Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Mickaël Salaün | 2093 | 70.09% | 6 | 46.15% |
Konstantin Meskhidze | 891 | 29.84% | 6 | 46.15% |
Günther Noack | 2 | 0.07% | 1 | 7.69% |
Total | 2986 | 13 |
// SPDX-License-Identifier: GPL-2.0-only /* * Landlock LSM - Ruleset management * * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> * Copyright © 2018-2020 ANSSI */ #include <linux/bits.h> #include <linux/bug.h> #include <linux/compiler_types.h> #include <linux/err.h> #include <linux/errno.h> #include <linux/kernel.h> #include <linux/lockdep.h> #include <linux/overflow.h> #include <linux/rbtree.h> #include <linux/refcount.h> #include <linux/slab.h> #include <linux/spinlock.h> #include <linux/workqueue.h> #include "limits.h" #include "object.h" #include "ruleset.h" static struct landlock_ruleset *create_ruleset(const u32 num_layers) { struct landlock_ruleset *new_ruleset; new_ruleset = kzalloc(struct_size(new_ruleset, access_masks, num_layers), GFP_KERNEL_ACCOUNT); if (!new_ruleset) return ERR_PTR(-ENOMEM); refcount_set(&new_ruleset->usage, 1); mutex_init(&new_ruleset->lock); new_ruleset->root_inode = RB_ROOT; #if IS_ENABLED(CONFIG_INET) new_ruleset->root_net_port = RB_ROOT; #endif /* IS_ENABLED(CONFIG_INET) */ new_ruleset->num_layers = num_layers; /* * hierarchy = NULL * num_rules = 0 * access_masks[] = 0 */ return new_ruleset; } struct landlock_ruleset * landlock_create_ruleset(const access_mask_t fs_access_mask, const access_mask_t net_access_mask) { struct landlock_ruleset *new_ruleset; /* Informs about useless ruleset. */ if (!fs_access_mask && !net_access_mask) return ERR_PTR(-ENOMSG); new_ruleset = create_ruleset(1); if (IS_ERR(new_ruleset)) return new_ruleset; if (fs_access_mask) landlock_add_fs_access_mask(new_ruleset, fs_access_mask, 0); if (net_access_mask) landlock_add_net_access_mask(new_ruleset, net_access_mask, 0); return new_ruleset; } static void build_check_rule(void) { const struct landlock_rule rule = { .num_layers = ~0, }; BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); } static bool is_object_pointer(const enum landlock_key_type key_type) { switch (key_type) { case LANDLOCK_KEY_INODE: return true; #if IS_ENABLED(CONFIG_INET) case LANDLOCK_KEY_NET_PORT: return false; #endif /* IS_ENABLED(CONFIG_INET) */ default: WARN_ON_ONCE(1); return false; } } static struct landlock_rule * create_rule(const struct landlock_id id, const struct landlock_layer (*const layers)[], const u32 num_layers, const struct landlock_layer *const new_layer) { struct landlock_rule *new_rule; u32 new_num_layers; build_check_rule(); if (new_layer) { /* Should already be checked by landlock_merge_ruleset(). */ if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS)) return ERR_PTR(-E2BIG); new_num_layers = num_layers + 1; } else { new_num_layers = num_layers; } new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers), GFP_KERNEL_ACCOUNT); if (!new_rule) return ERR_PTR(-ENOMEM); RB_CLEAR_NODE(&new_rule->node); if (is_object_pointer(id.type)) { /* This should be catched by insert_rule(). */ WARN_ON_ONCE(!id.key.object); landlock_get_object(id.key.object); } new_rule->key = id.key; new_rule->num_layers = new_num_layers; /* Copies the original layer stack. */ memcpy(new_rule->layers, layers, flex_array_size(new_rule, layers, num_layers)); if (new_layer) /* Adds a copy of @new_layer on the layer stack. */ new_rule->layers[new_rule->num_layers - 1] = *new_layer; return new_rule; } static struct rb_root *get_root(struct landlock_ruleset *const ruleset, const enum landlock_key_type key_type) { switch (key_type) { case LANDLOCK_KEY_INODE: return &ruleset->root_inode; #if IS_ENABLED(CONFIG_INET) case LANDLOCK_KEY_NET_PORT: return &ruleset->root_net_port; #endif /* IS_ENABLED(CONFIG_INET) */ default: WARN_ON_ONCE(1); return ERR_PTR(-EINVAL); } } static void free_rule(struct landlock_rule *const rule, const enum landlock_key_type key_type) { might_sleep(); if (!rule) return; if (is_object_pointer(key_type)) landlock_put_object(rule->key.object); kfree(rule); } static void build_check_ruleset(void) { const struct landlock_ruleset ruleset = { .num_rules = ~0, .num_layers = ~0, }; typeof(ruleset.access_masks[0]) access_masks = ~0; BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES); BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS); BUILD_BUG_ON(access_masks < ((LANDLOCK_MASK_ACCESS_FS << LANDLOCK_SHIFT_ACCESS_FS) | (LANDLOCK_MASK_ACCESS_NET << LANDLOCK_SHIFT_ACCESS_NET))); } /** * insert_rule - Create and insert a rule in a ruleset * * @ruleset: The ruleset to be updated. * @id: The ID to build the new rule with. The underlying kernel object, if * any, must be held by the caller. * @layers: One or multiple layers to be copied into the new rule. * @num_layers: The number of @layers entries. * * When user space requests to add a new rule to a ruleset, @layers only * contains one entry and this entry is not assigned to any level. In this * case, the new rule will extend @ruleset, similarly to a boolean OR between * access rights. * * When merging a ruleset in a domain, or copying a domain, @layers will be * added to @ruleset as new constraints, similarly to a boolean AND between * access rights. */ static int insert_rule(struct landlock_ruleset *const ruleset, const struct landlock_id id, const struct landlock_layer (*const layers)[], const size_t num_layers) { struct rb_node **walker_node; struct rb_node *parent_node = NULL; struct landlock_rule *new_rule; struct rb_root *root; might_sleep(); lockdep_assert_held(&ruleset->lock); if (WARN_ON_ONCE(!layers)) return -ENOENT; if (is_object_pointer(id.type) && WARN_ON_ONCE(!id.key.object)) return -ENOENT; root = get_root(ruleset, id.type); if (IS_ERR(root)) return PTR_ERR(root); walker_node = &root->rb_node; while (*walker_node) { struct landlock_rule *const this = rb_entry(*walker_node, struct landlock_rule, node); if (this->key.data != id.key.data) { parent_node = *walker_node; if (this->key.data < id.key.data) walker_node = &((*walker_node)->rb_right); else walker_node = &((*walker_node)->rb_left); continue; } /* Only a single-level layer should match an existing rule. */ if (WARN_ON_ONCE(num_layers != 1)) return -EINVAL; /* If there is a matching rule, updates it. */ if ((*layers)[0].level == 0) { /* * Extends access rights when the request comes from * landlock_add_rule(2), i.e. @ruleset is not a domain. */ if (WARN_ON_ONCE(this->num_layers != 1)) return -EINVAL; if (WARN_ON_ONCE(this->layers[0].level != 0)) return -EINVAL; this->layers[0].access |= (*layers)[0].access; return 0; } if (WARN_ON_ONCE(this->layers[0].level == 0)) return -EINVAL; /* * Intersects access rights when it is a merge between a * ruleset and a domain. */ new_rule = create_rule(id, &this->layers, this->num_layers, &(*layers)[0]); if (IS_ERR(new_rule)) return PTR_ERR(new_rule); rb_replace_node(&this->node, &new_rule->node, root); free_rule(this, id.type); return 0; } /* There is no match for @id. */ build_check_ruleset(); if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) return -E2BIG; new_rule = create_rule(id, layers, num_layers, NULL); if (IS_ERR(new_rule)) return PTR_ERR(new_rule); rb_link_node(&new_rule->node, parent_node, walker_node); rb_insert_color(&new_rule->node, root); ruleset->num_rules++; return 0; } static void build_check_layer(void) { const struct landlock_layer layer = { .level = ~0, .access = ~0, }; BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS); BUILD_BUG_ON(layer.access < LANDLOCK_MASK_ACCESS_FS); } /* @ruleset must be locked by the caller. */ int landlock_insert_rule(struct landlock_ruleset *const ruleset, const struct landlock_id id, const access_mask_t access) { struct landlock_layer layers[] = { { .access = access, /* When @level is zero, insert_rule() extends @ruleset. */ .level = 0, } }; build_check_layer(); return insert_rule(ruleset, id, &layers, ARRAY_SIZE(layers)); } static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) { if (hierarchy) refcount_inc(&hierarchy->usage); } static void put_hierarchy(struct landlock_hierarchy *hierarchy) { while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) { const struct landlock_hierarchy *const freeme = hierarchy; hierarchy = hierarchy->parent; kfree(freeme); } } static int merge_tree(struct landlock_ruleset *const dst, struct landlock_ruleset *const src, const enum landlock_key_type key_type) { struct landlock_rule *walker_rule, *next_rule; struct rb_root *src_root; int err = 0; might_sleep(); lockdep_assert_held(&dst->lock); lockdep_assert_held(&src->lock); src_root = get_root(src, key_type); if (IS_ERR(src_root)) return PTR_ERR(src_root); /* Merges the @src tree. */ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, src_root, node) { struct landlock_layer layers[] = { { .level = dst->num_layers, } }; const struct landlock_id id = { .key = walker_rule->key, .type = key_type, }; if (WARN_ON_ONCE(walker_rule->num_layers != 1)) return -EINVAL; if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) return -EINVAL; layers[0].access = walker_rule->layers[0].access; err = insert_rule(dst, id, &layers, ARRAY_SIZE(layers)); if (err) return err; } return err; } static int merge_ruleset(struct landlock_ruleset *const dst, struct landlock_ruleset *const src) { int err = 0; might_sleep(); /* Should already be checked by landlock_merge_ruleset() */ if (WARN_ON_ONCE(!src)) return 0; /* Only merge into a domain. */ if (WARN_ON_ONCE(!dst || !dst->hierarchy)) return -EINVAL; /* Locks @dst first because we are its only owner. */ mutex_lock(&dst->lock); mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); /* Stacks the new layer. */ if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) { err = -EINVAL; goto out_unlock; } dst->access_masks[dst->num_layers - 1] = src->access_masks[0]; /* Merges the @src inode tree. */ err = merge_tree(dst, src, LANDLOCK_KEY_INODE); if (err) goto out_unlock; #if IS_ENABLED(CONFIG_INET) /* Merges the @src network port tree. */ err = merge_tree(dst, src, LANDLOCK_KEY_NET_PORT); if (err) goto out_unlock; #endif /* IS_ENABLED(CONFIG_INET) */ out_unlock: mutex_unlock(&src->lock); mutex_unlock(&dst->lock); return err; } static int inherit_tree(struct landlock_ruleset *const parent, struct landlock_ruleset *const child, const enum landlock_key_type key_type) { struct landlock_rule *walker_rule, *next_rule; struct rb_root *parent_root; int err = 0; might_sleep(); lockdep_assert_held(&parent->lock); lockdep_assert_held(&child->lock); parent_root = get_root(parent, key_type); if (IS_ERR(parent_root)) return PTR_ERR(parent_root); /* Copies the @parent inode or network tree. */ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, parent_root, node) { const struct landlock_id id = { .key = walker_rule->key, .type = key_type, }; err = insert_rule(child, id, &walker_rule->layers, walker_rule->num_layers); if (err) return err; } return err; } static int inherit_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const child) { int err = 0; might_sleep(); if (!parent) return 0; /* Locks @child first because we are its only owner. */ mutex_lock(&child->lock); mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); /* Copies the @parent inode tree. */ err = inherit_tree(parent, child, LANDLOCK_KEY_INODE); if (err) goto out_unlock; #if IS_ENABLED(CONFIG_INET) /* Copies the @parent network port tree. */ err = inherit_tree(parent, child, LANDLOCK_KEY_NET_PORT); if (err) goto out_unlock; #endif /* IS_ENABLED(CONFIG_INET) */ if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) { err = -EINVAL; goto out_unlock; } /* Copies the parent layer stack and leaves a space for the new layer. */ memcpy(child->access_masks, parent->access_masks, flex_array_size(parent, access_masks, parent->num_layers)); if (WARN_ON_ONCE(!parent->hierarchy)) { err = -EINVAL; goto out_unlock; } get_hierarchy(parent->hierarchy); child->hierarchy->parent = parent->hierarchy; out_unlock: mutex_unlock(&parent->lock); mutex_unlock(&child->lock); return err; } static void free_ruleset(struct landlock_ruleset *const ruleset) { struct landlock_rule *freeme, *next; might_sleep(); rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root_inode, node) free_rule(freeme, LANDLOCK_KEY_INODE); #if IS_ENABLED(CONFIG_INET) rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root_net_port, node) free_rule(freeme, LANDLOCK_KEY_NET_PORT); #endif /* IS_ENABLED(CONFIG_INET) */ put_hierarchy(ruleset->hierarchy); kfree(ruleset); } void landlock_put_ruleset(struct landlock_ruleset *const ruleset) { might_sleep(); if (ruleset && refcount_dec_and_test(&ruleset->usage)) free_ruleset(ruleset); } static void free_ruleset_work(struct work_struct *const work) { struct landlock_ruleset *ruleset; ruleset = container_of(work, struct landlock_ruleset, work_free); free_ruleset(ruleset); } void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset) { if (ruleset && refcount_dec_and_test(&ruleset->usage)) { INIT_WORK(&ruleset->work_free, free_ruleset_work); schedule_work(&ruleset->work_free); } } /** * landlock_merge_ruleset - Merge a ruleset with a domain * * @parent: Parent domain. * @ruleset: New ruleset to be merged. * * Returns the intersection of @parent and @ruleset, or returns @parent if * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty. */ struct landlock_ruleset * landlock_merge_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const ruleset) { struct landlock_ruleset *new_dom; u32 num_layers; int err; might_sleep(); if (WARN_ON_ONCE(!ruleset || parent == ruleset)) return ERR_PTR(-EINVAL); if (parent) { if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS) return ERR_PTR(-E2BIG); num_layers = parent->num_layers + 1; } else { num_layers = 1; } /* Creates a new domain... */ new_dom = create_ruleset(num_layers); if (IS_ERR(new_dom)) return new_dom; new_dom->hierarchy = kzalloc(sizeof(*new_dom->hierarchy), GFP_KERNEL_ACCOUNT); if (!new_dom->hierarchy) { err = -ENOMEM; goto out_put_dom; } refcount_set(&new_dom->hierarchy->usage, 1); /* ...as a child of @parent... */ err = inherit_ruleset(parent, new_dom); if (err) goto out_put_dom; /* ...and including @ruleset. */ err = merge_ruleset(new_dom, ruleset); if (err) goto out_put_dom; return new_dom; out_put_dom: landlock_put_ruleset(new_dom); return ERR_PTR(err); } /* * The returned access has the same lifetime as @ruleset. */ const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, const struct landlock_id id) { const struct rb_root *root; const struct rb_node *node; root = get_root((struct landlock_ruleset *)ruleset, id.type); if (IS_ERR(root)) return NULL; node = root->rb_node; while (node) { struct landlock_rule *this = rb_entry(node, struct landlock_rule, node); if (this->key.data == id.key.data) return this; if (this->key.data < id.key.data) node = node->rb_right; else node = node->rb_left; } return NULL; } /* * @layer_masks is read and may be updated according to the access request and * the matching