Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Thomas Hellstrom | 1959 | 81.29% | 27 | 45.00% |
Jakob Bornecrantz | 201 | 8.34% | 4 | 6.67% |
Zack Rusin | 148 | 6.14% | 10 | 16.67% |
Sinclair Yeh | 31 | 1.29% | 4 | 6.67% |
Christian König | 24 | 1.00% | 3 | 5.00% |
Dave Airlie | 14 | 0.58% | 1 | 1.67% |
Deepak Rawat | 11 | 0.46% | 2 | 3.33% |
Gerd Hoffmann | 4 | 0.17% | 1 | 1.67% |
Somalapuram Amaranath | 4 | 0.17% | 1 | 1.67% |
caihuoqing | 3 | 0.12% | 1 | 1.67% |
Masahiro Yamada | 3 | 0.12% | 1 | 1.67% |
Martin Krastev | 3 | 0.12% | 1 | 1.67% |
Lee Jones | 2 | 0.08% | 1 | 1.67% |
Ravikant B Sharma | 1 | 0.04% | 1 | 1.67% |
Dirk Hohndel | 1 | 0.04% | 1 | 1.67% |
Christian Engelmayer | 1 | 0.04% | 1 | 1.67% |
Total | 2410 | 60 |
// SPDX-License-Identifier: GPL-2.0 OR MIT /************************************************************************** * * Copyright 2014-2023 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Treat context OTables as resources to make use of the resource * backing MOB eviction mechanism, that is used to read back the COTable * whenever the backing MOB is evicted. */ #include "vmwgfx_bo.h" #include "vmwgfx_drv.h" #include "vmwgfx_mksstat.h" #include "vmwgfx_resource_priv.h" #include "vmwgfx_so.h" #include <drm/ttm/ttm_placement.h> /** * struct vmw_cotable - Context Object Table resource * * @res: struct vmw_resource we are deriving from. * @ctx: non-refcounted pointer to the owning context. * @size_read_back: Size of data read back during eviction. * @seen_entries: Seen entries in command stream for this cotable. * @type: The cotable type. * @scrubbed: Whether the cotable has been scrubbed. * @resource_list: List of resources in the cotable. */ struct vmw_cotable { struct vmw_resource res; struct vmw_resource *ctx; size_t size_read_back; int seen_entries; u32 type; bool scrubbed; struct list_head resource_list; }; /** * struct vmw_cotable_info - Static info about cotable types * * @min_initial_entries: Min number of initial intries at cotable allocation * for this cotable type. * @size: Size of each entry. * @unbind_func: Unbind call-back function. */ struct vmw_cotable_info { u32 min_initial_entries; u32 size; void (*unbind_func)(struct vmw_private *, struct list_head *, bool); }; /* * Getting the initial size right is difficult because it all depends * on what the userspace is doing. The sizes will be aligned up to * a PAGE_SIZE so we just want to make sure that for majority of apps * the initial number of entries doesn't require an immediate resize. * For all cotables except SVGACOTableDXElementLayoutEntry and * SVGACOTableDXBlendStateEntry the initial number of entries fits * within the PAGE_SIZE. For SVGACOTableDXElementLayoutEntry and * SVGACOTableDXBlendStateEntry we want to reserve two pages, * because that's what all apps will require initially. */ static const struct vmw_cotable_info co_info[] = { {1, sizeof(SVGACOTableDXRTViewEntry), &vmw_view_cotable_list_destroy}, {1, sizeof(SVGACOTableDXDSViewEntry), &vmw_view_cotable_list_destroy}, {1, sizeof(SVGACOTableDXSRViewEntry), &vmw_view_cotable_list_destroy}, {PAGE_SIZE/sizeof(SVGACOTableDXElementLayoutEntry) + 1, sizeof(SVGACOTableDXElementLayoutEntry), NULL}, {PAGE_SIZE/sizeof(SVGACOTableDXBlendStateEntry) + 1, sizeof(SVGACOTableDXBlendStateEntry), NULL}, {1, sizeof(SVGACOTableDXDepthStencilEntry), NULL}, {1, sizeof(SVGACOTableDXRasterizerStateEntry), NULL}, {1, sizeof(SVGACOTableDXSamplerEntry), NULL}, {1, sizeof(SVGACOTableDXStreamOutputEntry), &vmw_dx_streamoutput_cotable_list_scrub}, {1, sizeof(SVGACOTableDXQueryEntry), NULL}, {1, sizeof(SVGACOTableDXShaderEntry), &vmw_dx_shader_cotable_list_scrub}, {1, sizeof(SVGACOTableDXUAViewEntry), &vmw_view_cotable_list_destroy} }; /* * Cotables with bindings that we remove must be scrubbed first, * otherwise, the