Author | Tokens | Token Proportion | Commits | Commit Proportion |
---|---|---|---|---|
Jaroslav Kysela | 978 | 93.50% | 2 | 25.00% |
Takashi Iwai | 56 | 5.35% | 3 | 37.50% |
Dave Jones | 6 | 0.57% | 1 | 12.50% |
Linus Torvalds (pre-git) | 4 | 0.38% | 1 | 12.50% |
Thomas Gleixner | 2 | 0.19% | 1 | 12.50% |
Total | 1046 | 8 |
// SPDX-License-Identifier: GPL-2.0-or-later /* * Copyright (c) by Uros Bizjak <uros@kss-loka.si> * * OPL2/OPL3/OPL4 FM routines for internal percussion channels */ #include "opl3_voice.h" static const char snd_opl3_drum_table[47] = { OPL3_BASSDRUM_ON, OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, /* 35 - 37 */ OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON, OPL3_SNAREDRUM_ON, /* 38 - 40 */ OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, OPL3_BASSDRUM_ON, /* 41 - 43 */ OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_HIHAT_ON, /* 44 - 46 */ OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, /* 47 - 49 */ OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, /* 50 - 52 */ OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, /* 53 - 55 */ OPL3_HIHAT_ON, OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, /* 56 - 58 */ OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 59 - 61 */ OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 62 - 64 */ OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 65 - 67 */ OPL3_TOMTOM_ON, OPL3_HIHAT_ON, OPL3_HIHAT_ON, /* 68 - 70 */ OPL3_HIHAT_ON, OPL3_HIHAT_ON, OPL3_TOMTOM_ON, /* 71 - 73 */ OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 74 - 76 */ OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 77 - 79 */ OPL3_CYMBAL_ON, OPL3_CYMBAL_ON /* 80 - 81 */ }; struct snd_opl3_drum_voice { int voice; int op; unsigned char am_vib; unsigned char ksl_level; unsigned char attack_decay; unsigned char sustain_release; unsigned char feedback_connection; unsigned char wave_select; }; struct snd_opl3_drum_note { int voice; unsigned char fnum; unsigned char octave_f; unsigned char feedback_connection; }; static const struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00}; static const struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00}; static const struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09}; static const struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00}; static const struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02}; static const struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d}; static const struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00}; static const struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09}; static const struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00}; /* * set drum voice characteristics */ static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3, const struct snd_opl3_drum_voice *data) { unsigned char op_offset = snd_opl3_regmap[data->voice][data->op]; unsigned char voice_offset = data->voice; unsigned short opl3_reg; /* Set OPL3 AM_VIB register */ opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset); opl3->command(opl3, opl3_reg, data->am_vib); /* Set OPL3 KSL_LEVEL register */ opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset); opl3->command(opl3, opl3_reg, data->ksl_level); /* Set OPL3 ATTACK_DECAY register */ opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset); opl3->command(opl3, opl3_reg, data->attack_decay); /* Set OPL3 SUSTAIN_RELEASE register */ opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset); opl3->command(opl3, opl3_reg, data->sustain_release); /* Set OPL3 FEEDBACK_CONNECTION register */ opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); opl3->command(opl3, opl3_reg, data->feedback_connection); /* Select waveform */ opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset); opl3->command(opl3, opl3_reg, data->wave_select); } /* * Set drum voice pitch */ static void snd_opl3_drum_note_set(struct snd_opl3 *opl3, const struct snd_opl3_drum_note *data) { unsigned char voice_offset = data->voice; unsigned short opl3_reg; /* Set OPL3 FNUM_LOW register */ opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset); opl3->command(opl3, opl3_reg, data->fnum); /* Set OPL3 KEYON_BLOCK register */ opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset); opl3->command(opl3, opl3_reg, data->octave_f); } /* * Set drum voice volume and position */ static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3, const struct snd_opl3_drum_voice *data, int vel, struct snd_midi_channel *chan) { unsigned char op_offset = snd_opl3_regmap[data->voice][data->op]; unsigned char voice_offset = data->voice; unsigned char reg_val; unsigned short opl3_reg; /* Set OPL3 KSL_LEVEL register */ reg_val = data->ksl_level; snd_opl3_calc_volume(®_val, vel, chan); opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset); opl3->command(opl3, opl3_reg, reg_val); /* Set OPL3 FEEDBACK_CONNECTION register */ /* Set output voice connection */ reg_val = data->feedback_connection | OPL3_STEREO_BITS; if (chan->gm_pan < 43) reg_val &= ~OPL3_VOICE_TO_RIGHT; if (chan->gm_pan > 85) reg_val &= ~OPL3_VOICE_TO_LEFT; opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); opl3->command(opl3, opl3_reg, reg_val); } /* * Loads drum voices at init time */ void snd_opl3_load_drums(struct snd_opl3 *opl3) { snd_opl3_drum_voice_set(opl3, &bass_op0); snd_opl3_drum_voice_set(opl3, &bass_op1); snd_opl3_drum_note_set(opl3, &bass_note); snd_opl3_drum_voice_set(opl3, &hihat); snd_opl3_drum_voice_set(opl3, &snare); snd_opl3_drum_note_set(opl3, &snare_note); snd_opl3_drum_voice_set(opl3, &tomtom); snd_opl3_drum_note_set(opl3, &tomtom_note); snd_opl3_drum_voice_set(opl3, &cymbal); } /* * Switch drum voice on or off */ void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off, struct snd_midi_channel *chan) { unsigned char drum_mask; const struct snd_opl3_drum_voice *drum_voice; if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE)) return; if ((note < 35) || (note > 81)) return; drum_mask = snd_opl3_drum_table[note - 35]; if (on_off) { switch (drum_mask) { case OPL3_BASSDRUM_ON: drum_voice = &bass_op1; break; case OPL3_HIHAT_ON: drum_voice = &hihat; break; case OPL3_SNAREDRUM_ON: drum_voice = &snare; break; case OPL3_TOMTOM_ON: drum_voice = &tomtom; break; case OPL3_CYMBAL_ON: drum_voice = &cymbal; break; default: drum_voice = &tomtom; } snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan); opl3->drum_reg |= drum_mask; } else { opl3->drum_reg &= ~drum_mask; } opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION, opl3->drum_reg); }
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