) << 0) & BM_PXP_CSC1_COEF1_C4) #define HW_PXP_CSC1_COEF2 (0x000001c0) #define BP_PXP_CSC1_COEF2_RSVD1 27 #define BM_PXP_CSC1_COEF2_RSVD1 0xF8000000 #define BF_PXP_CSC1_COEF2_RSVD1(v) \ (((v) << 27) & BM_PXP_CSC1_COEF2_RSVD1) #define BP_PXP_CSC1_COEF2_C2 16 #define BM_PXP_CSC1_COEF2_C2 0x07FF0000 #define BF_PXP_CSC1_COEF2_C2(v) \ (((v) << 16) & BM_PXP_CSC1_COEF2_C2) #define BP_PXP_CSC1_COEF2_RSVD0 11 #define BM_PXP_CSC1_COEF2_RSVD0 0x0000F800 #define BF_PXP_CSC1_COEF2_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC1_COEF2_RSVD0) #define BP_PXP_CSC1_COEF2_C3 0 #define BM_PXP_CSC1_COEF2_C3 0x000007FF #define BF_PXP_CSC1_COEF2_C3(v) \ (((v) << 0) & BM_PXP_CSC1_COEF2_C3) #define HW_PXP_CSC2_CTRL (0x000001d0) #define BP_PXP_CSC2_CTRL_RSVD 3 #define BM_PXP_CSC2_CTRL_RSVD 0xFFFFFFF8 #define BF_PXP_CSC2_CTRL_RSVD(v) \ (((v) << 3) & BM_PXP_CSC2_CTRL_RSVD) #define BP_PXP_CSC2_CTRL_CSC_MODE 1 #define BM_PXP_CSC2_CTRL_CSC_MODE 0x00000006 #define BF_PXP_CSC2_CTRL_CSC_MODE(v) \ (((v) << 1) & BM_PXP_CSC2_CTRL_CSC_MODE) #define BV_PXP_CSC2_CTRL_CSC_MODE__YUV2RGB 0x0 #define BV_PXP_CSC2_CTRL_CSC_MODE__YCbCr2RGB 0x1 #define BV_PXP_CSC2_CTRL_CSC_MODE__RGB2YUV 0x2 #define BV_PXP_CSC2_CTRL_CSC_MODE__RGB2YCbCr 0x3 #define BM_PXP_CSC2_CTRL_BYPASS 0x00000001 #define BF_PXP_CSC2_CTRL_BYPASS(v) \ (((v) << 0) & BM_PXP_CSC2_CTRL_BYPASS) #define HW_PXP_CSC2_COEF0 (0x000001e0) #define BP_PXP_CSC2_COEF0_RSVD1 27 #define BM_PXP_CSC2_COEF0_RSVD1 0xF8000000 #define BF_PXP_CSC2_COEF0_RSVD1(v) \ (((v) << 27) & BM_PXP_CSC2_COEF0_RSVD1) #define BP_PXP_CSC2_COEF0_A2 16 #define BM_PXP_CSC2_COEF0_A2 0x07FF0000 #define BF_PXP_CSC2_COEF0_A2(v) \ (((v) << 16) & BM_PXP_CSC2_COEF0_A2) #define BP_PXP_CSC2_COEF0_RSVD0 11 #define BM_PXP_CSC2_COEF0_RSVD0 0x0000F800 #define BF_PXP_CSC2_COEF0_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC2_COEF0_RSVD0) #define BP_PXP_CSC2_COEF0_A1 0 #define BM_PXP_CSC2_COEF0_A1 0x000007FF #define BF_PXP_CSC2_COEF0_A1(v) \ (((v) << 0) & BM_PXP_CSC2_COEF0_A1) #define HW_PXP_CSC2_COEF1 (0x000001f0) #define BP_PXP_CSC2_COEF1_RSVD1 27 #define BM_PXP_CSC2_COEF1_RSVD1 0xF8000000 #define BF_PXP_CSC2_COEF1_RSVD1(v) \ (((v) << 27) & BM_PXP_CSC2_COEF1_RSVD1) #define BP_PXP_CSC2_COEF1_B1 16 #define BM_PXP_CSC2_COEF1_B1 0x07FF0000 #define BF_PXP_CSC2_COEF1_B1(v) \ (((v) << 16) & BM_PXP_CSC2_COEF1_B1) #define BP_PXP_CSC2_COEF1_RSVD0 11 #define BM_PXP_CSC2_COEF1_RSVD0 0x0000F800 #define BF_PXP_CSC2_COEF1_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC2_COEF1_RSVD0) #define BP_PXP_CSC2_COEF1_A3 0 #define BM_PXP_CSC2_COEF1_A3 0x000007FF #define BF_PXP_CSC2_COEF1_A3(v) \ (((v) << 0) & BM_PXP_CSC2_COEF1_A3) #define HW_PXP_CSC2_COEF2 (0x00000200) #define BP_PXP_CSC2_COEF2_RSVD1 27 #define BM_PXP_CSC2_COEF2_RSVD1 0xF8000000 #define BF_PXP_CSC2_COEF2_RSVD1(v) \ (((v) << 27) & BM_PXP_CSC2_COEF2_RSVD1) #define BP_PXP_CSC2_COEF2_B3 16 #define BM_PXP_CSC2_COEF2_B3 0x07FF0000 #define BF_PXP_CSC2_COEF2_B3(v) \ (((v) << 16) & BM_PXP_CSC2_COEF2_B3) #define BP_PXP_CSC2_COEF2_RSVD0 11 #define BM_PXP_CSC2_COEF2_RSVD0 0x0000F800 #define BF_PXP_CSC2_COEF2_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC2_COEF2_RSVD0) #define BP_PXP_CSC2_COEF2_B2 0 #define BM_PXP_CSC2_COEF2_B2 0x000007FF #define BF_PXP_CSC2_COEF2_B2(v) \ (((v) << 0) & BM_PXP_CSC2_COEF2_B2) #define HW_PXP_CSC2_COEF3 (0x00000210) #define BP_PXP_CSC2_COEF3_RSVD1 27 #define BM_PXP_CSC2_COEF3_RSVD1 0xF8000000 #define BF_PXP_CSC2_COEF3_RSVD1(v) \ (((v) << 27) & BM_PXP_CSC2_COEF3_RSVD1) #define BP_PXP_CSC2_COEF3_C2 16 #define BM_PXP_CSC2_COEF3_C2 0x07FF0000 #define BF_PXP_CSC2_COEF3_C2(v) \ (((v) << 16) & BM_PXP_CSC2_COEF3_C2) #define BP_PXP_CSC2_COEF3_RSVD0 11 #define BM_PXP_CSC2_COEF3_RSVD0 0x0000F800 #define BF_PXP_CSC2_COEF3_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC2_COEF3_RSVD0) #define BP_PXP_CSC2_COEF3_C1 0 #define BM_PXP_CSC2_COEF3_C1 0x000007FF #define BF_PXP_CSC2_COEF3_C1(v) \ (((v) << 0) & BM_PXP_CSC2_COEF3_C1) #define HW_PXP_CSC2_COEF4 (0x00000220) #define BP_PXP_CSC2_COEF4_RSVD1 25 #define BM_PXP_CSC2_COEF4_RSVD1 0xFE000000 #define BF_PXP_CSC2_COEF4_RSVD1(v) \ (((v) << 25) & BM_PXP_CSC2_COEF4_RSVD1) #define BP_PXP_CSC2_COEF4_D1 16 #define BM_PXP_CSC2_COEF4_D1 0x01FF0000 #define BF_PXP_CSC2_COEF4_D1(v) \ (((v) << 16) & BM_PXP_CSC2_COEF4_D1) #define BP_PXP_CSC2_COEF4_RSVD0 11 #define BM_PXP_CSC2_COEF4_RSVD0 0x0000F800 #define BF_PXP_CSC2_COEF4_RSVD0(v) \ (((v) << 11) & BM_PXP_CSC2_COEF4_RSVD0) #define BP_PXP_CSC2_COEF4_C3 0 #define BM_PXP_CSC2_COEF4_C3 0x000007FF #define BF_PXP_CSC2_COEF4_C3(v) \ (((v) << 0) & BM_PXP_CSC2_COEF4_C3) #define HW_PXP_CSC2_COEF5 (0x00000230) #define BP_PXP_CSC2_COEF5_RSVD1 25 #define BM_PXP_CSC2_COEF5_RSVD1 0xFE000000 #define BF_PXP_CSC2_COEF5_RSVD1(v) \ (((v) << 25) & BM_PXP_CSC2_COEF5_RSVD1) #define BP_PXP_CSC2_COEF5_D3 16 #define BM_PXP_CSC2_COEF5_D3 0x01FF0000 #define BF_PXP_CSC2_COEF5_D3(v) \ (((v) << 16) & BM_PXP_CSC2_COEF5_D3) #define BP_PXP_CSC2_COEF5_RSVD0 9 #define BM_PXP_CSC2_COEF5_RSVD0 0x0000FE00 #define BF_PXP_CSC2_COEF5_RSVD0(v) \ (((v) << 9) & BM_PXP_CSC2_COEF5_RSVD0) #define BP_PXP_CSC2_COEF5_D2 0 #define BM_PXP_CSC2_COEF5_D2 0x000001FF #define BF_PXP_CSC2_COEF5_D2(v) \ (((v) << 0) & BM_PXP_CSC2_COEF5_D2) #define HW_PXP_LUT_CTRL (0x00000240) #define BM_PXP_LUT_CTRL_BYPASS 0x80000000 #define BF_PXP_LUT_CTRL_BYPASS(v) \ (((v) << 31) & BM_PXP_LUT_CTRL_BYPASS) #define BP_PXP_LUT_CTRL_RSVD3 26 #define BM_PXP_LUT_CTRL_RSVD3 0x7C000000 #define BF_PXP_LUT_CTRL_RSVD3(v) \ (((v) << 26) & BM_PXP_LUT_CTRL_RSVD3) #define BP_PXP_LUT_CTRL_LOOKUP_MODE 24 #define BM_PXP_LUT_CTRL_LOOKUP_MODE 0x03000000 #define BF_PXP_LUT_CTRL_LOOKUP_MODE(v) \ (((v) << 24) & BM_PXP_LUT_CTRL_LOOKUP_MODE) #define BV_PXP_LUT_CTRL_LOOKUP_MODE__CACHE_RGB565 0x0 #define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_Y8 0x1 #define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_RGB444 0x2 #define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_RGB454 0x3 #define BP_PXP_LUT_CTRL_RSVD2 18 #define BM_PXP_LUT_CTRL_RSVD2 0x00FC0000 #define BF_PXP_LUT_CTRL_RSVD2(v) \ (((v) << 18) & BM_PXP_LUT_CTRL_RSVD2) #define BP_PXP_LUT_CTRL_OUT_MODE 16 #define BM_PXP_LUT_CTRL_OUT_MODE 0x00030000 #define BF_PXP_LUT_CTRL_OUT_MODE(v) \ (((v) << 16) & BM_PXP_LUT_CTRL_OUT_MODE) #define BV_PXP_LUT_CTRL_OUT_MODE__RESERVED 0x0 #define BV_PXP_LUT_CTRL_OUT_MODE__Y8 0x1 #define BV_PXP_LUT_CTRL_OUT_MODE__RGBW4444CFA 0x2 #define BV_PXP_LUT_CTRL_OUT_MODE__RGB888 0x3 #define BP_PXP_LUT_CTRL_RSVD1 11 #define BM_PXP_LUT_CTRL_RSVD1 0x0000F800 #define BF_PXP_LUT_CTRL_RSVD1(v) \ (((v) << 11) & BM_PXP_LUT_CTRL_RSVD1) #define BM_PXP_LUT_CTRL_SEL_8KB 0x00000400 #define BF_PXP_LUT_CTRL_SEL_8KB(v) \ (((v) << 10) & BM_PXP_LUT_CTRL_SEL_8KB) #define BM_PXP_LUT_CTRL_LRU_UPD 0x00000200 #define BF_PXP_LUT_CTRL_LRU_UPD(v) \ (((v) << 9) & BM_PXP_LUT_CTRL_LRU_UPD) #define BM_PXP_LUT_CTRL_INVALID 0x00000100 #define BF_PXP_LUT_CTRL_INVALID(v) \ (((v) << 8) & BM_PXP_LUT_CTRL_INVALID) #define BP_PXP_LUT_CTRL_RSVD0 1 #define BM_PXP_LUT_CTRL_RSVD0 0x000000FE #define BF_PXP_LUT_CTRL_RSVD0(v) \ (((v) << 1) & BM_PXP_LUT_CTRL_RSVD0) #define BM_PXP_LUT_CTRL_DMA_START 0x00000001 #define BF_PXP_LUT_CTRL_DMA_START(v) \ (((v) << 0) & BM_PXP_LUT_CTRL_DMA_START) #define HW_PXP_LUT_ADDR (0x00000250) #define BM_PXP_LUT_ADDR_RSVD2 0x80000000 #define BF_PXP_LUT_ADDR_RSVD2(v) \ (((v) << 31) & BM_PXP_LUT_ADDR_RSVD2) #define BP_PXP_LUT_ADDR_NUM_BYTES 16 #define BM_PXP_LUT_ADDR_NUM_BYTES 0x7FFF0000 #define BF_PXP_LUT_ADDR_NUM_BYTES(v) \ (((v) << 16) & BM_PXP_LUT_ADDR_NUM_BYTES) #define BP_PXP_LUT_ADDR_RSVD1 14 #define BM_PXP_LUT_ADDR_RSVD1 0x0000C000 #define BF_PXP_LUT_ADDR_RSVD1(v) \ (((v) << 14) & BM_PXP_LUT_ADDR_RSVD1) #define BP_PXP_LUT_ADDR_ADDR 0 #define BM_PXP_LUT_ADDR_ADDR 0x00003FFF #define BF_PXP_LUT_ADDR_ADDR(v) \ (((v) << 0) & BM_PXP_LUT_ADDR_ADDR) #define HW_PXP_LUT_DATA (0x00000260) #define BP_PXP_LUT_DATA_DATA 0 #define BM_PXP_LUT_DATA_DATA 0xFFFFFFFF #define BF_PXP_LUT_DATA_DATA(v) (v) #define HW_PXP_LUT_EXTMEM (0x00000270) #define BP_PXP_LUT_EXTMEM_ADDR 0 #define BM_PXP_LUT_EXTMEM_ADDR 0xFFFFFFFF #define BF_PXP_LUT_EXTMEM_ADDR(v) (v) #define HW_PXP_CFA (0x00000280) #define BP_PXP_CFA_DATA 0 #define BM_PXP_CFA_DATA 0xFFFFFFFF #define BF_PXP_CFA_DATA(v) (v) #define HW_PXP_ALPHA_A_CTRL (0x00000290) #define BP_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA 24 #define BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA 0xFF000000 #define BF_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA(v) \ (((v) << 24) & BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA) #define BP_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA 16 #define BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA 0x00FF0000 #define BF_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA(v) \ (((v) << 16) & BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA) #define BP_PXP_ALPHA_A_CTRL_RSVD0 14 #define BM_PXP_ALPHA_A_CTRL_RSVD0 0x0000C000 #define BF_PXP_ALPHA_A_CTRL_RSVD0(v) \ (((v) << 14) & BM_PXP_ALPHA_A_CTRL_RSVD0) #define BM_PXP_ALPHA_A_CTRL_S1_COLOR_MODE 0x00002000 #define BF_PXP_ALPHA_A_CTRL_S1_COLOR_MODE(v) \ (((v) << 13) & BM_PXP_ALPHA_A_CTRL_S1_COLOR_MODE) #define BV_PXP_ALPHA_A_CTRL_S1_COLOR_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S1_COLOR_MODE__1 0x1 #define BM_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE 0x00001000 #define BF_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE(v) \ (((v) << 12) & BM_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE) #define BV_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE__1 0x1 #define BP_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE 10 #define BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE 0x00000C00 #define BF_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE(v) \ (((v) << 10) & BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE) #define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__1 0x0 #define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__2 0x0 #define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__3 0x0 #define BP_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE 8 #define BM_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE 0x00000300 #define BF_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE(v) \ (((v) << 8) & BM_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE) #define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__1 0x1 #define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__2 0x2 #define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__3 0x3 #define BM_PXP_ALPHA_A_CTRL_RSVD1 0x00000080 #define BF_PXP_ALPHA_A_CTRL_RSVD1(v) \ (((v) << 7) & BM_PXP_ALPHA_A_CTRL_RSVD1) #define BM_PXP_ALPHA_A_CTRL_S0_COLOR_MODE 0x00000040 #define BF_PXP_ALPHA_A_CTRL_S0_COLOR_MODE(v) \ (((v) << 6) & BM_PXP_ALPHA_A_CTRL_S0_COLOR_MODE) #define BV_PXP_ALPHA_A_CTRL_S0_COLOR_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S0_COLOR_MODE__1 