device will swap in an invalid context when we remove * bindings before scrubbing a cotable... */ const SVGACOTableType vmw_cotable_scrub_order[] = { SVGA_COTABLE_RTVIEW, SVGA_COTABLE_DSVIEW, SVGA_COTABLE_SRVIEW, SVGA_COTABLE_DXSHADER, SVGA_COTABLE_ELEMENTLAYOUT, SVGA_COTABLE_BLENDSTATE, SVGA_COTABLE_DEPTHSTENCIL, SVGA_COTABLE_RASTERIZERSTATE, SVGA_COTABLE_SAMPLER, SVGA_COTABLE_STREAMOUTPUT, SVGA_COTABLE_DXQUERY, SVGA_COTABLE_UAVIEW, }; static int vmw_cotable_bind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf); static int vmw_cotable_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf); static int vmw_cotable_create(struct vmw_resource *res); static int vmw_cotable_destroy(struct vmw_resource *res); static const struct vmw_res_func vmw_cotable_func = { .res_type = vmw_res_cotable, .needs_guest_memory = true, .may_evict = true, .prio = 3, .dirty_prio = 3, .type_name = "context guest backed object tables", .domain = VMW_BO_DOMAIN_MOB, .busy_domain = VMW_BO_DOMAIN_MOB, .create = vmw_cotable_create, .destroy = vmw_cotable_destroy, .bind = vmw_cotable_bind, .unbind = vmw_cotable_unbind, }; /** * vmw_cotable - Convert a struct vmw_resource pointer to a struct * vmw_cotable pointer * * @res: Pointer to the resource. */ static struct vmw_cotable *vmw_cotable(struct vmw_resource *res) { return container_of(res, struct vmw_cotable, res); } /** * vmw_cotable_destroy - Cotable resource destroy callback * * @res: Pointer to the cotable resource. * * There is no device cotable destroy command, so this function only * makes sure that the resource id is set to invalid. */ static int vmw_cotable_destroy(struct vmw_resource *res) { res->id = -1; return 0; } /** * vmw_cotable_unscrub - Undo a cotable unscrub operation * * @res: Pointer to the cotable resource * * This function issues commands to (re)bind the cotable to * its backing mob, which needs to be validated and reserved at this point. * This is identical to bind() except the function interface looks different. */ static int vmw_cotable_unscrub(struct vmw_resource *res) { struct vmw_cotable *vcotbl = vmw_cotable(res); struct vmw_private *dev_priv = res->dev_priv; struct ttm_buffer_object *bo = &res->guest_memory_bo->tbo; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetCOTable body; } *cmd; WARN_ON_ONCE(bo->resource->mem_type != VMW_PL_MOB); dma_resv_assert_held(bo->base.resv); cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (!cmd) return -ENOMEM; WARN_ON(vcotbl->ctx->id == SVGA3D_INVALID_ID); WARN_ON(bo->resource->mem_type != VMW_PL_MOB); cmd->header.id = SVGA_3D_CMD_DX_SET_COTABLE; cmd->header.size = sizeof(cmd->body); cmd->body.cid = vcotbl->ctx->id; cmd->body.type = vcotbl->type; cmd->body.mobid = bo->resource->start; cmd->body.validSizeInBytes = vcotbl->size_read_back; vmw_cmd_commit_flush(dev_priv, sizeof(*cmd)); vcotbl->scrubbed = false; return 0; } /** * vmw_cotable_bind - Undo a cotable unscrub operation * * @res: Pointer to the cotable resource * @val_buf: Pointer to a struct ttm_validate_buffer prepared by the caller * for convenience / fencing. * * This function issues commands to (re)bind the cotable to * its backing mob, which needs to be validated and reserved at this point. */ static int vmw_cotable_bind(struct vmw_resource *res, struct ttm_validate_buffer *val_buf) { /* * The create() callback may have changed @res->backup without * the caller noticing, and with val_buf->bo still pointing to * the old backup buffer. Although hackish, and not used currently, * take the opportunity to correct the value here so that it's not * misused in the future. */ val_buf->bo = &res->guest_memory_bo->tbo; return vmw_cotable_unscrub(res); } /** * vmw_cotable_scrub - Scrub the cotable from the device. * * @res: Pointer to the cotable resource. * @readback: Whether initiate a readback