rule. * @masks_array_size must be equal to ARRAY_SIZE(*layer_masks). * * Returns true if the request is allowed (i.e. relevant layer masks for the * request are empty). */ bool landlock_unmask_layers(const struct landlock_rule *const rule, const access_mask_t access_request, layer_mask_t (*const layer_masks)[], const size_t masks_array_size) { size_t layer_level; if (!access_request || !layer_masks) return true; if (!rule) return false; /* * An access is granted if, for each policy layer, at least one rule * encountered on the pathwalk grants the requested access, * regardless of its position in the layer stack. We must then check * the remaining layers for each inode, from the first added layer to * the last one. When there is multiple requested accesses, for each * policy layer, the full set of requested accesses may not be granted * by only one rule, but by the union (binary OR) of multiple rules. * E.g. /a/b <execute> + /a <read> => /a/b <execute + read> */ for (layer_level = 0; layer_level < rule->num_layers; layer_level++) { const struct landlock_layer *const layer = &rule->layers[layer_level]; const layer_mask_t layer_bit = BIT_ULL(layer->level - 1); const unsigned long access_req = access_request; unsigned long access_bit; bool is_empty; /* * Records in @layer_masks which layer grants access to each * requested access. */ is_empty = true; for_each_set_bit(access_bit, &access_req, masks_array_size) { if (layer->access & BIT_ULL(access_bit)) (*layer_masks)[access_bit] &= ~layer_bit; is_empty = is_empty && !(*layer_masks)[access_bit]; } if (is_empty) return true; } return false; } typedef access_mask_t get_access_mask_t(const struct landlock_ruleset *const ruleset, const u16 layer_level); /** * landlock_init_layer_masks - Initialize layer masks from an access request * * Populates @layer_masks such that for each access right in @access_request, * the bits for all the layers are set where this access right is handled. * * @domain: The domain that defines the current restrictions. * @access_request: The requested access rights to check. * @layer_masks: It must contain %LANDLOCK_NUM_ACCESS_FS or * %LANDLOCK_NUM_ACCESS_NET elements according to @key_type. * @key_type: The key type to switch between access masks of different types. * * Returns: An access mask where each access right bit is set which is handled * in any of the active layers in @domain. */ access_mask_t landlock_init_layer_masks(const struct landlock_ruleset *const domain, const access_mask_t access_request, layer_mask_t (*const layer_masks)[], const enum landlock_key_type key_type) { access_mask_t handled_accesses = 0; size_t layer_level, num_access; get_access_mask_t *get_access_mask; switch (key_type) { case LANDLOCK_KEY_INODE: get_access_mask = landlock_get_fs_access_mask; num_access = LANDLOCK_NUM_ACCESS_FS; break; #if IS_ENABLED(CONFIG_INET) case LANDLOCK_KEY_NET_PORT: get_access_mask = landlock_get_net_access_mask; num_access = LANDLOCK_NUM_ACCESS_NET; break; #endif /* IS_ENABLED(CONFIG_INET) */ default: WARN_ON_ONCE(1); return 0; } memset(layer_masks, 0, array_size(sizeof((*layer_masks)[0]), num_access)); /* An empty access request can happen because of O_WRONLY | O_RDWR. */ if (!access_request) return 0; /* Saves all handled accesses per layer. */ for (layer_level = 0; layer_level < domain->num_layers; layer_level++) { const unsigned long access_req = access_request; unsigned long access_bit; for_each_set_bit(access_bit, &access_req, num_access) { if (BIT_ULL(access_bit) & get_access_mask(domain, layer_level)) { (*layer_masks)[access_bit] |= BIT_ULL(layer_level); handled_accesses |= BIT_ULL(access_bit); } } } return handled_accesses; }
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