0x1 #define BM_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE 0x00000020 #define BF_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE(v) \ (((v) << 5) & BM_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE) #define BV_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE__1 0x1 #define BP_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE 3 #define BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE 0x00000018 #define BF_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE(v) \ (((v) << 3) & BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE) #define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__1 0x1 #define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__2 0x2 #define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__3 0x3 #define BP_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE 1 #define BM_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE 0x00000006 #define BF_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE(v) \ (((v) << 1) & BM_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE) #define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__1 0x1 #define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__2 0x2 #define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__3 0x3 #define BM_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE 0x00000001 #define BF_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE(v) \ (((v) << 0) & BM_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE) #define BV_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE__0 0x0 #define BV_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE__1 0x1 #define HW_PXP_ALPHA_B_CTRL (0x000002a0) #define BP_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA 24 #define BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA 0xFF000000 #define BF_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA(v) \ (((v) << 24) & BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA) #define BP_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA 16 #define BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA 0x00FF0000 #define BF_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA(v) \ (((v) << 16) & BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA) #define BP_PXP_ALPHA_B_CTRL_RSVD0 14 #define BM_PXP_ALPHA_B_CTRL_RSVD0 0x0000C000 #define BF_PXP_ALPHA_B_CTRL_RSVD0(v) \ (((v) << 14) & BM_PXP_ALPHA_B_CTRL_RSVD0) #define BM_PXP_ALPHA_B_CTRL_S1_COLOR_MODE 0x00002000 #define BF_PXP_ALPHA_B_CTRL_S1_COLOR_MODE(v) \ (((v) << 13) & BM_PXP_ALPHA_B_CTRL_S1_COLOR_MODE) #define BV_PXP_ALPHA_B_CTRL_S1_COLOR_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S1_COLOR_MODE__1 0x1 #define BM_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE 0x00001000 #define BF_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE(v) \ (((v) << 12) & BM_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE) #define BV_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE__1 0x1 #define BP_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE 10 #define BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE 0x00000C00 #define BF_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE(v) \ (((v) << 10) & BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE) #define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__1 0x1 #define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__2 0x2 #define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__3 0x3 #define BP_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE 8 #define BM_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE 0x00000300 #define BF_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE(v) \ (((v) << 8) & BM_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE) #define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__1 0x1 #define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__2 0x2 #define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__3 0x3 #define BM_PXP_ALPHA_B_CTRL_RSVD1 0x00000080 #define BF_PXP_ALPHA_B_CTRL_RSVD1(v) \ (((v) << 7) & BM_PXP_ALPHA_B_CTRL_RSVD1) #define BM_PXP_ALPHA_B_CTRL_S0_COLOR_MODE 0x00000040 #define BF_PXP_ALPHA_B_CTRL_S0_COLOR_MODE(v) \ (((v) << 6) & BM_PXP_ALPHA_B_CTRL_S0_COLOR_MODE) #define BV_PXP_ALPHA_B_CTRL_S0_COLOR_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S0_COLOR_MODE__1 0x1 #define BM_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE 0x00000020 #define BF_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE(v) \ (((v) << 5) & BM_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE) #define BV_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE__1 0x1 #define BP_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE 3 #define BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE 0x00000018 #define BF_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE(v) \ (((v) << 3) & BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE) #define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__1 0x1 #define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__2 0x2 #define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__3 0x3 #define BP_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE 1 #define BM_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE 0x00000006 #define BF_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE(v) \ (((v) << 1) & BM_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE) #define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__1 