of the cotable data to the backup * buffer. * * In some situations (context swapouts) it might be desirable to make the * device forget about the cotable without performing a full unbind. A full * unbind requires reserved backup buffers and it might not be possible to * reserve them due to locking order violation issues. The vmw_cotable_scrub * function implements a partial unbind() without that requirement but with the * following restrictions. * 1) Before the cotable is again used by the GPU, vmw_cotable_unscrub() must * be called. * 2) Before the cotable backing buffer is used by the CPU, or during the * resource destruction, vmw_cotable_unbind() must be called. */ int vmw_cotable_scrub(struct vmw_resource *res, bool readback) { struct vmw_cotable *vcotbl = vmw_cotable(res); struct vmw_private *dev_priv = res->dev_priv; size_t submit_size; struct { SVGA3dCmdHeader header; SVGA3dCmdDXReadbackCOTable body; } *cmd0; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetCOTable body; } *cmd1; if (vcotbl->scrubbed) return 0; if (co_info[vcotbl->type].unbind_func) co_info[vcotbl->type].unbind_func(dev_priv, &vcotbl->resource_list, readback); submit_size = sizeof(*cmd1); if (readback) submit_size += sizeof(*cmd0); cmd1 = VMW_CMD_RESERVE(dev_priv, submit_size); if (!cmd1) return -ENOMEM; vcotbl->size_read_back = 0; if (readback) { cmd0 = (void *) cmd1; cmd0->header.id = SVGA_3D_CMD_DX_READBACK_COTABLE; cmd0->header.size = sizeof(cmd0->body); cmd0->body.cid = vcotbl->ctx->id; cmd0->body.type = vcotbl->type; cmd1 = (void *) &cmd0[1]; vcotbl->size_read_back = res->guest_memory_size; } cmd1->header.id = SVGA_3D_CMD_DX_SET_COTABLE; cmd1->header.size = sizeof(cmd1->body); cmd1->body.cid = vcotbl->ctx->id; cmd1->body.type = vcotbl->type; cmd1->body.mobid = SVGA3D_INVALID_ID; cmd1->body.validSizeInBytes = 0; vmw_cmd_commit_flush(dev_priv, submit_size); vcotbl->scrubbed = true; /* Trigger a create() on next validate. */ res->id = -1; return 0; } /** * vmw_cotable_unbind - Cotable resource unbind callback * * @res: Pointer to the cotable resource. * @readback: Whether to read back cotable data to the backup buffer. * @val_buf: Pointer to a struct ttm_validate_buffer prepared by the caller * for convenience / fencing. * * Unbinds the cotable from the device and fences the backup buffer. */ static int vmw_cotable_unbind(struct vmw_resource *res, bool readback, struct ttm_validate_buffer *val_buf) { struct vmw_cotable *vcotbl = vmw_cotable(res); struct vmw_private *dev_priv = res->dev_priv; struct ttm_buffer_object *bo = val_buf->bo; struct vmw_fence_obj *fence; if (!vmw_resource_mob_attached(res)) return 0; WARN_ON_ONCE(bo->resource->mem_type != VMW_PL_MOB); dma_resv_assert_held(bo->base.resv); mutex_lock(&dev_priv->binding_mutex); if (!vcotbl->scrubbed) vmw_dx_context_scrub_cotables(vcotbl->ctx, readback); mutex_unlock(&dev_priv->binding_mutex); (void) vmw_execbuf_fence_commands(NULL, dev_priv, &fence, NULL); vmw_bo_fence_single(bo, fence); if (likely(fence != NULL)) vmw_fence_obj_unreference(&fence); return 0; } /** * vmw_cotable_readback - Read back a cotable without unbinding. * * @res: The cotable resource. * * Reads back a cotable to its backing mob without scrubbing the MOB from * the cotable. The MOB is fenced for subsequent CPU access. */ static int vmw_cotable_readback(struct vmw_resource *res) { struct vmw_cotable *vcotbl = vmw_cotable(res); struct vmw_private *dev_priv = res->dev_priv; struct { SVGA3dCmdHeader header; SVGA3dCmdDXReadbackCOTable body; } *cmd; struct vmw_fence_obj *fence; if (!vcotbl->scrubbed) { cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (!cmd) return -ENOMEM; cmd->header.id = SVGA_3D_CMD_DX_READBACK_COTABLE; cmd->header.size = sizeof(cmd->body); cmd->body.cid = vcotbl->ctx->id; cmd->body.type = vcotbl->type; vcotbl->size_read_back = res->guest_memory_size; vmw_cmd_commit(dev_priv, sizeof(*cmd)); } (void) vmw_execbuf_fence_commands(NULL, dev_priv, &fence, NULL); vmw_bo_fence_single(&res->guest_memory_bo->tbo, fence); vmw_fence_obj_unreference(&fence); return 0; } /** * vmw_cotable_resize - Resize a cotable. * * @res: The cotable resource. * @new_size: The new size. * * Resizes a cotable and binds the new backup buffer. * On failure the cotable is left intact. * Important! This function may not fail once the MOB switch has been * committed to hardware. That would put the device context in an * invalid state which we can't currently recover from. */ static int vmw_cotable_resize(struct vmw_resource *res, size_t new_size) { struct ttm_operation_ctx ctx = { false, false }; struct vmw_private *dev_priv = res->dev_priv; struct vmw_cotable *vcotbl = vmw_cotable(res); struct vmw_bo *buf, *old_buf = res->guest_memory_bo; struct ttm_buffer_object *bo, *old_bo = &res->guest_memory_bo->tbo; size_t old_size = res->guest_memory_size; size_t old_size_read_back = vcotbl->size_read_back; size_t cur_size_read_back; struct ttm_bo_kmap_obj old_map, new_map; int ret; size_t i; struct vmw_bo_params bo_params = { .domain = VMW_BO_DOMAIN_MOB, .busy_domain = VMW_BO_DOMAIN_MOB, .bo_type = ttm_bo_type_device, .size = new_size, .pin = true }; MKS_STAT_TIME_DECL(MKSSTAT_KERN_COTABLE_RESIZE); MKS_STAT_TIME_PUSH(MKSSTAT_KERN_COTABLE_RESIZE); ret = vmw_cotable_readback(res); if (ret) goto out_done; cur_size_read_back = vcotbl->size_read_back; vcotbl->size_read_back = old_size_read_back; /* * While device is processing, Allocate and reserve a buffer object * for the new COTable. Initially pin the buffer object to make sure * we can use tryreserve without failure. */ ret = vmw_bo_create(dev_priv, &bo_params, &buf); if (ret) { DRM_ERROR("Failed initializing new cotable MOB.\n"); goto out_done; } bo = &buf->tbo; WARN_ON_ONCE(ttm_bo_reserve(bo, false, true, NULL)); ret = ttm_bo_wait(old_bo, false, false); if (unlikely(ret != 0)) { DRM_ERROR("Failed waiting for cotable unbind.\n"); goto out_wait; } /* * Do a page by page copy of COTables. This eliminates slow vmap()s. * This should really be a TTM utility. */ for (i = 0; i < PFN_UP(old_bo->resource->size); ++i) { bool dummy; ret = ttm_bo_kmap(old_bo, i, 1, &old_map); if (unlikely(ret != 0)) { DRM_ERROR("Failed mapping old COTable on resize.\n"); goto out_wait; } ret = ttm_bo_kmap(bo, i, 1, &new_map); if (unlikely(ret != 0)) { DRM_ERROR("Failed mapping new COTable on resize.\n"); goto out_map_new; } memcpy(ttm_kmap_obj_virtual(&new_map, &dummy), ttm_kmap_obj_virtual(&old_map, &dummy), PAGE_SIZE); ttm_bo_kunmap(&new_map); ttm_bo_kunmap(&old_map); } /* Unpin new buffer, and switch backup buffers. */ vmw_bo_placement_set(buf, VMW_BO_DOMAIN_MOB, VMW_BO_DOMAIN_MOB); ret = ttm_bo_validate(bo, &buf->placement, &ctx); if (unlikely(ret != 0)) { DRM_ERROR("Failed validating new COTable backup buffer.\n"); goto out_wait; } vmw_resource_mob_detach(res); res->guest_memory_bo = buf; res->guest_memory_size = new_size; vcotbl->size_read_back = cur_size_read_back; /* * Now tell the device to switch. If this fails, then we need to * revert the full resize. */ ret = vmw_cotable_unscrub(res); if (ret) { DRM_ERROR("Failed switching COTable backup buffer.