0x1 #define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__2 0x2 #define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__3 0x3 #define BM_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE 0x00000001 #define BF_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE(v) \ (((v) << 0) & BM_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE) #define BV_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE__0 0x0 #define BV_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE__1 0x1 #define HW_PXP_ALPHA_B_CTRL_1 (0x000002b0) #define BP_PXP_ALPHA_B_CTRL_1_RSVD0 8 #define BM_PXP_ALPHA_B_CTRL_1_RSVD0 0xFFFFFF00 #define BF_PXP_ALPHA_B_CTRL_1_RSVD0(v) \ (((v) << 8) & BM_PXP_ALPHA_B_CTRL_1_RSVD0) #define BP_PXP_ALPHA_B_CTRL_1_ROP 4 #define BM_PXP_ALPHA_B_CTRL_1_ROP 0x000000F0 #define BF_PXP_ALPHA_B_CTRL_1_ROP(v) \ (((v) << 4) & BM_PXP_ALPHA_B_CTRL_1_ROP) #define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKAS 0x0 #define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKNOTAS 0x1 #define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKASNOT 0x2 #define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGEAS 0x3 #define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGENOTAS 0x4 #define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGEASNOT 0x5 #define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTCOPYAS 0x6 #define BV_PXP_ALPHA_B_CTRL_1_ROP__NOT 0x7 #define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTMASKAS 0x8 #define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTMERGEAS 0x9 #define BV_PXP_ALPHA_B_CTRL_1_ROP__XORAS 0xA #define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTXORAS 0xB #define BP_PXP_ALPHA_B_CTRL_1_RSVD1 2 #define BM_PXP_ALPHA_B_CTRL_1_RSVD1 0x0000000C #define BF_PXP_ALPHA_B_CTRL_1_RSVD1(v) \ (((v) << 2) & BM_PXP_ALPHA_B_CTRL_1_RSVD1) #define BM_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE 0x00000002 #define BF_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE(v) \ (((v) << 1) & BM_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE) #define BM_PXP_ALPHA_B_CTRL_1_ROP_ENABLE 0x00000001 #define BF_PXP_ALPHA_B_CTRL_1_ROP_ENABLE(v) \ (((v) << 0) & BM_PXP_ALPHA_B_CTRL_1_ROP_ENABLE) #define HW_PXP_PS_BACKGROUND_1 (0x000002c0) #define BP_PXP_PS_BACKGROUND_1_RSVD 24 #define BM_PXP_PS_BACKGROUND_1_RSVD 0xFF000000 #define BF_PXP_PS_BACKGROUND_1_RSVD(v) \ (((v) << 24) & BM_PXP_PS_BACKGROUND_1_RSVD) #define BP_PXP_PS_BACKGROUND_1_COLOR 0 #define BM_PXP_PS_BACKGROUND_1_COLOR 0x00FFFFFF #define BF_PXP_PS_BACKGROUND_1_COLOR(v) \ (((v) << 0) & BM_PXP_PS_BACKGROUND_1_COLOR) #define HW_PXP_PS_CLRKEYLOW_1 (0x000002d0) #define BP_PXP_PS_CLRKEYLOW_1_RSVD1 24 #define BM_PXP_PS_CLRKEYLOW_1_RSVD1 0xFF000000 #define BF_PXP_PS_CLRKEYLOW_1_RSVD1(v) \ (((v) << 24) & BM_PXP_PS_CLRKEYLOW_1_RSVD1) #define BP_PXP_PS_CLRKEYLOW_1_PIXEL 0 #define BM_PXP_PS_CLRKEYLOW_1_PIXEL 0x00FFFFFF #define BF_PXP_PS_CLRKEYLOW_1_PIXEL(v) \ (((v) << 0) & BM_PXP_PS_CLRKEYLOW_1_PIXEL) #define HW_PXP_PS_CLRKEYHIGH_1 (0x000002e0) #define BP_PXP_PS_CLRKEYHIGH_1_RSVD1 24 #define BM_PXP_PS_CLRKEYHIGH_1_RSVD1 0xFF000000 #define BF_PXP_PS_CLRKEYHIGH_1_RSVD1(v) \ (((v) << 24) & BM_PXP_PS_CLRKEYHIGH_1_RSVD1) #define BP_PXP_PS_CLRKEYHIGH_1_PIXEL 0 #define BM_PXP_PS_CLRKEYHIGH_1_PIXEL 0x00FFFFFF #define BF_PXP_PS_CLRKEYHIGH_1_PIXEL(v) \ (((v) << 0) & BM_PXP_PS_CLRKEYHIGH_1_PIXEL) #define HW_PXP_AS_CLRKEYLOW_1 (0x000002f0) #define BP_PXP_AS_CLRKEYLOW_1_RSVD1 24 #define BM_PXP_AS_CLRKEYLOW_1_RSVD1 0xFF000000 #define BF_PXP_AS_CLRKEYLOW_1_RSVD1(v) \ (((v) << 24) & BM_PXP_AS_CLRKEYLOW_1_RSVD1) #define BP_PXP_AS_CLRKEYLOW_1_PIXEL 0 #define BM_PXP_AS_CLRKEYLOW_1_PIXEL 0x00FFFFFF #define BF_PXP_AS_CLRKEYLOW_1_PIXEL(v) \ (((v) << 0) & BM_PXP_AS_CLRKEYLOW_1_PIXEL) #define HW_PXP_AS_CLRKEYHIGH_1 (0x00000300) #define BP_PXP_AS_CLRKEYHIGH_1_RSVD1 24 #define BM_PXP_AS_CLRKEYHIGH_1_RSVD1 0xFF000000 #define BF_PXP_AS_CLRKEYHIGH_1_RSVD1(v) \ (((v) << 24) & BM_PXP_AS_CLRKEYHIGH_1_RSVD1) #define BP_PXP_AS_CLRKEYHIGH_1_PIXEL 0 #define BM_PXP_AS_CLRKEYHIGH_1_PIXEL 0x00FFFFFF #define BF_PXP_AS_CLRKEYHIGH_1_PIXEL(v) \ (((v) << 0) & BM_PXP_AS_CLRKEYHIGH_1_PIXEL) #define HW_PXP_CTRL2 (0x00000310) #define HW_PXP_CTRL2_SET (0x00000314) #define HW_PXP_CTRL2_CLR (0x00000318) #define HW_PXP_CTRL2_TOG (0x0000031c) #define BP_PXP_CTRL2_RSVD3 28 #define BM_PXP_CTRL2_RSVD3 0xF0000000 #define BF_PXP_CTRL2_RSVD3(v) \ (((v) << 28) & BM_PXP_CTRL2_RSVD3) #define BM_PXP_CTRL2_ENABLE_ROTATE1 0x08000000 #define BF_PXP_CTRL2_ENABLE_ROTATE1(v) \ (((v) << 27) & BM_PXP_CTRL2_ENABLE_ROTATE1) #define BM_PXP_CTRL2_ENABLE_ROTATE0 0x04000000 #define BF_PXP_CTRL2_ENABLE_ROTATE0(v) \ (((v) << 26) & BM_PXP_CTRL2_ENABLE_ROTATE0) #define BM_PXP_CTRL2_ENABLE_LUT 0x02000000 #define BF_PXP_CTRL2_ENABLE_LUT(v) \ (((v) << 25) & BM_PXP_CTRL2_ENABLE_LUT) #define BM_PXP_CTRL2_ENABLE_CSC2 0x01000000 #define BF_PXP_CTRL2_ENABLE_CSC2(v) \ (((v) << 24) & BM_PXP_CTRL2_ENABLE_CSC2) #define BM_PXP_CTRL2_BLOCK_SIZE 0x00800000 #define BF_PXP_CTRL2_BLOCK_SIZE(v) \ (((v) << 23) & BM_PXP_CTRL2_BLOCK_SIZE) #define BV_PXP_CTRL2_BLOCK_SIZE__8X8 0x0 #define BV_PXP_CTRL2_BLOCK_SIZE__16X16 0x1 #define BM_PXP_CTRL2_RSVD2 0x00400000 #define BF_PXP_CTRL2_RSVD2(v) \ (((v) << 22) & BM_PXP_CTRL2_RSVD2) #define BM_PXP_CTRL2_ENABLE_ALPHA_B 0x00200000 #define BF_PXP_CTRL2_ENABLE_ALPHA_B(v) \ (((v) << 21) & BM_PXP_CTRL2_ENABLE_ALPHA_B) #define BM_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE 0x00100000 #define BF_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE(v) \ (((v) << 20) & BM_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE) #define BM_PXP_CTRL2_ENABLE_WFE_B 0x00080000 #define BF_PXP_CTRL2_ENABLE_WFE_B(v) \ (((v) << 19) & BM_PXP_CTRL2_ENABLE_WFE_B) #define BM_PXP_CTRL2_ENABLE_WFE_A 0x00040000 #define BF_PXP_CTRL2_ENABLE_WFE_A(v) \ (((v) << 18) & BM_PXP_CTRL2_ENABLE_WFE_A) #define BM_PXP_CTRL2_ENABLE_DITHER 0x00020000 #define BF_PXP_CTRL2_ENABLE_DITHER(v) \ (((v) << 17) & BM_PXP_CTRL2_ENABLE_DITHER) #define BM_PXP_CTRL2_RSVD1 0x00010000 #define BF_PXP_CTRL2_RSVD1(v) \ (((v) << 16) & BM_PXP_CTRL2_RSVD1) #define BM_PXP_CTRL2_VFLIP1 0x00008000 #define BF_PXP_CTRL2_VFLIP1(v) \ (((v) << 15) & BM_PXP_CTRL2_VFLIP1) #define BM_PXP_CTRL2_HFLIP1 0x00004000 #define BF_PXP_CTRL2_HFLIP1(v) \ (((v) << 14) & BM_PXP_CTRL2_HFLIP1) #define BP_PXP_CTRL2_ROTATE1 12 #define BM_PXP_CTRL2_ROTATE1 0x00003000 #define BF_PXP_CTRL2_ROTATE1(v) \ (((v) << 12) & BM_PXP_CTRL2_ROTATE1) #define BV_PXP_CTRL2_ROTATE1__ROT_0 0x0 #define BV_PXP_CTRL2_ROTATE1__ROT_90 0x1 #define BV_PXP_CTRL2_ROTATE1__ROT_180 0x2 #define BV_PXP_CTRL2_ROTATE1__ROT_270 0x3 #define BM_PXP_CTRL2_VFLIP0 0x00000800 #define BF_PXP_CTRL2_VFLIP0(v) \ (((v) << 11) & BM_PXP_CTRL2_VFLIP0) #define BM_PXP_CTRL2_HFLIP0 0x00000400 #define BF_PXP_CTRL2_HFLIP0(v) \ (((v) << 10) & BM_PXP_CTRL2_HFLIP0) #define BP_PXP_CTRL2_ROTATE0 8 #define BM_PXP_CTRL2_ROTATE0 0x00000300 #define BF_PXP_CTRL2_ROTATE0(v) \ (((v) << 8) & BM_PXP_CTRL2_ROTATE0) #define BV_PXP_CTRL2_ROTATE0__ROT_0 0x0 #define BV_PXP_CTRL2_ROTATE0__ROT_90 0x1 #define BV_PXP_CTRL2_ROTATE0__ROT_180 0x2 #define BV_PXP_CTRL2_ROTATE0__ROT_270 0x3 #define BP_PXP_CTRL2_RSVD0 1 #define BM_PXP_CTRL2_RSVD0 0x000000FE #define BF_PXP_CTRL2_RSVD0(v) \ (((v) << 1) & BM_PXP_CTRL2_RSVD0) #define BM_PXP_CTRL2_ENABLE 0x00000001 #define BF_PXP_CTRL2_ENABLE(v) \ (((v) << 0) & BM_PXP_CTRL2_ENABLE) #define HW_PXP_POWER_REG0 (0x00000320) #define BP_PXP_POWER_REG0_CTRL 12 #define BM_PXP_POWER_REG0_CTRL 0xFFFFF000 #define BF_PXP_POWER_REG0_CTRL(v) \ (((v) << 12) & BM_PXP_POWER_REG0_CTRL) #define BP_PXP_POWER_REG0_ROT0_MEM_LP_STATE 9 #define BM_PXP_POWER_REG0_ROT0_MEM_LP_STATE 0x00000E00 #define BF_PXP_POWER_REG0_ROT0_MEM_LP_STATE(v) \ (((v) << 9) & BM_PXP_POWER_REG0_ROT0_MEM_LP_STATE) #define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN 6 #define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN 0x000001C0 #define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN(v) \ (((v) << 6) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN) #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__NONE 0x0 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__LS 0x1 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__DS 0x2 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__SD 0x4 #define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN 3 #define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN 0x00000038 #define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN(v) \ (((v) << 3) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN) #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__NONE 0x0 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__LS 0x1 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__DS 0x2 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__SD 0x4 #define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0 0 #define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0 0x00000007 #define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0(v) \ (((v) << 0) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0) #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__NONE 0x0 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__LS 0x1 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__DS 0x2 #define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__SD 0x4 #define HW_PXP_POWER_REG1 (0x00000330) #define BP_PXP_POWER_REG1_RSVD0 24 #define BM_PXP_POWER_REG1_RSVD0 0xFF000000 #define BF_PXP_POWER_REG1_RSVD0(v) \ (((v) << 24) & BM_PXP_POWER_REG1_RSVD0) #define BP_PXP_POWER_REG1_ALU_B_MEM_LP_STATE 21 #define BM_PXP_POWER_REG1_ALU_B_MEM_LP_STATE 0x00E00000 #define BF_PXP_POWER_REG1_ALU_B_MEM_LP_STATE(v) \ (((v) << 21) & BM_PXP_POWER_REG1_ALU_B_MEM_LP_STATE) #define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_ALU_A_MEM_LP_STATE 18 #define BM_PXP_POWER_REG1_ALU_A_MEM_LP_STATE 0x001C0000 #define BF_PXP_POWER_REG1_ALU_A_MEM_LP_STATE(v) \ (((v) << 18) & BM_PXP_POWER_REG1_ALU_A_MEM_LP_STATE) #define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE 15 #define BM_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE 0x00038000 #define BF_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE(v) \ (((v) << 15) & BM_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE) #define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE 12 #define BM_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE 0x00007000 #define BF_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE(v) \ (((v) << 12) & BM_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE) #define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE 9 #define BM_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE 0x00000E00 #define BF_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE(v) \ (((v) << 9) & BM_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE) #define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE 6 #define BM_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE 0x000001C0 #define BF_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE(v) \ (((v) << 6) & BM_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE) #define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE 3 #define BM_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE 0x00000038 #define BF_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE(v) \ (((v) << 3) & BM_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE) #define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__SD 0x4 #define BP_PXP_POWER_REG1_ROT1_MEM_LP_STATE 0 #define BM_PXP_POWER_REG1_ROT1_MEM_LP_STATE 0x00000007 #define BF_PXP_POWER_REG1_ROT1_MEM_LP_STATE(v) \ (((v) << 0) & BM_PXP_POWER_REG1_ROT1_MEM_LP_STATE) #define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__NONE 0x0 #define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__LS 0x1 #define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__DS 0x2 #define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__SD 0x4 #define HW_PXP_DATA_PATH_CTRL0 (0x00000340) #define HW_PXP_DATA_PATH_CTRL0_SET (0x00000344) #define HW_PXP_DATA_PATH_CTRL0_CLR (0x00000348) #define HW_PXP_DATA_PATH_CTRL0_TOG (0x0000034c) #define BP_PXP_DATA_PATH_CTRL0_MUX15_SEL 30 #define BM_PXP_DATA_PATH_CTRL0_MUX15_SEL 0xC0000000 #define BF_PXP_DATA_PATH_CTRL0_MUX15_SEL(v) \ (((v) << 30) & BM_PXP_DATA_PATH_CTRL0_MUX15_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX14_SEL 28 #define BM_PXP_DATA_PATH_CTRL0_MUX14_SEL 0x30000000 #define BF_PXP_DATA_PATH_CTRL0_MUX14_SEL(v) \ (((v) << 28) & BM_PXP_DATA_PATH_CTRL0_MUX14_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX13_SEL 26 #define BM_PXP_DATA_PATH_CTRL0_MUX13_SEL 0x0C000000 #define BF_PXP_DATA_PATH_CTRL0_MUX13_SEL(v) \ (((v) << 26) & BM_PXP_DATA_PATH_CTRL0_MUX13_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX12_SEL 24 #define BM_PXP_DATA_PATH_CTRL0_MUX12_SEL 0x03000000 #define BF_PXP_DATA_PATH_CTRL0_MUX12_SEL(v) \ (((v) << 24) & BM_PXP_DATA_PATH_CTRL0_MUX12_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX11_SEL 22 #define BM_PXP_DATA_PATH_CTRL0_MUX11_SEL 0x00C00000 #define BF_PXP_DATA_PATH_CTRL0_MUX11_SEL(v) \ (((v) << 22) & BM_PXP_DATA_PATH_CTRL0_MUX11_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX10_SEL 20 #define BM_PXP_DATA_PATH_CTRL0_MUX10_SEL 0x00300000 #define BF_PXP_DATA_PATH_CTRL0_MUX10_SEL(v) \ (((v) << 20) & BM_PXP_DATA_PATH_CTRL0_MUX10_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX9_SEL 18 #define BM_PXP_DATA_PATH_CTRL0_MUX9_SEL 0x000C0000 #define BF_PXP_DATA_PATH_CTRL0_MUX9_SEL(v) \ (((v) << 18) & BM_PXP_DATA_PATH_CTRL0_MUX9_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX8_SEL 16 #define BM_PXP_DATA_PATH_CTRL0_MUX8_SEL 0x00030000 #define BF_PXP_DATA_PATH_CTRL0_MUX8_SEL(v) \ (((v) << 16) & BM_PXP_DATA_PATH_CTRL0_MUX8_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX7_SEL 14 #define BM_PXP_DATA_PATH_CTRL0_MUX7_SEL 0x0000C000 #define BF_PXP_DATA_PATH_CTRL0_MUX7_SEL(v) \ (((v) << 14) & BM_PXP_DATA_PATH_CTRL0_MUX7_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX6_SEL 12 #define BM_PXP_DATA_PATH_CTRL0_MUX6_SEL 0x00003000 #define BF_PXP_DATA_PATH_CTRL0_MUX6_SEL(v) \ (((v) << 12) & BM_PXP_DATA_PATH_CTRL0_MUX6_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX5_SEL 10 #define BM_PXP_DATA_PATH_CTRL0_MUX5_SEL 0x00000C00 #define BF_PXP_DATA_PATH_CTRL0_MUX5_SEL(v) \ (((v) << 10) & BM_PXP_DATA_PATH_CTRL0_MUX5_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX4_SEL 8 #define BM_PXP_DATA_PATH_CTRL0_MUX4_SEL 0x00000300 #define BF_PXP_DATA_PATH_CTRL0_MUX4_SEL(v) \ (((v) << 8) & BM_PXP_DATA_PATH_CTRL0_MUX4_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX3_SEL 6 #define BM_PXP_DATA_PATH_CTRL0_MUX3_SEL 0x000000C0 #define BF_PXP_DATA_PATH_CTRL0_MUX3_SEL(v) \ (((v) << 6) & BM_PXP_DATA_PATH_CTRL0_MUX3_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX2_SEL 4 #define BM_PXP_DATA_PATH_CTRL0_MUX2_SEL 0x00000030 #define BF_PXP_DATA_PATH_CTRL0_MUX2_SEL(v) \ (((v) << 4) & BM_PXP_DATA_PATH_CTRL0_MUX2_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX1_SEL 2 #define BM_PXP_DATA_PATH_CTRL0_MUX1_SEL 0x0000000C #define BF_PXP_DATA_PATH_CTRL0_MUX1_SEL(v) \ (((v) << 2) & BM_PXP_DATA_PATH_CTRL0_MUX1_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL0_MUX0_SEL 0 #define BM_PXP_DATA_PATH_CTRL0_MUX0_SEL 0x00000003 #define BF_PXP_DATA_PATH_CTRL0_MUX0_SEL(v) \ (((v) << 0) & BM_PXP_DATA_PATH_CTRL0_MUX0_SEL) #define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__3 0x3 #define HW_PXP_DATA_PATH_CTRL1 (0x00000350) #define HW_PXP_DATA_PATH_CTRL1_SET (0x00000354) #define HW_PXP_DATA_PATH_CTRL1_CLR (0x00000358) #define HW_PXP_DATA_PATH_CTRL1_TOG (0x0000035c) #define BP_PXP_DATA_PATH_CTRL1_RSVD0 4 #define BM_PXP_DATA_PATH_CTRL1_RSVD0 0xFFFFFFF0 #define BF_PXP_DATA_PATH_CTRL1_RSVD0(v) \ (((v) << 4) & BM_PXP_DATA_PATH_CTRL1_RSVD0) #define BP_PXP_DATA_PATH_CTRL1_MUX17_SEL 2 #define BM_PXP_DATA_PATH_CTRL1_MUX17_SEL 0x0000000C #define BF_PXP_DATA_PATH_CTRL1_MUX17_SEL(v) \ (((v) << 2) & BM_PXP_DATA_PATH_CTRL1_MUX17_SEL) #define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__3 0x3 #define BP_PXP_DATA_PATH_CTRL1_MUX16_SEL 0 #define BM_PXP_DATA_PATH_CTRL1_MUX16_SEL 0x00000003 #define BF_PXP_DATA_PATH_CTRL1_MUX16_SEL(v) \ (((v) << 0) & BM_PXP_DATA_PATH_CTRL1_MUX16_SEL) #define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__0 0x0 #define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__1 0x1 #define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__2 0x2 #define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__3 0x3 #define HW_PXP_INIT_MEM_CTRL (0x00000360) #define HW_PXP_INIT_MEM_CTRL_SET (0x00000364) #define HW_PXP_INIT_MEM_CTRL_CLR (0x00000368) #define HW_PXP_INIT_MEM_CTRL_TOG (0x0000036c) #define BM_PXP_INIT_MEM_CTRL_START 0x80000000 #define BF_PXP_INIT_MEM_CTRL_START(v) \ (((v) << 31) & BM_PXP_INIT_MEM_CTRL_START) #define BP_PXP_INIT_MEM_CTRL_SELECT 27 #define BM_PXP_INIT_MEM_CTRL_SELECT 0x78000000 #define BF_PXP_INIT_MEM_CTRL_SELECT(v) \ (((v) << 27) & BM_PXP_INIT_MEM_CTRL_SELECT) #define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_LUT 0x0 #define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_ERR0 0x1 #define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_ERR1 0x2 #define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER1_LUT 0x3 #define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER2_LUT 0x4 #define BV_PXP_INIT_MEM_CTRL_SELECT__ALU_A 0x5 #define BV_PXP_INIT_MEM_CTRL_SELECT__ALU_B 0x6 #define BV_PXP_INIT_MEM_CTRL_SELECT__WFE_A_FETCH 0x7 #define BV_PXP_INIT_MEM_CTRL_SELECT__WFE_B_FETCH 0x8 #define BV_PXP_INIT_MEM_CTRL_SELECT__RESERVED 0x15 #define BP_PXP_INIT_MEM_CTRL_RSVD0 16 #define BM_PXP_INIT_MEM_CTRL_RSVD0 0x07FF0000 #define BF_PXP_INIT_MEM_CTRL_RSVD0(v) \ (((v) << 16) & BM_PXP_INIT_MEM_CTRL_RSVD0) #define BP_PXP_INIT_MEM_CTRL_ADDR 0 #define BM_PXP_INIT_MEM_CTRL_ADDR 0x0000FFFF #define BF_PXP_INIT_MEM_CTRL_ADDR(v) \ (((v) << 0) & BM_PXP_INIT_MEM_CTRL_ADDR) #define HW_PXP_INIT_MEM_DATA (0x00000370) #define BP_PXP_INIT_MEM_DATA_DATA 0 #define BM_PXP_INIT_MEM_DATA_DATA 0xFFFFFFFF #define BF_PXP_INIT_MEM_DATA_DATA(v) (v) #define HW_PXP_INIT_MEM_DATA_HIGH (0x00000380) #define BP_PXP_INIT_MEM_DATA_HIGH_DATA 0 #define BM_PXP_INIT_MEM_DATA_HIGH_DATA 0xFFFFFFFF #define BF_PXP_INIT_MEM_DATA_HIGH_DATA(v) (v) #define HW_PXP_IRQ_MASK (0x00000390) #define HW_PXP_IRQ_MASK_SET (0x00000394) #define HW_PXP_IRQ_MASK_CLR (0x00000398) #define HW_PXP_IRQ_MASK_TOG (0x0000039c) #define BM_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN 0x80000000 #define BF_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN(v) \ (((v) << 31) & BM_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN) #define BP_PXP_IRQ_MASK_RSVD1 16 #define BM_PXP_IRQ_MASK_RSVD1 0x7FFF0000 #define BF_PXP_IRQ_MASK_RSVD1(v) \ (((v) << 16) & BM_PXP_IRQ_MASK_RSVD1) #define BM_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN 0x00008000 #define BF_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN(v) \ (((v) << 15) & BM_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN 0x00004000 #define BF_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN(v) \ (((v) << 14) & BM_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN 0x00002000 #define BF_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN(v) \ (((v) << 13) & BM_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN 0x00001000 #define BF_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN(v) \ (((v) << 12) & BM_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN 0x00000800 #define BF_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN(v) \ (((v) << 11) & BM_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN 0x00000400 #define BF_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN(v) \ (((v) << 10) & BM_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN 0x00000200 #define BF_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN(v) \ (((v) << 9) & BM_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN 0x00000100 #define BF_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN(v) \ (((v) << 8) & BM_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN 0x00000080 #define BF_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN(v) \ (((v) << 7) & BM_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN 0x00000040 #define BF_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN(v) \ (((v) << 6) & BM_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN 0x00000020 #define BF_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN(v) \ (((v) << 5) & BM_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN) #define BM_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN 0x00000010 #define BF_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN(v) \ (((v) << 4) & BM_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN) #define BM_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN 0x00000008 #define BF_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN(v) \ (((v) << 3) & BM_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN 0x00000004 #define BF_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN(v) \ (((v) << 2) & BM_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN) #define BM_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN 0x00000002 #define BF_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN(v) \ (((v) << 1) & BM_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN) #define BM_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN 0x00000001 #define BF_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN(v) \ (((v) << 0) & BM_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN) #define HW_PXP_IRQ (0x000003a0) #define HW_PXP_IRQ_SET (0x000003a4) #define HW_PXP_IRQ_CLR (0x000003a8) #define HW_PXP_IRQ_TOG (0x000003ac) #define BM_PXP_IRQ_COMPRESS_DONE_IRQ 0x80000000 #define BF_PXP_IRQ_COMPRESS_DONE_IRQ(v) \ (((v) << 31) & BM_PXP_IRQ_COMPRESS_DONE_IRQ) #define BP_PXP_IRQ_RSVD1 16 #define BM_PXP_IRQ_RSVD1 0x7FFF0000 #define BF_PXP_IRQ_RSVD1(v) \ (((v) << 16) & BM_PXP_IRQ_RSVD1) #define BM_PXP_IRQ_WFE_B_STORE_IRQ 0x00008000 #define BF_PXP_IRQ_WFE_B_STORE_IRQ(v) \ (((v) << 15) & BM_PXP_IRQ_WFE_B_STORE_IRQ) #define BM_PXP_IRQ_WFE_A_STORE_IRQ 0x00004000 #define BF_PXP_IRQ_WFE_A_STORE_IRQ(v) \ (((v) << 14) & BM_PXP_IRQ_WFE_A_STORE_IRQ) #define BM_PXP_IRQ_DITHER_STORE_IRQ 0x00002000 #define BF_PXP_IRQ_DITHER_STORE_IRQ(v) \ (((v) << 13) & BM_PXP_IRQ_DITHER_STORE_IRQ) #define BM_PXP_IRQ_FIRST_STORE_IRQ 0x00001000 #define BF_PXP_IRQ_FIRST_STORE_IRQ(v) \ (((v) << 12) & BM_PXP_IRQ_FIRST_STORE_IRQ) #define BM_PXP_IRQ_WFE_B_CH1_STORE_IRQ 0x00000800 #define BF_PXP_IRQ_WFE_B_CH1_STORE_IRQ(v) \ (((v) << 11) & BM_PXP_IRQ_WFE_B_CH1_STORE_IRQ) #define BM_PXP_IRQ_WFE_B_CH0_STORE_IRQ 0x00000400 #define BF_PXP_IRQ_WFE_B_CH0_STORE_IRQ(v) \ (((v) << 10) & BM_PXP_IRQ_WFE_B_CH0_STORE_IRQ) #define BM_PXP_IRQ_WFE_A_CH1_STORE_IRQ 0x00000200 #define BF_PXP_IRQ_WFE_A_CH1_STORE_IRQ(v) \ (((v) << 9) & BM_PXP_IRQ_WFE_A_CH1_STORE_IRQ) #define BM_PXP_IRQ_WFE_A_CH0_STORE_IRQ 0x00000100 #define BF_PXP_IRQ_WFE_A_CH0_STORE_IRQ(v) \ (((v) << 8) & BM_PXP_IRQ_WFE_A_CH0_STORE_IRQ) #define BM_PXP_IRQ_DITHER_CH1_STORE_IRQ 0x00000080 #define BF_PXP_IRQ_DITHER_CH1_STORE_IRQ(v) \ (((v) << 7) & BM_PXP_IRQ_DITHER_CH1_STORE_IRQ) #define BM_PXP_IRQ_DITHER_CH0_STORE_IRQ 0x00000040 #define BF_PXP_IRQ_DITHER_CH0_STORE_IRQ(v) \ (((v) << 6) & BM_PXP_IRQ_DITHER_CH0_STORE_IRQ) #define BM_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ 0x00000020 #define BF_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ(v) \ (((v) << 5) & BM_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ) #define BM_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ 0x00000010 #define BF_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ(v) \ (((v) << 4) & BM_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ) #define BM_PXP_IRQ_FIRST_CH1_STORE_IRQ 0x00000008 #define BF_PXP_IRQ_FIRST_CH1_STORE_IRQ(v) \ (((v) << 3) & BM_PXP_IRQ_FIRST_CH1_STORE_IRQ) #define BM_PXP_IRQ_FIRST_CH0_STORE_IRQ 0x00000004 #define BF_PXP_IRQ_FIRST_CH0_STORE_IRQ(v) \ (((v) << 2) & BM_PXP_IRQ_FIRST_CH0_STORE_IRQ) #define BM_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ 0x00000002 #define BF_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ(v) \ (((v) << 1) & BM_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ) #define BM_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ 0x00000001 #define BF_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ(v) \ (((v) << 0) & BM_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ) #define HW_PXP_NEXT (0x00000400) #define BP_PXP_NEXT_POINTER 2 #define BM_PXP_NEXT_POINTER 0xFFFFFFFC #define BF_PXP_NEXT_POINTER(v) \ (((v) << 2) & BM_PXP_NEXT_POINTER) #define BM_PXP_NEXT_RSVD 0x00000002 #define BF_PXP_NEXT_RSVD(v) \ (((v) << 1) & BM_PXP_NEXT_RSVD) #define BM_PXP_NEXT_ENABLED 0x00000001 #define BF_PXP_NEXT_ENABLED(v) \ (((v) << 0) & BM_PXP_NEXT_ENABLED) #define HW_PXP_DEBUGCTRL (0x00000410) #define BP_PXP_DEBUGCTRL_RSVD 12 #define BM_PXP_DEBUGCTRL_RSVD 0xFFFFF000 #define BF_PXP_DEBUGCTRL_RSVD(v) \ (((v) << 12) & BM_PXP_DEBUGCTRL_RSVD) #define BP_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT 8 #define BM_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT 0x00000F00 #define BF_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT(v) \ (((v) << 8) & BM_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT) #define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__NONE 0x0 #define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__MISS_CNT 0x1 #define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__HIT_CNT 0x2 #define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__LAT_CNT 0x4 #define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__MAX_LAT 0x8 #define BP_PXP_DEBUGCTRL_SELECT 0 #define BM_PXP_DEBUGCTRL_SELECT 0x000000FF #define BF_PXP_DEBUGCTRL_SELECT(v) \ (((v) << 0) & BM_PXP_DEBUGCTRL_SELECT) #define BV_PXP_DEBUGCTRL_SELECT__NONE 0x0 #define BV_PXP_DEBUGCTRL_SELECT__CTRL 0x1 #define BV_PXP_DEBUGCTRL_SELECT__PSBUF 0x2 #define BV_PXP_DEBUGCTRL_SELECT__PSBAX 0x3 #define BV_PXP_DEBUGCTRL_SELECT__PSBAY 0x4 #define BV_PXP_DEBUGCTRL_SELECT__ASBUF 0x5 #define BV_PXP_DEBUGCTRL_SELECT__ROTATION 0x6 #define BV_PXP_DEBUGCTRL_SELECT__OUTBUF0 0x7 #define BV_PXP_DEBUGCTRL_SELECT__OUTBUF1 0x8 #define BV_PXP_DEBUGCTRL_SELECT__OUTBUF2 0x9 #define BV_PXP_DEBUGCTRL_SELECT__LUT_STAT 0x10 #define BV_PXP_DEBUGCTRL_SELECT__LUT_MISS 0x11 #define BV_PXP_DEBUGCTRL_SELECT__LUT_HIT 0x12 #define BV_PXP_DEBUGCTRL_SELECT__LUT_LAT 0x13 #define BV_PXP_DEBUGCTRL_SELECT__LUT_MAX_LAT 0x14 #define HW_PXP_DEBUG (0x00000420) #define BP_PXP_DEBUG_DATA 0 #define BM_PXP_DEBUG_DATA 0xFFFFFFFF #define BF_PXP_DEBUG_DATA(v) (v) #define HW_PXP_VERSION (0x00000430) #define BP_PXP_VERSION_MAJOR 24 #define BM_PXP_VERSION_MAJOR 0xFF000000 #define BF_PXP_VERSION_MAJOR(v) \ (((v) << 24) & BM_PXP_VERSION_MAJOR) #define BP_PXP_VERSION_MINOR 16 #define BM_PXP_VERSION_MINOR 0x00FF0000 #define BF_PXP_VERSION_MINOR(v) \ (((v) << 16) & BM_PXP_VERSION_MINOR) #define BP_PXP_VERSION_STEP 0 #define BM_PXP_VERSION_STEP 0x0000FFFF #define BF_PXP_VERSION_STEP(v) \ (((v) << 0) & BM_PXP_VERSION_STEP) #endif /* __IMX_PXP_H__ */
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