\n"); res->guest_memory_bo = old_buf; res->guest_memory_size = old_size; vcotbl->size_read_back = old_size_read_back; vmw_resource_mob_attach(res); goto out_wait; } vmw_resource_mob_attach(res); /* Let go of the old mob. */ vmw_bo_unreference(&old_buf); res->id = vcotbl->type; ret = dma_resv_reserve_fences(bo->base.resv, 1); if (unlikely(ret)) goto out_wait; /* Release the pin acquired in vmw_bo_create */ ttm_bo_unpin(bo); MKS_STAT_TIME_POP(MKSSTAT_KERN_COTABLE_RESIZE); return 0; out_map_new: ttm_bo_kunmap(&old_map); out_wait: ttm_bo_unpin(bo); ttm_bo_unreserve(bo); vmw_bo_unreference(&buf); out_done: MKS_STAT_TIME_POP(MKSSTAT_KERN_COTABLE_RESIZE); return ret; } /** * vmw_cotable_create - Cotable resource create callback * * @res: Pointer to a cotable resource. * * There is no separate create command for cotables, so this callback, which * is called before bind() in the validation sequence is instead used for two * things. * 1) Unscrub the cotable if it is scrubbed and still attached to a backup * buffer. * 2) Resize the cotable if needed. */ static int vmw_cotable_create(struct vmw_resource *res) { struct vmw_cotable *vcotbl = vmw_cotable(res); size_t new_size = res->guest_memory_size; size_t needed_size; int ret; /* Check whether we need to resize the cotable */ needed_size = (vcotbl->seen_entries + 1) * co_info[vcotbl->type].size; while (needed_size > new_size) new_size *= 2; if (likely(new_size <= res->guest_memory_size)) { if (vcotbl->scrubbed && vmw_resource_mob_attached(res)) { ret = vmw_cotable_unscrub(res); if (ret) return ret; } res->id = vcotbl->type; return 0; } return vmw_cotable_resize(res, new_size); } /** * vmw_hw_cotable_destroy - Cotable hw_destroy callback * * @res: Pointer to a cotable resource. * * The final (part of resource destruction) destroy callback. */ static void vmw_hw_cotable_destroy(struct vmw_resource *res) { (void) vmw_cotable_destroy(res); } /** * vmw_cotable_free - Cotable resource destructor * * @res: Pointer to a cotable resource. */ static void vmw_cotable_free(struct vmw_resource *res) { kfree(res); } /** * vmw_cotable_alloc - Create a cotable resource * * @dev_priv: Pointer to a device private struct. * @ctx: Pointer to the context resource. * The cotable resource will not add a refcount. * @type: The cotable type. */ struct vmw_resource *vmw_cotable_alloc(struct vmw_private *dev_priv, struct vmw_resource *ctx, u32 type) { struct vmw_cotable *vcotbl; int ret; u32 num_entries; vcotbl = kzalloc(sizeof(*vcotbl), GFP_KERNEL); if (unlikely(!vcotbl)) { ret = -ENOMEM; goto out_no_alloc; } ret = vmw_resource_init(dev_priv, &vcotbl->res, true, vmw_cotable_free, &vmw_cotable_func); if (unlikely(ret != 0)) goto out_no_init; INIT_LIST_HEAD(&vcotbl->resource_list); vcotbl->res.id = type; vcotbl->res.guest_memory_size = PAGE_SIZE; num_entries = PAGE_SIZE / co_info[type].size; if (num_entries < co_info[type].min_initial_entries) { vcotbl->res.guest_memory_size = co_info[type].min_initial_entries * co_info[type].size; vcotbl->res.guest_memory_size = PFN_ALIGN(vcotbl->res.guest_memory_size); } vcotbl->scrubbed = true; vcotbl->seen_entries = -1; vcotbl->type = type; vcotbl->ctx = ctx; vcotbl->res.hw_destroy = vmw_hw_cotable_destroy; return &vcotbl->res; out_no_init: kfree(vcotbl); out_no_alloc: return ERR_PTR(ret); } /** * vmw_cotable_notify - Notify the cotable about an item creation * * @res: Pointer to a cotable resource. * @id: Item id. */ int vmw_cotable_notify(struct vmw_resource *res, int id) { struct vmw_cotable *vcotbl = vmw_cotable(res); if (id < 0 || id >= SVGA_COTABLE_MAX_IDS) { DRM_ERROR("Illegal COTable id. Type is %u. Id is %d\n", (unsigned) vcotbl->type, id); return -EINVAL; } if (vcotbl->seen_entries < id) { /* Trigger a call to create() on next validate */ res->id = -1; vcotbl->seen_entries = id; } return 0; } /** * vmw_cotable_add_resource - add a view to the cotable's list of active views. * * @res: pointer struct vmw_resource representing the cotable. * @head: pointer to the struct list_head member of the resource, dedicated * to the cotable active resource list. */ void vmw_cotable_add_resource(struct vmw_resource *res, struct list_head *head) { struct vmw_cotable *vcotbl = container_of(res, struct vmw_cotable, res); list_add_tail(head, &vcotbl->resource_list); }
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